Toffee. Posted March 15, 2011 Report Share Posted March 15, 2011 I blame the fact I was listening to [url=http://www.youtuberepeat.com/watch/?v=y38CQZAIZ9k&feature=related]this[/url] White Rose Paladin -LIGHT- Lvl3 [Winged Beast/Effect] This card cannot be Set. If you Normal, or Special Summon this card, it appears on the field in face-up Defense position. If this Defense position card would be removed from the field by a card effect, or as a result of battle and you control no Spell or Trap cards, you can halve this card's DEF instead. This card can declare an attack while it is in face-up Defense Position. If this card battles, while in Defense Position, all battle damage done to your Opponent's Lifepoints is reduced to 0. If this card is in Defense Position, and it's DEF is lower then 1000, this card is changed to attack position, and its ATK is reduced by 500. 2200ATK / 2000DEF White Rose Trooper -LIGHT- Lvl3 [Winged Beast/Effect] This card cannot be Set. If you Normal, or Special Summon this card, it appears on the field in face-up Defense position. Once per turn, if this card's name is not treated as "White Rose Paladin", you can select and activate 1 of the following: •Select 1 face-up "White Rose Paladin" you control. This card's name, and effect are treated as the selected monster's. •Remove from play 1 "White Rose Paladin" from your hand or deck. This card's name, and effect are treated as the Removed monster's. This card's name is treated as "White Rose Paladin" while in the Graveyard. During the End Phase of a turn in which this card's name is "White Rose Trooper", Remove this card from play. 2200ATK / 2000DEF ^Last effect is a maintenance cost, meaning no Skill Drain abuse^ White Rose Elite -LIGHT- Lvl3 [Winged Beast/Effect] This card cannot be Normal Summoned or Set. If you control 2 or more face-up "White Rose Paladin"s, you can Special Summon this card from your hand. If you Special Summon this card, it appears on the field in face-up Defense Position. When this card is Special Summoned, select 1 face-up "White Rose Paladin" you control, and this card's name, ATK, and DEF all become the same as the selected monster's. This card's name is treated as "White Rose Paladin" while in the Graveyard. ?ATK / ?DEF ^Its not a nomi in any way^ White Rose Blacksmight -LIGHT- Lvl3 [Winged Beast/Effect] This card cannot be Set. If you Normal, or Special Summon this card, it appears on the field in face-up Defense position. You can Tribute this card to Special Summon 1 "White Rose Paladin" from your hand or Graveyard. 1200ATK / 1000DEF White Rose Archery -LIGHT- Lvl3 [Winged Beast/Effect] This card cannot be Set. If you Normal, or Special Summon this card, it appears on the field in face-up Defense position. While this card is face-up on the field, Increse the ATK of all "White Rose Paladin"s on your side of the field by 500. During your Opponent's Main Phase, you can discard this card from your hand and select 1 face-up "White Rose Paladin" you control. The selected monster's effect is negated and it's ATK and DEF are incresed by 500 until the End Phase. If this effect was activated while you control any Spell or Trap cards, take 1000 damage. 500ATK / 500DEF Royal White Shielding -Spell- If you control a "White Rose Paladin", you can activate this card from your hand during your Opponent's turn. Increse the DEF of 1 face-up "White Rose Paladin" you control by 1000, until the End Phase. You can Remove from play 2 "White Rose Paladin"s in your Graveyard to add this card from your Graveyard to your hand. White Rose Royal Slash -Trap- Activate only while you control 5 face-up "White Rose Paladin"s. Inflict 5000 points of damage to your Opponent's Lifepoints. This card's activation and effect cannot be chained to. Armor Polish -Spell- When an effect monster's effect is activated, you can discard this card from your hand. While this card is in the Graveyard, you can Remove this card from play to select 1 face-up "White Rose Paladin" you control. The selected monster gains 1000 DEF and loses 200 ATK. Reinforced Armor. -Spell- When an effect monster's effect is activated, you can discard this card from your hand. While this card is in the Graveyard, you can Remove this card from play to select 1 face-up attack position "White Rose Paladin" you control. change the selected monster's battle position. The selected monster's effect is negated until the End Phase. Cage-Armor -Quick-Play Spell- Pay 1000 Lifepoints to activate. Select 1 face-up monster you control, and 1 face-up monster your Opponent controls. Increase the ATK and DEF of the selected monsters by 500, and their effect(s) are negated until the End Phase. Silver Shuffle -Trap- Activate only during your Opponent's Main Phase, and only if you control a "White Rose Paladin". Select 1 face-down Spell or Trap card you control, and send it to the Graveyard. The selected card cannot be activated in response to this card's activation. Draw 3 cards, and the opponent draws 1. Instant Magic-Armor -Trap- During either player's turn, if you control a face-up "White Rose Paladin", you can select that monster and activate this card from your hand. The selected monster's effect is negated until the next phase of the current turn. At that time, if that monster is in attack position, switch it to defense position. Link to comment
.Nu-13 Posted March 15, 2011 Report Share Posted March 15, 2011 Well, the concept of basing an Archetype essentially around 1 card is interesting. They don't seems that OP'ed, as they have something like summoning sickness. Though I'm iffy at DEF, seeing as most decks spam 2k+ monsters easily, it's not a problem. I'll give you a review of each card later, I don't feel like it now TBH. Link to comment
Toffee. Posted March 15, 2011 Author Report Share Posted March 15, 2011 [quote name='.Kowalski' timestamp='1300219767' post='5075534'] Well, the concept of basing an Archetype essentially around 1 card is interesting.[/quote] They play the name-game well with cards like Aqua Chorus and Symbol of Heritage. [quote name='.Kowalski' timestamp='1300219767' post='5075534']They don't seems that OP'ed, as they have something like summoning sickness.[/quote] Not exactly, as they can still attack while in defense position, provided, they dont do any real damage aside from troll with their 2200 ATK. [quote name='.Kowalski' timestamp='1300219767' post='5075534']Though I'm iffy at DEF, seeing as most decks spam 2k+ monsters easily, it's not a problem. [/quote] They can survive more then 2 'removals' as long as you keep their DEF up without taking up any Spell/Trap zones. Link to comment
.Nu-13 Posted March 15, 2011 Report Share Posted March 15, 2011 Damn, while I was typing that, I forgot that they also gain Paladin's effect Link to comment
poinl Posted March 16, 2011 Report Share Posted March 16, 2011 lvl 3 with 2200 attack? the first cards stupid. who would attack in defence if they have lower defence than attack? Link to comment
Toffee. Posted March 16, 2011 Author Report Share Posted March 16, 2011 [quote name='poinl' timestamp='1300249355' post='5076379'] lvl 3 with 2200 attack? the first cards stupid. who would attack in defence if they have lower defence than attack? [/quote] Gotta' love this 11/10 logic from people who don't fully analyze the cards. Link to comment
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