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the jail archtype!


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I want to make a new archtype which has to do with the jail, but before I make a whole lot of cards of it, I need to know whether it's a good idea.
This archtype exists of captured guys, thinking guys and escaped guys, to make it easy the samples are just called: the captured, the thinker and the escaped.

[spoiler=the captured]
level 4 gemini.
beast-type EARTH
1500 ATK 1000 DEF
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● [i]Once per turn this card gains 200 ATK[/i]. During your third Standby Phase a Union monster is equiped to this card, you can remove this card from play to Special Summon the monster equiped to this card. Increase the original DEF of the Special Summoned monster by 1500.

[/spoiler]
[spoiler=the thinker]
level 3 union
spellcaster-type DARK
1200 ATK 1200 DEF
While this card is equiped to a Gemini monster, that monster is treated as an effect monster and gains its effect(s). [i]When this card is Normal Summoned, you can add 1 "Escaped" monster from your Deck or Graveyard to your hand[/i]. Once per turn, during your Main Phase, you can equip this card to a "Captured" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


[/spoiler]
[spoiler=the escaped]
level 9 spirit
fairy-type WIND
3800 ATK 2000 DEF
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card cannot be Set, this card can only be Normal Summoned by tributing 1 "Thinker" monster you control with an original DEF of 2700. [i]When this card is Normal Summoned, destroy 1 card your opponent controls[/i]. When this card is returned to your hand you can select 1 removed from play "Thinker" monster and 1 removed from play "Captured" monster and place them on top of your Deck.


[/spoiler]

Remember, these cards are samples. I haven't researched names yet, ATK, DEF and italic parts, levels of the effects may be different per monster


The captured are gemini's which shouldn't be too strong, but which must have an effect to protect themselves, also after a few standby phases you can increase the original DEF of a union monster equiped to them by just removing this card from play.

the thinkers are union monsters used to normal summon the escaped, you can equip them to a "captured" monster.

the escaped are fast and strong spirit monsters, which can only be normal summoned with a "thinker with a high enough original DEF, the generally have high levels, high ATK, high DEF and an easy effect to send cards your opponent own to the graveyard or remove them from play.



Please say if they're worth to be continued, also. You may also comment on those cards.
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