Simping For Hina Posted February 23, 2011 Report Share Posted February 23, 2011 Magical Fiends Fated Release Monsters Undefeated Fiend/Effect/Dark/7/Fiend /2400 2000/MFOD/ Lore: This card is also treated as a Spellcaster-Type monster. This card cannot be Normal Summoned of Set. This card can only be Special Summoned by removing “Undefeated Angel” from play. Fire Controlled Knight/Effect/Dark/6/Fiend /2000 1800/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is added to your hand by a Spell Card effect, add 1 “Be Reborn My Empress” to your hand. Magically Evolved Phantom/Effect/Dark/5/Fiend /2000 1400/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from a Synchro Monster from play that is in your Extra Deck. When this card is Special Summoned, add 1 Tuner monster from your Deck to your hand. Reborn Devastator/Effect/Dark/4/Fiend/1300 1400/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is sent to the Graveyard by a Spell or Trap Card effect, Special Summon a Fiend-Type monster from you hand to your field in face-down Defense Position Magical Fiend Synchron/Tuner/Dark/7/Fiend/1800 1500/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is removed from play by a Spell or Trap Card effect Special Summon a Level 5 or lower Fiend or Spellcaster-Type monster from your hand to your field in face-up Defense Position. Elaborate Moon Demon/Tuner/Dark/3/Fiend/700 300/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this monster is used as a Synchro Material for Synchro Summoning, increase the ATK of the Synchro monster by 300. Undefeated Angel/Tuner/1/Fiend/500 100/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. This card cannot be destroyed by battle (Battle Damage is applied normally). God’s Evil Twin/Effect/Dark/8/Fiend/3000 1000/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Fiend-Type monsters. Fiend of War/Tuner/Dark/2/Fiend/400 400/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Battle Crazy Demon/Tuner/Dark/3/Fiend/600 900/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. Halve the ATK of this monster to inflict Direct Damage to your opponent’s Life Points Death Crawler/Effect/Dark/6/Fiend/2000 600/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is destroyed by a Spell or Trap Card effect, add 1 Spell Card to your hand. This card cannot be Special Summoned. Lower Life Demon/Effect/Dark/7/Fiend/2300 200/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is the target of an attack, destroy the attacking monster (Battle Damage is calculated normally). Fiend of Magical Lightning/Effect/Dark/4/Fiend/1350 1200/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. Discard this card from your hand to Special Summon a Level 3 Tuner monster from you Graveyard. Evil Magician of the Sun/Effect/Dark/5/Fiend/1800 200/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is the target of an attack, instead of you losing Life Points, decrease this monster’s ATK by 1000. Destiny Demon/Effect/Dark/4/Fiend/1600 1400/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is Special Summoned after it has been removed from play, draw 2 cards from your deck and if one of them is a Monster Card, destroy 1 card on your opponent’s side of the field. Great White Flying Ice Magician/Effect/Dark/4/Fiend/1900 400/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. Send this card to the Graveyard, from your hand right after an attack from your opponent’s Monster Card. When tis card is sent to the Graveyard by this effect, reduce the Battle Damage from your opponent’s Monster Card to 0. Soaring Sky Summoned Skull/Tuner/Dark/2/Fiend/250 100/MFOD/ Lore: This card is also treated as a Spellcaster-Type monster. If this card is the target of a Monster Card effect, send this card to the Graveyard and Special Summon a LVL 1 Tuner. White Magical Fiend of Knight/Effect/Dark/1/Fiend/100 200/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. Destroy this card to take control of one of your opponent’s Monster Cards until your End Phase the turn this card was destroyed. Cold Spirited Demon/Tuner/Dark/2/Fiend/600 500/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is used as a Synchro Material monster, halve the ATK of the Synchro Monster. Horrid Living Doll/Effect/Dark/2/Fiend/900 1000/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. This card cannot be used as a Synchro Material monster. Fiendly Flame Tamer/Tuner/Dark/1/Fiend/100 600/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. When this card