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Destiny Board


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"At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately."

 

Obviously this card has a lot of disadvantages compared to the other win condition cards, but do you think there is a way to build a deck around these cards? Possibly a "High Monster Beat" with Destiny Board, using that one monster who's like a reverse breaker, whose effect I currently can't remember. And you could use Clocktower Prison too.

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Takes at least four turns, is extremely vulnerable, and ties up your S/T zones.

 

Exodia is better. Final Countdown is better. You can TRY to build a deck around it, but it isn't consistent because there's no way to speed up the process.

There is a way to speed up the process of getting Destiny Board, and then from there it's a guaranteed 4 turns unless they're destroyed. On the other hand, Final Countdown is not searchable by any card I know of, and you have to last 20 turns. I'm not saying this card is GOOD, I'm just saying its good attributes.

 

And, at Canadian: This isn't a deck. Do you mean "Destiny Board decks are"?

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But the 20 turns are yours and your opponent's, and it cannot be stopped by any means once it's started. Destiny Board forces it to stay in play for 4 of your opponent's turns, and during that time, any form of removal on any of the parts will not only cost you all the cards assembled, but make you use (another) Destiny Board and start over again.

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If only they only made Continuous Spell/Trap Support that isn't a Spell/Trap card, like Uria. I'm not sure on what kind of Deck can actually utilize this card without some thing.

Aha!

Summon Naturia Bambooshoot->Summon Ido the Magical Force (I believe is his name)->Creature Swap it->Some monster to prevent it from attacking (possibly Blizzard Dragon)->Hope your opponent doesn't have Effect Veiler or some other card to stop this for the rest of the 5 turns.

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Its way too hard to do.

-You need to do it in order. Meaning that if you miraculously protect the rest when one of them leaves the field, you still need to start from 0, and if you don't (which is sadly better) you start from 0

-The way this is designed, you have more chances of getting the letters in your hand before you actually get Destiny Board.

-Most cards that can actually protect this strategy are Spell and Trap Cards. Which screw over this strategy anyways if your opponent decides to not do anything.

-Stardust and such would be a good idea, but only shield this from destruction and are vulnerable themselves to removal effects and destruction by battle. Making you have to run cards that somehow get you Destiny Board fairly early AND cards that Summon and protect the monsters that protect Destiny Board and company.

-There is no real good existing support for this.

-As said above, the process cannot be made any faster (why is Pyro Destiny Clock so useless?)

-The inconsistency and danger of removal and even Counters make it so that you most likely will need to run copies of 1 or more pieces. Dx

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  • 3 months later...

The fact that it has to be in order means I can't spell anal means the card is the worst win condition ever.

 

Guys, does not need to read,

"FINAL"

 

It can be read as,

"FAINL"

"LAINF"

"AILFN"

 

the IN ORDER part means that they were placed in order (so as long you placed them in the proper order that would spell final"

 

FROM my experience in WC2010

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