CDDRodrigo Posted March 6, 2011 Report Share Posted March 6, 2011 Okay, so I decided I want to make a Set following the current standard number of cards of the TCG sets (100). But I think doing it alone is no fun; therefore I want you guys to send me card ideas via PM and I'll add them to the set. Just two rules: Only 3-star or higher members can send me cards and I may not use all cards sent. Also, I'd like only cards that support /Assault Mode cards and random support for undersupported archetypes. I'll give 25 points for each card sender if they follow these rules and if the card is decent, of course. Please not that I will fix any OCG errors before posting the card. No broken cards, only WC cards and I hope you guys help me! You guys can also send me requests to make a cards around what you want. Each card has a cost of 15 points. I'll give credits to the card makers next to each card. [b]THE REVERSE MONSTERS[/b] A Reverse monster is colored orange like Effect and Gemini monsters and reside in the Main Deck or Side Deck. A Reverse Monster that is Reverse Summoned gains the Tribute Summoned monster's effect, and gains ATK, DEF, and Level equal to the Tribute Summoned monster. The Reverse Summon is done by Tributing a Reverse monster only for a Tribute Summon. You can then immediately send the successfully Tribute Summoned monster to the Graveyard for a Reverse Summon and Special Summon the Reverse monster to the field. As mentioned, the Reverse monster gains the effect of the Tribute Summoned monster, as well as gaining ATK, DEF, and Level equal to the Tribute Summoned monster. For example, you have a Reverse monster on your side of the field and you want to Tribute it for, say, Millenium Scorpion. You can Tribute the Reverse monster and bring out Millenium Scorpion. Then, you can send Scorpion to the Graveyard and bring the Reverse monster to the field, with Scorpion's effect, a 2000/1800 boost, and 5 more Levels. In addition, I will make some support, but for now, enjoy some Reverse monsters. If you use 2 or more Reverse Monsters to Tribute Summon and declare a Reverse Summon, all Reverse Monsters are Summoned. However, only 1 monster gains the effects and stat boosts. Also, if a Reverse Monster's level would exceed 12, the Reverse Monster's level becomes 12. If your opponent activates a card like Soul Exchange, neither player can declare a Reverse Summon. Card Rarity Ratio: 1 Ghost Rare 8 Secret Rares 10 Ultimate Rares 10 Ultra Rares 14 Super Rares 20 Rares 48 Commons "Prepare for a big revolution! The Assault Revolution (ASRV) booster set includes cards that help /Assault Mode monsters, advanced forms of your favorite synchros with powerful effects. It also adds support for many long-forgotten archetypes! And the new Reverse monsters come to make a huge change to the game as well." ASRV-EN000 [b]Ally of Justice Catastor/Assault Mode[/b] SECRET RARE Machine/Synchro/Effect DARK/7*/ATK 2700 DEF 1700 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". When this card battles a non-DARK monster, destroy that monster without apllying damage calculation, and inflict damage to your opponent equal to half of that monster's ATK. When this card on the field is destroyed, you can Special Summon 1 "Ally of Justice Catastor" from your Graveyard. ASRV-EN001 [b]Assault Blaster[/b] Fiend/Effect DARK/3*/ ATK 1500 DEF 800 Each time a "/Assault Mode" monster is Special Summoned, you can destroy 1 card on the field. ASRV-EN002 [b]Mode Changer[/b] Warrior/Effect EARTH/4*/ ATK 1900 DEF 1000 By removing from plat this card from your Graveyard, add 1 "Assault Mode Activate" from your Graveyard to your hand. ASRV-EN003 [b]Assault Servant[/b] Spellcaster/Tuner LIGHT/2*/ATK 500 DEF 1200 If this card was used as a Synchro Material Monster for the Synchro Summon of a Synchro Monster, and that monster is sent to the Graveyard by the effect of "Assault Mode Activate", draw 2 cards. ASRV-EN004 [b]Junk Hero[/b] Warrior/Effect EARTH/4*/ATK 1900 DEF 200 Once per turn, if you control a