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Weather


Azuh

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[color="#2E8B57"][b]Forecast[/b]
[Normal Spell]
Add 1 "Weather" Spell Card from your Deck to your hand.

[b]El Niño[/b]
[Normal Spell]
During your Main Phase, you can send this card from your hand to the Graveyard. While this card is in the Graveyard, "Weather" Spell Cards cannot be destroyed or be sent to the Graveyard by their own effects.

[b]Weather - Summer Day[/b]
[Normal Spell]
If another "Weather" Spell Card is activated, destroy this card. This card remains on the field for 5 of your opponent's turns. FIRE monsters gain 100 ATK x its Level and WATER monsters lose 100 ATK x its Level. Any effect damage your opponent takes by FIRE Monsters is doubled.

[b]Weather - Sudden Downpour[/b]
[Normal Spell]
If another "Weather" Spell Card is activated, destroy this card. This card remains on the field for 5 of your opponent's turns. WATER monsters gain 100 ATK x its Level and FIRE monsters lose 100 ATK x its Level. When a WATER monster destroys a monster by battle and sends it to the Graveyard, your opponent must discard 1 card.

[b]Weather - Windy Current[/b]
[Normal Spell]
If another "Weather" Spell Card is activated, destroy this card. This card remains on the field for 5 of your opponent's turns. WIND monsters gain 100 ATK x its Level and EARTH monsters lose 100 ATK x its Level. During each Standby Phase, if their is a face-up WIND monster on the field, return 1 card on the field to the Deck.

[b]Weather - Sand Storm[/b]
[Normal Spell]
If another "Weather" Spell Card is activated, destroy this card. This card remains on the field for 5 of your opponent's turns. EARTH monsters gain 100 ATK x its Level and WIND monsters lose 100 ATK x its Level. Any battle damage your opponent takes by EARTH Monsters is doubled.

[b]Weather - Dark Fog[/b]
[Normal Spell]
If another "Weather" Spell Card is activated, destroy this card. This card remains on the field for 5 of your opponent's turns. DARK monsters gain 100 ATK x its Level and LIGHT monsters lose 100 ATK x its Level. Once per turn, if a DARK monster is sent to the Graveyard, draw 1 card.

[b]Weather - Thunder Storm[/b]
[Normal Spell]
If another "Weather" Spell Card is activated, destroy this card. This card remains on the field for 5 of your opponent's turns. LIGHT monsters gain 100 ATK x its Level and DARK monsters lose 100 ATK x its Level. Once per turn, you can reduce the ATK or DEF of an opponent's monster to 0.

[b]Raging Weather - Destructive Cyclone[/b]
[Normal Spell]
You can only activate this card by removing from play, from your field or Graveyard, 1 "Weather - Windy Current" and 1 "Weather - Sudden Downpour". Other "Weather" Spell Cards cannot be activated. This card remains on the field for 5 of your opponent's turns. Once per turn, destroy 2 Spell and Trap Cards your opponent controls.

[b]Raging Weather - Sudden Storm[/b]
[Normal Spell]
You can only activate this card by removing from play, from your field or Graveyard, 1 "Weather - Thunder Storm" and 1 "Weather - Summer Day". Other "Weather" Spell Cards cannot be activated. This card remains on the field for 5 of your opponent's turns. Once per turn, destroy 2 Monster Cards your opponent controls.

[b]Raging Weather - Unforeseeable Conditions [/b]
[Normal Spell]
You can only activate this card by removing from play, from your field or Graveyard, 1 "Weather - Dark Fog" and 1 "Weather - Sand Storm". Other "Weather" Spell Cards cannot be activated. This card remains on the field for 5 of your opponent's turns. No monsters can attack and no Spell Cards can be activated.[/color]

[color="#483D8B"][b]La Niña[/b]
[Normal Trap]
Destroy all "Weather" Spell Cards you control. Then, destroy all monsters on the field and inflict 500 damage to each player.

[b]Clear Sky[/b]
[Normal Trap]
Destroy all "Weather" Spell Cards on the field. Each player cannot activate a "Weather" Spell Card for 5 of your opponent's turns.
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