EndlessOcean Posted March 6, 2011 Report Share Posted March 6, 2011 Mecha Robot War Soldier EARTH Level 4 Common Machine Effect:When a "Mecha Robot" monster on the field is selected as the target of an Equip Card, you can can destroy 1 card your opponent controls and draw 1 card. If this card is selected as the target of a Spell Card, you can activate 1 of the following effects : Destroy this card and Special Summon 1 monster from you hand OR destroy the Spell Card, this card and draw 1 card. 1500/2000. Mecha Robot Blaster EARTH Level 4 Common Machine Effect:If an Equip card is activated, you can add an Equip spell card from your Deck to your hand. 1300/2100. Mecha Robot Commander EARTH Level 6 Rare Machine Effect:When this card is normal summoned, look at the top 3 cards on your deck. If there is an Equip card among them, add the card to your hand. 2000/2000 Mecha Robot Shredder EARTH Level 7 Rare Machine Effect:For every Equip Card on the field, Add 500 ATK points to this card. If this card's ATK exceeds 2500, Destroy this card. 0/1300 Mecha Robot Engineer EARTH Level 3 Common Machine/Tuner Effect:When this card is used for the Synchro Summon of a "Mecha Robot" Synchro monster, you can Sp.summon 1 of the Synchro Material monsters except "Mecha Robot Engineer" to the field. 800/1500. Mecha Robot Assassin EARTH Level 8 Rare Machine/Synchro/Effect Effect: Once per turn, If your opponent has more cards on the field, you can destroy 1 card on the field. If this card is destroyed, Add 1 Equip-card from your Deck to your Hand. Mecha Robot General EARTH Rank 6 Rare Machine/Exceed/Effect Effect: 2 Level 6 Monsters. Once per turn, add 1 Equip Spell Card from your Deck to your hand. If there are 4 or more Equip Spell Cards on the field, destroy this card and add 1 Equip Spell Card from your Graveyard to your hand. 2500/1500 Cannon Ammo Spell Card Equip This card can only be equiped to a "Mecha Robot" card. Increase the equiped cards ATK by 700. 7 Turns after the equipped monster has batttled, Destroy this card. Mecha Robot Mix'n'Match Spell Card Quick-Play You can Remove From-Play "Mecha Robot" monsters in you Graveyard to Sp.summon 1 Synchro monster from your Extra Deck equal to the level of the the Removed From-Play monster(s) Mecha Robot Machine Gun Spell Card Equip If the Equipped monster Destroys a card, Inflict 600 Points of damage to the opponent Mecha Robot Shotgun Spell Card Equip If the Equipped monster Destroys a face-up Defence position, Destroy 1 other monster your opponent controls. Link to comment
Zkaiser Posted March 6, 2011 Report Share Posted March 6, 2011 Alright, I'm gonna do some fixing up of these cards. Since I like them. The 1st guys effect is worded really strange since it activates on a very specific condition, so I'm going to clear this up: Mecha Robot War Soldier EARTH/4/Machine/Effect When a "Mecha Robot" monster on the field is selected as the target of an Equip Card, you can can destroy 1 card your opponent controls and draw 1 card. If this card is selected as the target of a Spell Card, you can activate 1 of the following effects : Destroy this card and Special Summon 1 monster from you hand OR destroy the Spell Card, this card and draw 1 card. 1500/2000 [b]This guy is pretty cool. He runs off of sweet +s. He's kind of broken though. I would tone down his effect a bit. Maybe make his effects once per turn or break him into two monsters.[/b] Cannon Ammo Equip Spell Card Equip only to a "Mecha Robot" monster. Increase the equiped card's ATK by 500. After 5 turns, Destroy this card. [b]No fixes on this one but why does it self destruct? It should give more ATK if that's the case.[/b] Mecha Robot Blaster EARTH/??/Machine/Effect Each time an Equip Card is activated, Add 1 Spell Card from you Deck to your hand and discard 1 card from your hand. 1300/2100. [b]What is this card's Level?[/b] Link to comment
Shizuku Oikawa Posted March 6, 2011 Report Share Posted March 6, 2011 Well corrections have been done above. I agree at Cannon Ammo needing more of a boost, since most cards can give a bigger boost at no cost. Very interesting set. War Soldier is lulzy for field and hand advantage. I'm kinda getting interested to see more of these. Link to comment
EndlessOcean Posted March 8, 2011 Author Report Share Posted March 8, 2011 Edited Cards, and Cannon Ammo is destroyed because it is to represent real ammo, so it runs out. EDIT: New Cards added, "Mecha Robot Engineer", "Mecha Robot Mix'n'Match". Link to comment
EndlessOcean Posted March 10, 2011 Author Report Share Posted March 10, 2011 BUMP EDIT: Mecha Robot Assassin Link to comment
Zkaiser Posted March 10, 2011 Report Share Posted March 10, 2011 If you want the equip card to feel like ammo then it should have a limit for uses. Something along the likes of: "After the equipped monster has battled six times, destroy this card." Link to comment
EndlessOcean Posted March 11, 2011 Author Report Share Posted March 11, 2011 Thanks, I'll think about it EDIT: Commander, Shredder, Machine Gun. Link to comment
Toffee. Posted March 12, 2011 Report Share Posted March 12, 2011 [quote name='Psychic Almighty' timestamp='1299437736' post='5055857'] Mecha Robot Blaster EARTH Level 4 Common Machine Effect:If an equip card is activated, activate the following effect: Add one spell card from you deck to your Hand, and discard on card from your Hand. 1300/2100. [/quote] Overpowered effect is overpowered. Its conditions to activate it are laughably easy, lets you add [i]any[/i] Spell from your deck, and could even work in some weird-ass Dark World.dek, as the last bit of the effect isn't a cost. You could switch the effect to something like: [quote] Once per turn when an Equip Spell is activated, you can add 1 Equip Spell card from your deck to your hand[/quote] So its not as overpowering, and still gives you a fair amount of advantage that is more archetype-dedicated. Link to comment
EndlessOcean Posted March 12, 2011 Author Report Share Posted March 12, 2011 BUMP EDIT: Mecha Robot Shotgun. Link to comment
Toffee. Posted March 15, 2011 Report Share Posted March 15, 2011 [quote name='Psychic Almighty' timestamp='1300213948' post='5075293'] BUMP [/quote] Blaster doesn't specify where it adds the Equip from. Link to comment
EndlessOcean Posted March 15, 2011 Author Report Share Posted March 15, 2011 Oh Thanks! Link to comment
EndlessOcean Posted March 16, 2011 Author Report Share Posted March 16, 2011 BUMP EDIT: Mecha Robot General. Link to comment
MibeR Posted March 17, 2011 Report Share Posted March 17, 2011 Mecha Robot General > Once [b]p[/b]er [b]t[/b]urn, [b]a[/b]dd 1 Equip [b]Spell[/b] Card from your Deck to your hand. If there are 4 or more Equip [b]Spell[/b] Cards on the field, destroy this card and add 1 Equip [b]Spell[/b] [b]C[/b]ard from your Graveyard to your hand. this one is pretty nice,. suggest>make pay 500 LP when it's activating its searching effect above cards is already commented by above users Link to comment
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