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[Cursed Reaction] TCG Corner: Resonators


.Rai

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[center][IMG]http://i52.tinypic.com/262vak0.jpg[/IMG]

Today, we'll be covering the [url=http://yugioh.wikia.com/wiki/Resonators]Resonators.[/url] The Resonators are a series of Tuner monsters that can protect themselves and the Synchros for which they are used for. Used in correct Decks, they are a very good choice of Tuner to run.

[size="3"][b][u]Notable Resonator Decks and Cards[/u][/b][/size]
[spoiler=ChaosResonators.dek]

Example Build by .Kolwalski

[size="1"][u][b]Monsters[/b][/u]
3 Barrier Resonator
3 Dark Resonator
3 Thunder King Rai-Oh
3 Dark Bug
2 Cyber Dragon
2 Chaos Sorcerer
1 Sangan

[u][b]Spells[/b][/u]
3 Call Resonator
3 Book of Moon
3 Pot of Duality
2 Resonator Engine
2 Instant Fusion
1 Dark Hole
1 Giant Trunade
1 Monster Reborn
1 Allure of Darkness

[u][b]Traps[/b][/u]
3 Solemn Warning
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment

[u][b]Extra Deck[/b][/u]
2 Dark Balter the Terrible
1 Formula Synchron
1 Armory Arm
1 Dark Diviner
1 Tech Genus Hyper Librarian
1 Goyo Guardian
1 Brionac, Dragon of the Ice Barrier
1 Black Rose Dragon
1 Stardust Dragon
1 Colossal Fighter
1 Dark End Dragon
1 Heavenly King Black Highlander
1 Scrap Dragon

[b]| Total: 40 | Monsters: 17 | Spells: 17 | Traps: 6 |
| Extra Deck: 15 |[/b][/size]


Chaos Resonators uses Dark Resonator and Barrier Resonator in a normal Chaos build. Other notable cards to include Dark Bug. Call Resonator is needed to accelerate these decks.[/spoiler]
[spoiler=Dark Bug]

[img]http://images.wikia.com/yugioh/images/a/aa/DarkBugABPF-EN-R-1E.jpg[/img]

Dark Bug works stupendously well with all Level 3 Tuners but since Resonators have so many of them, it generally is used in Resonator Decks. An ideal target is Dark Resonator since it one of the better Level 3 Resonators. Use in Chaos Resonators for best impact.[/spoiler]
[spoiler=Clock Resonator]

[img]http://images.wikia.com/yugioh/images/0/0b/ClockResonatorEXVC-JP-C.png[/img]

[i]Once per turn, when this face-up Defense Position card would be destroyed by battle or by a card effect, it is not destroyed.[/i]

Clock Resonator is a little slow for most Decks but it is generally a great stall card when it gets going. Not the best but certainly not the worst.[/spoiler]
[spoiler=Call Resonator]

[img]http://images4.wikia.nocookie.net/__cb20110209064248/yugioh/images/thumb/6/64/CallResonatorEXVC-JP-R.jpg/300px-CallResonatorEXVC-JP-R.jpg[/img]

[i]Add 1 "Resonator" monster from your Deck to your hand.[/i]

A must in all Decks using Resonators, this is a great specific searcher and must be run at 3 if you want the best results.[/spoiler][/center]

[color="#FF8C00"][b]Spray Resonator [スプレー•リゾネーター]
[Fiend/WATER/Level 3/Tuner]
[200 ATK/1600 DEF][/b]
When this card is destroyed by a card effect and sent to the Graveyard, Special Summon 2 "Resonator Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These cards cannot be Tributed for a Tribute Summon or as Synchro Material Monsters for a Synchro Summon. during the turn they were Special Summoned.[/color]