face-up "Junk Synchron", you can reduce this card's Level by up to 3. This card is treated as Level 2 while in the Graveyard. ASRV-EN005 [b]Speed Hero[/b] Warrior/Effect WIND/4*/ATK 1800 DEF 400 This card's name is treated as "Speed Warrior". When this card attacks, your opponent cannot activate Spell Cards until the end of the Damage Step. ASRV-EN006 [b]Idol of Solitude[/b] By Wiithepeople Rock/Reverse EARTH/2*/ATK 900 DEF 600 If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, draw 2 cards and discard 1 card. ASRV-EN007 [b]Burning Shield Warrior[/b] By Wiithepeople Warrior/Reverse FIRE/3*/ATK 1200 DEF 100 If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, select and Special Summon 1 Level 2 or lower monster from your hand. Its ATK and DEF become 0. ASRV-EN008 [b]Ancient Gear Gadjiltron Servant[/b] By Wiithepeople Machine/Reverse EARTH/1*/ATK 0 DEF 100 If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, you can add 1 "Ancient Gear" or "Gadget" monster from your Graveyard to your hand. ASRV-EN009 [b]Gravekeeper's Cat[/b] By Wiithepeople Beast/Reverse DARK/2*/ATK 800 DEF 1000 If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, add 1 "Necrovalley" from your Deck to your hand. ASRV-EN010 [b]Archfiend Keeper[/b] By Wiithepeople Fiend/Reverse DARK/4*/ATK 1900 DEF 300 If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, you do not have to pay Life Points for the effects of "Archfiend" monsters. The field is treated as "Pandemonium". If there's a Field Spell Card active, this effect's not applied. ASRV-EN011 [b]Assault Knight[/b] By Wiithepeople Warrior/Reverse LIGHT/2*/ATK 0 DEF 0 If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, you can return 1 card from your hand to the Deck to add 1 "Assault Mode Activate" and 1 other "Assault" card from your Deck to your hand, other than "Assault Knight". ASRV-EN012 [b]Morphtronic Blenden [/b] By Wiithepeople Machine/Reverse EARTH/*1/ATK 0 DEF 0 If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, this card gains the following effects: While in Attack Position: Once per turn, you can destroy 1 face-up "Morphtronic" monster to destroy all Spells and Traps on the field. While in Defense Position: Once per turn, you can destroy 1 face-up "Morphtronic" monster to destroy 1 monster your opponent controls. ASRV-EN 013 [b]Helmskringla of the Nordic Alfar[/b] By Wiithepeople Spellcaster/Reverse LIGHT/*3/ATK 900 DEF 0 If you control no monsters, you can Special Summon this card from your hand. If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, you can Special Summon 1 "Nordic" monster from your hand, Deck or Graveyard. ASRV-EN014 [b]Armsman of the Six Samurai[/b] By Wiithepeople Warrior/Effect WATER/*1/ATK 0 DEF 1100 If this card is Tributed for a Tribute Summon, and is also Reverse Summoned, while you control 3 or more "Six Samurai" monsters, this card cannot be destroyed by battle or card effects. ASRV-EN015 [b]Ultimate Reversal Beast[/b] Beast/Reverse EARTH/4*/ATK 1900 DEF 1000 If this card was Tributed for a Tribute Summon, and is also Reverse Summoned, it gains 400 ATK. ASRV-EN016 [b]Formula Synchron/Assault Mode[/b] By Wiithepeople Machine/Tuner LIGHT/4*/ATK 700 DEF 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". Onced per turn, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. When this card on the field is destroyed, you can Special Summon 1 "Formula Synchron" from your Graveyard. ASRV-EN017 [b]Black Rose Dragon/Assault Mode[/b] Dragon/Effect FIRE/9*/ATK 2900 DEF 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". When this card is Special Summoned, you can destroy all cards on the field. Then add 1 Plant-Type monster from your Deck or Graveyard to your hand. Once per turn, you can switch the battle position of 1 monster on the field and reduce it's ATK or DEF to 0. When this card on the field is destroyed, you can Special Summon 1 "Black Rose Dragon" from your Graveyard. ASRV-EN018 [b]Power Tool Dragon/Assault Mode[/b] Machine/Effect EARTH/9*/ATK 2800 DEF 