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Soul of Justice


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OCG name: Soul of Justice TCG name: Spirit of Justice


Soul of Justice – Blu
LIGHT/Machine/Effect
Level 4
When this card is Normal Summoned, you can discard 1 card to add 1 Level 4 "Soul of Justice" monster from your Deck to your hand. When this card attacks a Level 7 or higher monster at the end of the Damage Step destroy that monster.
ATK: 1600 DEF: 1200

Soul of Justice – Falc
LIGHT/Machine/Effect
Level 4
During either player’s Main Phase, you can send this card from your hand to the Graveyard to selected 1 Level 7 or higher monster your opponent controls. The destroy the selected monster.
ATK: 1000 DEF: 1000

Soul of Justice – Lexus
LIGHT/Machine/Effect
Level 4
When this card is Normal Summoned, add 1 Level 3 or lower "Soul of Justice" monster from your Deck to your hand. You can tribute this face-up card to destroy 1 Level 7 or higher monster your opponent controls.
ATK: 1500 DEF: 1100

Soul of Justice – Foon
LIGHT/Machine/Tuner
Level 3
When this card is added to your hand from your Deck by the effect of a "Soul of Justice" monster effect, you can reveal it to Special Summon it.
ATK: 1100 DEF: 700

Soul of Justice – Nutri
LIGHT/Machine/Effect
Level 7
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, when a Level 7 or higher monster destroys a "Soul of Justice" monster by battle or by its effect. When this card is Special Summoned, you can discard 1 "Soul of Justice" monster to destroy 1 face-up Level 7 or higher monster. When this card is removed from the field, add 2 Level 6 or lower "Soul of Justice" monsters from your Graveyard to your hand.
ATK: 2700 DEF: 2300

Soul of Justice – Wox
LIGHT/Machine/Effect
Level 3
Once per duel while this card is in your Graveyard and you only control a face-up “Soul of Justice – Xow”, you can select 1 face-up monster your opponent controls and Special Summon this card from your Graveyard. The selected monster is treated as Level 8, until the End Phase.
ATK: 1000 DEF: 100

Soul of Justice – Xow
LIGHT/Machine/Tuner
Level 2
When this card is sent from the field to the Graveyard, add 1 Level 3 or 1 “Soul of Justice” from your Deck to your hand.
ATK: 100 DEF: 1000

Soul of Justice – Coal
LIGHT/Machine/Effect
Level 5
If your opponent controls a face-up monster and you control no monsters, you can Special Summon this card from your hand. If your opponent controls a face-up Level 7 or higher monster, you can Special Summon this card from your hand. If you do, increase this card’s ATK by 500.
ATK: 1900 DEF: 2100

Soul of Justice – Siet
LIGHT/Machine/Tuner
Level 3
When this card is added to your hand by a card effect while you control no other cards, you can reveal this card to Special Summon it. If you do, add 1 Level 4 or lower “Soul of Justice” monster from your Deck to your hand except “Soul of Justice – Siet” and increase this cards ATK by 600 for every Level 7 or higher monster your opponent controls.
ATK: 1300 DEF: 900

Soul of Justice – Luc
LIGHT/Machine/Tuner
Level 1
When this card is sent to the Graveyard, send 1 "Soul of Justice" monster from your Deck to the Graveyard except "Soul of Justice - Luc".
ATK: 0 DEF: 100

Soul of Justice – Neal
LIGHT/Machine/Effect
Level 1
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 3 or lower "Soul of Justice" monster from your Deck.
ATK: 200 DEF: 1000

Soul of Justice – Gost
LIGHT/Machine/Effect
Level 4
If this card is added to your hand by a “Soul of Justice” monster card effect, you can reveal it to Special Summon it. If this card is Special Summoned by this effect, you can return 1 Level 7 or higher monster your opponent controls to their Deck.
ATK: 1900 DEF: 0

Soul of Justice – EE01
LIGHT/Machine/Effect
Level 8
You can tribute 1 "Soul of Justice" Synchro monster to Special Summon this card from your Graveyard. This card cannot be destroyed by a Level 7 or higher monster.
ATK: 2800 DEF: 0

Soul of Justice – Lit Divider
LIGHT/Machine/Synchro/Tuner
Level 5
Once per turn, turn you can select any number of face-up Synchro monsters you control. The selected monsters are treated as Level 3, until the End Phase. Once during your opponent’s Main Phase, you can select 1 face-up monster your opponent controls. The selected monster is treated as Level 8, until the End Phase. When this card is sent from the field to the Graveyard to Synchro Summon a “Soul of Justice” Synchro monster, draw 1 card for every Level 7 or higher monster your opponent controls.
ATK: 1800 DEF: 1500

