Father Wolf Posted March 7, 2011 Report Share Posted March 7, 2011 Defective Archetype Defective Arch LIGHT/Machine/Tuner Level 4 When this card is used to as a Synchro Material monster to Synchro Summon a "Defective" Synchro monster, draw 1 card. Once per turn, you can select 1 monster you control. Increase the selected monster's Level by 1, until the End Phase. ATK: 1800 DEF: 1700 Defective Lablic LIGHT/Fairy/Tuner Level 3 While you control another Tuner monster this card is treated as a non-Tuner. Once per turn, you can select 1 monster in your Graveyard and treat this card’s Level and Attribute as the selected card’s Level and Attribute. Once per turn, you can send the top card of you Deck to increase this card Level by 1. ATK: 1300 DEF: 100 Defective Magie DARK/Spellcaster/Effect Level 4 If your opponent has 3 or more cards in their hand you can Special Summon this card from your hand. This card is also treated as a LIGHT, FIRE, WATER, WIND, and EARTH monster. While this card is face-up on the field you cannot activate Normal Trap Cards. When this monster's Level is increase by 1, you can increase its Level by 2 instead. ATK 1400 DEF: 1300 Defective Master DARK/Spellcaster/Effect Level 4 While this card is in your Graveyard, all face-up “Defective” non-Tuner monster’s Levels are increased by 1 (Max. 12). When this card is removed from play from your Graveyard by the effect of a "Defective" Synchro monster, Special Summon 1 Level 4 or lower “Defective” monster from your Deck or hand. ATK: 1800 DEF: 0 Defective Oci WATER/Sea Serpent/Tuner Level 3 If your opponent controls 2 or more cards, you can Special Summon this card from your hand. While this card is in your Graveyard, "Defective" Synchro monsters only need 1 non-Tuner monster to be Synchro Summoned as long as 1 of the Synchro Material monsters is a "Defective" monster. ATK: 1200 DEF: 1400 Defective Colur DARK/Warrior/Effect Level 4 When this card is added to your hand by a card effect, you can Special Summon it. Once per turn, you can change this card’s Attribute to any other Attribute. When this card is sent from the field to the Graveyard to Synchro Summon a "Defective" Synchro monster, draw 1 card. ATK: 1800 DEF: 0 Defective Cosmic Princess LIGHT/Fiend/Effect Level 4 While this card is in your Graveyard and you control 1 "Defective" Tuner monster, you can Special Summon this card by revealing 4 "Defective" Synchro monsters from your Extra Deck. If you do and this card is removed from the field it is removed from play. ATK: 1700 DEF: 1200 Defective Leon Archfiend FIRE/Beast Warrior/Effect Level 4 When this card is removed from play from your Graveyard by the effect of a "Defective" Synchro monster, draw 1 card. ATK: 1900 DEF: 0 Defective Reaper EARTH/Zombie/Effect Level 4 When this card is Summoned, you can return up to 2 "Defective" cards in your Graveyard to your Deck. When this card is sent from the field to the Graveyard, reveal 3 "Defective" Synchro monsters in your Extra Deck to add 1 "Defective" card from your Deck to your hand. ATK:1200 DEF: 1300 Defective Seevit WATER/Fish/Effect Level 4 You can discard this card from your hand and reveal 4 "Defective" Synchro monsters from your Extra Deck to Special Summon 1 "Defective" monster from your Graveyard except "Defective Seevit". That monster's effect(s) is negated. ATK: 1500 DEF: 1700 Defective Jostery WIND/Psychic/Effect Level 5 Once per turn, you can reveal 3 “Defective” Synchro monsters from your Extra Deck to Special Summon 1 "Defective" monster from your hand, Deck, or Graveyard. When this card is removed from play from your Graveyard by the effect of a "Defective" Synchro monster, draw 1 card. ATK: 1800 DEF: 1900 Defective Thunder Eye WIND/Thunder/Tuner Level 4 Flip: Reveal 3 "Defective" Synchro monsters from your Extra Deck, and then discard 1 random card from your opponent's hand. If you cannot Reveal 3 “Defective” Synchro monsters, you must discard 1 card. Once per turn you can change this card's attribute. ATK: 900 DEF: 1200 Defective Aggerus LIGHT/Fairy/Synchro/Effect Level 11 1 LIGHT or "Defective" Tuner + 2 or more non-Tuner LIGHT monsters When this card is Synchro Summoned, you can remove from play 2 LIGHT or “Defective” monsters in your Graveyard to halve the ATK of all monsters your opponent controls and discard 1 card from your opponent’s hand. This card cannot be targeted by card effects controlled by your opponent. Once per turn, you can remove from play 1 LIGHT monster from your Graveyard to increase this card's ATK by 1000. ATK: 3600 DEF: 3000 Defective Bunhildios FIRE/Pyro/Synchro/Effect Level 12 1 FIRE or "Defective" Tuner + 2 or more FIRE non-Tuner monsters When this card is Synchro Summoned, you can remove from play 2 FIRE or “Defective” monsters from your Graveyard to inflict 2000 Damage to your opponent and remove from play the top 3 cards of your opponent's Deck. