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Communal Created Card Game [Triple C G]


Mehmani

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[quote name='.Kowalski' timestamp='1298579148' post='5031897']
|Gridlock|0|INFD|Trap Card|Trap||None|||Select 1 monster on the field. It cannot attack or activate its effects during this turn.|

If it's only 1 monster, I decided to get rid of one per turn clause. Yes or no?
[/quote]

Fair enough, but I still think it should have a list position. Only time will tell.

Also, I just realized that INFD looks like an abbreviation of "Infidel". Epic word win!
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|Space-Time Warrior|0|INFD|/Effect|Fire|4||1900|1000|When this card is Normal Summoned, select 2 monster cards in your Graveyard and return them to your Deck. Then, draw 1 card.|
|Deep Miner|0|INFD|/Effect|Dark|3||0|1400|You can discard this card from your hand to select 1 face-down Spell or Trap card on the field and destroy it.|
|Pitfall of the Mighty|0|INFD|Trap Card|Trap||None|||Activate only when your opponent Special Summons a monster. Destroy that monster.|
|Firestorm|0|INFD|Spell Card|Spell||None|||Tribute 1 FIRE monster you control, and place 2 "Burnt" counters on 2 monsters on the field. During the second End Phase after you activate this card, destroy all monsters with "Burnt" counters on them.|
|Windstar Knight|0|INFD|Warrior/Effect|Wind|4||1500|1000|When you Normal Summoned, send 1 card from your Deck to your Graveyard.|
|Gatekeeper|0||Warrior/Effect|Earth|4||1500|1000|When this card is destroyed and sent to the Graveyard, Special Summon 1 Level 4 or Lower monster from your Hand.|
Reposts
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Time for the rebuttals:

When I made the cards, they were designed to be zone lockdown, effectively clearing the field. Hence the likes of Hyena, Carbon Cat and Forceful Fox.

Might make a few changes:

Fox - You set it and wait for the opponent to attack. You then get 2 powerful cards able to blast away at the hand and field. Might change it to sent to the graveyard rather than destroyed.

Hyena - Zone control. It's not as good, but it's another good deck thinner. I am changing it though:

|Huge Hilareous Hyena|0||Beast/Effect|Earth|4||1800|0|This card cannot change battle position, except by a card effect. When this card is in your Graveyard, you can Special Summon it to your opponents side of the field. When ths card is removed from the field after being Special Summonned in this way, remove it from play and mark the monster zone this card was in as unusable. This card cannot be used for a Ritual, Synchro or Tribiute Summon.|

De complicated!

Jaguar - Reduce cost to 1000? That includes the draw and power boost remember.
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[quote name='Nexus Prophet-Evanm7' timestamp='1298581093' post='5031970']
|Space-Time Warrior|0|INFD|/Effect|Fire|4||1900|1000|When this card is Normal Summoned, select 2 monster cards in your Graveyard and return them to your Deck. Then, draw 1 card.| [b]Simple draw power walking Avarice. Great Toolbox material.[/b]
|Deep Miner|0|INFD|/Effect|Dark|3||0|1400|You can discard this card from your hand to select 1 face-down Spell or Trap card on the field and destroy it.| [b]Very useful +0 indeed, and great tech.[/b]
|Pitfall of the Mighty|0|INFD|Trap Card|Trap||None|||Activate only when your opponent Special Summons a monster. Destroy that monster.| [b]Simple but effective Trap. I like it.[/b]
|Firestorm|0|INFD|Spell Card|Spell||None|||Tribute 1 FIRE monster you control, and place 2 "Burnt" counters on 2 monsters on the field. During the second End Phase after you activate this card, destroy all monsters with "Burnt" counters on them.| [b]Attribute support is a little bland, but FIRE has always been as much a deck as it is an attribute. Simple, balanced support.[/b]
|Windstar Knight|0|INFD|Warrior/Effect|Wind|4||1500|1000|When you Normal Summon, send 1 card from your Deck to your Graveyard.| [b]A generic Gozuki. It's not bad and could see use in decks that rely on the Graveyard, though at heart it's pretty weak.[/b]
|Gatekeeper|0||Warrior/Effect|Earth|4||1500|1000|When this card is destroyed and sent to the Graveyard, Special Summon 1 Level 4 or lower monster from your Hand.| [b]Simple, splashable searcher. Solid.[/b]
Reposts
[/quote]


[quote name='dogfish44' timestamp='1298587772' post='5032191']
Time for the rebuttals:

When I made the cards, they were designed to be zone lockdown, effectively clearing the field. Hence the likes of Hyena, Carbon Cat and Forceful Fox.

