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Reviving some of my old cards


Hariken

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I made these a long time ago, however they were overpowered and really needed to be re-made. So I did just that!

I made them with the intention of being a decent Deck type, but also with decent enough effects that they could be splash-able. Did I succeed or fail?



[spoiler=Monster Cards]
Earth Core Striker
EARTH
Level: 4
Warrior / Effect
When this card is Summoned, you can change the battle position of 1 monster on the field.
ATK/1200 DEF/1100


Fire Core Striker
FIRE
Level: 4
Warrior / Effect
When this card is Summoned, you can inflict 500 points of damage to your opponent.
ATK/1500 DEF/1400


Life Core Striker
WIND
Level: 4
Warrior / Effect
When this card is Summoned, you can gain 500 life points.
ATK/1100 DEF/1000



Light Core Striker
LIGHT
Level: 4
Warrior / Effect
When this card is Summoned, you can pay 500 life points to draw 1 card.
ATK/1400 DEF/1300


Water Core Striker
WATER
Level: 4
Warrior / Effect
When this card is Summoned, you can discard one random card in your opponent's hand.
ATK/1000 DEF/900


WIND Core Striker
WIND
Level: 4
Warrior / Effect
When this card is Summoned, you can return one card on the field to the owner's Hand.
ATK/1300 DEF/1200


Striker Hero - Earthos
EARTH
Level: 4
Warrior / Effect
When this card inflicts battle damage to your opponent, you can change the battle position of 1 monster on the field.
ATK/1400 DEF/1400


Striker Hero - Flameos
FIRE
Level: 4
Warrior / Effect
When this card inflicts battle damage to your opponent, you can inflict 500 points of damage to your opponents life points.
ATK/1700 DEF/1100


Striker Hero - Heartra
WIND
Level: 4
Warrior / Effect
When this card inflicts battle damage to your opponent, you can gain 500 life points.
ATK/1300 DEF/1500


Striker Hero - Lightra
LIGHT
Level: 4
Warrior / Effect
When this card inflicts battle damage to your opponent, you can pay 500 life points to draw one card.
ATK/1600 DEF/1200


Striker Hero - Watros
WATER
Level: 4
Warrior / Effect
When this card inflicts battle damage to your opponent, you can discard one random card in your opponent's Hand.
ATK/1200 DEF/1600


Striker Hero - Windtra
WIND
Level: 4
Warrior / Effect
When this card inflicts battle damage to your opponent, you can return one card on the field to the owner's Hand.
ATK/1500 DEF/1300


Striker Synchron
LIGHT
Level: 1
Warrior / Tuner / Effect
When this card is used as a Synchro Material monster for a "Striker" Synchro Monster, Special Summon 1 "Striker Token" (Warrior-Type/LIGHT/Level 2/ATK 0/DEF 0).
ATK/0 DEF/0[/spoiler]


[spoiler=Spell Cards]
Artificial Core Creator
Continuous Spell Card
If there is no "Striker Temple" face-up on the field destroy this card. Once Per Turn, if you control "Striker Hero - Heartra", you can Special Summon one "Core Striker" monster from your Graveyard.


Enhanced Core Fusion
Normal Spell Card
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Striker Hero" Fusion Monster Card that requires three or more Fusion Material Monsters, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).


Forbidden Magic Storage Room
Continuous Spell Card
If there is no "Striker Temple" face-up on the field destroy this card. Once Per Turn, if you control "Striker Hero - Windtra", you can reveal the top card of your Deck. If it is a Spell Card you can activate it. If it is a Trap Card return it to your Deck. If it is a Monster Card send it to your Graveyard.


Miracle Core Fusion
Normal Spell Card
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on an "Striker" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).


Multidimensional Gateway
Continuous Spell Card
If there is no "Striker Temple" face-up on the field destroy this card. Once Per Turn, if you control "Striker Hero - Lightra", you can add one removed from play"Striker Hero" monster to your Hand.


Ruined Core Polymer
Normal Spell Card
Remove from play one monster on your field and one monster in your Graveyard, Fusion Material Monsters that are listed on a "Incomplete Striker Hero" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)


Strikatanium Perimeter Barrier
Continuous Spell Card
If there is no "Striker Temple" face-up on the field destroy this card. "Striker Temple" cannot be destroyed.