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". Once per turn, you can add 1 Equip Spell card from your Deck to your hand. If this card would be destroyed, you can send 1 other card you control to the Graveyard instead. When this card on the field is destroyed, you can Special Summon 1 "Power Tool Dragon" from your Graveyard. ASRV-EN019 [b]Ancient Fairy Dragon/Assault Mode[/b] Dragon/Effect LIGHT/9*/ATK 2600 DEF 3500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. Once per turn, by paying 1000 Life Points, you can destroy 1 Field Spell Card. If you do, destroy cards your opponent controls up to the number of cards you control. When this card on the field is destroyed, you can Special Summon 1 "Ancient Fairy Dragon" from your Graveyard. ASRV-EN020 [b]Black-Winged Dragon/Assault Mode[/b] Dragon/Effect DARK/10*/ATK 3300 DEF 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". Whenever you would take damage, place 1 Black Feather Counter on this card instead. This card loses 500 ATK for each Black Feather Counter on it. Once per turn, you can remove any number of Black Feather Counters from this card to destroy up to the same number of cards on the field. When this card on the field is destroyed, you can Special Summon 1 "Black-Winged Dragon" from your Graveyard. ASRV-EN021 [b]Life Stream Dragon/Assault Mode[/b] Dragon/Effect EARTH/10*/ATK 3400 DEF 2900 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". When this card is Special Summoned, you can make your Life Points become 8000. Each time you take damage, you can destroy 1 card on the field. If this card would be destroyed, you can Remove from Play 2 cards from your Graveyard instead. When this card on the field is destroyed, you can Special Summon 1 "Life Stream Dragon" from your Graveyard. ASRV-EN022 [b]Goyo Guardian/Assault Mode[/b] Warrior/Effect EARTH/8*/ATK 3300 DEF 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". You can Special Summon up to 2 monsters that were destroyed in battle by monsters you control this turn to your side of the field. When this card on the field is destroyed, you can Special Summon 1 "Goyo Guardian" from your Graveyard. ASRV-EN023 [b]Gaia Knight, the Force of Earth/Assault Mode[/b] Warrior/Effect EARTH/8*/ATK 3100 DEF 1300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". This card cannot be destroyed by card effects. When this card on the field is destroyed, you can Special Summon 1 "Gaia Knight, the Force of Earth" from your Graveyard. ASRV-EN024 [b]Junk Warrior/Assault Mode[/b] Warrior/Effect DARK/7*/ATK 2800 DEF 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". When this card is Special Summoned, it gains ATK equal to the total ATK of all Level 4 or lower monsters on the field. When this card on the field is destroyed, you can Special Summon 1 "Junk Warrior" from your Graveyard. ASRV-EN025 [b]Brionac, Dragon of the Ice Barrier/Assault Mode[/b] Sea Serpent/Effect WATER/8*/ATK 2800 DEF 1900 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". You can discard any number of cards to send the same number of cards from the field to the Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Brionac, Dragon of the Ice Barrier" from your Graveyard. ASRV-EN026 [b]Nitrogeddon[/b] Dinosaur/Effect FIRE/4*/ATK 1000 DEF 2000 When this card is Summoned, you can destroy 1 card you control to inflict 1500 damage to your opponent. ASRV-EN027 [b]Heliumgeddon[/b] Aqua/Effect WATER/2*/ATK 1000 DEF 0 When this card inflicts Battle Damage to your opponent, you can Special Summon 1 "geddon" monster from your Graveyard, except "Heliumgeddon". ASRV-EN028 [b]Fluorgeddon[/b] Dinosaur/Effect WATER/6*/ATK 2500 DEF 1000 When this card is Tribute Summoned, draw 1 card. During each of your End Phases, both players discard 1 card. ASRV-EN029 [b]Ultimate Charm Aussa[/b] Spellcaster/Effect EARTH/8*/ATK 2800 DEF 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Aussa" monster you control and 1 EARTH monster from anywhere on the field. Once per turn, during your Main Phase 1, you can Special Summon 