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Mechanical Fiends


  

6 members have voted

  1. 1. What sounds better?

    • Synchro Monsters Having "Proto X" In thier names
      5
    • Synchro Monsters Named Like Regular Mechanical Fiends(MF)
      1
    • Fusion Monsters Having "Combination X/XX/XXX" In thier names
      3
    • Fusion Monsters Named Like Regular MF.
      1
    • Mechanical Fiend
      2
    • Mecha Fiends
      1


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I might use these in a fanfic if I ever write one...

Effect Monsters In orange, Synchros in grey and Fusions in purple. You know the drill.

Archtype Goal: Send Monsters to the graveyard to bring out Cerberusa, then clean up by sending cards from the graveyard back to the deck to destroy 1 card on the field.

[color="#FF8C00"]|Mechanical Fiend Zumbera|
|Level 4|
|Dark|
|Atk:1300 Def:1300|
|If this is the only "Mechanical Fiend" Monster in your hand, You may special summon it from your hand in face-up attack position.|[/color]
[color="#FF8C00"]
|Mechanical Fiend Gargunra|
|Level 3/Tuner|
|Dark|
|Atk:0 Def:0|
|You can send 1 "Mechanical Fiend" Monster in your hand to the graveyard to special summon this card from your Hand, Deck or Graveyard. Each player can only use the effect of "Mechanical Fiend Gargunra" once per Duel.|[/color]

[color="#800080"]|Mechanical Fiend Combination-X Hawrkus| (OCG Help here please.)
|Level 7|
|Fusion|
|Wind|
|Atk:2300 Def:0|
|This card can only be Special Summoned from your Extra Deck by sending 2 "Mechanical Fiend" Monsters whose level is equal or higher than 7 to the Graveyard.(You do not use "Polymerization") If this card is face-up on your side of the Field, "Mechanical Fiend" Monsters cannot attack directly. This card returns to the Extra Deck 3 Turns after it was succesfully Special Summoned by this card's Effect. You may Special Summon the cards that you sent to the graveyard by paying half of your Life Points.|[/color]
[color="#808080"]
|Mechanical Fiend Proto X Dargunus|
|Level 7|
|Synchro|
|Fire|
|Atk:2800 Def:0|
| 1 "Mechanical Fiend" Tuner Monster + 1 or more non-Tuner "Mechanical Fiend" monsters
You can Tribute this card to negate the activation of a Spell Card,Trap Card, Effect Monster or Synchro Monster's Effect that Targets a "Mechanical Fiend" monster you control and inflict 1500 Damage to your Opponent's Life Points.|[/color]

[color="#FF8C00"]|Mechanical Fiend Charamisma|
|Level 4|
|Dark|
|Atk: 1900 Def: 0|
|This Card cannot Attack your Opponent Directly. Once per turn, you can discard 3 cards to special summon 1 "Mechanical Fiend" Monster from your deck with 1900 Or less ATK from your deck.|[/color]
[color="#800080"]
|Mechanical Fiend Combination-XX Orckris|
|Level 9|
|Earth|
|Attack:3500 Def:0|
|This card can only be Special Summoned from your Extra Deck by sending 3 or more "Mechanical Fiend" Monsters whose level is equal or higher than 9 to the Graveyard.(You do not use "Polymerization")|
[/color]

[color="#808080"]|Mechanical Fiend Proto-XX Divinaticus|
|Level 11|
|Light|
|Attack: 3500 Def: 3500|
| 1 "Mechanical Fiend" Tuner Monster + 1 or More non-Tuner "Mechanical Fiend" monsters.
Once per turn, you can send 1 "Mechanical Fiend" monster to your Graveyard to halve the ATK of 1 face-up monster on the field, Until the end phase of this turn. If this card attacks during the same Battle Phase you can send 1 "Mechanical Fiend" monster to your Graveyard to halve the ATK of this card(until the End Phase) and attack once again.| [/color](Obvious Splendid rose ripoff is Obvious; Also, you can send Mechanical fiends from the opponent's field to activate this.)
[color="#F4A460"]
|Mechanical Fiend Core Crystal|
|Normal/Tuner|
|Level 4|
| The core found at the heart of all the Mechanical Fiends. By combining with another Core Crystal, thier unknown destructive potentials can be unleashed.|[/color]

[color="#008000"]|Chain Thunder|
|Spell/Quick-Play|
|Destroy 1 "Mechanical Fiend" monster you control. Add one "Mechanical Fiend Core Crystal" to your hand.|[/color]

[color="#FF0000"]|Core Self-Destruct|
|Trap/Counter|
|Destroy 1 "Mechanical Fiend" monster you control. Negate the of a Spell Card, Trap Card, or Effect Monster's effect that Targets a "Mechanical Fiend" monster you control, and destroy that card. Draw 1 card.|[/color]
[color="#008000"]
|Speed Spell: Mechanical Draw|
|Normal Spell|
|Remove 5 Speed Counters from "Speed World 2". Draw 3 cards.|

|Mechanical Draw|
|Normal Spell|
|Draw 1 card.|[/color]

[color="#008080"]|Shutdown Coding|
|Spell/Quick-Play|
|Destroy 1 "Mechanical Fiend" monster you control. Draw 1 card.[/color]

[color="#000000"]|Mechanical Fiend EXX - Levithicus|
|Rank 4|
|Exceed/Effect|
|Machine/WATER|
| 2 Level 4 "Mechanical Fiend" Monsters. When this card is Destroyed by Battle and sent to the Graveyard, Special Summon any Overlaid units Equipped to this card. Once per turn, you may add 1 "Mechanical Fiend" Monster in either Graveyard as a Overlaid unit to this card. You cannot Conduct your Battle Phase if you Activate this Effect.|[/color]

(Some Official Card Grammar help here would be nice.)
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