Might make a few changes:

Fox - You set it and wait for the opponent to attack. You then get 2 powerful cards able to blast away at the hand and field. Might change it to sent to the graveyard rather than destroyed.

Hyena - Zone control. It's not as good, but it's another good deck thinner. I am changing it though:

|Huge Hilareous Hyena|0||Beast/Effect|Earth|4||1800|0|This card cannot change battle position, except by a card effect. When this card is in your Graveyard, you can Special Summon it to your opponents side of the field. When ths card is removed from the field after being Special Summonned in this way, remove it from play and mark the monster zone this card was in as unusable. This card cannot be used for a Ritual, Synchro or Tribiute Summon.| [b]Very nasty for the opponent, and when we come to have decks that rely on milling this could be great. Hey, how about HHH + Windstar for a Control Toolbox deck? That sounds like a fun deck![/b]

De complicated!

Jaguar - Reduce cost to 1000? That includes the draw and power boost remember. [b]Fair enough, though LP healing/burning is generally considered decidedly mediocre outside of decks based around them.[/b]
[/quote]
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|Spirit Swimmer Alessia|0|INFD|Aqua/Effect|Water|3||1000|1800|Once per turn, you can select 1 random card in your opponent's hand and discard it. Then, discard 1 card.|
Not sure of the balance on this one. Also, what does Alessia come from? Rep to succesful guess.

|Savage Carrion Beast|0|INFD|Beast/Effect|Earth|4||1900|1000|When this card destroys a monster by battle, select 1 card on the field. Activate 1 of the following effects:
-Discard 1 card. Destroy that selected card.
-Half the ATK and DEF of that card.
-Inflict damage equal to that card's ATK to your Opponent's Life Points.|
Rulings: If you select a Spell or Trap card, you can only activate the first option.

|Flying Beast|0|INFD|Dinosaur/Effect|Earth|4||1700|1000|You can discard this card when a monster you control is destroyed by battle to Special Summon 1 "Flying Beast" from your Deck.|
Generic thinner.

My deck theme:
Use Windstar, Flying Beast, Alessia, Carrion Beast, Great Grazing Goat, Deep Miner, and other cards that dump to simplify the game. Then, use Space-Time to recycle and add some draw power. Use Anti-Meta Spells and Traps to control the duel. ./nobody cares
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[quote name='Nexus Prophet-Evanm7' timestamp='1298596252' post='5032511']
|Spirit Swimmer Alessia|0|INFD|Aqua/Effect|Water|3||1000|1800|Once per turn, you can select 1 random card in your opponent's hand and discard it. Then, discard 1 card.|
Not sure of the balance on this one. Also, what does Alessia come from? Rep to succesful guess. [b]Alessia Ventura is an Italian showgirl, and Alessia was the name of one of the twins who went missing in Corsica recently. This card is fine, honestly. The fact you have to discard as well makes it balanced.[/b]

|Savage Carrion Beast|0|INFD|Beast/Effect|Earth|4||1900|1000|When this card destroys a monster by battle, select 1 card on the field. Activate 1 of the following effects:
-Discard 1 card. Destroy that selected card.
-Half the ATK and DEF of that card.
-Inflict damage equal to that card's ATK to your opponent's Life Points.|
Rulings: If you select a Spell or Trap card, you can only activate the first option. [b]You don't really need the ruling as it is self-explanatory that you cannot pick a Set Spell or Trap Card for the other two effects. It's a good beatstick and a fantastic generic card that is still balanced.[/b]

|Flying Beast|0|INFD|Dinosaur/Effect|Earth|4||1700|1000|You can discard this card when a monster you control is destroyed by battle to Special Summon 1 "Flying Beast" from your Deck.|
Generic thinner. [b]Good thinner, good for tribute/synchro fodder etc. Simple but effective.[/b]

My deck theme:
Use Windstar, Flying Beast, Alessia, Carrion Beast, Great Grazing Goat, Deep Miner, and other cards that dump to simplify the game. Then, use Space-Time to recycle and add some draw power. Use Anti-Meta Spells and Traps to control the duel. ./nobody cares [b]Nice. This is what we want here - we want ideas.[/b]
[/quote]


[quote name='-Griffin' timestamp='1298603097' post='5032702']
I don't like these 'stop the zone for the entire duel' cards. Feels like you're making a situation that simply can't be escaped, very possible to have a nasty lockdown. I think the opponent should be able to sacrifice hand advantage to reclaim the spaces.
[/quote]

Agreed, actually. Maybe they could be changed somewhat? -Griffin's idea is quite good, how about a discard 1 card from the hand and remove 1 card from the top of the deck from play perhaps?
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This place isn't dying on me yet.

