M.Hats Posted February 3, 2008 Report Share Posted February 3, 2008 I have always favored playing with remove from play cards since the early days of Yugioh. Back when the best boosters where still Labyrinth Wall I got Skull Lair and that was a card I used in my early deck. Since then however the game evolved, the moment Soul Absorption and Gren Maju Da Eiza appeared my deck become more powerful and more organized. Unfortunately times change, and skull lairs edge over other remove from play cards has become far less useful. However when I got back into Yugioh some time ago I found Necroface needless to say this card is now one of if not the top card in my eyes. Heres the Deck list, The deck is on Yugioh World Championship 2008 for nintendo DS. I know numerous alternatives but this is what I play with typically. MonstersNecroface x 3D.D. Survivor x 3D.D. Warrior Lady x 1Banisher of Light x 3Prometheus, King of Shadows x 2D.D. Warrior x 1Marshmallon x 1Gren Maju Da Eiza x 3Morphing Jar x 1Summon Priest x 2 Total = 20 SpellsSwords of Revealing Light x 1Soul Absorption x 3 Nobleman of Crossout x 2Dark Core x 3Dimension Fissure x 1Giant Trunade x 1Gold Sarcophagus x 1Heavy Storm x 1Mystical Space Typhoon x 1 TrapsMirror Force x 1Dimensional Prison x 1Macro Cosmos x 1Return from the Different Dimension x 2Ceasefire x 1 D.d Defenders -'D.d Warrior' and 'D.d Warrior Lady' are great towards the start where big monsters begin appearing. As their effect allows them to kill a monster that attacks them with ease and remove it from play along with them they can be very handy. With a 'Soul Absorbtion' in play thats a good defence as well as 1000 LP. Gren Maju Da Eiza Bomb -Once the RFP is populated the card 'Gren Maju Da Eiza' becomes very dangerous, his ATK becomes the number of cards removed from play X 400. Necroface offers both an alternative to Gren Maju (less powerful but still tough potentially) as well as a way of RFP lots of cards. Soul Absorption Amplifier -Perhaps one of the most enjoyable things with this deck is when you suddenly pump a heap of cards into the RFP section, and are rewarded with thousands upon thousands of life points. Necroface being removed from play with a single soul absorption on the field is a 5500 LP bonus. 500 for Necroface and 5000 from the 5 cards removed from both players decks. Dimension Return -'Return from a Different Dimension' can offer quite an interesting range of plays. Though costing half your lifepoints, by the time it is worth using you might be low on lifepoints so it isn't as big a cost as you might think. Also as the monsters are removed once more at the end of the turn if you have some soul absorptions on the field you are looking at some big returns. Think Necroface x 3 with a soul absorption down. Necroface -The trump card of the deck Necroface populates the RFP, returns cards to the deck for a reasonable attack or to keep the deck strong. It can be used to destroy your opponents deck, 5 x 3, followed by a Return from different dimension means 30 cards RFP. As most decks are 40 cards that can often mean a win when your opponent can't draw. Also a Necroface can remove another Necroface from play with its effect. Link to comment Share on other sites More sharing options...
Umbra Posted February 3, 2008 Report Share Posted February 3, 2008 Actually, the Soul Absorption Amplifier doesn't work, since all cards from Necroface are removed at the same time. Each time a card(s) is removed from play' date=' increase your Life Points by 500 points for each card removed from play.[/quote'] Since all cards from Necroshade are removed at the same time, you gain 1000 Life Points (Necroface + cards from decks) instead of 5500. Over and out. Link to comment Share on other sites More sharing options...
M.Hats Posted February 3, 2008 Author Report Share Posted February 3, 2008 Sorry but you are mistaken, it does work. I have used this deck in the DS game and it does exactly what I said it did. Unlike Fire Princess or similar cards Soul Absorption mentions the following:"Each time a card(s) is removed from play, increase your Life Point by 500 for each card removed from play."where as Fire princess (as an example) says:"Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points."So the last part, saying for each card removed is what makes it increase by a massive 5500 instead of 1000 life points. In the DS game I typically will have over 20,000 LP by the end of a good duel or at least reached over that at some stage during the duel. (Provided I get Soul Absorption) Link to comment Share on other sites More sharing options...
iAmNateXero Posted February 3, 2008 Report Share Posted February 3, 2008 Sorry but you are mistaken' date=' it does work. I have used this deck in the DS game and it does exactly what I said it did. Unlike Fire Princess or similar cards Soul Absorption mentions the following:"Each time a card(s) is removed from play, increase your Life Point by 500 [u']for each card removed from play.[/u]"where as Fire princess (as an example) says:"Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points."So the last part, saying for each card removed is what makes it increase by a massive 5500 instead of 1000 life points. In the DS game I typically will have over 20,000 LP by the end of a good duel or at least reached over that at some stage during the duel. (Provided I get Soul Absorption) *Zing!* lol serriously though, i like it. However i wouldnt be able to test this deck out until the monarch deck comes into play. Than i get all the common d.d. warriors i want. mwaa ha ha haaaa! Link to comment Share on other sites More sharing options...
