Bringerofcake Posted March 18, 2011 Report Share Posted March 18, 2011 Translocator WIND Psychic/Effect 4/1300/500 Once per turn, you can place this card on another empty Monster Card Zone on your side of the field. You can activate this effect during either player's turn. If this card would be removed from the field by a card effect that destroys or otherwise removes 1 card from the field, and you activate this effect in response to that effect, it is not removed. Transientore WIND Psychic/Tuner 2/300/500 Once per turn, you can place this card on another empty Monster Card Zone on your side of the field. You can activate this effect during either player's turn. If this card is selected as an attack target, you can move this card to another Monster Card Zone on your side of the field to negate the attack. This effect can only be activated once per turn. Transpactor WIND Psychic/Effect 4/1000/1900 Once per turn, you can place this card on another empty Monster Card Zone on your side of the field. You can activate this effect during either player's turn. If a Spell or Trap Card you control would be destroyed by a card effect, you can send it to another Spell or Trap Card Zone instead. This effect can only be activated once per turn. Translauncher WIND Psychic/Effect 3/1500/200 Once per turn, you can place this card on another empty Monster Card Zone on your side of the field. You can activate this effect during either player's turn. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. If only a Spell or Trap Card on your opponent's side of the field is in the same column as this card, you can return that card to your opponent's hand. You can only activate this effect once per turn. Transconfiguration Continuous Spell Each time a "Trans" Psychic type monster moves to a Monster Card Zone, put a Transcounter on this card (max. 2) Once per turn, you can remove up to 2 Transcounters from this card to draw as many cards as counters you removed. More as time progresses. Link to comment
Zeppeli Gyro Supreme Posted March 18, 2011 Report Share Posted March 18, 2011 You aren't following the Senet theme very well. The Senet cards are supposed to deal with cards in their own column, not just move themselves around on the field for no reason. The only thing this supports right now is Blasting Fuse, but the rest of the Senet-based cards are completely unaffected and unrelated. Link to comment
Bringerofcake Posted March 18, 2011 Author Report Share Posted March 18, 2011 When I say "Senet on steroids" I refer not to giving Senet an overpowering Archetype boost, but instead taking the idea of columns and rows and moving between each and blowing it out of proportion. I should make this a bit more clear, but the only way these are SUPPOSED to relate to Senet is the idea. Link to comment
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