Toffee. Posted February 13, 2011 Report Share Posted February 13, 2011 [url=http://yugioh.wikia.com/wiki/Hero_Kid]Evil Minion[/url] -EARTH- Lvl2 [Fiend/Effect] When a "Evil Minion" is Special Summoned to your side of the field, you can Special Summon this card from your deck. when this card is Summoned in this way, this card's effect is negated and this card is Removed from play when its removed from the field. When this card is sent from the field to the Graveyard, you can send 1 "Evil Hero" monster from your deck to your Graveyard. 300ATK / 600DEF [url=http://yugioh.wikia.com/wiki/Card_Trooper]Malicious Gunner[/url] -EARTH- Lvl3 [Machine/Effect] This card cannot be Special Summoned. When this card is Summoned, you can send 3 "Evil Hero" monsters from your deck to your Graveyard. During the End Phase of the turn in which this card is Summoned, send this card to the Graveyard and the opponent draws 1 card. 1900ATK / 400DEF [url=http://yugioh.wikia.com/wiki/Wroughtweiler]Tieraanosar[/url] -EARTH- Lvl3 [Machine/Effect] This card cannot be Special Summoned. When this card is destroyed by battle and sent to the Graveyard, add 1 "Evil Hero" card and 1 "Dark Fusion" from your deck to your hand. 800ATK / 1200DEF [url=http://yugioh.wikia.com/wiki/King_of_the_Swamp]Black Ink[/url] -DARK- Lvl3 [Aqua/Effect] You can substitute this card for any 1 Fusion Material Monster. When you do, the other Fusion Material Monster(s) must be the correct one(s). You can discard this card to the Graveyard to add 1 "Dark Fusion" from your Deck to your hand. If this card is in your Graveyard, except if it was discarded for this card's effect, you can Remove this card in your Graveyard from play to add 1 "Dark Calling" from your deck to your hand. 500ATK / 1100DEF Evil Hero Multiplier -DARK- Lvl6 [Fiend/Effect] While this card is face-up on the field or in the Graveyard, once per turn you can reveal 1 Spell card in your hand. If you do, you can treat this card's type as any other 1 type until the End Phase. If this card is destroyed by battle, Special Summon 1 Vengence Token (DARK/Level 4/Fiend-Type/1500ATK/0DEF) to your side of the field. 2000ATK / 1600DEF [url=http://yugioh.wikia.com/wiki/Honest]Evil Hero Dishonest[/url] -DARK- Lvl4 [Fiend/Effect] Activate by discarding this card from your hand and selecting 1 "Evil Hero" monster you control, and 1 face-up monster the Opponent controls. The ATK of the selected monsters becomes 1000, there DEF becomes 500, and they cannot be destroyed as a result of battle until both selected monsters have battled eachother. At that time, both selected monsters are un-affected by the effects of spell, trap, and other monster effects. This effect can be activated during either player's turn, and this card's activation and effect cannot be chained to. 1100ATK / 1900DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Prisma]Evil Hero Diamond-Edge[/url] -LIGHT- Lvl4 [Fiend/Effect] Once per turn you can select and activate 1 of the following: •Reveal the top 3 cards of your deck, and send any "Evil Hero" monsters among them to the Graveyard. then, shuffle the revealed cards back into your deck. If you send any monsters to the Graveyard with this effect, this card cannot attack this turn. •Tribute this card to add 1 "Dark Fusion" from your deck to your hand. 1700ATK / 1100DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Necroshade]Evil Hero Black Ghost[/url] -DARK- Lvl5 [Fiend/Effect] This card cannot be Special Summoned. While this card is in the Graveyard, you can Remove this card from play to Special Summon 1 level 4 or lower "Evil Hero" monster from your deck to your side of the field in face-up defense position. 1600ATK / 1800DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Avian]Evil Hero Jetter[/url] -WIND- Lvl3 [Fiend/Effect] You can substitute this card for any "Elemental Hero Avian" listed as a Fusion Material Monster on a Fiend-Type Fusion monster. If this card is destroyed as a result of battle, you can send 1 "Evil Hero Jetter" from your deck to your Graveyard. 1000ATK / 1000DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Burstinatrix]Evil Hero Blaze[/url] -FIRE- Lvl3 [Fiend/Effect] You can substitute this card for any "Elemental Hero Burstinatrix" listed as a Fusion Material Monster on a Fiend-Type Fusion monster. If this card is destroyed as a result of battle, you can send 1 "Evil Hero Blaze" from your deck to your Graveyard. 