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Battle of the Iron Cage YCMers (Contest Finished)


Ren✧

  

10 members have voted

  1. 1. Are you getting nervous...?



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The dwarves are pushovers, wouldn't be fun fighting more of those... and while I love searching for alternative ways to fight battles, I love the risk even more :lol:

OPEN THE GATES, let's see who or what's in there :D

PS: You may kill me for that decision later on ;)

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[quote name='Star Wars Fan #1' timestamp='1302122793' post='5118805']
I know I should have posted this long time ago, but wouldn't it be better if we had real names instead of our member names?
[/quote]

Yeah that is an improvement I will make in the next contest I hold. It is kind of late in the game to start now.

[quote name='Spoon' timestamp='1302127801' post='5118946']
The dwarves are pushovers, wouldn't be fun fighting more of those... and while I love searching for alternative ways to fight battles, I love the risk even more :lol:

OPEN THE GATES, let's see who or what's in there :D

PS: You may kill me for that decision later on ;)
[/quote]

Good I was hoping you would choose that one. I had already made the card you have to face. Now I just need to come up with the story. Next round will be up by Friday...I hope.

[quote name='- Dingo -' timestamp='1302123555' post='5118819']
I hope Spoon chooses to fight. Who knows what is in the cage... BTW, the story is AWESOME!
[/quote]

Thanks I am trying to exercise my writing skill because I am going to start a fanfic soon. The Round 2 story isn't as long as I wanted but I was unfortunately rushed for time.

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[quote name='Lexadin' timestamp='1302359347' post='5124891']
I got a question, do the 2 monsters have to swarm themselfs, or can any means of swarming be good?
[/quote]

Any means of swarming but they have to relate to each other. Like by using both of their effects they swarm the field.
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[center]Ok here are my cards.
[spoiler=Mons + Trap]
[size="4"][b]Token Swarm FTW![/b][/size]
[img]http://img857.imageshack.us/img857/8593/20638.jpg[/img]
[size="1"]Img from Jazin Kays archive.[/size]
[i]This card cannot be Special Summoned. When this card is Normal Summoned, it is changed to Defense Position. When a "Sletolleth the Remover" is Summoned, change this card to face up Attack Position and treat its original ATK as 2700. Then Special Summon 2 "Horlock Tokens"(Machine-Type/DARK/Level 6/ATK 1400/DEF 1400). When your opponents monster destroys a "Horlock Token(s)" by battle, it is changed to face-up Defence Position and cannot be changed, except with a card effect.[/i]

[img]http://img163.imageshack.us/img163/3410/20638a.jpg[/img]
[size="1"]Img from Jazin Kays archive.[/size]
[i]While you control a "Baluslot the Constrained", you can Special Summon this card from your hand. Once per turn, you can Release 1 monster you control to send 1 face-down Spell or Trap Card to the Graveyard. While the only monsters you control are this card and "Baluslot the Constrained", you can Special Summon up to 3 "Raven Token"(Winged Beast-Type/DARK/Level 4/ATK 0/DEF 0). The "Raven Token" cannot be used for a Synchro Summon. This card cannot be destroyed while you control a "Raven Token".[/i]

[img]http://img696.imageshack.us/img696/2269/20638q.jpg[/img]
[size="1"]Img from Jazin Kays archive.[/size]
[i]Activate only while you control a face-up Level 7 or higher Fiend-Type monster. Your opponent cannot change thier monsters' Levels, Synchro Summon or Exceed Summon cards. When there are no face-up Level 7 or higher Fiend-Type monster(s), destroy this card.[/i]

[size="4"][b]Anti-Synchro/Exceed FTW![/b][/size]
[/spoiler]
[/center]
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Aaaaand... here are mine :)

[center][spoiler=Blood, Death's Son][img]http://img651.imageshack.us/img651/1228/234848gc.jpg[/img]
[i][b]This card can only be Ritual Summoned with the Ritual Spell Card "Meeting of the Siblings". When this card is Ritual Summoned, you can send 1 DARK monster from your Deck to the Graveyard to add 1 "Meeting of the Siblings" from your Graveyard to your hand. If this card is targeted by an opponent's card effect, you can remove 1 DARK monster in your Graveyard from play to negate the effect of that card and destroy it. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Thunder, Death's Daughter" from your Graveyard, then Special Summon 1 of your removed from play DARK monsters in face-up Defense Position. It's effects are negated.[/b][/i]