is returned to the field from the Graveyard by a Fiend or Spellcaster-Type monster, decrease the ATK of one of your opponent’s monster by 500. Nightfall Flyer /Effect/Dark/5/Fiend/2000 1800/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. Send 2 cards to the Graveyard from your hand to Special Summon a LVL 3 or lower Fiend or Spellcaster-Type monster to the field in face-up Defense Position. During your Battle Phase the turn this card was summoned, the ATK of this monster is halved until your End Phase. Deprived Vampire Empress/Ritual/Dark/7/Fiend/2400 1000/MFOD/Lore: This card is also treated as a Spellcaster-Type monster. This card can only be Special Summon by the Ritual Spell Card “Be Reborn My Empress”. This card cannot be destroyed by battle. Spell Cards Be Reborn My Empress/Spell/Ritual/MFOD/Lore: This card can be used to Ritual Summon “Deprived Vampire Empress. You must also Tribute monsters from the field or your hand whore total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. Summoning Chant/Spell/Normal/MFOD/Lore: This card can only be activated if you have 2 or more Fiend or Spellcaster-Type monsters on your field. Special Summon 1 DARK Tuner from your deck to your field in either face-up Attack Position. The Source of Magic/Spell/Equip/MFOD/Lore: The equipped monster’s ATK is halved allowing the monster equipped to inflict Direct Damage to your opponent’s Life Points. If the equipped monster is the target of an attack, destroy this card instead (Battle Damage is applied normally). When this card is destroyed, your opponent draws 1 card at the end of the Damage Step. Simple Synchro/Spell/Quick-Play/MFOD/Lore: During your opponent’s Battle Phase, if you have no monsters on your side of the field and your opponent inflicts Direct Damage to your Life Points. Discard 3 cards from your hand to Special Summon a Synchro Monster from your Extra Deck to your field. The Special Summoned monster’s ATK is reduced to 0 when summoned. Life to the Dead/Spell/Normal/MFOD/Lore: Destroy 2 Fiend-Type monsters on your side of the field to Special Summon a Synchro Monster from the Graveyard. The Special Summoned monster’s effect is negated until the End Phase of this turn. Grand Entrance of the King/Spell/Normal/MFOD/Lore: Activate this card when you have no Spell or Trap Cards on your field. Special Summon “God’s Evil Twin”. When “God’s Evil Twin” is Special Summoned, destroy 1 Fiend-Type monster on your side field or from your hand. The World of A Fiend/Spell/Field/MFOD/Lore: Decrease the DEF of DARK monsters by 300. Each destroyed Fiend or Spellcaster- Type monsters that are in your Graveyard are removed from play until this card is destroyed. For each monster you control that has been removed from play, increase the ATK of each monster on your side x100. Trapped in Chaos/Spell/Continuous/MFOD/Lore: While this card remains on the field, neither player can attack with Level 7 or higher Effect Monster. When this card is destroyed, add a Level 4 or lower DARK Tuner from your deck to your hand. The monster that was added to your hand cannot be summoned to the field until your next Standby Phase. Magic Will Rise/Spell/Normal/MFOD/Lore: Special Summon a DARK monster from your hand to your field. The effect of this monster is negated and the ATK of this monster is reduced to 0. When this monster is destroyed, destroy 1 Spell or Trap Card on your opponent’s side of the field. A Look into the Future/Spell/Normal/MFOD/Lore: Discard 2 cards from your hand to the Graveyard to draw 2 cards from your Deck. If you have drawn a DARK monster, Special Summon it to the field. If you have not drawn a DARK monster, you take 1000 points of Direct Damage to your Life Points. Trap Cards A Sight of Darkness/Trap/Counter/MFOD/Lore: Draw one card from your deck. If it is a Tuner monster, increase your Life Points by 500 and Special Summon the Tuner monster to your side of the field. If it is not a Tuner monster, take 700 points of Direct Damage to your Life Points. Hope Is Only a Dream/Trap/Normal/MFOD/Lore: Destroy 3 cards on your opponent’s side of the field. When those 3 cards are destroyed, remove from play a DARK monster on your side with the highest ATK. If there is a tie, you can choose. Demonic Fate/Trap/Continuous/MFOD/Lore: Each player must skip their Draw Phase until this card is destroyed. When neither player has any cards remaining in their hand, they must destroy a card on their opponent’s field. Once both of the cards are