1200ATK / 800DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Sparkman]Evil Hero Thunderbolt[/url] -LIGHT- Lvl4 [Fiend/Effect] You can substitute this card for any "Elemental Hero Sparkman" listed as a Fusion Material Monster on a Fiend-Type Fusion monster. If this card is destroyed as a result of battle, you can send 1 "Evil Hero Thunderbolt" from your deck to your Graveyard. 1600ATK / 1400DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Bubbleman]Evil Hero Burstman[/url] -WATER- Lvl4 [Fiend/Effect] You can substitute this card for any "Elemental Hero Bubbleman" listed as a Fusion Material Monster on a Fiend-Type Fusion monster. If you control no cards, you can Remove from play 2 "Evil Hero" monsters in your Graveyard from play to Special Summon this card from your hand. When this card is Special Summoned in this way, draw 2 cards. During the turn this effect was activated, you cannot Special Summon monsters until the End Phase. 800ATK / 1200DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Wildheart]Evil Hero Pure-Power[/url] -EARTH- Lvl4 [Fiend/Effect] You can substitute this card for any "Elemental Hero Wildheart" listed as a Fusion Material Monster on a Fiend-Type Fusion monster. Once per turn, you can pay 800 Lifepoints to activate this card's effect. Until the End Phase, all "Evil Hero" monsters you control are unaffected by the effects of Trap cards. 1500ATK / 1600DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Poison_Rose]Evil Hero Man-Eater[/url] -EARTH- Lvl6 [Plant/Effect] You can Special Summon this card from your hand by Removing from play 1 face-up "Evil Hero" monster you control. If you Special Summon this card in this way, you cannot Special Summon monsters this turn. You can Remove from play 1 "Evil Hero" monster in your Graveyard to increase this card's ATK by 2000 and decrease its DEF by 2000, until the End Phase. If this card is in defense position, destroy this card. When this card is destroyed by a card effect, select 1 "Evil Hero" monster in your Graveyard and add it to your hand. 1900ATK / 2000DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Phoenix_Enforcer]Evil Hero Zero Wing[/url] -WIND- Lvl6 [Fiend/Fusion/Effect] "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This card cannot be Special Summoned except with "Dark Fusion". This card cannot be targeted by Spell and Trap cards. 2100ATK / 1200DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Shining_Flare_Wingman]Evil Hero Malicious Nova-Wing[/url] -FIRE- Lvl8 [Fiend/Fusion/Effect] "Evil Hero Inferno Wing" + "Evil Hero Thunderbolt" This card cannot be Special Summoned except with "Dark Fusion". Once per turn you can send 1 "Evil Hero" monster from your deck to your Graveyard. This card gains 300 ATK for each "Evil Hero" card in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. 2800ATK / 2100DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Necroid_Shaman]Evil Hero Underworld Commander[/url] -DARK- Lvl6 [Fiend/Fusion/Effect] "Elemental Hero Wildheart" + "Elemental Hero Necroshade" This card cannot be Special Summoned except with "Dark Fusion". When this card is Special Summoned, destroy 1 monster on the field. Then, you can send 1 Fiend-Type monster from your deck to your Graveyard. 1900ATK / 1800DEF [url=http://yugioh.wikia.com/wiki/Elemental_Hero_Mariner]Evil Hero Pirateman[/url] -WATER- Lvl5 [Fiend/Fusion/Effect] This card cannot be Special Summoned, except with "Dark Fusion". While you have at least 3 "Evil Hero" monsters in your Graveyard, this card can attack your Opponent directly. During your Battle Phase, the level of this card is treated as 3. 1400ATK / 1000DEF Evil Hero Thundercloud -LIGHT- Lvl8 [Fiend/Fusion/Effect] 1 Fiend-Type monster + 1 Thunder-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card is Fusion Summoned, you can destroy up to 2 monsters on the opponent's side of the field. ?ATK / 0DEF Evil Hero Deep Blue -WATER- Lvl8 [Fiend/Fusion/Effect] 1 Fiend-Type monster + 1 Fish-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. Once per turn you can select 1 Set Spell or Trap card on the opponent's side of the field and return it to his/her hand. The opponent cannot activate the selected card in response to this card's effect. ?ATK / 0DEF Evil Hero Fire Lord -FIRE- Lvl8 [Fiend/Fusion/Effect] 1 Fiend-Type