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Defective Archetype


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Defective Archetype

Defective Arch
LIGHT/Machine/Tuner
Level 4
When this card is used to as a Synchro Material monster to Synchro Summon a "Defective" Synchro monster, draw 1 card. Once per turn, you can select 1 monster you control. Increase the selected monster's Level by 1, until the End Phase.
ATK: 1800 DEF: 1700

Defective Lablic
LIGHT/Fairy/Tuner
Level 3
While you control another Tuner monster this card is treated as a non-Tuner. Once per turn, you can select 1 monster in your Graveyard and treat this card’s Level and Attribute as the selected card’s Level and Attribute. Once per turn, you can send the top card of you Deck to increase this card Level by 1.
ATK: 1300 DEF: 100

Defective Magie
DARK/Spellcaster/Effect
Level 4
If your opponent has 3 or more cards in their hand you can Special Summon this card from your hand. This card is also treated as a LIGHT, FIRE, WATER, WIND, and EARTH monster. While this card is face-up on the field you cannot activate Normal Trap Cards. When this monster's Level is increase by 1, you can increase its Level by 2 instead.
ATK 1400 DEF: 1300

Defective Master
DARK/Spellcaster/Effect
Level 4
While this card is in your Graveyard, all face-up “Defective” non-Tuner monster’s Levels are increased by 1 (Max. 12). When this card is removed from play from your Graveyard by the effect of a "Defective" Synchro monster, Special Summon 1 Level 4 or lower “Defective” monster from your Deck or hand.
ATK: 1800 DEF: 0

Defective Oci
WATER/Sea Serpent/Tuner
Level 3
If your opponent controls 2 or more cards, you can Special Summon this card from your hand. While this card is in your Graveyard, "Defective" Synchro monsters only need 1 non-Tuner monster to be Synchro Summoned as long as 1 of the Synchro Material monsters is a "Defective" monster.
ATK: 1200 DEF: 1400

Defective Colur
DARK/Warrior/Effect
Level 4
When this card is added to your hand by a card effect, you can Special Summon it. Once per turn, you can change this card’s Attribute to any other Attribute. When this card is sent from the field to the Graveyard to Synchro Summon a "Defective" Synchro monster, draw 1 card.
ATK: 1800 DEF: 0

Defective Cosmic Princess
LIGHT/Fiend/Effect
Level 4
While this card is in your Graveyard and you control 1 "Defective" Tuner monster, you can Special Summon this card by revealing 4 "Defective" Synchro monsters from your Extra Deck. If you do and this card is removed from the field it is removed from play.
ATK: 1700 DEF: 1200

Defective Leon Archfiend
FIRE/Beast Warrior/Effect
Level 4
When this card is removed from play from your Graveyard by the effect of a "Defective" Synchro monster, draw 1 card.
ATK: 1900 DEF: 0

Defective Reaper
EARTH/Zombie/Effect
Level 4
When this card is Summoned, you can return up to 2 "Defective" cards in your Graveyard to your Deck. When this card is sent from the field to the Graveyard, reveal 3 "Defective" Synchro monsters in your Extra Deck to add 1 "Defective" card from your Deck to your hand.
ATK:1200 DEF: 1300

Defective Seevit
WATER/Fish/Effect
Level 4
You can discard this card from your hand and reveal 4 "Defective" Synchro monsters from your Extra Deck to Special Summon 1 "Defective" monster from your Graveyard except "Defective Seevit". That monster's effect(s) is negated.
ATK: 1500 DEF: 1700

Defective Jostery
WIND/Psychic/Effect
Level 5
Once per turn, you can reveal 3 “Defective” Synchro monsters from your Extra Deck to Special Summon 1 "Defective" monster from your hand, Deck, or Graveyard. When this card is removed from play from your Graveyard by the effect of a "Defective" Synchro monster, draw 1 card.
ATK: 1800 DEF: 1900

Defective Thunder Eye
WIND/Thunder/Tuner
Level 4
Flip: Reveal 3 "Defective" Synchro monsters from your Extra Deck, and then discard 1 random card from your opponent's hand. If you cannot Reveal 3 “Defective” Synchro monsters, you must discard 1 card. Once per turn you can change this card's attribute.
ATK: 900 DEF: 1200

Defective Aggerus
LIGHT/Fairy/Synchro/Effect
Level 11
1 LIGHT or "Defective" Tuner + 2 or more non-Tuner LIGHT monsters
When this card is Synchro Summoned, you can remove from play 2 LIGHT or “Defective” monsters in your Graveyard to halve the ATK of all monsters your opponent controls and discard 1 card from your opponent’s hand. This card cannot be targeted by card effects controlled by your opponent. Once per turn, you can remove from play 1 LIGHT monster from your Graveyard to increase this card's ATK by 1000.
ATK: 3600 DEF: 3000

