Sander Posted May 27, 2007 Report Share Posted May 27, 2007 Does anybody have cards that does not let your opponent use spells? Link to comment Share on other sites More sharing options...
Shaco Posted May 27, 2007 Report Share Posted May 27, 2007 Horus the Black Flame Dragon LV 8Spell Canceler Talisman of Spell SealingGreat Shogun Shien (allows your opponent to only play 1 S/T card per turn)uhhhhhh, that's about all I can think of at the moment. Link to comment Share on other sites More sharing options...
Sander Posted May 27, 2007 Author Report Share Posted May 27, 2007 I have another question Can I use Spell Canceler to negate Crystal Beasts when they are continuous spells? Link to comment Share on other sites More sharing options...
Shaco Posted May 27, 2007 Report Share Posted May 27, 2007 Nah, because they are never activated, and they aren't treated As Continuous Spells until they hit the S/T zone so their effects as Spell cards couldn't be negated til afterward, and then it wouldn't matter. When a Crystal Beast is destroyed, you can place it in a S/T zone and treat it as a Continuous Spell. It never has a point of activation to be negated. And like I said before, it becomes a Continuous Spell due to its effect as a Monster card, it doesn't have any effects as a Continuous Spell that could be negated. Link to comment Share on other sites More sharing options...
darkguy00000 Posted May 27, 2007 Report Share Posted May 27, 2007 If stopping your opponent getting Crystal Beasts into the s/t zones is your concern, Skill Drain handily negates that. If you're that terrified of them, side deck Spell Purification. If you do not want your opponent summoning them from there, Royal Oppression is a nice card to have. Link to comment Share on other sites More sharing options...
Sander Posted May 27, 2007 Author Report Share Posted May 27, 2007 I asked help because I dueled Shaco on AIM, I was foolish to put the Crystal Beasts to the S/T Zone, at one time he summoned Hamon, and I just need a card that could stop it Link to comment Share on other sites More sharing options...
Shaco Posted May 27, 2007 Report Share Posted May 27, 2007 If stopping your opponent getting Crystal Beasts into the s/t zones is your concern' date=' Skill Drain handily negates that. If you're that terrified of them, side deck Spell Purification. If you do not want your opponent summoning them from there, Royal Oppression is a nice card to have.[/quote'] While that would help, I like to think that I can stockpile enough Crystal beasts in the early game, to be able to use cards like Crystal Raigeki to prevent those cards from being played. I've also recently added Dust tornado to help against that. also I've added 2 copies of both legendary Jujitsu Master, and drop off, to slow my opponent's strategy down, and basically send em back a turn (If I had Raiza, I'd add that as well) Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted May 27, 2007 Report Share Posted May 27, 2007 i have one question what is AIM Link to comment Share on other sites More sharing options...
Sander Posted May 27, 2007 Author Report Share Posted May 27, 2007 i have one question what is AIM Probably the same as MSN Link to comment Share on other sites More sharing options...
Grool21 Posted May 29, 2007 Report Share Posted May 29, 2007 MaryokutaiMagic jammerImperial orderSpell cancelerSpell shield type-8almost all ancien gear cancel trap and spell activate in battle phase Link to comment Share on other sites More sharing options...
darkguy00000 Posted May 29, 2007 Report Share Posted May 29, 2007 Of course, there's always counters to a strategy, and then theres' always counters to that counter (Shaco's thoughts) and the like. Spell Purification is the card I'd suggest. Wipes all face-up Continuous Spells. Skill Drain also stops them from getting there in the first place. Shaco, if you Dust Tornado Spell Purification, I'd just chain to it. I myself run a Diamond Dude Crystal deck (Decks section) and I know that it's very hard to stop with the lack of s/t removal we have this format. GIMME BREAKER BACK :-(. And even if you manage to destroy them, there's always that... I THINK it's Crystal Promise, that places two back in the zones anyway. Unless we get more spell-trap removal Crystal Beasts WILL become dangerous, as their entire strategy revolves on getting wiped and basically when they hit the s/t row you don't have any cards you can spare to use on them (I mean, who'd want to MST Ruby Carbuncle?). Link to comment Share on other sites More sharing options...
Sander Posted May 30, 2007 Author Report Share Posted May 30, 2007 I have another question Is there a card that will deal damage to your opponents life points for every spell on his side of the field? Link to comment Share on other sites More sharing options...
TotalObelisk Posted May 30, 2007 Report Share Posted May 30, 2007 Princess of Tsurugi is all I can think of.... Although there's probably some trap card somewhere that does something similar. Link to comment Share on other sites More sharing options...
Sander Posted May 30, 2007 Author Report Share Posted May 30, 2007 Princess of Tsurugi is all I can think of.... Although there's probably some trap card somewhere that does something similar. thanks Link to comment Share on other sites More sharing options...
Axiom_Nor Posted May 30, 2007 Report Share Posted May 30, 2007 hidden barrel deals 200 per card on the field + in there hand(i think) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.