Striker Temple
Field Spell Card
Once per turn, you can reduce the ATK of 1 "Striker Hero" monster you control to 100. If you do that monster can attack directly this turn and other monsters you control cannot attack this turn.[/spoiler]


[spoiler=Trap Cards]
Double Tornado
Normal Trap Card
Activate only if you control a face-up "Striker Hero - Windtra" and "Striker Hero - Heartra". Select one of them and double it's ATK. The other one cannot declare an attack this turn.


Power Signature Separator
Continuous Trap Card
When you are going to Fusion Summon a "Striker Hero" Fusion monster that requires 3 or more Fusion Material monsters you can substitute a different "Striker Hero" Fusion monster that has some of the same Fusion Material monsters for the ones that are listed on both cards.


Volcanic Massacre
Normal Trap Card
Activate only if you control a face-up "Striker Hero - Flameos". Pay half your Life Points and destroy all cards on the field.[/spoiler]


[spoiler=Fusion Monster Cards]
Incomplete Striker Hero - Firetra
FIRE
Level: 5
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Flameos"
This card can only be Fusion Summoned by the effect of "Ruined Core Polymer" by removing from play "Striker Hero - Windtra" on your field and "Striker Hero - Flameos" in your Graveyard. When this card inflicts battle damage to your opponent you can inflict 500 points of damage to your opponent and return 1 card on the field to the owners Hand.
ATK/1900 DEF/1800


Incomplete Striker Hero - Galetra
WIND
Level: 5
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Heartra"
This card can only be Fusion Summoned by the effect of "Ruined Core Polymer" by removing from play "Striker Hero - Heartra" on your field and "Striker Hero - Windtra" in your Graveyard. When this card inflicts battle damage to your opponent you can gain 500 life points and return 1 card on the field to the owners Hand.
ATK/1800 DEF/1800


Incomplete Striker Hero - Soultra
LIGHT
Level: 5
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Lightra"
This card can only be Fusion Summoned by the effect of "Ruined Core Polymer" by removing from play "Striker Hero - Lightra" on your field and "Striker Hero - Windtra" in your Graveyard. When this card inflicts battle damage to your opponent you can gain draw one card and return 1 card on the field to the owners Hand.
ATK/1900 DEF/1800


Incomplete Striker Hero - Storma
WATER
Level: 5
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Watros"
This card can only be Fusion Summoned by the effect of "Ruined Core Polymer" by removing from play "Striker Hero - Watros" on your field and "Striker Hero - Windtra" in your Graveyard. When this card inflicts battle damage to your opponent you can discard one random card in your opponent's Hand and return 1 card on the field to the owners Hand.
ATK/1700 DEF/2300


Incomplete Striker Hero - Mudtra
EARTH
Level: 5
Warrior / Fusion / Effect
"Striker Hero - Earthos" + "Striker Hero - Watros"
This card can only be Fusion Summoned by the effect of "Ruined Core Polymer" by removing from play "Striker Hero - Watros" on your field and "Striker Hero - Earthos" in your Graveyard. When this card inflicts battle damage to your opponent you can gain discard one random card in your opponent's Hand and change the battle position of 1 monster on the field
ATK/1500 DEF/2500


Striker Hero - Blizzard
WATER
Level: 7
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Watros"
When this card inflicts less than 500 points of battle damage to your opponent, you can remove from play one random card in your opponents Hand.
ATK/1900 DEF/2200


Striker Hero - Flamea
FIRE
Level: 7
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Flameos"
When this card inflicts less than 500 points of battle damage to your opponent, you can inflict 1200 points of damage to your opponent.
ATK/2200 DEF/2100


Striker Hero - Iceros
WATER
Level: 7
Warrior / Fusion / Effect
"Striker Hero - Earthos" + "Striker Hero - Watros"
When this card inflicts less than 500 points of battle damage to your opponent, you can remove from play three cards in your opponent's Graveyard.
ATK/1400 DEF/2700


Striker Hero - Stardra
LIGHT
Level: 7
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Lightra"
When this card inflicts less than 500 points of battle damage to your opponent, you can remove from play one monster in your Graveyard to draw two cards.
ATK/2000 DEF/2100


