RBY Posted March 6, 2011 Report Share Posted March 6, 2011 [Dragon-Knight Chorus] Normal Spell Activate only when you control at least three face-up monsters with the terms "Dragon Knight," "Dragon Champion" or "Dragon Master" in their names. You may activate one of the following effects: -By return one of those monsters to your hand you may send all of your opponent's Spell and Trap cards to his/her hand. -All monsters with the terms "Dragon Knight," "Dragon Champion" or "Dragon Master" in their names may attack your opponent's Life Points directly. -You may Special Summon as many monster with the terms "Dragon Knight," "Dragon Champion" or "Dragon Master" in their names from your Hand, Deck or Extra Deck. The selected monsters cannot attack, and their effects are negated.[/font] Link to comment
The Dark Knight Posted March 6, 2011 Report Share Posted March 6, 2011 This is unplayable. There are only 4 monsters this card could be used for, and none of them are worth using. Plus, you need 3 of them on the field at once just to activate this card. This card is just so awful. 1/10 Link to comment
RBY Posted March 6, 2011 Author Report Share Posted March 6, 2011 [quote name='cXross' timestamp='1299435504' post='5055777'] This is unplayable. There are only 4 monsters this card could be used for, and none of them are worth using. Plus, you need 3 of them on the field at once just to activate this card. This card is just so awful. 1/10 [/quote] You're right about its playability. What if I expanded it to include Paladin of White Dragon, Paladin of Curse Dragon, and Alligator's Sword Dragon, and allowed it to activate all three effects? Would that at least make it worth it? Link to comment
RBY Posted March 6, 2011 Author Report Share Posted March 6, 2011 Here are some things that might extend playability: Celtic Guardian the Dragon Knight/Level 6/Wind/Dragon Fusion(Celtic Guardian + Winged Dragon Guardian of the Fortress) Atk: 2000 Def: 1800 This card cannot be destroyed by battle in a battle involving a monster with an Attack greater than 2500. Gearfried the Dragon Knight/Level 6/Fire/Dragon Fusion(Gearfried the Iron Knight + Blackland Fire Dragon) Atk: 2300 Def: 2000 This card cannot be equipped with an equip card. Marauding Dragon Champion/Level 6/Dark/Dragon Fusion(Marauding Captain + Any Level 4 or lower Dragon) Atk: 2300 Def: 2100 When this card is Fusion Summoned successfully you may select a Warrior-type or Dragon-type Level 4 or lower monster that is listed as a Fusion material for a Fusion Monster and Special Summon it from your Hand or Deck. Dragon Caller/Level 4/Light/Warrior/Tuner Once per turn, when you control at least one other Warrior-type monster, you may discard cards from your hand to Special Summon one Dragon-type monster from your Hand or Deck whose level is equal to the number of cards discarded x2. Continuous Spell: Dragon Tamers As long as this card remains face-up on the field, if you control one Warrior and one Dragon-type monster that are listed as Fusion Material for a Fusion monster, you may tribute them and Special Summon that Fusion monster without Polymerization (this counts as a Fusion Summon). Link to comment
The Dark Knight Posted March 6, 2011 Report Share Posted March 6, 2011 Those extra cards don't really add much support. The first two are just bad. Scrap 'em. Marauding Dragon Champion actually doesn't seem too bad but make it less specific so that it can summon any LV4 or lower Warrior or Dragon monster, replace Koumori Dragon with "1 Dragon-Type monster," and have it able to be fusion summoned without the use of polymerization. Then it will be a solid, playable card. (edit: oh yeah and give it some ATK and DEF) Dragon Caller is alright, I suppose. Dragon Tamers is also bad. I'd scrap it too. as for Dragon Knight Chorus I would completely rewrite the effect. Instead, make it so that a fusion/synchro monster whose fusion/synchro material monsters include(d) at least 1 warrior type and 1 dragon type monster, can attack directly, but can't attack on the turn it was summoned. Also have it so that you can return that monster back to your extra deck and special summon (as a fusion summon) a fusion monster that has at least 1 warrior type and 1 dragon type monster as fusion material monsters and has less ATK than the monster you returned to your extra deck. And make it continuous. Link to comment
RBY Posted March 6, 2011 Author Report Share Posted March 6, 2011 I rewrote their effects, making Marauding Dragon Champion and Dragon Caller less restrictive and I change Dragon Knight Chorus' effect, but instead of the summoning effect I made it more like "A Wingbeat of Giant Dragon," and I also added "Paladin of White Dragon" into the effect. I also added some more cards that would hopefully make it easier to summon the fusion/synchro monsters. Dragon Knight Chorus/Continuous Spell Any Fusion or Synchro monster that lists a Warrior and Dragon-type monster as its Fusion/Synchro material or "Paladin of White Dragon" can Attack you opponent's life points directly, but cannot attack on the turn that it is Fusion/Synchro summoned. You may return one Fusion or Synchro monster that includes a Warrior and Dragon-type monsters in it Fusion/Synchro material or "Paladin of White Dragon" to the Extra Deck to return all Spell or Trap cards on your opponent's side of the field back to their owner's hand. Marauding Dragon Champion/Level 6/Dark/Dragon Fusion(Marauding Captain + Any Level 4 or lower Dragon) Atk: 2300 Def: 2100 This card can be Fusion Summoned by Tributing the listed Fusion material monsters on your side of the field. When this card is Fusion Summoned successfully you may select a Level 4 or lower Warrior-type or Dragon-type and Special Summon it from your Hand or Deck. Dragon Caller/Level 4/Light/Warrior/Tuner Atk: 1600 Def: 1000 Once per turn you may discard cards from your hand to Special Summon one Dragon-type monster from your Hand or Deck whose level is equal to the number of cards discarded x2. Dragon-Knight General/Level 7/Wind/Dragon/Synchro Atk: 2600 Def: 2400 1 Dragon/Warrior Tuner + 1 Non Tuner Dragon/Warrior The Tuner and Non-Tuner used to Synchro Summon this card must be of different types. This card also counts as a Warrior-type monster. When this card is Synchro Summoned Successfully you make send from your hand and field to the Graveyard, Fusion Material Monsters listed on Fusion Monsters that include at least on Dragon and one Warrior among the Fusion Materials and Fusion Summon those Fusion monsters without using polymerization. Monster Summon in this way have their Effects negated. Tamed Dragon/Level 3/Wind/Dragon Atk: 1300 Def: 1700 This card can be used as a substitute for any Dragon-type monster in a Synchro or Fusion Summon that requires at least one Dragon and one Warrior-type monster. During your Main Phase 2 if you control 1 "Dragon Caller" and not other monsters, you may Special Summon this card from your Hand. Link to comment
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