(Note: The Ritual Spell Card is generic)[/spoiler]
[spoiler=Thunder, Death's Daughter][img]http://img651.imageshack.us/img651/2426/234848p.jpg[/img]
[i][b]This card can only be Ritual Summoned with the Ritual Spell Card "Meeting of the Siblings". When this card is Ritual Summoned, you can send 1 DARK monster from your Deck to the Graveyard to add 1 "Meeting of the Siblings" from your Graveyard to your hand. If this card is selected as an attack target, you can remove 1 DARK monster in your Graveyard from play to destroy the attacking monster. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Blood, Death's Son" from your Graveyard, then Special Summon 1 of your removed from play DARK monsters in face-up Defense Position. It's effects are negated.[/b][/i]

(Note: The Ritual Spell Card is generic)[/spoiler]
[spoiler=Sign of the Adjudicator][img]http://img215.imageshack.us/img215/1905/234848.jpg[/img]
[i][b]When the original Level, ATK or DEF of a monster is changed, it's Level becomes 1, it's ATK and DEF becomes 0 and it's effect is negated until the End Phase. Additionally, place 1 Warning Counter on that card (max. 2). During the End Phase, remove from play all monsters with 2 Warning Counters on them.[/b][/i][/spoiler][/center]

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[spoiler='De Cardz'][img]http://img402.imageshack.us/img402/5813/342593xe.jpg[/img]

Lore:
Activate when your opponent Fusion Summons a monster. Select one level 1 monster on your side of the field. The selected monster gains the Fusion Summoned monsters effect(s). Each time a monster on your opponent's side of the field changes it's level, gain 800 Life Points and inflict damage to your opponent's Life Points equal to the number of monsters on your side of the field. (x200) Once per turn, gain Life Points equal to the number of monsters on your side of the field. (x100) Once this card has remained on the field for 3 or more turns, you can tribute this card to negate the effect of one Fusion monster on your opponent's side of the field.

[img]http://img251.imageshack.us/img251/8253/342593.jpg[/img]

Lore:
When this card is Summoned, Special Summon 2 "Arrow Tokens" (Warrior-Type/WIND/Level 1/ATK 1000/DEF 100) to your opponent's side of the field in face-up Defence Position. If this card would be Destroyed by battle, flip a coin. If heads, destroy one "Arrow Token" your opponent controls and negate the attack. If tails, this card gains 500 ATK during the Damage Step only.

[img]http://img251.imageshack.us/img251/6687/342593a.jpg[/img]

Lore:
As long as this card remains in face-up Defence Position, each time a Level 1 monster is destroyed, Special Summon it on your side of the field and negate it's effect. As long as you control no monsters with 2000 or more ATK, when a face-up monster you control is selected as an attack target, you can change the target to this card. As long as "Widow - Gemini of Night Sky" remains on the field, this card cannot be destroyed by battle.[/spoiler]
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Here goes nothing O.o Lol

[spoiler=Necron Decaying Construct]
[img]http://img851.imageshack.us/img851/2226/230251k.jpg[/img]
When this card is succesfully Summoned, Special Summon 2 "Corpse Tokens" (Level 1/Zombie-Type/DARK/ATK 800/DEF 1000) on your field. This card's ATK is equal to the amount of Attack Position Zombie-type Tokens you control x800. This card's DEF is equal to the amount of Defense Position Zombie-type Tokens you control x1000. Once per turn, if this card destroys 1 monster your opponent controls by battle, after Damage Calculation, Special Summon 1 "Corpse Token" in Attack Position. As long as this card is in face-up Attack Position on your field, your opponent cannot designate Zombie-type Tokens you control as an attack target.[/spoiler]

[spoiler=Necron Soul Manipulator - Gorgiath]
[img]http://img851.imageshack.us/img851/1209/230251i.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control at least 2 Zombie-type Tokens. This card is also treated as Spellcaster-type. As long as you control this face-up card, Zombie-type Tokens on the field are unaffected by Spells, Traps and Effect Monster's effects (other than this card's own effects). If the only monsters you control (except this card) are Zombie-type Tokens, you can Special Summon 1 Zombie-type monster from your Graveyard by Tributing Tokens equal to half that monster's Level. Once per turn, you can Tribute 1 Zombie-type Token you control to inflict 800 damage to your opponent.[/spoiler]

[spoiler=Corrosive Gas Vault]
[img]http://img845.imageshack.us/img845/3839/230251d.jpg[/img]
Activate only if you control at least 3 Zombie-type monsters. The Levels of all face-up monsters on the field cannot be changed by card effects (except by this card's own effect). During every Standby Phase, all monsters on the field whose Level was changed by a card effect lose 100 ATK. You can Tribute 1 Level 2 or lower Zombie-type monster and select 1 monster your opponent controls that has an effect(s) that includes increasing it's own Level. Decrease the Level of that monster by 1 and inflict 600 damage to your opponent. If the Level of 1 monster your opponent controls is decreased to 0 by this card's own effect, send it to the Graveyard.[/spoiler]
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