Striker Hero - Tornadotra
WIND
Level: 7
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Heartra"
When this card inflicts less than 500 points of battle damage to your opponent, you can return 2 cards on the field to the owner's Hand.
ATK/2000 DEF/2300


Striker Hero - Sundra
LIGHT
Level: 9
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Flameos" + "Striker Hero - Lightra"
This card can only be Fusion Summoned by the effect of "Enhanced Core Fusion" or "Miracle Core Fusion". This card cannot be selected by the effect of "Striker Temple". When this card inflicts less than 500 points of battle damage to your opponent, you can inflict 2000 points of damage to your opponent.
ATK/3200 DEF/2100


Striker Hero - Lifetra
LIGHT
Level: 9
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Heartra" + "Striker Hero - Lightra"
This card can only be Fusion Summoned by the effect of "Enhanced Core Fusion" or "Miracle Core Fusion". This card cannot be selected by the effect of "Striker Temple". When this card inflicts less than 500 points of battle damage to your opponent, you can You can select up to 3 cards on the Field and in the Graveyard, return those cards to the owner's Hand.
ATK/3000 DEF/2800


Striker Hero - Ultimeos
LIGHT
Level: 10
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Flameos" + "Striker Hero - Lightra" + "Striker Hero - Heartra"
This card can only be Fusion Summoned by the effect of "Enhanced Core Fusion" or "Miracle Core Fusion". This card cannot be selected by the effect of "Striker Temple". When this card inflicts less than 500 points of battle damage to your opponent, you can activate the effect of 1 Normal Spell Card in your Graveyard, then Remove that card from play.
ATK/3700 DEF/3200


Striker Hero - Originos
LIGHT
Level: 10
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Flameos" + "Striker Hero - Watros" + "Striker Hero - Earthos"
This card can only be Fusion Summoned by the effect of "Enhanced Core Fusion" or "Miracle Core Fusion". This card cannot be selected by the effect of "Striker Temple". When this card inflicts less than 500 points of battle damage to your opponent, you can return this card to your Extra Deck and Special Summon 4 non-Fusion and non-Synchro "Striker Hero" monsters that have been removed from play or in your Graveyard.
ATK/3500 DEF/3300


The Ultimate Striker Hero - Elementra
DIVINE
Level: 12
Warrior / Fusion / Effect
"Striker Hero - Windtra" + "Striker Hero - Flameos" + + "Striker Hero - Lightra" + "Striker Hero - Heartra" + "Striker Hero - Watros" + "Striker Hero - Earthos"
This card can only be Fusion Summoned by the effect of "Enhanced Core Fusion". This card cannot be selected by the effect of "Striker Temple". This card cannot be destroyed by card effects. This card cannot be removed from play. Control of this card cannot switch.
ATK/4500 DEF/4000


The Universal Ruler, Striker Hero - Divinetra
DIVINE
Level: 12
Warrior / Fusion / Effect
"The Ultimate Striker Hero - Elementra" + "Limit Over Striker Hero - Delta Shinkuro"
This card can only be Fusion Summoned by the effect of "Enhanced Core Fusion". This card cannot be destroyed by card effects. This card cannot be removed from play. Control of this card cannot switch. When this card is Summoned, Special Summon as many "Striker Hero" monsters from your Graveyard as possible.
ATK/5000 DEF/5000


Yugo Striker Synchron
LIGHT
Level: 1
Warrior / Fusion / Tuner / Effect
1 Tuner monster + "Striker Token"
During either player's Battle Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
ATK/0 DEF/0[/spoiler]


[spoiler=Synchro Monster Cards]
Striker Hero - Shinkuro Yugo
LIGHT
Level: 8
Warrior / Synchro / Effect
1 "Striker" Tuner + 1 "Striker Hero" Fusion monster.
This card gains the Effect of the Fusion monster used to Summon it. Once Per Turn, you can tribute 1 "Striker" monster you control. This card gains ATK equal to the tributed monster's level x200 until the End Phase.
ATK/2900 DEF/2500


Striker Hero - Akuseru Yugo
LIGHT
Level: 9
Warrior / Synchro / Effect
1 Fusion Tuner + 1 "Striker Hero" Synchro monster.
When this card is Summoned select 1 "Striker Hero" monster in your Graveyard. This card gains the selected monster's effect. When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
ATK/3300 DEF/3000


