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Return of the Lavals! [Featuring the Burst Lavals] [13/?]


Tokyo Duel

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[center][b][color="#000000"]RNOL-EA001[/color] [color="#C0C0C0"]Burst Laval Blaster[/color][/b]
(Fire / Warrior-Type / Level 8 / ATK: 2800 / DEF: 1600 / Synchro / Effect)
1 Tuner + 1 or more FIRE Non-Tuner monsters
Once per turn, you can select 1 face-up monster your opponent controls and send 1 "Laval" monster from your Deck to the Graveyard whose level is equal to the selected monster's level. Destroy the selected monster and inflict damage to your opponent equal to that monster's ATK. If you do, you cannot declare an attack during this turn.

[b][color="#000000"]RNOL-EA002[/color] [color="#FFA500"]Burst Laval Fire Dancer[/color][/b]
(Fire / Warrior-Type / Level 3 / ATK: 1300 / DEF: 200 / Tuner / Effect)
If this card is sent from your Deck to the Graveyard by the effect of a "Laval" monster, Special Summon this card in face-up Defense position. This card can only be used for the Synchro Summon of a "Laval" Synchro monster.

[b][color="#000000"]RNOL-EA003[/color] [color="#C0C0C0"]Burst Laval Renegade[/color][/b]
(Fire / Warrior-Type / Level 6 / ATK: 2000 / DEF: 200 / Synchro / Effect)
1 Tuner + 1 or more FIRE Non-Tuner monsters
Once per turn, you can send 1 "Laval" monster from your Deck to your Graveyard to increase this card's ATK by half of the ATK of that monster, until the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

[b][color="#000000"]RNOL-EA004[/color] [color="#FFA500"]Burst Laval Assassin[/color][/b]
(Fire / Warrior-Type / Level 4 / ATK: 1600 / DEF: 1300 / Effect)
Any battle damage involving this card is reduced to 0. When this card declares an attack, while you have 4 or more "Laval" monsters in your Graveyard, destroy any monster that battles with this card at the end of the Damage Step.

[b][color="#000000"]RNOL-EA005[/color] [color="#FFA500"]Burst Laval Magma Maker[/color][/b]
(Fire / Pyro-Type / Level 4 / ATK: 1500 / DEF: 1200 / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Laval" monster from your Deck.

[b][color="#000000"]RNOL-EA006[/color] [color="#00FF00"]Crimson Heartbeat[/color][/b]
(Spell / Continuous)
Once per turn, when a "Laval" Monster you control destroys a monster, you can send 1 "Laval" monster from your Deck to your Graveyard or Special Summon 1 Level 4 or lower "Laval" monster from your Graveyard.

[b][color="#000000"]RNOL-EA007[/color] [color="#FF00FF"]Crimson Salvation[/color][/b]
(Trap / Normal)
Activate only when a "Laval" monster you control is destroyed. Remove from play 1 "Laval" monster in your Graveyard besides your destroyed monster to destroy the attacking monster. Then, you can send 1 "Laval" monster from your Deck to your Graveyard.

[b][color="#000000"]RNOL-EA008[/color] [color="#FF00FF"]Crimson Counter[/color][/b]
(Trap / Counter)
Activate only when your opponent activates a Spell or Trap card. Send the top three cards of your deck to the Graveyard. Depending on the number of "Laval" monsters sent by this effect, apply the following effects:
1: Negate that card's activation and destroy it.
2: Negate that card's activation and destroy it. In addition, your opponent can not actiate Spell or Trap cards for the rest of this turn.
3: Negate that card's activation and destroy it. In addition, your opponent can not actiate Spell or Trap cards for the rest of this turn. Then, Special Summon 1 "Laval" monster sent by this card's effect to your field in face-up ATK position.

[b][color="#000000"]RNOL-EA009[/color] [color="#00FF00"]Crimson Volcano Core[/color][/b]
(Spell / Field)
Depending on the number of Laval monsters in your Graveyard, this card gains the following effects.
3 or more: Once per turn, you can send 1 "Laval" monster from your Deck to your Graveyard to add 1 "Laval" monster from your Graveyard to your hand, besides the monster sent by this card's effect. You can not Special Summon during the turn you use this effect.
5 or more: All face-up "Laval" monsters gain 500 ATK.
7 or more: If you Tribute Summon a "Laval" monster, you can remove "Laval" monsters in your Graveyard equal to the number of required Tribute(s).
10 or more: You can send this card to the Graveyard to remove from play 1 "Laval" Tuner and 1 "Laval" Non-Tuner monster in your Graveyard to Special Summon 1 "Laval" Synchro Monster from your Extra Deck (this Summon treated as Synchro Summon). The monster summoned by this effect can not declare an attack during this turn. During the turn you use this effect, you can not actiavte another "Crimson Volcano Core".

[b][color="#000000"]RTOL-EA010[/color] [color="#FFA500"]Burst Laval Crusher[/color][/b]
(Fire / Pyro-Type / Level 6 / ATK: 2300 / DEF: 200 / Effect)
This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 "Laval" Monsters in your Graveyard. Once per turn, you can send 1 "Laval" monster from your deck to the Graveyard to destroy 1 card your opponent controls. If you use this effect, you can not declare an attack this turn. During the End Phase of the turn this card was Special Summoned, send it to the Graveyard.



[b][color="#000000"]RNOL-EA011[/color] [color="#00FF00"]Crimson Recovery[/color][/b]
(Spell / Normal)
Send 1 "Laval" monster in your Deck to the Graveyard to add 1 of your removed from play "Laval" monsters in your hand.