1 EARTH monster from your hand or Graveyard. ASRV-EN030 [b]Ultimate Charm Eria[/b] Spellcaster/Effect WATER/8*/ATK 2800 DEF 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Eria" monster you control and 1 WATER monster from anywhere on the field. Once per turn, during your Main Phase 1, you can Special Summon 1 WATER monster from your hand or Graveyard. ASRV-EN031 [b]Ultimate Charm Hiita[/b] Spellcaster/Effect FIRE/8*/ATK 2800 DEF 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Hiita" monster you control and 1 FIRE monster from anywhere on the field. Once per turn, during your Main Phase 1, you can Special Summon 1 FIRE monster from your hand or Graveyard. ASRV-EN032 [b]Ultimate Charm Wynn[/b] Spellcaster/Effect WIND/8*/ATK 2800 DEF 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Wynn" monster you control and 1 WATER monster from anywhere on the field. Once per turn, during your Main Phase 1, you can Special Summon 1 WIND monster from your hand or Graveyard. ASRV-EN033 [b]Zapping Warrior[/b] Warrior/Effect LIGHT/4*/ATK 1900 DEF 200 When this card is Normal Summoned successfully, you can discard 1 card to destroy 1 Special Summoned monster your opponent controls. ASRV-EN034 [b]Poker Master[/b] Warrior/Effect LIGHT/4*/ATK 1700 DEF 1200 Once per turn, you can add 1 "Jack's Knight", "Queen's Knight" or "King's Knight" from your Deck to your hand. ASRV-EN035 [b]Ace's Knight[/b] Warrior/Effect LIGHT/3*/ATK 1200 DEF 300 When this card is Normal Summoned, you can Special Summon 1 "Jack's Knight", "Queen's Knight" or "King's Knight" from your Deck. This card's name is treated as "Jack's Knight", "Queen's Knight" and "King's Knight" while face-up on the field. ASRV-EN036 [b]Omega the Magnet Warrior[/b] Rock/Effect EARTH/4*/ATK 1900 DEF 1200 When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Magnet Warrior" from your Deck. ASRV-EN037 [b]Epsilon the Magnet Ruler[/b] Rock/Effect EARTH/10*/ATK 4000 DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 monsters, including at least 1 "Magnet Warrior" monster. During your opponent's Battle Phase, all face-up monsters your opponent controls are changed to Attack Position and must attack this card, if able. You can remove from play 1 "Magnet Warrior" monster from your Graveyard to negate the activation and the effect of a Trap Card, and destroy it. ASRV-EN038 [b]Shooting Nova Dragon[/b] Dragon/Fusion/Effect DARK/12*/ATK 5000 DEF 5000 "Shooting Star Dragon" + "Red Nova Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. This card is unnafected by the effects of Spell and Trap cards. Once per turn, you can remove from play 1 Tuner monster from your Graveyard to destroy 1 card on the field. Once per turn, you can negate 1 attack from a monster your opponent controls. When this card is removed from the field, you can Special Summon 1 "Shooting Star Dragon" or 1 "Red Nova Dragon" from your Graveyard. ASRV-EN039 [b]Majestic Rose Dragon[/b] Dragon/Synchro/Effect FIRE/9*/ATK 3750 DEF 2800 "Majestic Dragon" + "Black Rose Dragon" + 1 non-Tuner monster When this card is Synchro Summoned, you can destroy all cards on the field, except this card. Once per turn, you can negate the effect of 1 face-up monster your opponent controls until the End Phase. If you do, this card can attack your opponent directly this turn. During your End Phase, return this card to the Extra Deck, and Special Summon 1 "Black Rose Dragon" from your Graveyard. ASRV-EN040 [b]Psychic Divinity[/b] Psychic/Synchro/Effect DARK/10*/ATK 3000 DEF 2500 1 Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can Special Summon 1 of your removed from play Psychic-Type monsters. When this card attacks, your opponent cannot activate Spell and Trap cards until the end of the Battle Phase. During your End Phase, gain 200 Life Points for each card on the field. ASRV-EN041 [b]Fabled Cushioh[/b] Fiend/Synchro/Effect DARK/4*/ATK 2000 DEF 1000 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card. ASRV-EN042 [b]Boulder Warrior[/b] Rock/Synchro/Effect EARTH/6*/ATK 2700 DEF 1000 1 Tuner + 1 or more non-Tuner EARTH monsters Once per turn, you can have this card lose 500 ATK, and destroy 1 Spell or Trap card on the field. Link to comment