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove from play 1 FIRE monster from your Graveyard to destroy 1 attack position monster your opponent controls. ATK: 3900 DEF: 3200 Defective Mixcussus WIND/Thunder/Synchro/Effect Level 12 1 WIND or "Defective" Tuner + 2 or more WIND non-Tuner monsters When this card is Synchro Summoned, you can remove from play 2 WIND or “Defective” monsters in your Graveyard to return 1 card on the field and in your opponent's hand to their Deck. This card cannot be targeted by your opponent's card effects. You can remove from play 1 WIND monster from your Graveyard to return all cards in your opponent's Graveyard to their Deck. ATK: 3800 DEF: 3900 Defective Lavithune WATER/Sea Serpent/Synchro/Effect Level 11 1 WATER or "Defective" Tuner + 2 or more WATER non-Tuner monsters When this card is Synchro Summoned, you can remove from play 2 WATER or “Defective” monsters from your Graveyard to draw 1 card and destroy 1 face-down card your opponent controls. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove from play 1 WATER monster from your Graveyard to add 1 removed from play "Defective" card to your hand. ATK: 3400 DEF: 3800 Defective Orgathos EARTH/Rock/Synchro/Effect Level 12 1 EARTH or "Defective" Tuner + 2 or more EARTH non-Tuner monsters When this card is Synchro Summoned, you can remove from play 2 EARTH or “Defective” monsters from your Graveyard to switch all other card’s battle positions and draw 1 card. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove from play 1 EARTH monster from your Graveyard to destroy 1 Defense Position monster your opponent controls. ATK: 4000 DEF: 3000 Defective Valkinus DARK/Fiend/Synchro/Effect Level 11 1 DARK or "Defective" Tuner + 2 or more DARK non-Tuner monsters When this card is Synchro Summoned, you can remove from play 2 DARK or “Defective” monsters in your Graveyard to remove from play 1 card on the field and in your opponent's Graveyard. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove from play 1 DARK monster from your Graveyard to draw 1 card and discard 1 card. ATK: 3700 DEF: 3600 Defective Loydd DARK/Fairy/Synchro/Effect Level 12 1 "Defective" Tuner + 3 or more "Defective" non-Tuner monsters When this card is Synchro Summoned, return all other cards on the field to their owner's Deck. This card cannot be targeted by your opponent's card effects. Once per turn, you can remove 1 "Defective" monster from your Graveyard and reveal 1 "Defective" in your Extra Deck to active the Once per turn effect of the revealed monster. ATK: 4000 DEF: 4000 Defective Jester DARK/Spellcaster/Synchro/Effect Level 10 1 Spellcaster-Type or "Defective" Tuner + 2 or more Spellcaster-Type or "Defective" non-Tuner monsters Once per turn, you can remove 1 "Defective" monster form your Graveyard to Special Summon 1 "Defective" monster from your hand or Deck. While this card is face-up, “Defective” monsters cannot be targeted by your opponent's card effects. ATK: 3000 DEF: 3000 Defect Normal Spell Reveal 5 "Defective" Synchro monsters from your Extra Deck and pay 1000 Life points. Select and take control of 1 face-up monster your opponent controls, until the End Phase. While this card is in your Graveyard and you control a face-up "Defective Magie", you can activate Normal Trap cards. Defective Chant Normal Spell Select 1 face-up "Defective" Synchro monster. Return all removed from play monsters with the same Attribute as the selected monster to your Graveyard. If you return 5 or more monsters, draw 1 card. Defective Reborn Normal Spell Reveal 5 "Defective" Synchro monsters in your Extra Deck. Special Summon up to 2 "Defective" non-Synchro monster(s) from your Graveyard in face-up Attack Position. During the End Phase those monsters are removed from play. Defective Summoning Quick-Play Spell Reveal 3 "Defective" Synchro monsters in your Extra Deck. Select 1 face-up "Defective" Synchro monster you control. Return the selected monster to your Extra Deck and Special Summon its Synchro Material monsters that are removed from play or in your Graveyard then draw 1 card. Defective Addition Equip Spell Equip only to a "Defective" monster. Increase the equipped monsters Level by 2 and ATK by 1000. When this card is removed from the field, draw 1 card. Defective Song Counter Trap Reveal 5 "Defective" Synchro monsters in your Extra Deck while you control a face-up "Defective" monster. Negate the activation of a Spell or Trap card or a monster card effect and return it to the Deck. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.