[b][color="#FF8C00"]Dream Resonator [ドリーム•リゾネーター]
[Fiend/WIND/Level 1/Tuner]
[100 ATK/300 DEF][/b][/color]
[color="#FF8C00"]When this card is selected as an attack target, you can pay 800 Life Points to negate the attack and Special Summon 1 Level 3 or lower non-Tuner monster from your Graveyard.[/color]

[b][color="#2E8B57"]Gilded Tuning Fork [金色の音叉]
[Normal Spell Card][/b][/color]
[color="#2E8B57"]Select 1 "Resonator" monster you control. If the selected monster is used as a Synchro Material Monster for a Synchro Summon while this card is in your Graveyard, you can remove it from play and draw 1 card. If the drawn card was a Tuner Monster, you can discard 1 card from your hand to draw 1 more card.[/color]

[b][color="#2E8B57"]Calming Resonance [共鳴凪]
[Quick-Play Spell Card][/b][/color]
[color="#2E8B57"]While you control a "Resonator" monster, you can negate the effect of a face-up card until the End Phase. You cannot Synchro Summon this turn. If you activate this card's effect during your opponent's turn by discarding 1 card.[/color]

[color="#2E8B57"][b]Tune-Up Draw [チューンナップドロー]
[Normal Spell Card][/b]
Activate while you control 2 or more "Resonator" monsters. Tribute 1 of those monsters then draw 2 cards. You cannot Synchro Summon this turn.[/color]

[color="#2E8B57"][b]Eternal Resonance [共鳴永遠]
[Continuous Spell Card][/b]
During your Main Phase, you can Special Summon 1 "Resonator" monster from your Graveyard. If you activate this card's effect, you cannot Normal Summon, Flip Summon or Special Summon other monsters during this turn. A monster Special Summoned by this effect is removed from play when it is removed from the field.[/color]

[color="#FF00FF"][b]Sudden Shattering [突然の粉砕]
[Counter Trap Card][/b]
Activate only if a "Resonator" monster you control would be destroyed by the effect of an Effect Monster your opponent controls. Negate its destruction then destroy your opponent's monster.[/color]

[color="#FF00FF"][b]Illusion of Resonance [共鳴の錯覚]
[Normal Trap Card][/b]
Special Summon 1 "Resonator" monster from your Deck. Its effect is negated and it cannot be used for a Synchro Summon.[/color]
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Spray Resonator - Tokens are overused to the point of bland. Probably a good card but I still don't like it.

Dream Resonator - Good, but it should be once a turn. Alternatively, you could have it end the Battle Phase immediately, but only as a one time use.

Gilded Fork - I like actually. Maybe would be more suitable as an equip spell.

Calming Resonance - Way too powerful as a Continuous

Tune Up Draw - Pretty handy and balanced.

Eternal Resonance - Again, ridiculous as a continous, despite the drawback (presumably you meant to put Special Summon instead of flip twice). After being summoned this way, a monster removed from the field should be removed from play I think.

Sudden Shatter - Balanced, seeing as you wouldn't intend Resonators to hang around on the field.

Illusion of Resonance - A free Special Summon from the deck. Does what is does I guess.
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You should probably write out the effects of the Japanese cards if you intend for this to be informative. Makes things a lot easier on everyone else. The deck shown is a bit strange, but unless you want to actually hear my feedback I'll withhold. As far as your cards go:

Spray Resonator: An okay card. Not amazing, but it can provide you with some tricks.

Dream Resonator: Basically a Krebons who also gives you free material to Synch with... It's overpowered in my opinion.

Guilded Tuning Fork: It's an... okay card I guess. Sort of goes against the theme, but also fits it in other ways.

Calming Resonance: OCG is a bit off, but I suppose this card works. Might be underpowered, if anything.

Tune-Up Draw: Looks like a solid card, though annoying to use.

Eternal Resonance: I'm guessing you meant to say "Special Summon other monsters this turn", so you can't use its effect more than once? Seems good to me.

Sudden Shattering: Kind of specific, don't you think?

Illusion of Resonance: Does what it says on the box.
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