wiithepeople Posted March 9, 2011 Report Share Posted March 9, 2011 Not bad so far. Do you plan on using suggested sets or are you getting to them? Link to comment
CDDRodrigo Posted March 9, 2011 Author Report Share Posted March 9, 2011 Yeah, I'll use them, maybe not all of the cards. I just need to plan it a little more. Link to comment
CDDRodrigo Posted March 11, 2011 Author Report Share Posted March 11, 2011 Updated with the reverse monsters. Link to comment
.Nu-13 Posted March 11, 2011 Report Share Posted March 11, 2011 You know, you could explain the "Reverse" mechanic... Link to comment
CDDRodrigo Posted March 11, 2011 Author Report Share Posted March 11, 2011 [quote name='.Kowalski' timestamp='1299852887' post='5066487'] You know, you could explain the "Reverse" mechanic... [/quote] There's a topic right below mine. But I'll add Wiithepeople's explanation. Link to comment
wiithepeople Posted March 11, 2011 Report Share Posted March 11, 2011 [quote name='CDDRodrigo' timestamp='1299853188' post='5066499'] There's a topic right below mine. But I'll add Wiithepeople's explanation. [/quote] Thanks! +1 Link to comment
CDDRodrigo Posted March 14, 2011 Author Report Share Posted March 14, 2011 Moar cardos Comments and rates please!! Link to comment
wiithepeople Posted March 14, 2011 Report Share Posted March 14, 2011 good so far! keep it up. Link to comment
Cody Frost Posted March 17, 2011 Report Share Posted March 17, 2011 Awesome set so far. Link to comment
CDDRodrigo Posted March 19, 2011 Author Report Share Posted March 19, 2011 Updated. Now the Ultimate Charmers are on! Link to comment
Darj Posted March 20, 2011 Report Share Posted March 20, 2011 Why is Heliumgeddon Aqua-Type? I suppose you will later come up with molecues that combine your "geddons". If that is the case, please don't make them Effect Monsters such as "Water Dragon", but instead make them Contact Fusion Monsters. That way they will be more playable. Anyways, I got some /Assault Modes that you may like: Name: Psychic Lifetrancer-Assault Mode Attribute: EARTH Type: Psychic/Effect Level: 9 ATK: 2900 DEF: 2500 Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn, you can remove from play 1 monster your opponent controls and gain Life Points equal to the Level of the removed monster x 200. When this card on the field is destroyed, you can Special Summon 1 "Psychic Lifetrancer" from your Graveyard. Name: Road Warrior-Assault Mode Attribute: LIGHT Type: Warrior/Effect Level: 10 ATK: 3500 DEF: 2000 Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn, you can Special Summon 1 Warrior-Type or Machine-Type monster from your Deck. When this card on the field is destroyed, you can Special Summon 1 "Road Warrior" from your Graveyard. Name: Mist Wurm-Assault Mode Attribute: WIND Type: Thunder/Effect Level: 11 ATK: 3000 DEF: 2000 Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, return all cards your opponent controls to the hand. When this card on the field is destroyed, you can Special Summon 1 "Mist Worm" from your Graveyard. Link to comment
wiithepeople Posted March 20, 2011 Report Share Posted March 20, 2011 Seeing as you are coming close to the 40 mark you need fusions and synchros... Link to comment
CDDRodrigo Posted March 20, 2011 Author Report Share Posted March 20, 2011 [quote name='wiithepeople' timestamp='1300600879' post='5084421'] Seeing as you are coming close to the 40 mark you need fusions and synchros... [/quote] Yep, these are next Link to comment
CDDRodrigo Posted March 21, 2011 Author Report Share Posted March 21, 2011 Added more cards. Next in line are Fusions and Synchros. Link to comment
CDDRodrigo Posted March 23, 2011 Author Report Share Posted March 23, 2011 Fusion and Synchros added. 2 more Synchros to go and then it's Spell card time. Link to comment
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