I am Fate. Embrace me. Posted February 14, 2011 Report Share Posted February 14, 2011 D.D. Liberator Monster/Tuner LIGHT Lv. 4 Spellcaster ATK 1700 DEF 1500 Once per turn, you may add one "D.D." monster to your hand from your removed from play zone, and pay 1000 life points to remove from play 1 card on your opponent's side of the field. This card can only be used for the Synchro Monster "D.D. Alchemist". D.D. Alchemist Monster/Synchro/Effect LIGHT Lv. 10 Spellcaster ATK ? DEF ? "D.D. Liberator" + 1 or more monsters which gained 2000 or more ATK through their effect This card's original ATK is equal to the amount of cards removed from play x200. This card gains ATK equal to the difference between your's and your opponent's life points. If either player Summons a monster that is not a "D.D." monster or a "Helios" monster, it is destroyed, you gain life points equal to it's DEF, and your opponent takes damage equal to it's ATK. Face-up "D.D." monsters cannot be removed from play. Link to comment
King of Nothing Posted February 14, 2011 Report Share Posted February 14, 2011 First card - Where do you add the DD monster from? Is it from the removed from play zone, the deck, the field...? Also, is that the cost of activating his ability, or is it an Either/Or effect? Second card - Last part of the effect makes it a bit too good. Perhaps you can just make something bad happen to the opponent when they decide to special summon a non DD or Helios monster? Also, change the summoning requirements, since no monster has ? attack while on the field. ?/10 for first one, 7/10 for second one Link to comment
I am Fate. Embrace me. Posted February 15, 2011 Author Report Share Posted February 15, 2011 How are their new effects? I decided to make a Synchro with ? ATK. It's also a support for an Alchemy deck. D.D. and Alchemy decks go together well, since both rely on removing card from play. Link to comment
Goodnight Posted February 15, 2011 Report Share Posted February 15, 2011 I'd say 500lp to simply remove an opponent's card from play is still a low cost to pay. Maybe if that card couldn't battle that turn, or if you had to discard a card, or maybe even if the card destroyed the opponents card before it removed it from play would all help even it out a bit. And removing all cards in your opponents hand from play is going to be broken no matter what kind of stipulation you put on it, unless maybe they get to draw some more cards after. Link to comment
I am Fate. Embrace me. Posted February 16, 2011 Author Report Share Posted February 16, 2011 I guess so. I'll fix em.I guess so. I'll fix em. Link to comment
Tsunamiatunzen1 Posted February 16, 2011 Report Share Posted February 16, 2011 Well this is technically a card that has a face to it but the site isn't allowing me to upload the pic. I think that this card is a good one as well to foil all the cards listed above. Hopefully you'll help me rate all the cards on the original thread I posted them on. (Virtual On) VR-Temjin OT 5 stars EARTH Machine-Type 2400 ATK / 2500 DEF This monster's name is treated as 'VR-Temjin'. When this card is in your hand and your opponent controls one or more monsters, you may special summon this monster in face-up attack position or face-up defense-position during your opponent's Battle Phase. Once per turn, you may discard up to 2 cards to activate one of the following effects: @ 1 card discarded: This card may attack again during your Battle Phase. @ 1 card discarded: Remove this card from play and destroy 1 card on the field. This card is Special Summoned during your next Standby Phase. @ 2 cards discarded: Activate the first 2 effects. Link to comment
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