Brinolovania Posted February 14, 2011 Report Share Posted February 14, 2011 Machine Emperor Penguin Infinity * Machine/Water/Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand when a face-up monster you control is destroyed by a card effect and sent to the Graveyard. Once per turn, you can equip 1 face-up Synchro Monster your opponent controls to this card. This card gains ATK equal to the combined ATK of all Synchro Monsters equipped to it by its own effect. Once per turn, you can change the battle position of one monster on the Field. If you did not use this effect on your own turn, it can be activated during your opponents next turn. 2400/2400 Machine Imperial Soldier Penguin Ein **** Machine/Water/Effect This card gains 100 ATK for each face-up "Machine Imperial Soldier" monster you control except this card. Once per turn, you can select one face-up monster your opponent controls and change its Battle Position. 1500/1300 [spoiler=Anime Version] Penguin Core * Machine/Water/Effect When this card is destroyed by a card effect and sent to the Graveyard, destroy all monsters you control. Then, Special Summon 1 "Machine Emperor Penguin Infinity", "Penguin Top", "Penguin Attack", "Penguin Guard", and "Penguin Carrier" from your hand, Deck, or Graveyard. 0/0 Machine Emperor Penguin Infinity * Machine/Water/Effect Other Monsters you control cannot attack. Once per turn, you can equip 1 face-up Synchro Monster your opponent controls to this card. This card gains ATK equal to the combined ATK of all Synchro Monsters equipped to it and all other face-up "Wisel", "Skiel", "Grannel", and "Penguin" Monsters you control. When this card is destroyed, destroy all Monsters you control. 0/0 Penguin Top * Machine/Water/Effect If you do not control a face-up "Machine Emperor" monster, destroy this card. Once per turn, negate the effect of a face-up Spell or Trap card your opponent controls. 500/0 Penguin Attack * Machine/Water/Effect If you do not control a face-up "Machine Emperor" monster, destroy this card. If a "Machine Emperor" monster you control attacks a Synchro Monster with higher ATK, that monster is equipped to the "Machine Emperor" before damage calculation. 1300/0 Penguin Guard * Machine/Water/Effect If you do not control a face-up "Machine Emperor" monster, destroy this card. Once per turn, when your opponents monster declares an attack, you can switch the target to this card. If you do, you can pay 800 Life Points to have this card not be destroyed by battle. 0/1100 Penguin Carrier * Machine/Water/Effect Destroy this card if you do not control a "Machine Emperor" monster. This card is unaffected by card effects other than the effects of "Machine Emperor" monsters. 600/0 [/spoiler] Will add upgraded parts later. Link to comment
.Nu-13 Posted February 14, 2011 Report Share Posted February 14, 2011 [img]http://s6.kwejk.pl/site_media/obrazki/14458-3d000e1fff71af3.jpg[/img] Link to comment
~British Soul~ Posted February 14, 2011 Report Share Posted February 14, 2011 you should go make FIRE and LIGHT Machine Emperors, *goes off to do so* Link to comment
Brinolovania Posted February 15, 2011 Author Report Share Posted February 15, 2011 I just made this cause I want the name change...I am imagining a Penguin Machine Emperor. OMIGOD THAT IS AMAZING!!!!! Link to comment
The Great Wolf Sif Posted February 15, 2011 Report Share Posted February 15, 2011 Ok tbh I laughed when I saw this but it works great job. and super-star-silver Cubic is Light Link to comment
Brinolovania Posted February 16, 2011 Author Report Share Posted February 16, 2011 GO, MACHINE IMPERIAL SOLDIER PENGUIN EIN! BUMP THIS THREAD EVEN THOUGH IT'S STILL ON PAGE ONE!!!!! Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.