.Rai Posted February 11, 2011 Report Share Posted February 11, 2011 [center][IMG]http://i52.tinypic.com/262vak0.jpg[/IMG] Today, we'll be covering the [url=http://yugioh.wikia.com/wiki/Resonators]Resonators.[/url] The Resonators are a series of Tuner monsters that can protect themselves and the Synchros for which they are used for. Used in correct Decks, they are a very good choice of Tuner to run. [size="3"][b][u]Notable Resonator Decks and Cards[/u][/b][/size] [spoiler=ChaosResonators.dek] Example Build by .Kolwalski [size="1"][u][b]Monsters[/b][/u] 3 Barrier Resonator 3 Dark Resonator 3 Thunder King Rai-Oh 3 Dark Bug 2 Cyber Dragon 2 Chaos Sorcerer 1 Sangan [u][b]Spells[/b][/u] 3 Call Resonator 3 Book of Moon 3 Pot of Duality 2 Resonator Engine 2 Instant Fusion 1 Dark Hole 1 Giant Trunade 1 Monster Reborn 1 Allure of Darkness [u][b]Traps[/b][/u] 3 Solemn Warning 1 Mirror Force 1 Torrential Tribute 1 Solemn Judgment [u][b]Extra Deck[/b][/u] 2 Dark Balter the Terrible 1 Formula Synchron 1 Armory Arm 1 Dark Diviner 1 Tech Genus Hyper Librarian 1 Goyo Guardian 1 Brionac, Dragon of the Ice Barrier 1 Black Rose Dragon 1 Stardust Dragon 1 Colossal Fighter 1 Dark End Dragon 1 Heavenly King Black Highlander 1 Scrap Dragon [b]| Total: 40 | Monsters: 17 | Spells: 17 | Traps: 6 | | Extra Deck: 15 |[/b][/size] Chaos Resonators uses Dark Resonator and Barrier Resonator in a normal Chaos build. Other notable cards to include Dark Bug. Call Resonator is needed to accelerate these decks.[/spoiler] [spoiler=Dark Bug] [img]http://images.wikia.com/yugioh/images/a/aa/DarkBugABPF-EN-R-1E.jpg[/img] Dark Bug works stupendously well with all Level 3 Tuners but since Resonators have so many of them, it generally is used in Resonator Decks. An ideal target is Dark Resonator since it one of the better Level 3 Resonators. Use in Chaos Resonators for best impact.[/spoiler] [spoiler=Clock Resonator] [img]http://images.wikia.com/yugioh/images/0/0b/ClockResonatorEXVC-JP-C.png[/img] [i]Once per turn, when this face-up Defense Position card would be destroyed by battle or by a card effect, it is not destroyed.[/i] Clock Resonator is a little slow for most Decks but it is generally a great stall card when it gets going. Not the best but certainly not the worst.[/spoiler] [spoiler=Call Resonator] [img]http://images4.wikia.nocookie.net/__cb20110209064248/yugioh/images/thumb/6/64/CallResonatorEXVC-JP-R.jpg/300px-CallResonatorEXVC-JP-R.jpg[/img] [i]Add 1 "Resonator" monster from your Deck to your hand.[/i] A must in all Decks using Resonators, this is a great specific searcher and must be run at 3 if you want the best results.[/spoiler][/center] [color="#FF8C00"][b]Spray Resonator [スプレー•リゾネーター] [Fiend/WATER/Level 3/Tuner] [200 ATK/1600 DEF][/b] When this card is destroyed by a card effect and sent to the Graveyard, Special Summon 2 "Resonator Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These cards cannot be Tributed for a Tribute Summon or as Synchro Material Monsters for a Synchro Summon. during the turn they were Special Summoned.[/color] [b][color="#FF8C00"]Dream Resonator [ドリーム•リゾネーター] [Fiend/WIND/Level 1/Tuner] [100 ATK/300 DEF][/b][/color] [color="#FF8C00"]When this card is selected as an attack target, you can pay 800 Life Points to negate the attack and Special Summon 1 Level 3 or lower non-Tuner monster from your Graveyard.[/color] [b][color="#2E8B57"]Gilded Tuning Fork [金色の音叉] [Normal Spell Card][/b][/color] [color="#2E8B57"]Select 1 "Resonator" monster you control. If the selected monster is used as a Synchro Material Monster for a Synchro Summon while this card is in your Graveyard, you can remove it from play and draw 1 card. If the drawn card was a Tuner Monster, you can discard 1 card from your hand to draw 1 more card.