Soul of Justice – Zoul
LIGHT/Machine/Synchro/Effect
Level 6
1 "Soul of Justice" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can return 1 "Soul of Justice" Tuner monster from your Graveyard to your Deck to add 1 "Soul of Justice" non-Tuner monster from your Graveyard to your hand.
ATK: 2600 DEF: 1500

Soul of Justice – Strik
LIGHT/Machine/Synchro/Effect
Level 7
1 “Soul of Justice” Tuner + 1 non-Tuner monster
Once per turn, you can tribute 1 "Soul of Justice" monster you control except this card, to draw 1 card +1 for every Level 7 or higher monster your opponent controls.
ATK: 2500 DEF: 2000

Soul of Justice – Onle
LIGHT/Machine/Synchro/Effect
Level 8
1 "Soul of Justice" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, remove from play all Level 7 or higher monsters your opponent controls. While this card is in your Graveyard you can remove it from play to treat all monsters your opponent controls as Level 8, until the End of your next turn.
ATK: 3200 DEF: 300

Soul of Justice – Alexander
LIGHT/Machine/Synchro/Effect
Level 10
1 "Soul of Justice" Tuner + 1 or more Machine-Type non-Tuner monsters
This card cannot be removed from the field by the effect of Level 7 or high monsters or DARK monsters. When this card destroys a Level 7 or higher monster by battle and sends it to the Graveyard, this card can attack again.
ATK: 3800 DEF: 300

Soul of Justice – Glatic X
LIGHT/Machine/Synchro/Effect
Level 9
1 "Soul of Justice" Tuner + 2 non-Tuner monsters
Once per turn while your opponent controls a Level 7 or higher monster, you can discard 1 "Soul of Justice" monster to add 1 Level 4 or lower "Soul of Justice" monster from your Deck to your hand.
ATK: 2900 DEF: 2300

Soul of Justice – Holy Perfection
LIGHT/Machine/Synchro/Effect
Level 11
1 or more LIGHT Machine-Type Synchro Tuner + 1 or more "Soul of Justice" Synchro monsters
When this card is Synchro Summoned, you can return both player's Graveyard to their Deck. Once per turn, you can discard your whole hand to add the same number of "Soul of Justice" monsters from your Deck to your hand. Once per turn, you can destroy 1 card on the field.
ATK: 4000 DEF: 4000

Awaken the Soul
Normal Spell
Add 1 Level 4 or lower "Soul of Justice" monster from your Deck to your hand. While this card is in your Graveyard, you can remove it from play to select 1 face-up Level 6 or lower monster your opponent controls. The selected monster's Level is increase to Level 8, until the End Phase.

Soul Absorb
Normal Spell
Discard any number of "Soul of Justice" monsters from your hand. Draw cards equal to the number of monsters discarded. If 2 or more monsters are discard to activate this card, draw 1 extra card.

Soul Brigade
Normal Spell
Select 3 "Soul of Justice" monsters in your Graveyard. Return the selected cards to your Deck and then draw 2 cards. If this card was activated while you control no other cards and have no cards in hand, draw 1 extra card.

Balance the Soul
Continuous Spell
While this card is face-up, all face-up non-Tuner monsters your opponent controls are treated as Level 8. When this card is destroyed and sent to the Graveyard, add 1 Level 5 or lower "Soul of Justice" monster from your Deck to your hand.

Soul of the Blade
Equip Spell
Only Equip to a "Soul of Justice" monster. When the equipped monster battles a face-up Level 7 or higher monster, remove from play that monster before damage calculation. When this card is destroyed and sent to the Graveyard, your can remove 2 "Soul of Justice" monsters from your Graveyard to add this card to your hand.

Soul Release Wave
Normal Trap
Tribute 1 "Soul of Justice" monster you control. Destroy 1 face-up Level 7 or higher monster your opponent controls. During your next Standby Phase after this cards activation, you can Special Summon the tributed monster from your Graveyard.

Spirit of Justice
Normal Trap
Activate only when you control a face-up "Soul of Justice" monster. Send 1 "Soul of Justice" Tuner monster from your Deck to the Graveyard and skip this turns Battle Phase.

Soul Spark
Normal Trap
Tribute 1 "Soul of Justice" Synchro or Tuner monster. Destroy 2 cards on the field.
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