monster + 1 Pyro-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. Once per turn you can inflict 1000 damage to the Opponent. When this card destroys a monster as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 300 points. ?ATK / 0DEF Evil Hero Tornado Hold -WIND- Lvl8 [Fiend/Fusion/Effect] 1 Fiend-Type monster + 1 Winged-Beast-Type monster. This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. Once per turn you can destroy all other cards you control, then destroy cards on the opponent's side of the field up to the number of your cards that were destroyed with this effect. Inflict 300 damage to the Opponent for each of his/her cards that was destroyed with this effect. ?ATK / 0DEF Evil Hero Immortal Chaos -WATER- Lvl8 [Fiend/Fusion/Effect] 1 Fiend-Type monster + 1 Aqua-Type monster. This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card is removed from the field by the effect of a card your opponent controls, or is destroyed by battle, you can Special summon this card to your side of the field. At that time, the opponent draws 2 cards. If the Opponent Summons or activates a card drawn by this effect, they take 200 damage. ?ATK / 0DEF Evil Hero Doom-Nova -FIRE- Lvl10 [Fiend/Fusion/Effect] 1 Fiend-Type monster + 1 Pyro-Type monster + 1 Rock-Type monster. This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. Once per turn you can inflict 300 damage to the Opponent for each card on his/her side of the field. During the Battle Phase, the Opponent cannot activate Spell or Trap cards. If this card destroys a monster as a result of battle, inflict 1000 damage to the opponent. When this card is removed from the field, destroy up to 2 cards on the field. Other monsters you control cannot declare an attack. ?ATK / 0DEF Evil Nexus -Continuous Spell- If an "Evil Hero" monster is selected as an attack target, once per turn that monster cannot be destroyed as a result of battle. You can discard this card from your hand to send 1 "Evil Hero" monster from your deck to your Graveyard. Shadow Tag -Continuous Spell- Increase the ATK and DEF of all face-up "Evil Hero" monsters you control by 300. Each time you Fusion Summon an "Evil Hero" Fusion monster, draw 1 card. City in Chaos -Continuous Spell- Each time an "Evil Hero" you control, or a monster on the opponent's side of the field is destroyed as a result of battle, place 1 counter on this card. If you control no "Evil Hero" monsters, this card is destroyed. When this card is destroyed, with 6 or more counters on it, draw 3 cards. You can only control 1 "City in Chaos". Power Flow -Continuous Spell- Increase the ATK of all "Evil Hero" monsters you control by 200 for each "Evil Hero" monster in your Graveyard. Destroy this card during your 3rd End Phase, after activation. You can send this card from your hand to your Graveyard and select 1 face-up "Evil Hero" monster you control. Send the selected monster to the Graveyard and add 1 "Dark Fusion" or "Dark Calling" from your deck to your hand. Fusion Rage -Continuous Spell- Each time you Fusion Summon an "Evil Hero" monster, inflict 800 damage to the Opponent. If a non-Fusion "Evil Hero" monster you control is destroyed by battle, you can send this card from your side of the field to the Graveyard to add 1 "Dark Fusion" from your deck or Graveyard to your hand. Hero Saber -Quick-Play Spell- Activate by selecting 1 "Hero" monster you control, and 1 face-up monster on the Opponent's side of the field. Destroy the selected monsters. You can then send 1 "Hero" monster with the same name as your selected monster from your deck to your Graveyard. Asylum Break -Spell- Activate by selecting 1 face-up "Evil Hero" monster you control, and sending it to the Graveyard. Send "Evil Hero" monsters from your deck to your Graveyard up to the level of the selected monster. During the turn you activate this effect, you cannot conduct your Battle Phase. Negative Fusion -Counter Trap- Activate by Removing from play 1 "Evil Hero" Fusion monster in your Graveyard, when the Opponent Summons a monster. Negate the Summon of that monster and Remove it from play. You can then add 1 "Dark Fusion" from your deck or Graveyard to your hand. Overdrive Force - Continuous Trap- If you Fusion Summon an "Evil Hero" Fusion monster, increase its ATK by 1000, for as long as this card remains face-up on the field. You can send this card on your side of the field to the Graveyard and select 1 "Evil Hero" Fusion monster. Until the End Phase of this turn, the selected monster can attack twice during this turn's Battle Phase. Link to comment
