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Into the Darkness - The card list


Aozora

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This is where I'll be putting up the card used in my fanfic, organized by duelest and chapter/episode.

 

EDIT: You know, just because this is the cards in my fanfic, doesn't mean I'm not looking for people to tell me what they think of them. I've been the only one who's ever posted in here...

 

 

 

Chapter 1

 

Duelist Name - Aria

 

Wrath of the Goddess

Normal Spell

Pay 1000 life points to destroy one face-up monster on the field. Any card with the same name as the selected monster may no longer by played.

 

Duelist Name - ???

 

Nightmare Warrior - Captain Deathblade

4 Stars

DARK/Warrior

1800/1300

Increase the ATK of this card by 100 each time a monster is destroyed as a result of battle.

 

Nightmare Negation

Counter Trap

Send this facedown card and one card from your hand to the graveyard to negate one of your opponent's spell or trap cards that effects one "Nightmare Warrior" on your side of the field.

 

Field of Nightmares

Field Spell

Whenever a monster is normal, flip, or special summoned, place a nightmare counter on that monster.

 

Nightmare Warrior - Bloodletter

4 Stars

DARK/Warrior

1200/1200

If this card has a nightmare counter on it, destroy any attack positon monster it battles with after damage calculation.

 

Dark Restraints

Continuous Spell

To activate this card, you must tribute one "Nightmare Warrior" on your side of the field, and pay half your life points. Your opponent cannot play more than one card per turn. If you play more than two cards in a turn, this card is destroyed.

 

Nightmare Warrior - Torturer

3 Stars

DARK/Warrior

700/500

This card cannot declare an attack. If this card is declared as a nattack target, your opponent must choose another correct target, and attack it instead. If there are no other correct targets, the attack is made a direct attack on your life points. If this card has a nightmare counter on it, your opponent loses 200 life points during each of your standby phases.

 

Nightmare Warrior - Dreamstealer

4 Stars

DARK/Warrior

1600/1500

If this card has a nightmare counter on it, neither player may conduct thier draw phase.

 

Nightmare Confiscation

Normal Spell

Select one type of card (magic, trap, monster) and loo at your opponent's hand. Select one card of the selected type from your opponent's hand and discard it. Your opponent then takes 200 points of damage. If you cannot discard a card of the selected type, discard your hand, and place one nightmare counter on a face-up monster on the field.

 

-------------------------------------------------------------------

 

So, there are my new cards for chapter one.

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Chapter Two

 

Duelist Name - Nenshou

 

Inferno Soldier

4 Stars

2100/0

 

Dragon's Release

Normal Spell

Send one dragon sub-type normal monster on your side of the field to the graveyard. Special summon one dragon sub-type normal monster from your hand.

 

Dragon's Rebirth

Normal Spell

Until the end of the turn, you may normal summon dragon type normal monsters from your graveyard. (Tributes are still required for monsters of level five or higher.)

 

Duelist's Name - Kiira

 

Keybearer

4 Stars

1600/1500

When this card ins normal or special summoned, look at the top card of your deck. If it has "Key" or "Heart" in it's card name, add it to your hand.

 

Sleight - Warpinator

Counter Trap

Remove one attackng monster from the game if there s a face-up "Keybearer" on your side of the field.

 

Blade of Heart - Oathkeeping Key

Equip Spell

This card may only be equipped to "Keybearer" or "The 13 - The Key of Destiny". Increase the attack of the equipped monster by 700. When the equipped monster would be destroyed and sent to the graveyard, this card is destroyed instead. When this card is sent to the graveyard by it's effect, destroy one monster on the field.

 

Blade of Heart - Oblivion Key

Equip Spell

This card may only be equipped to "Keybearer" or "The 13 - The Key of Destiny". Increase the attack of the equipped monster by 800. When the equipped monster would be destroyed and sent to the graveyard, this card is destroyed instead. When a monster equipped with this card deal damage to your opponent's life points, increase it by 500.

 

Blade of Heart - Two Crossed

Equip Spell

This card may only be equipped to "Keybearer" or "The 13 - The Key of Destiny". When the equipped monster would be destroyed and sent to the graveyard, this card is destroyed instead. When this card is sent to the graveyard by it's own card effect, special summon one "Keybearer" and one "The 13 - The Key of Destiny" from your hand or deck.

 

Shadow Corridor

Normal Trap

When your opponent declares an attack on a "Keybearer" or "Heart" monster you control, negate the attack and randomly discard one card from the opponent's hand to the graveyard.

 

Friends Forever

Normal Spell

You may activate this card only if "Keybearer", "Magician of Heart", or "Guardian of Heart" are face-up on your side of the field. If two of the three monsters listed in this card's effect text are face-up on your side of the field, special summon the third monster from your hand.