Defective Bunhildios
FIRE/Pyro/Synchro/Effect
Level 12
1 FIRE or "Defective" Tuner + 2 or more FIRE non-Tuner monsters
When this card is Synchro Summoned, you can remove from play 2 FIRE or “Defective” monsters from your Graveyard to inflict 2000 Damage to your opponent and remove from play the top 3 cards of your opponent's Deck. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove from play 1 FIRE monster from your Graveyard to destroy 1 attack position monster your opponent controls.
ATK: 3900 DEF: 3200

Defective Mixcussus
WIND/Thunder/Synchro/Effect
Level 12
1 WIND or "Defective" Tuner + 2 or more WIND non-Tuner monsters
When this card is Synchro Summoned, you can remove from play 2 WIND or “Defective” monsters in your Graveyard to return 1 card on the field and in your opponent's hand to their Deck. This card cannot be targeted by your opponent's card effects. You can remove from play 1 WIND monster from your Graveyard to return all cards in your opponent's Graveyard to their Deck.
ATK: 3800 DEF: 3900

Defective Lavithune
WATER/Sea Serpent/Synchro/Effect
Level 11
1 WATER or "Defective" Tuner + 2 or more WATER non-Tuner monsters
When this card is Synchro Summoned, you can remove from play 2 WATER or “Defective” monsters from your Graveyard to draw 1 card and destroy 1 face-down card your opponent controls. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove from play 1 WATER monster from your Graveyard to add 1 removed from play "Defective" card to your hand.
ATK: 3400 DEF: 3800

Defective Orgathos
EARTH/Rock/Synchro/Effect
Level 12
1 EARTH or "Defective" Tuner + 2 or more EARTH non-Tuner monsters
When this card is Synchro Summoned, you can remove from play 2 EARTH or “Defective” monsters from your Graveyard to switch all other card’s battle positions and draw 1 card. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove from play 1 EARTH monster from your Graveyard to destroy 1 Defense Position monster your opponent controls.
ATK: 4000 DEF: 3000

Defective Valkinus
DARK/Fiend/Synchro/Effect
Level 11
1 DARK or "Defective" Tuner + 2 or more DARK non-Tuner monsters
When this card is Synchro Summoned, you can remove from play 2 DARK or “Defective” monsters in your Graveyard to remove from play 1 card on the field and in your opponent's Graveyard. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove from play 1 DARK monster from your Graveyard to draw 1 card and discard 1 card.
ATK: 3700 DEF: 3600

Defective Loydd
DARK/Fairy/Synchro/Effect
Level 12
1 "Defective" Tuner + 3 or more "Defective" non-Tuner monsters
When this card is Synchro Summoned, return all other cards on the field to their owner's Deck. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove 1 "Defective" monster from your Graveyard and reveal 1 "Defective" in your Extra Deck to active the Once per turn effect of the revealed monster.
ATK: 4000 DEF: 4000

Defective Jester
DARK/Spellcaster/Synchro/Effect
Level 10
1 Spellcaster-Type or "Defective" Tuner + 2 or more Spellcaster-Type or "Defective" non-Tuner monsters
Once per turn, you can remove 1 "Defective" monster form your Graveyard to Special Summon 1 "Defective" monster from your hand or Deck. While this card is face-up, “Defective” monsters cannot be targeted by your opponent's card effects.
ATK: 3000 DEF: 3000

Defect
Normal Spell
Reveal 5 "Defective" Synchro monsters from your Extra Deck and pay 1000 Life points. Select and take control of 1 face-up monster your opponent controls, until the End Phase. While this card is in your Graveyard and you control a face-up "Defective Magie", you can activate Normal Trap cards.

Defective Chant
Normal Spell
Select 1 face-up "Defective" Synchro monster. Return all removed from play monsters with the same Attribute as the selected monster to your Graveyard. If you return 5 or more monsters, draw 1 card.

Defective Reborn
Normal Spell
Reveal 5 "Defective" Synchro monsters in your Extra Deck. Special Summon up to 2 "Defective" non-Synchro monster(s) from your Graveyard in face-up Attack Position. During the End Phase those monsters are removed from play.

Defective Summoning
Quick-Play Spell
Reveal 3 "Defective" Synchro monsters in your Extra Deck. Select 1 face-up "Defective" Synchro monster you control. Return the selected monster to your Extra Deck and Special Summon its Synchro Material monsters that are removed from play or in your Graveyard then draw 1 card.

Defective Addition
Equip Spell
Equip only to a "Defective" monster. Increase the equipped monsters Level by 2 and ATK by 1000. When this card is removed from the field, draw 1 card.

Defective Song
Counter Trap
Reveal 5 "Defective" Synchro monsters in your Extra Deck while you control a face-up "Defective" monster. Negate the activation of a Spell or Trap card or a monster card effect and return it to the Deck.
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