Toffee. Posted February 14, 2011 Author Report Share Posted February 14, 2011 Ima bump this, yo. Link to comment
-Lightray Daedalus- Posted February 14, 2011 Report Share Posted February 14, 2011 22 3 x Black Ink 3 x Evil Hero Black Ghost 3 x Evil Hero Thunderbolt 2 x Evil Hero Infernal Gainer 2 x Caius 2 x Thunder King Raioh 2 x Dark Grepher 1 x Snowman Eater 1 x Sangan 1 x Dark Armed Dragon 1 x Debris Dragon 1 x Elemental Hero Stratos 15 3 x Book of Moon 3 x Shadow Tag 3 x Dark Calling 1 x Super Polymerization 1 x Future Fusion 1 x Allure of Darkness 1 x Rota 1 x Dark Hole 1 x Monster Reborn 3 3 x Royal Decree EXTRA 2 x Evil Hero Lightning Golem 2 x Evil Hero Thundercloud 2 x Evil Hero Deep Blue 2 x Evil Hero Malicious Nova-Wing 1 x Dragon Knight Dracoesquiste 2 x Black Rose Dragon 1 x Vision Hero Adoration 1 x Vision Hero Trinity 1 x Gungir Dragon of the Ice Barrier 1 x Something Best.dek to be made of these????????????? I really love them I wanted to make more support for them but after the second card I run out of ideas....XD Link to comment
Toffee. Posted February 14, 2011 Author Report Share Posted February 14, 2011 [quote name='-Dae-' timestamp='1297719488' post='5008929'] 2 x Dark Grepher[/quote] I just noticed that Dark Grepher would totally BS this deck. Discard Black Ink, mil another Black Ink -> Remove 1 of them for Dark Calling -> Malicious Nova, gg Link to comment
Toffee. Posted February 15, 2011 Author Report Share Posted February 15, 2011 Bump + Slight update. BUBBLEMAN SOMEHOW BECAME PLAYABLE. (Well... [i]anything[/i] is better then his current version) Link to comment
-Lightray Daedalus- Posted February 15, 2011 Report Share Posted February 15, 2011 Evil Hero Burstman -WATER- Lvl4 [Fiend/Effect] You can substitute this card for any [b]"Elemental Hero Sparkman?"[/b] listed as a Fusion Material Monster on a Fiend-Type Fusion monster. If you control no cards, you can Remove from play 2 "Evil Hero" monsters in your Graveyard from play to Special Summon this card from your hand. When this card is Special Summoned in this way, draw 2 cards. During the turn this effect was activated, you cannot Special Summon [b]any other[/b] monsters until the End Phase. 800ATK / 1200DEF 2 little things to correct....XD Link to comment
Toffee. Posted February 16, 2011 Author Report Share Posted February 16, 2011 @Dae: That's what I get for copy+pasting, and not looking for errors. Also, I deliberately made Burstman that way. Because if by some way you can remove him from the field, have another 2 Evil Heros in your Graveyard, and still have an empty field, then you can freely use another one. ....Similar to the original Bubbleman. Oh, and I updated the OP a bit. Link to comment
Toffee. Posted February 18, 2011 Author Report Share Posted February 18, 2011 Bump + more evil counterparts. Link to comment
Toffee. Posted February 19, 2011 Author Report Share Posted February 19, 2011 Bump + slight update. And apparently taking requests for evil counterparts seemed like a "good" idea at the time. Link to comment
Bringerofcake Posted February 20, 2011 Report Share Posted February 20, 2011 The omni-heroes. And Tornado Hold is orgasmic in Dark Simorgh builds. Link to comment
Toffee. Posted February 20, 2011 Author Report Share Posted February 20, 2011 [quote name='A Veritable Truth' timestamp='1298196282' post='5020403'] The omni-heroes.[/quote] Technically, I'm already doing that. ....Except I'm making them weird clones of Dark Gaia. [quote name='A Veritable Truth' timestamp='1298196282' post='5020403']And Tornado Hold is orgasmic in Dark Simorgh builds. [/quote] Pretty much xD Link to comment
Bringerofcake Posted February 20, 2011 Report Share Posted February 20, 2011 Fine. Mariner and Knopse/Poison Rose Link to comment
Toffee. Posted February 20, 2011 Author Report Share Posted February 20, 2011 [quote name='A Veritable Truth' timestamp='1298221709' post='5020881'] Fine. Mariner and Knopse/Poison Rose [/quote] Mariner, done. Poison Rose, done. Knospe... Ehh, Knospe is just crappy in general. Though I do plan to give him a counterpart. (Just not now) Link to comment
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