 

Blade of Heart - Ultima Weapon

Equip Spell

This card may only be equipped to "Keybearer". Increase the attack of the equipped monster by 1000. When the equipped monster would be destroyed and sent to the graveyard, this card is destroyed instead. When this card is sent to the graveyard by your opponent's card effect, destroy all monsters on the field except those with "Heart" in their card name.

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Chapter Three

 

Duelist Name - Xiikra

 

The 13 - The Melodious Nocturne

4 Stars

0/0

When this card is normal or special summoned, Special summon "Waterforme Tokens" (WATER/Aqua, 1 star, 500/500) to your side of the field in all avalible spots. Waterforme Tokens cannot declare an attack. This card's ATK is the combined amount of all the Waterforme Tokens on the field.

 

Dance Water, Dance!

Normal Spell

Activate this card only when you control a face-up "The 13 - The Melodious Nocturne". Special Summon "Waterforme Tokens" (WATER/Aqua, 1 star, 500/500) to your opponent's side of the field in all avalible spots.

 

The 13 - The Superior

8 Stars

3000/2700

When this card destroys a monster as a result of battle, it can attack once again in a row it your opponent still controls a monster.

 

Laser Force

Normal Spell

Activate this card only when you control a face-up "The 13 - The Superior" or "The 13 - The Freeshooter". Destroy up to two set cards on the field.

 

Call of Nothing

Normal Spell

Discard two cards from your hand to activate this card's effect. Remove one monster in your opponent's graveyard from play, and next turn your opponent cannot summon a monster with the same type or attribute.

 

Duelist Name - Kiira

 

Trinity Force

Normal Trap

Activate this card only when there is a face-up "Keybearer", "Guardian or Heart" or "Magician of Heart" on your side of the field. Discard a different card listed in this card's effect text to increase the ATK of the monster by 1000.

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Chapter Four:

 

Duelist Name: ???

 

Hell Ryu

FIRE/Dragon

4 Stars

1900/800

This card's attribute is also treated as DARK. During the end phase of the turn this card was normal summoned, flip summoned or special summoned, inflict 500 points of direct damage to your opponent's life points. When this card is destroyed and sent to the graveyard, you take 1000 points of damage.

 

Blood Slime

WATER/Aqua

4 Stars

?/?

This card's attribute is also treated as DARK. This card's ATK points are equal to the difference between you and your opponent's life points or your opponent's and your life points.

 

Death Slime

WATER/Aqua

4 Stars

?/?

This card cannot be special summoned or set. This card can only be normal summoned in a turn that a monster on your side of the field was offered as a tribute. This card's ATK points are equal to the ATK of the tributed monster. This card's attribute is also treated as DARK.

 

Slime Feast

Normal Spell

Pay half your life points to destroy a monster on your opponent's side of the field. Special summon "Hunger Slimes" from your deck whose combined level equal the level of the destroyed monster.

 

Hunger Slime #2

WATER/Aqua

2 Stars

800/0

This card's attribute is also treated as DARK.

 

Slime Transfusion

Continuous Spell

Once per turn, you may destroy one 'Slime' monster on your side of the field to increase the ATK of another 'Slime' monster on your side of the field by an amount equal to it's ATK.

 

Slime Blow

Normal Spell

Double the ATK points of one 'Slime' monster on your side of the field. During the end of a battle phase when the selected monster attacks, it is destroyed, and your life points are halved.

 

Duelist Name: Hekaze Lea

 

Chibi Hero Sparkman

LIGHT/Warrior

800/700

When this card attacks a non-LIGHT monster, increase it's ATK by 1000.

 

Chibi Force

Continuous Trap

Whenever a monster without 'Chibi' in it's card name battles with a Chibi' monster, that monster loses 1000 ATK.

 

Chibi Hero Bubbleman

WATER/Warrior

400/600

This card can be special summoned from your hand if you have no monsters on your side of the field. During the turn this card is destroyed and sent to the graveyard, you may reduce one instance of damage to 0.

 

Chibi Hero Defender

DARK/Warrior

50/1350

This card cannot be destroyed as a result of battle. (Damage application is applied normally.)

 

Chibi Hero Doom Lord

DARK/Warrior

300/200

Once per turn, you may remove one monster on the field from the game. You may not conduct your battle phase during the turn you use this effect.

 

Chibi Hero Dogma

DARK/Warrior

1700/1400

This card cannot be normal summoned or set. This card can only be special summoned by tributing three 'Chibi Hero' monsters. when this card is special summoned, your oppoent's life points are halved. This monster is not destroyed by card effects.