Umbra Posted February 3, 2008 Report Share Posted February 3, 2008 Ah, dumb me. Guess I'll have to withdraw here. Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2008 Report Share Posted February 3, 2008 Ok this isnt how you run necroface, stop disgracing necroface and use it for the necromill plz and ty Link to comment Share on other sites More sharing options...
Static Posted February 3, 2008 Report Share Posted February 3, 2008 Necromill only beats zombie. If your gonna tell him to use necroface for THAT deck, he might as well run Perfect Circle, PC is better, and costs less. Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2008 Report Share Posted February 3, 2008 uh Necromill = Necromill OTK Link to comment Share on other sites More sharing options...
M.Hats Posted February 4, 2008 Author Report Share Posted February 4, 2008 Why should I change the entire theme of the Deck to Necromill. The way I have it now gives me epic ATK, with Gren Maju Da Eiza and potentially epic life points. I don't see why I should opt for a more common deck variant just because a card I use in the deck happens to be mostly used in mill decks. I hardly think I'm disgracing the card as this deck is very powerful and has a very high win ratio. So before you go saying that my deck is flawed because I don't play a card in the way you think it should be played think how it can be played within the deck I present. If I wish Necroface can be used as a Mill card in this deck, combined with Soul Absorption provides a shield of high LP. Using Return from Different Dimension when 3 Necrofaces are removed from play lets them be brought back and removed again, and if a soul absorption is on the field I gain Life Points as well to continue protecting me (15,000 for the 15 cards that get removed from each deck + 500 for necroface and an additional 500 for any other cards brought back). So having used Return From Different Dimension after the necrofaces where already removed from play each once I have removed a total of 30 cards from my opponents deck... So that still means on my opponents 5th turn provided they haven't done any deck searching I can win with a no card draw win. However the reason I have the deck as it is, is because it also offers a win with a typical OTK ATK bonus from Gren Maju Da Eiza. Two Necrofaces RFP = 12 cards in my RFP so thats 4800 ATK. This means I have a strong ATK defending me as well, however it is usually strong enough to take them down before I have to resort to Milling tactics. I really think you should consider that no card is necessarily meant for any single task, people finding different ways to use the cards is just another part of yugioh and always fun. e.g. 2 x Manticore of Darkness with Card of Safe Return for infinite draw combo. Link to comment Share on other sites More sharing options...
Darklord91 Posted February 11, 2008 Report Share Posted February 11, 2008 Use Mirage tube, it'll work realy good Link to comment Share on other sites More sharing options...
M.Hats Posted February 12, 2008 Author Report Share Posted February 12, 2008 Why, It's a good card for a burn deck but doesn't really go with the deck. I'm thinking of ditching the prometheus' for a couple of bazoos. There just there really to clear out the graveyard of any cards unfortunate enough to die without being removed from play. Link to comment Share on other sites More sharing options...
AeonPhoenix Posted February 15, 2008 Report Share Posted February 15, 2008 I've actually built your deck on WC2008 to try it out for myself and good god it is awesome. Even duelists who normally give me trouble are falling before this deck. Having said that, I'm not entirely sure why you run a lone Dimensional Fissure when you could just run another Macro Cosmos instead. I also feel that D.D. Assailant and Banisher of the Radiance might be worth considering, as I tend to find opponents will rarely flip Banisher of the Light for me and D.D. Assailant seems to fit with your theme. Soul Release would probably clear your graveyard better than Prometheus, and you could even clear your opponent's graveyard if they've got a few cards in there.Dimensional Prison could do with having a few more copies run as well. But those should really be taken as minor suggestions to fine-tune the deck with, as it runs to near-perfection as is. Even if the opponent is thrashing me while I use your deck, I've usually been able to turn the duel around sharply in my favor. 9/10 Link to comment Share on other sites More sharing options...
M.Hats Posted February 16, 2008 Author Report Share Posted February 16, 2008 Yeah, all in all it works pretty well. I am glad you like the deck and have given it a shot. The reason I put Dimension Fissure instead of running another Macro Cosmos was simple, It's a cover against Jinzo and Royal Decree. It isn't necessary to play it, but the deck could even go another 1 (or some side decked). The cards like D.D. Assailant and Banisher of Radiance are definitely worth considering, I probably will work them in. In fact I will sub the Banishers' of Light for Radiance I wasn't actually aware Banisher of Radiance existed for quite a while when I put this together :P. I think Soul Release is not going in. I prefer to have a monster as well as some removal and the main idea behind the Prometheus was to get those Necrofaces that got sent to the graveyard into the RFG. Though removing some of their cards would be good, it isn't my top priority in most cases. However because of the inconsistencies of Prometheus in terms of ATK I may replace them with Bazoo The Soul Eater, 'coz his awesome and a baboon! Thanks for the suggestions. Because of the complexity of this deck, I get the feeling I will need to make a decent Side Deck for it at some point. I'm glad it did well in your duels, it does have many nice ways of turning the game around which is great when it happens, frustrating when it doesn't. All in all I find it trumps a lot of common deck types, also I find that RFG decks have much less vulnerabilities then most other deck types which is why I see it as good competitive option. Again thanks for your points, and for testing the deck out. Getting other peoples ideas on how to improve it is always good, and its nice to know someone understands how the deck works and sees its pros and cons. Link to comment Share on other sites More sharing options...
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