|Space-Time Warrior|0|INFD|Psychic/Effect|Fire|4||1900|1000|When this card is Summoned, select 2 monster cards in your Graveyard and return them to your Deck. Then, draw 1 card.|
|Deep Miner|1|INFD|Rock/Effect|Dark|3||0|1400|You can discard this card from your hand to select 1 face-down Spell or Trap Card on the field and destroy it.|
|Pitfall of the Mighty|2|INFD|Trap Card|Trap||None|||Activate only when your opponent Special Summons a monster. Destroy that monster.|
|Firestorm|3|INFD|Spell Card|Spell||None|||Tribute 1 FIRE monster you control, and place 2 "Burnt" counters on 2 monsters on the field. During the second End Phase after you activate this card, destroy all monsters with "Burnt" counters on them.|
|Windstar Knight|4|INFD|Warrior/Effect|Wind|4||1500|1000|When you Summon, you can discard 1 card from your hand and send 1 card from your Deck to your Graveyard.|
|Gatekeeper|5|INFD|Warrior/Effect|Earth|4||1500|1000|When this card is destroyed and sent to the Graveyard, Special Summon 1 Level 4 or lower monster from your hand.|
|Micro "C"|6|INFD|Insect/Effect|Earth|1||400|300|When your opponent Summons a monster, you can send this card from your hand to the Graveyard to draw 1 card. You can only activate 1 "Micro "C"" per turn.|
|Azure Arcane Antelope|7|INFD|Beast/Effect|Earth|4||1700|1100|When this card is destroyed by battle, gain 700 Life Points. When card is destroyed by a card effect, inflict 700 damage to your opponent. When there are 2 or more copies of this card in your Graveyard, you can remove all "Azure Arcane Antelope" in your Graveyard from play to select and destroy 1 Spell or Trap Card on the field. The card zone the selected card was in cannot be used for the rest of the duel. Your opponent can discard 1 card to be able to use the selected zone again.|
|Black Barrier Bunny|8|INFD|Beast/Effect|Earth|4||0|2000|This card cannot be Normal Summonned or Flip Summonned. As long as this card is face-up on the field, your opponent must select this card as an attack target. When this card is destroyed, you can remove this card from play to Special Summon up to 2 "Black Barrier Bunny" from your hand or Deck in face-down Defense Position.|
|Blizzard Dart|9|INFD|Spell Card|Spell||None|||Send 1 Monster Card from your hand to the Graveyard. When your opponent next Special Summons a monster, you can remove from play the monster sent to the Graveyard for this card's effect from your Graveyard to negate the Summon and destroy that monster.|
|Maglotar|10|INFD|Dinosaur/Synchro|Earth|8||3300|2500|1 Tuner monster + 1 or more non-Tuner monsters|
|Gridlock|11|INFD|Trap Card|Trap||None|||Select 1 monster on the field. It cannot attack or activate its effects during this turn.|
|Spirit Swimmer Alessia|12|INFD|Aqua/Effect|Water|3||1000|1800|Once per turn, you can select 1 random card in your opponent's hand and discard it. Then, discard 1 card.|
|Savage Carrion Beast|13|INFD|Beast/Effect|Earth|4||1900|1000|When this card destroys a monster by battle, select 1 card on the field. Activate 1 of the following effects: -Discard 1 card. Destroy that selected card. -Halve the ATK and DEF of that card. -Inflict damage equal to that card's ATK to your opponent.|
|Flying Beast|14|INFD|Dinosaur/Effect|Earth|4||1700|1000|You can discard this card when a monster you control is destroyed by battle to Special Summon 1 "Flying Beast" from your Deck.|


This is what we have so far (I corrected OCG and added a couple of clauses/alternate wordings). We need to start on archetypes now.
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What happenned to all my other Beasts? You know, the 8 others which form the start of a nameless archetype XD

Speaking of Archetypes


|Red Gryllidae|0||Insect/Effect|Earth|4||1600|1600|When this card destroys a monster as a result of battle, you can select 1 monster on your opponents side of the field. Flip that card into face down defense position.|

|Green Gryllidae|0||Insect/Effect|Earth|4||1700|1600|If at least 2 of your opponents monsters are face down, this card can attack your opponent directly.|

|Blue Gryllidae|0||Insect/Effect|Earth|4||800|2000|During your standby phase, if this card is in defense position, place a G Counter on this card. When there are 3 G Counters on this card, destroy it. Face Down monsters cannot be tribiuted or flip summonned.|

|Yellow Gryllidae|0||Insect/Effect|Earth|4||1300|1600|Once per turn during your standby phase, remove from play 1 face down monster your opponent controls. You cannot conduct your battle phase if you activate this effect.|

|Purple Gryllidae|0||Insect/Effect|Earth|4||1700|1100|Flip effects are negated.|


Crickets!
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[quote name='dogfish44' timestamp='1299009231' post='5043817']
What happenned to all my other Beasts? You know, the 8 others which form the start of a nameless archetype XD

