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Yes, WATER + Thunder + LP gain makes perfect sense [Volt Archetype]


.Nu-13

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[color="#FF8C00"]|Volt Pixie|
|WATER|Thunder•Tuner|Level 3|
|ATK|800|DEF|500|
|If you control a face-up WATER Thunder-Type monster, you can discard 1 card to Special Summon this card from your hand. If this card is used as a Synchro Material Monster, gain Life Points equal to the number of WATER Thunder-Type monsters in your Graveyard x 300.|

|Volt Magician|
|WATER|Thunder•Effect|Level 4|
|ATK|0|DEF|2100|
|When this card is Summoned, you can change its Battle Position. Once per turn, you can send 1 WATER Thunder-Type monster from your hand to the Graveyard to Special Summon 1 Level 4 or lower WATER Thunder-Type monster from your Graveyard.|

|Volt Berserker|
|WATER|Thunder•Effect|Level 4|
|ATK|2100|DEF|0|
|This card cannot declare an attack unless you control a face-up WATER Thunder-Type monster, except "Volt Berserker". When your opponent declares an attack, you can Tribute this card to negate the attack and gain Life Points equal to the half of the attacking monster's ATK.|

|Volt Roach|
|WATER|Thunder•Effect|Level 4|
|ATK|1500|DEF|0|
|When you gain Life Points, you can send this card from your hand to the Graveyard to draw 2 cards. You can activate the effect of "Volt Roach" only once per turn.|

|Volt Dragon|
|WATER|Thunder•Effect|Level 8|
|ATK|2500|DEF|1000|
|If you gain Life Points, you can Special Summon this card from your hand. Once per turn, when you gain Life Points, you can return 1 card your opponent controls to their hand. If this card is in your Graveyard during your Standby Phase, you can select 1 WATER Thunder-Type monster you control and gain Life Points equal to its ATK. This effect of "Volt Dragon" can only be activated once per turn.|[/color]

[color="#C0C0C0"]|Volt Sorcerer|
|WATER|Thunder•Synchro•Effect|Level 7|
|ATK|2500|DEF|500|
|1 WATER Thunder-Type Tuner + 1 or more non-Tuner monsters|
|When this card is Synchro Summoned, gain 1000 Life Points. This card inflicts Piercing Damage. When this card inflicts Battle Damage to your opponent, gain the same amount of Life Points. During the End Phase, return this card to your Extra Deck and Special Summon 1 WATER Thunder-Type Tuner from your Graveyard.|[/color]

[color="#00FF00"]|Thunder Circuit|
|Continuous Spell Card|
|If you control a face-up WATER Thunder-Type monster, each time you Summon a monster, gain Life Points equal to its Level x 300.|

|Voltage Down?!|
|Quick-Play Spell Card|
|Send 1 WATER Thunder-Type monster you control to the Graveyard. Draw 2 cards[/color]|

[color="#FF00FF"]|Voltage Up!|
|Normal Trap Card|
|Special Summon 1 WATER Thunder-Type monster from your Graveayrd. Destroy it during the End Phase.|[/color]
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"If your Life Points are at least 2000 higher than your opponent's" is a bad condition, game-design wise.

...3 Volt Dragons in the Grave and Volt Berserker on the field is a +6300 LP for no cost. Volty D is a bit insane in that regard.

I like the feel of Volt Sorc.

What do you mean, "obviously"? - 6 cards could easily be a full archtype =x
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Make it either not based on the LP-raise thing at all, like, when a Volt monster you control is destroyed, or activate [i]when[/i] you gain LP.

Read that as 'the effect of this card' or something. It's not so bad now, but still pretty nutty to get 2500 LP like that. Probably not an issue, but IDK.

I'll be waiting =o
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