[/color] [b][color="#2E8B57"]Calming Resonance [共鳴凪] [Quick-Play Spell Card][/b][/color] [color="#2E8B57"]While you control a "Resonator" monster, you can negate the effect of a face-up card until the End Phase. You cannot Synchro Summon this turn. If you activate this card's effect during your opponent's turn by discarding 1 card.[/color] [color="#2E8B57"][b]Tune-Up Draw [チューンナップドロー] [Normal Spell Card][/b] Activate while you control 2 or more "Resonator" monsters. Tribute 1 of those monsters then draw 2 cards. You cannot Synchro Summon this turn.[/color] [color="#2E8B57"][b]Eternal Resonance [共鳴永遠] [Continuous Spell Card][/b] During your Main Phase, you can Special Summon 1 "Resonator" monster from your Graveyard. If you activate this card's effect, you cannot Normal Summon, Flip Summon or Special Summon other monsters during this turn. A monster Special Summoned by this effect is removed from play when it is removed from the field.[/color] [color="#FF00FF"][b]Sudden Shattering [突然の粉砕] [Counter Trap Card][/b] Activate only if a "Resonator" monster you control would be destroyed by the effect of an Effect Monster your opponent controls. Negate its destruction then destroy your opponent's monster.[/color] [color="#FF00FF"][b]Illusion of Resonance [共鳴の錯覚] [Normal Trap Card][/b] Special Summon 1 "Resonator" monster from your Deck. Its effect is negated and it cannot be used for a Synchro Summon.[/color] Link to comment
Bahamut - Envoy of the End Posted February 11, 2011 Report Share Posted February 11, 2011 Spray Resonator - Tokens are overused to the point of bland. Probably a good card but I still don't like it. Dream Resonator - Good, but it should be once a turn. Alternatively, you could have it end the Battle Phase immediately, but only as a one time use. Gilded Fork - I like actually. Maybe would be more suitable as an equip spell. Calming Resonance - Way too powerful as a Continuous Tune Up Draw - Pretty handy and balanced. Eternal Resonance - Again, ridiculous as a continous, despite the drawback (presumably you meant to put Special Summon instead of flip twice). After being summoned this way, a monster removed from the field should be removed from play I think. Sudden Shatter - Balanced, seeing as you wouldn't intend Resonators to hang around on the field. Illusion of Resonance - A free Special Summon from the deck. Does what is does I guess. Link to comment
.Rai Posted February 12, 2011 Author Report Share Posted February 12, 2011 I'll balance them out a little. Link to comment
.Rai Posted February 15, 2011 Author Report Share Posted February 15, 2011 Nump Bump. Link to comment
Zeppeli Gyro Supreme Posted February 15, 2011 Report Share Posted February 15, 2011 You should probably write out the effects of the Japanese cards if you intend for this to be informative. Makes things a lot easier on everyone else. The deck shown is a bit strange, but unless you want to actually hear my feedback I'll withhold. As far as your cards go: Spray Resonator: An okay card. Not amazing, but it can provide you with some tricks. Dream Resonator: Basically a Krebons who also gives you free material to Synch with... It's overpowered in my opinion. Guilded Tuning Fork: It's an... okay card I guess. Sort of goes against the theme, but also fits it in other ways. Calming Resonance: OCG is a bit off, but I suppose this card works. Might be underpowered, if anything. Tune-Up Draw: Looks like a solid card, though annoying to use. Eternal Resonance: I'm guessing you meant to say "Special Summon other monsters this turn", so you can't use its effect more than once? Seems good to me. Sudden Shattering: Kind of specific, don't you think? Illusion of Resonance: Does what it says on the box. Link to comment
.Rai Posted February 16, 2011 Author Report Share Posted February 16, 2011 The Deck isn't actually my build. I sourced it from .Kolwaski. Just realised some OCG errors, thanks for pointing them out. Added Japanese card effects. Link to comment
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