Speaking of Archetypes


|Red Gryllidae|0||Insect/Effect|Earth|4||1600|1600|When this card destroys a monster as a result of battle, you can select 1 monster on your opponents side of the field. Flip that card into face down defense position.|

|Green Gryllidae|0||Insect/Effect|Earth|4||1700|1600|If at least 2 of your opponents monsters are face down, this card can attack your opponent directly.|

|Blue Gryllidae|0||Insect/Effect|Earth|4||800|2000|During your standby phase, if this card is in defense position, place a G Counter on this card. When there are 3 G Counters on this card, destroy it. Face Down monsters cannot be tribiuted or flip summonned.|

|Yellow Gryllidae|0||Insect/Effect|Earth|4||1300|1600|Once per turn during your standby phase, remove from play 1 face down monster your opponent controls. You cannot conduct your battle phase if you activate this effect.|

|Purple Gryllidae|0||Insect/Effect|Earth|4||1700|1100|Flip effects are negated.|


Crickets!
[/quote]

It's a reasonable start for an archetype, although it's main flaw is that the cards are only very loosely linked. They lack synergy or speed.
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A little egotistical, but...

|Handmaiden of the Crouton|0|KCTN|Fairy/Tuner|Fire|2|1300|500|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Crouton" or "Jellybean" monster from your Deck.|

|Valkyrie of the Crouton|0|KCTN|Fairy/Effect|Fire|4|1400|1000|When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Crouton" or "Jellybean" monster from your hand. This card gains 400 ATK for each face-up "Crouton" and "Jellybean" monster you control.|

|Minotaur of the Jellybean|0|KCTN|Beast-Warrior|Water|3|1900|0||

|Centaur of the Jellybean|0|KCTN|Beast-Warrior/Tuner|Water|3|1500|200||
[i]Centaur is a vanilla tuner.[/i]

|King Crouton, King of Kings|0|KCTN|Beast-Warrior/Synchro/Effect|Fire|8|3000|1800|1 Fairy-type Tuner + 1 or more non-Tuner Beast-Warrior-type monsters Once per turn, you can negate the effect of a Trap Card and destroy it. Once per turn, you can Tribute 1 Beast-Warrior or Fairy-type monster you control and activate one of the following effects depending on the Tributed monster's type:
Beast-Warrior-type: Destroy 1 card your opponent controls. Fairy-type: Draw 1 card.|

|Queen Jellybean, Queen of Queens|0|KCTN|Fairy/Synchro/Effect|Water|6|2400|1000|1 Beast-Warrior-type Tuner + 1 or more non-Tuner Fairy Monsters Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Level 3 or lower Normal monster from your Graveyard. All battle damage you take from a battle involving a Level 3 or lower Normal Monster is halved. An opponent's monster that battles with a Level 3 or lower Normal Monster is returned to the top of its owner's Deck at the end of the Damage Step.|

|General Waffle, General of Generals|0|KCTN|Machine/Synchro/Effect|Fire|7|2500|1600|1 Tuner + 1 or more non-Tuner monsters Once per turn, you can Special Summon 1 level 4 or lower "Crouton" or "Jellybean" monster from your Graveyard. If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.|

A dual archetype in process. Croutons are Fairy-type effect monsters, while Jellybean monsters are level 3 and lower vanillas.
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[quote name='-Griffin' timestamp='1299399181' post='5054806']
It did. 90% sure it only existed out of spite of Leo's CCG anyway. Are you going to put effort into keeping any CCG alive? If I wouldn't be the only active poster, I'd try on weekends.
[/quote]

I want to keep this alive, even if just to prove Seattleite wrong. We will at least release the first set. For now, I have two ideas regarding the first set:

-Release our own versions of the Monarchs
-Have some Signer Dragon-style generic synchros, all of which will be of a different attribute (but the same type, probably Beast)

Examples of the first and second ideas below:

|Bannon the Shine Monarch|0|INFD|Psychic/Effect|Light|6|2400|1000|When this card is Tribute Summoned, you can discard 1 card from your hand to remove 1 Spell or Trap Card on the field from play. If the discarded card was a LIGHT monster, you can Special Summon it.|
|Pakhet, Feline of Power|0|INFD|Beast/Synchro/Effect|Light|8|2700|2000|1 Tuner + 1 or more non-Tuner monsters
This card can only be Special Summoned by Synchro Summon. Once per turn, you can remove from play 1 monster in your Graveyard to remove from play 1 card your opponent controls. While you control another face-up LIGHT monster, this card gains 400 ATK.|
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