destroyed, destroy this card. Chance Is Not Needed/Trap/Normal/MFOD/Lore: You can only activate this card during your opponent’s Draw Phase. When your opponent draws a card during the turn this card was activated, you can also draw a card. The card you have drawn must be played during your Main Phase. If it is not you take 500 points of Direct Damage. During your opponent’s turn when he drawn a card it is sent to the Graveyard when it is drawn. Let the Hawk Fly/Trap/Normal/MFOD/Lore: This card is treated a “Polymerization”. Send 2 cards from you hand to the Graveyard. Remove 2 Fusion Material monsters from your Deck from play to Special Summon a Fusion Monster from you Extra Deck. When the monster is summoned, you take 1000 Points of Direct Damage to your Life Points. Reverse Attack/Trap/Normal/MFOD/Lore: When a DARK monster you control is the target of an attack from your opponent’s monster, direct the attack towards your opponent’s Life Points. When the attack is directed towards your opponent, halve the Direct Damage he would take. Destroy the Light/Trap/Normal/MFOD/Lore: Reduce the ATK of any monster on your side of the field to 0. If any of your monsters are the target of an attack, destroy the attacking monster. When one of your opponent’s monsters is destroyed you take 200 points of Direct Damage. For each 200 points of Direct Damage, you must add one card from the top of your deck to your hand. Mysterious End/Trap/Normal/MFOD/Lore: Draw one card from your deck. If that card is a Spell or a Trap Card, Special Summon a DARK Tuner monster from your hand to the field. If you have no Tuner monster in your hand, destroy a card on your opponent’s side of the field Extra Deck Dark Angel from the Future/Fusion/Effect/Dark/8/Fiend/2600 2500/MFOD/Lore: “Undefeated Fiend” + “Nightfall Flyer” This card is also treated as a Spellcaster-Type monster. This card cannot be Special Summoned except by being Fusion Summoned. Destroy one card on your side of the field to see your opponent’s hand and pick one card in his/her hand to destroy Death Fiend of Magic/Synchro/Tuner/Dark/8/Fiend/2000 1800/MFOD/Lore: “Magical Fiend Synchron” + 1 or more Fiend-Type non Tuner monster This card is also treated as a Spellcaster-Type monster. Destroy 1 LVL Tuner and 1 LVL 1 non-Tuner monsters from your deck to Synchro Summon a Synchro Monster from you Extra Deck when this monster is Synchro Summoned to the field. Deathly Fiend of YCM/Synchro/Effect/Dark/12/Fiend/4000 3500/MFOD/Lore: "Death Fiend of Magic" + "Fire Fiend Synchron" + "Magical Fiend Synchron" This card is also treated as a Spellcaster-Type monster. Each of these effects can be activated once per turn: ● When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect. ● If this card is the target of a Monster, Spell, or Trap Card effect, destroy the card that targeted this one. ● Destroy 1 card on your opponent's side of the field. ● Special Summon 1 LVL 1 Tuner. Fire Fiend Synchron/Synchro/Tuner/Dark/2/Fiend/100 150/MFOD/Lore: 1 DARK Tuner + 1 non-Tuner monster This card is also treated as a Spellcaster-Type monster. This card can only be Synchro Summoned by effect of "Death Fiend of Magic" Lightning Magician/Fusion/Effect/Dark/8/Fiend/2600 2500/MFOD/Lore: “Fiend of Magical Lightning” + “White Magical Fiend of Knight” This card is also treated as a Spellcaster-Type monster. This card cannot be Special Summoned except by Fusion Summoned. Destroy one card on your side of the field to Special Summon a DARK Tuner monster. Mysterious Fiend of Nightmares/Synchro/Tuner/Dark/3/Fiend /1000 350/MFOD/Lore: 1 DARK Tuner + 1 LVL 2 DARK non-Tuner monster This card is also treated as a Spellcaster-Type monster. When this card is Synchro Summoned, discard 3 cards from your hand to Special Summon a LVL 4 DARK monster. True Fiend of Magic/Synchro/Effect/Dark/3/Fiend/2300 1300/MFOD/Lore: 1”Lightning Magician” + 1 or more non Tuner monsters This card is also treated as a Spellcaster-Type monster. Magical Fiend of Death/Synchro/Effect/Dark/9/Fiend/3000 2000/MFOD/Lore: "Death Fiend of Magic" + "Fire Fiend Synchron" This card is also treated as a Spellcaster-Type monster. Each of these effects can be activated once per turn: ● Destroy one card on your field to draw one card from your turn. ● When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect. ● If this card is the target of a Monster, Spell, or Trap Card effect, destroy the card that targeted this one. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.