Limit Over Striker Hero - Delta Shinkuro
DIVINE
Level: 12
Warrior / Synchro / Effect
1 "Striker" Fusion Tuner + 1 "Striker" Synchro Tuner + 1 "Striker Hero" Synchro monster + 1 "Striker Hero" Fusion Monster.
"The Ultimate Striker Hero - Elementra" cannot be used as a Synchro Material monster for this card. If this card is removed from the field, destroy all cards on the field. Then Special Summon 1 "The Ultimate Striker Hero - Elementra" from your Extra Deck ignoring the summoning conditions. The monster summoned by this effect has it's effect negated, and cannot declare an attack.
ATK/4000 DEF/4000


Striker Hero - Evolutioner
LIGHT
Level: 3
Warrior / Synchro / Tuner / Effect
1 "Striker" Tuner + 1 "Striker" Monster
If you control this card, a "Striker" Fusion Tuner monster, a "Striker Hero" Fusion monster, and a "Striker Hero" Synchro monster you can change the Level of all of those monsters so that the totals levels equal 12.
ATK/0 DEF/0[/spoiler]
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[quote name='SmileyGuy' timestamp='1297705237' post='5008490']
Not bad, not bad at all. Cool effects and not too overpowered, but you could do with maybe some Synchros? Say, maybe you could make a special Tuner which Tunes with one of the Fusions.
[/quote]

Thanks!
I tend to avoid making Synchros but I guess I could try some
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The first 3 seem to me to be a bit too underpowered, at least when it comes to attack.
Water and Wind Core Striker seem like they could be really abused, but a lot of cards would probably be needed to set it up so it might be evened up enough.
The rest of them also seem to have underwhelming attack and I think they could have higher attack without becoming broken.
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[quote name='Justice Master' timestamp='1298012080' post='5015991']
The cards are good. My only real problem is how much this deck requires you have a certain combonation of cards at the same time. It really hurts what I beleive it had potential for. I give it a 7/10
[/quote]


Well I'm not entirely finished with this Set already, so that problem could be fixed later
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nice cards, I especially like the fact that you have a fusion tuner.
Maybe you could make a card like elemental hero gaia (only cards of the archtype needed and an EARTH instead of specific cards) and miracle fusion (which requires you to have the cards needed for the fusion summon to be in your graveyard or on the field instead of in the hand or on the field. This makes it easier to fusion summon and gives you a higher chance to draw a fusion summon card.).
I would give this set a 8/10.
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[quote name='TCG warrior' timestamp='1298192935' post='5020343']
nice cards, I especially like the fact that you have a fusion tuner.
Maybe you could make a card like elemental hero gaia (only cards of the archtype needed and an EARTH instead of specific cards) and miracle fusion (which requires you to have the cards needed for the fusion summon to be in your graveyard or on the field instead of in the hand or on the field. This makes it easier to fusion summon and gives you a higher chance to draw a fusion summon card.).
I would give this set a 8/10.
[/quote]


Look closer because I do have a card like Miracle Fusion. The name is even similar.
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  • 2 weeks later...
Multidimensional Gateway
Continuous Spell Card
If there is no "Striker Temple" face-up on the field destroy this card. Once Per Turn, if you control "Striker Hero - Lightra", you can add one removed from play"Striker Hero" monster to your Hand.

I think you should add 'once per turn' or something similar to this card, since it is a continuous spell card.

Also, Power Signature Separator's effect is a bit ununderstandable (is that a word?).

Apart from that, good cards.
I'm not normally a fan of fusion monsters, but these are cards I would at least try to use.
7/10
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[quote name='8komma2' timestamp='1299493966' post='5057612']
Multidimensional Gateway
Continuous Spell Card
If there is no "Striker Temple" face-up on the field destroy this card. Once Per Turn, if you control "Striker Hero - Lightra", you can add one removed from play"Striker Hero" monster to your Hand.

I think you should add 'once per turn' or something similar to this card, since it is a continuous spell card.

Also, Power Signature Separator's effect is a bit ununderstandable (is that a word?).

Apart from that, good cards.
I'm not normally a fan of fusion monsters, but these are cards I would at least try to use.
7/10
[/quote]


Read Multidimensional Gateway again. There is a "Once Per Turn" limit.
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  • 1 year later...

im sorry abot this im trying to find out how to use this still
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