 

Duelist Name: Michael N.

 

Rebel Guild Leader - Alphonse

DARK/Warrior

1700/1400

Once per turn you may destroy a monster on the field with a lower ATK than this card. This card cannot declare an attack in the turn you activate this effect.

 

Secrecy Strike

Quick-Play Spell

Increase the ATK of one of your face-up monsters by 400 for each facedown card on your side of the field.

 

Rebel Guild Member - Roy

FIRE/Warrior

1400/1200

As long as this card remains face-up on the field, you may choose your opponent's attack targets.

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  • 3 months later...

New Cards from chapter six. Which, considering I'm beginning to write chapter nine, aren't so new anymore.

 

Duelist Name: Yagami Kiira

 

Shadow Wielder

DARK/Warrior

4 Stars

1600/1500

When this card battles with an opponent's monster, you may reval one DARK attribute monster in your hand. This card gains ATK equal to the level stars of the revealed monster x100. You cannot reveal the same monster twice for this card effect.

 

True Darkness

Continuous Spell

You may add this card form your deck to your hand when one of your DARK monsters destroys a monster of the same attribute as a result of battle and sends it to the graveyard, and inflicts battle damage to your opponent in the same turn. Special summon three 'Heartless Token' (DARK/Beast, 500/500, 2 star.) to your side of the field.

 

Shadow Shuffle

Continuous Spell

Once per turn you may add one DARK monster from your hand to your deck and draw one card.

 

Ultimate Darkness Ritual

Ritual Spell

When you lose three thousand or more life points in one turn, you may add this card from your deck to your hand. By offering 'Heartless Tokens' with a combined level equal to eight, you may ritual summon one 'Darkside' from your hand.

 

Darkside

DARK/Beast

8 Stars

3000/2500

This card may only be ritual summoned by the effect of 'Ultimate Darkness Ritual'. This card cannot be special summoned from the graveyard. When this card successfully attacks, your life points are halved. During your turn, you may summon a 'Heartless Token' (DARK/Beast, 500/500, 2 star.) for your nomal summon. When this card destroys a monster as a result of battle, special summon one 'Mod Heartless Token' (DARK/Beast, ?/?, ? Star) to your side of the field, where ?/? is the destroyed monster's Atk and Def, and ? is the number of it's level stars.

 

Duelist Name - Mitsugi Sumiko

 

Double Check

Normal Spell

By returning one Archfiend Monster on your side of the field to your hand, select one 'Terrorking Archfiend' you control. The selected monster can attack twice this turn.

 

Gambit

Normal Trap

Send one card on your side of the field to the graveyard to negated the destruction of one Archfiend monster you control.

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Chapter 7

 

Duelist Name - Aozora

 

Division

Normal Spell

Offer one "Keybearer" on your side of the field as a tribute. Special Summon one 'Heartless Token' (DARK/Beast, 500/500, 2 star.) and one "The 13 - The Key of Destiny" from your hand or deck to your side of the field. Increase the ATK of both monsters by 400.

 

Blade of Heart - Key of Void

Equip Spell

This card may only be equipped to a 'Drive' monster or "The 13 - The Key of Destiny". When the equipped monster would be destroyed and sent to the graveyard, this card is destroyed instead. This card is treated as two ‘Blade of Heart’ equip cards. If the equipped monster is named “The 13 - The Key of Destiny”, Increase its ATK by 1000, and DEF by five hundred. If the equipped monster has 'Drive' in it's card name, then increase it's ATK and DEF by 800. By sacrificing a monster, the equipped card may attack one extra time. When this card is destroyed by it's card effect, discard your hand and draw that many cards.

 

Miracle Key

Normal Spell

Draw one card for each card with ‘Key’ or ‘Heart’ in it’s name on your side of the field.

 

I'll Never Give Up!

Quickplay Spell

Select and activate one of this card's two effects.

- Special Summon one "Keybearer" from your Graveyard.

- Activate only when a "Keybearer" is destroyed as a result of battle. Special summon one "King of the Key" in defense mode, and place the destroyed monster in the Spell and Trap card zone.

 

Birth By Sleep

Normal Spell

Send all face-up "Keybearer" and "The 13 - The Key of Destiny" on your side of the field to the side deck. Special Summon "Keyblade's Chosen" from your side deck equal to the amount of monsters removed by this effect.

 

Keyblade's Chosen

4 Stars

LIGHT/Warrior

1900/1800

This card can only be placed in your side deck. When this card is normal, flip, or special summoned, add one card with 'Key' or 'Heart' in it's name from your graveyard to your hand.

