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New Machine Emperor


SANDAA BORUTO

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5-part Machine Emperor/Meklord for you.

Flame Core
Attrib: Fire
Type: Machine/Effect
Level: 1
ATK: 0
DEF: 0
Once per turn, if this card would be destroyed by battle, it is not destroyed. When this card is destroyed by a card effect, destroy all monsters you control. Then, Special Summon 1 "Machine Emperor Flammel Infinity", "Flammel Top", "Flammel Attack", "Flammel Guard" and "Flammel Carrier" from your hand, Deck or Graveyard.

Machine Emperor Flammel Infinity
Attrib: Fire
Type: Machine/Effect
Level: 1
ATK: 0
DEF: 0
If this card was Special Summoned by the effect of "Flame Core", once per turn, you can inflict 1000 damage to your opponent. If you do, this card cannot attack during that turn. This card gains ATK and DEF equal to the ATK and DEF of all "Wisel", "Skiel", "Grannel" and "Flammel" monsters you control. Once per turn, you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to the original ATK of all Synchro Monsters equipped to this card. A Synchro Monster cannot select this card as an attack target. Other monsters you control cannot attack. When this card is destroyed, you take 1000 damage for each Synchro Monster that was equipped to this card.

Flammel Top
Attrib: Fire
Type: Machine/Effect
Level: 1
ATK: 400
DEF: 0
Destroy this card if you do not control a face-up "Infinity" monster. If a monster you control is selected as target of a card effect, you can change the target to this card. When this card is destroyed by a card effect, inflict 400 damage to your opponent.

Flammel Attack
Attrib: Fire
Type: Machine/Effect
Level: 1
ATK: 1500
DEF: 0
Destroy this card if you do not control a face-up "Infinity" monster. You can halve the ATK of 1 face-up "Infinity" monster you control until the end of your next turn (this effect can only be used once). It can attack your opponent directly this turn. When an "Infinity" monster you control attacks a Synchro Monster, negate that monster's effect(s) until the end of the Damage Step.

Flammel Guard
Attrib: Fire
Type: Machine/Effect
Level: 1
ATK: 0
DEF: 1300
Destroy this card if you do not control a face-up "Infinity" monster. This card cannot be destroyed by battle. When a monster you control is selected as an attack target, you can change the attack target to this card (This effect can only be used once). If this card is attacked, inflict damage to your opponent equal to the attacking monster's DEF at the end of the Damage Step.

Flammel Carrier
Attrib: Fire
Type: Machine/Effect
Level: 1
ATK: 700
DEF: 700
Destroy this card if you do not control a face-up "Infinity" monster. During the Main Phase, you can select 1 Synchro Monster your opponent controls. Reduce the original ATK of that monster to 0 until the end of this turn. This effect can be activated during either player's turn. When this card is destroyed, destroy all face-up Synchro Monsters your opponent controls. The effect of a Synchro Monster cannot be activated in response to this effect's activation.

Upgraded Parts:

Flammel Top 3
Attrib: Fire
Type: Machine/Effect
Level: 3
ATK: 600
DEF: 0
Destroy this card if you do not control a face-up "Infinity" monster. You can send 1 "Flammel Top" you control to the Graveyard to Special Summon this card from your hand. Once per turn, you can destroy 1 Synchro Monster on the field and inflict damage to your opponent equal to that monster's Level x200. The effect of a Synchro Monster cannot be activated in response to this effect's activation. You cannot conduct your Battle Phase during the turn you activate this effect.

Flammel Top 5
Attrib: Fire
Type: Machine/Effect
Level: 5
ATK: 1100
DEF: 0
Destroy this card if you do not control a face-up "Infinity" monster. You can send 1 "Flammel Top 3" you control to the Graveyard to Special Summon this card from your hand. When this card is Special Summoned, destroy all Synchro Monsters on the field. Your opponent can then Special Summon any number of Level 4 or lower monsters from his/her Graveyard, up to the number of Synchro Monsters destroyed by this effect. This card's effect cannot be negated. Your opponent cannot select another face-up monster you control as target of a card effect.

Flammel Attack 3
Attrib: Fire
Type: Machine/Effect
Level: 3
ATK: 1700
DEF: 0
Destroy this card if you do not control a face-up "Infinity" monster. You can send 1 "Flammel Attack" you control to the Graveyard to Special Summon this card from your hand. A Synchro Monster destroyed in a battle involving a face-up "Infinity" monster you control is removed from play instead of being sent to the Graveyard. When this card is Summoned, you can equip 1 Synchro Monster your opponent controls to 1 face-up "Infinity" monster you control.

Flammel Attack 5
Attrib: Fire
Type: Machine/Effect
Level: 5
ATK: 2000
DEF: 0
Destroy this card if you do not control a face-up "Infinity" monster. You can send 1 "Flammel Attack 3" you control to the Graveyard to Special Summon this card from your hand. If a face-up "Infinity" monster attacks a face-up Synchro Monster, destroy that monster at the start of the Damage Step (without damage calculation) and inflict damage to your opponent equal to that monster's original ATK. As long as this card remains face-up on the field, the effects of all Synchro Monsters on the field are negated.

Flammel Attack 7
Attrib: Fire
Type: Machine/Effect
Level: 7
ATK: 2500
DEF: 0
Destroy this card if you do not control a face-up "Infinity" monster. You can send 1 "Flammel Attack 5" you control to the Graveyard to Special Summon this card from your hand. Synchro Monsters cannot activate their effects. If a face-up "Infinity" monster you control attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If your opponent controls a Synchro Monster, face-up "Infinity" monsters you control can attack your opponent directly. If a face-up "Infinity" monster attacks, destroy all Synchro Monsters on the field after damage calculation.

Flammel Guard 3
Attrib: Fire
Type: Machine/Effect
Level: 3
ATK: 0
DEF: 1700
Destroy this card if you do not control a face-up "Infinity" monster. You can send 1 "Flammel Guard" you control to the Graveyard to Special Summon this card from your hand. This card cannot be destroyed by battle. Once per turn, you can negate the attack of 1 of your opponent's Synchro Monsters. If a face-up monster you control would be destroyed by a card effect, you can destroy this card instead.
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