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Exceed Bandwagon?


Bringerofcake

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No. -1: Selento Salviero
DARK
Rank 4
Fiend/Exceed/Effect
2400/2000
2 Level 4 DARK monsters
If this card would be destroyed by a card effect, you can remove an Exceed Material Monster on this card from play instead. Once per turn, you can select 1 of your removed from play DARK monsters. It is treated as an Exceed Material Monster, and placed underneath this card.

No. -∞: The Absolution
DARK
Rank 0
Fiend/Exceed/Effect
4000/0
5 DARK Fiend-type monsters
If this card would be removed from the field by a card effect, you can send an Exceed Material monster on this card to the Graveyard instead. If this card is sent from the field to the Graveyard while it has Exceed Material Monsters, you can send all Exceed Monsters on this card to the Graveyard instead. Once per Duel, you can Exceed Summon this card from the Graveyard.

Excession
Quick-Play Spell
Select and activate one of the following effects:
~Select 1 Exceed monster on the field that has 2 or more Exceed Material Monsters on it. Send that monster to the Graveyard.
~Select 1 Exceed monster on the field that has less than 2 Exceed Material Monsters. Treat 1 monster in your Graveyard which fulfills the Summoning Condition of the select monster as an Exceed Material Monster for the selected monster.

Ex-Seed
Normal Spell
Reveal 1 Exceed monster in your Extra Deck. Add 1 monster from your Deck to your hand that fufills the Summon conditions of the revealed monster. It cannot be sent from your hand to the Graveyard, and while it is on the field, it cannot attack, its effects are negated and cannot be activated, and it cannot be used for a Tribute or Synchro Summon.
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I like the cards, except most Exceed monsters have negative effects that occur when they have no Overlay monsters.

@mysteryman429
I didn't like what Synchro Monsters did to the game either, but I don't have a problem with Exceed Monsters because they have to go in your Main Deck not your Extra Deck. So they should be a little more balanced
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[quote name='Hariken' timestamp='1298008746' post='5015943']
I didn't like what Synchro Monsters did to the game either, but I don't have a problem with Exceed Monsters because they have to go in your Main Deck not your Extra Deck. So they should be a little more balanced
[/quote]

They do go in your Extra Deck now.
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[b]If this card would be destroyed by a card effect, you can remove 1 Exceed Material Monster from this card instead. Once per turn, you can select 1 of your removed from play DARK monsters. Treat it as an Exceed Material Monster for this card.[/b]

[b]Select and activate 1 of the following effects:
~Select 1 Exceed Monster on the field with more than 2 Exceed Material Monsters on it. Send that monster to the Graveyard
~Select 1 Exceed Monster on the field with less than 2 Exceed Material Monsters on it. Treat 1 monster in your Graveyard which fulfills the Summoning Condition of the select monster as an Exceed Material Monster for the selected monster.[/b]

^Fixed OCG

Anyways, first card looks decent. Immunity to field wipes and other stuff is always useful. Also, it's gunny as it practically recycles stuff like Malicious or PSZ, because "removeing Exceed Material Monsters" is sending them to the Graveyard. Second card's first effect seems very situational, any 1 for 1 removal would do the job better. The second effect though it pretty nice. A bit too restrictive, but useful
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[quote name='.Kowalski' timestamp='1298042270' post='5016316']
Anyways, first card looks decent. Immunity to field wipes and other stuff is always useful. Also, it's gunny[sub][b](A)[/b][/sub] as it practically recycles stuff like Malicious or PSZ, because "removeing Exceed Material Monsters" is sending them to the Graveyard. Second card's first effect seems very situational, any 1 for 1 removal would do the job better. The second effect though it pretty nice.[sub][b](B)[/b][/sub] A bit too restrictive, but useful
[/quote]


(A) I meant to have them removed from play. I've edited the OCG to reflect as much.

(B) One thing about this is that it sends, which does cut around Stardust and MBaaS. However, I feel that (and your analysis confirms what I'm driving at) people are going to use one effect more than the other. It's similar to Enemy Controller in that respect (also, they're both quick-plays). While the first effect is rather situational and impractical, the second effect makes it more playable.

Also, added a stupid broken boss monster and a searcher thing.
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