 

King of the Key

7 Stars

LIGHT/Beast-Warrior

2400/2000

This card cannot be normal summoned or set. This card can only be special summoned by the effect of "I'll Never Give Up!" or "Calling of the Key" When this card is special summoned, equip one "Key of Light" from your hand or deck to this card. If this card was special summoned by the effect of "I'll Never Give Up!" it cannot be destroyed as a result of battle or inflict life point damage to your opponent.

 

Shooting Star

This card may only be equipped to "Keybearer" or "The 13 - The Key of Destiny". When the equipped monster would be destroyed and sent to the graveyard, this card is destroyed instead. Increase the equipped monster's ATK by 500 and it is not effected by your opponent's spell cards.

 

Duelist Name - Mirden

 

Cereul, Vizier of Dark World

4 Stars

DARK/Fiend

400/2000

When this card is face-up on the field, the first time your opponent activates a spell card, it's effect becomes "your opponent discards their entire hand. They lose 500 life points for each card discarded by this effect."

 

Meeting of the Dark World Army

Continuous Spell

WHen this card is activated, add one level four or lower Dark World monster from your deck to your hand. As long as this card remains face-up on your side of the field, whenever your opponent declares an attack, you may add another level four or lower Dark World monster to your hand. No card added to the hand by this effect may be removed from the hand in any way until this card is destroyed. Once five cards have been addded to the hand by this card effect, destroy this card.

 

Luud, Sniper of Dark World

3 Stars

DARK/Fiend

800/600

When this card is discarded from the hand by a card effect, your opponent taked 1000 points of damage. If this card was discarded by an opponent's card effect, special summon it to the field.

 

Violent, War Hero of Dark World

6 Stars

DARK/Fiend

2500/1600

(Zure, Knight of Dark World + Luude, Sniper of Dark World)

When this card is special summoned, destroy one monster on your opponent's side of the field. When this card battles with a defense position monster, discard one card from your hand at the end of the battle phase.

 

Nightmare Clock of Dark World

Quick-play Spell

The turn count increases by two. Discard one card.

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Duelist Name - Aozora

 

Overdrive

Normal Spell

Send one Keyblade's Chosen and up to two other monsters listed in the fusion text of a "Drive" monster from your side of the field or hand to the graveyard to special summon it. (This is treated as a fusion summon) Three turns after this card is activated, place the monster summoned by this effect back into your fusion deck and special summon from the graveyard the monsters used for it's fusion summon.

 

Valor Drive

6 Stars

FIRE/Warrior

2300/2000

This card's name is also treated as 'Keybearer' and 'Keyblade's Chosen'. THis monster may attack twice per battle phase. This card may equip two "Blade of Heart" equip cards.

 

Ragnarok

Normal Spell

Select one 'Keybearer' on your side of the field. Increase it's ATK equal to it's DEF, and reduce it's DEF to 0. THis lasts until the end of the turn. During the end phase, destroy all monsters on your side of the field.

 

Princess of Heart

4 Stars

1100/2000

LIGHT/Spellcaster

As long as this card remains face-up on the field, increase the ATK and DEF of all face-up "Keybearer" by 500.

 

Heart's Sanctuary

Continuous Spell

If "Keybearer" is in the graeyard and there are no face-up "Keybearer"s on your side of the field, "Princess of Heart" cannot be destroyed as a result of battle.

 

Duelist Name - Kiira(?)/Shadow Wielder

 

Inferno Heartless Summon

Quick-play Spell

Select one "Heartless" monster on your side of the field. Special Summon all copies of it from your hand and deck to your side of the field. Your opponent selects two DARK attribute monsters from their hard or deck and special summons them to the field.

 

Heartless - Red Nocturne

3 Stars

DARK/Beast

800/600

This card's attribute is also treated as FIRE. When a monster is normal of special summoned, inflict 300 points of damage to your opponent's life points.

 

Heartless - Black Behemoth

8 Stars

DARK/Beast

2700/2300

This card cannot be special summoned. This card can only be normal summoned by offering three "Heartless" monsters as a tribute. Three turns after this card is sent to the graveyard, you may select any card in the graveyard and activate it's effect. (Correct timing is still required.)

 

2/3 - Keyblade Master

6 Stars

LIGHT/Warrior

2000/2000

This card's name is also treated as 'Keybearer'. By removing one LIGHT and one DARK monster in your graveyard from play, you may destroy one monster on the field.

 

Warrior of Light - Keyblade Master

8 Stars

LIGHT/Warrior

3000/3000

This card's name is also treated as 'Keybearer'. By removing one LIGHT monster in your graveyard form play, this card deals piercing damage. By remving one DARK monster in your graveyard from play, destroy one face-down spell or trap card on the field.

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