DMaster3 Posted February 22, 2011 Report Share Posted February 22, 2011 Here's my set, please post any comment or criticism: EM001: [b]Energy Manifestation, The Moon[/b] Attribute: Light Type: Psychic/Effect Level: 2 ATK: 0 DEF: 0 You can control only 1 face-up "Energy Manifestation" monster. You can Special Summon this card from your hand by returning a face-up "Energy Manifestation" monster you control to your Hand. When this card battle the damage inflicted to both players is 0. Once per turn you can select 1 face-up Synchro,Exceed or Fusion monster on your opponent side of the field, until the End Phase the ATK and DEF of the selected monster become 0 and he cannot activate his effect(s), while this card gain the same ATK,DEF,Level and effect(s) of the selected card. When this card is destroyed Special Summon 1 Level 8 or lower Psychic-type monster with 0 ATK from your Deck. EM002: [b]Energy Manifestation, The Sun[/b] Attribute: Fire Type: Psychic/Effect Level: 4 ATK: 0 DEF: 0 You can control only 1 face-up "Energy Manifestation" monster. You can Special Summon this card from your hand by returning a face-up "Energy Manifestation" monster you control to your hand. When this card battle the damage you take become 0. Once per turn you can select 1 face-up Synchro,Exceed or Fusion monster on your opponent side of the field, until the End Phase the ATK and DEF of the selected monster become 0 and he cannot activate his effect(s), while this card gain the same ATK,DEF,Level and effect(s) of the selected card. If you activate this effect the battle damage inflicted to your opponent is halved and this card cannot attack your opponent directly. EM003: [b]Energy Manifestation, The Earth[/b] Attribute: Earth Type: Psychic/Effect Level: 6 ATK: 0 DEF: 0 You can control only 1 face-up "Energy Manifestation" monster. If this card is sent from your hand or deck to the graveyard while you control no "Energy Manifestation" monsters Special Summon it in attack position. When this card battle the damage you take become 0. Once per turn select 1 Synchro,Exceed or Fusion monster from your opponent Extra-deck, until your End Phase this card gain the ATK,DEF,Level and effect(s) as the selected monster. If you activate this effect this card cannot attack your opponent directly. EM004: [b]Energy Manifestation, The Light[/b] Attribute: Light Type: Psychic/Effect Level: 8 ATK: 0 DEF: 0 You can control only 1 face-up "Energy Manifestation" monster. You can Special Summon this card from your hand by tributing a face-up "Energy Manifestation" monster you control. When this card battle the damage inflicted to both players is 0. Once per turn you can discard 1 card from your hand to select and send to the graveyard 1 Synchro,Exceed,Fusion or "/Assault Mode" monster from your opponent side of the field or Extra-deck. This card ATK,DEF,Level and effect(s) became the same as the selected monster until your next Standby Phase. EM005: [b]Energy Manifestation, The Dark[/b] Attribute: Dark Type: Psychic/Effect Level: 10 ATK: 0 DEF: 0 You can control only 1 face-up "Energy Manifestation" monster. You can Special Summon this card from your hand by removing from play 1 "Energy Manifestation" monster you control and 1 Psychic-type monster on your graveyard. When this card battle the damage you take become 0. Once per turn you can select and send to the graveyard 1 Synchro,Exceed,Fusion or "/Assault Mode" monster from your opponent side of the field or Extra-deck. This card ATK,DEF,Level and effect(s) became the same as the selected monster until your next Standby Phase. If you activate this effect this card cannot attack your opponent directly and all the battle damage inflicted to your opponent is halved. EM006: [b]Energy Manifestation, The Void[/b] Attribute: Dark Type: Psychic/Effect Level: 12 ATK: 0 DEF: 0 You can control only 1 face-up "Energy Manifestation" monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 face-up "Energy Manifestation" monster you control and 4 "Energy Manifestation" monsters from your graveyard. The Special Summon of this card cannot be negated. When this card battle the damage you take become 0. This card is immune to the effects of Synchro,Exceed,Fusion and "/Assaul Mode" monsters. If this card battle a defense position monster the difference between this card ATK and the opponent monster DEF is inflicted to your opponent as battle damage. Once per turn you can discard 1 card from your hand to Special Summon 1 of your opponent removed from play Synchro or Fusion monsters in face-up attack position on your opponent side of the field (ignoring it's summoning conditions) and your opponent gain LP equal to half of his ATK. Once per turn you can select and remove from play 1 Synchro,Exceed,Fusion or "/Assault Mode" monster from your opponent side of the field,Graveyard or Extra-deck. This card ATK,DEF,Level and effect(s) became the same as the selected monster until your next Standby Phase. If you activate this effect other monsters you control cannot declare an attack. When this card is destroyed Special Summon 1 removed from play "Energy Manifestation" monster, except "Energy Manifestation, The Void". EM007: [b]Worship of the Elements[/b] Type: Normal Spell Card Add 1 Psychic-type monster with 0 ATK from your deck or graveyard to your hand. EM008: [b]Supermorph[/b] Type: Normal Spell Card Select 1 face-up monster your opponent control. Until the End Phase treat it as a Synchro monster. EM009: [b]Bizarre Fusion[/b] Type: Normal Spell Card Discard 1 card from your hand. Your opponent select and send 2 cards (must be monster cards if possible) from his hand or his side of the field to the graveyard. Special Summon, from your Extra-deck, 1 Level 6 or higher Fusion Monster (ignoring it's summoning conditions) in attack position on your opponent side of the field (this Special Summon is treated as a Fusion Summon). You gain LP equal to half of that monster DEF. EM010: [b]Power Drain[/b] Type: Normal Trap Card Select 1 monster on your side of the field whose original ATK is 0 and 1 face-up monster (except Synchro,Exceed and Fusion monsters) your opponent control and switch the ATK of those monsters until the End Phase. EM011: [b]Energy Field[/b] Type: Counter Trap Card When you opponent activate a card effect that target 1 face-up "Energy Manifestation" monster you control negate the effect and destroy that card. Link to comment
davidk8 Posted August 7, 2011 Report Share Posted August 7, 2011 this is like the deck im making but mines straight energy, and also y dont you just post the pictures Link to comment
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