[b][color="#000000"]RNOL-EA012[/color] [color="#C0C0C0"]Burst Laval Miracle Fire Knight[/color][/b]
(Fire / Warrior-Type / Level 9 / ATK: 3000 / DEF: 3000 / Synchro / Effect)
1 Tuner + 2 FIRE Non-Tuner monsters
When this card is Synchro Summoned, if you control no other cards, Special Summon 1 of your removed from play "Laval" Monsters in Defense Position. That monster's effect is negated and it's battle position can not be changed, except with a card effect. Once per turn, you can increase this card's ATK equal to the total ATK of all face-up "Laval" monsters on the field except this card. Monsters other than the selected monster cannot attack the turn you activate this effect.

[b][color="#000000"]RNOL-EA013[/color] [color="#C0C0C0"]Burst Laval Blaze Dragon[/color][/b]
(Fire / Dragon-Type / Level 10 / ATK: 4000 / DEF: 2000 / Synchro / Effect)
1 FIRE Tuner + 1 "Lavalval Dragon" + 1 or more FIRE Non-Tuner Monsters
When this card is Synchro Summoned, return all of your removed from play "Laval" Monsters to your deck. Once per turn you can send 2 "Laval" Monsters in your deck to your Graveyard to destroy 2 cards your opponent controls. If this card would be destroyed, you can select and destroy 1 other "Laval" monster you control instead. Then, increase this card's ATK equal to the selected monster.[/center]
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[quote name='Arashi Idane' timestamp='1297446675' post='5002678']
[center][b][color="#000000"]RNOL-EA001[/color] [color="#FFA500"]Burst Laval Blaster[/color][/b]
(Fire / Warrior-Type / Level 8 / ATK: 2800 / DEF: 1600 / Synchro / Effect)
1 Tuner + 1 or more FIRE Non-Tuner monsters
Once per turn, [b]you can select 1 face-up monster your opponent controls and send 1 "Laval" monster from your Deck to the Graveyard whose level is equal to the selected monster's level.[/b] Destroy the selected monster and inflict damage to your opponent equal to that monster's ATK. If you do, you cannot declare an attack during this turn.

[b][color="#000000"]RNOL-EA002[/color] [color="#FFA500"]Burst Laval Fire Dancer[/color][/b]
(Fire / Warrior-Type / Level 3 / ATK: 1300 / DEF: 200 / Tuner / Effect)
If this card is sent [u]from your [b]D[/b]eck to the Graveyard[/u] by the effect of a "Laval" monster, Special Summon this card in face-up [b]D[/b]efense position. This card can only be used [b]for[/b] the Synchro Summon of a "Laval" Synchro monster.

[b][color="#000000"]RNOL-EA003[/color] [color="#FFA500"]Burst Laval Renegade[/color][/b]
(Fire / Warrior-Type / Level 6 / ATK: 2000 / DEF: 200 / Synchro / Effect)
Once per turn, you can send 1 "Laval" monster from your [b]D[/b]eck to your Graveyard to increase this card's ATK [b]by[/b] half of the ATK of [b]that[/b] monster, until the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/center]
[/quote]

OCG + Wording corrected...
Card are pretty good, I love how balanced they are...My favourite being "Burst Laval Blaster"
Wanna see more!
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I freaking love Laval, and there are some very nice cards in this group... I personally love how you kept the 200 def thing going, its a great way to do it, plus it makes perfect use of the Flamvell Fire Dog and Rekindling combo... Laval 200 is the best way to play

i think is crimson heart the "or" should be changed to "to" but that is just my opinion...
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Don't have much time and don't feel like, so I'll only leave short comments

[b]Burst Laval Blaster[/b] feels OP'ed a bit, but I guess the exact Level restriction balances it.
[b]Burst Laval Fire Dancer[/b] is pretty cool, insta-tuner.
[b]Burst Laval Renegade[/b] feels broken. Card that not only helps an Archetype but also gets more benefits from that...
[b]Burst Laval Assassin[/b] seems ok. I guess that the last effect works even when destroyed by that battle?
[b]Burst Laval Magma Maker[/b] is nice. Standard searcher.
[b]Crimson Heartbeat[/b] looks cool. Either a Foolish or revive
[b]Crimson Salvation[/b] seems too weak. It's like a bit situational Sakuretsu. Sure, it has built-in Foolish, but...

Rest later/tomorrow
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[b]Crimson Counter[/b]
Oh come one, it's beyond broken. You don't even have to use it for its last effect, you can safely play it in any deck that benefits from milling. And in Lavals, it's simply ridiculous. If you mill at least 1, you can a free negation + deck thinning. I'm not even talking about the other effects, because while they're sack-ish, they're simply OP'ed.

[b]Crimson Volcano Core[/b]
Wow, long effect. First effect is OK I think, mill + recovery. No SS balances it. Second effect is meh, ATK doesn't matter than much now, especially if it goes for small amounts like 500. Third effect is fine, but remind me, how many Lavals need to Tribute Summoned? Because I simply forgot. But getting free high-level monster is cool. Last effect isn't that good, especially that it requires you to have 10 Lavals in grave. It could be decent, but last 2 restrictions made this effect bad.

[b]Burst Laval Crusher[/b]
Meh. Giving up your Graveyard resoruces for +1 removal doesn't seem that good. Especially that it can't attack this turn. Either remove the no attack clause or last part.
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Crimson Coutner was an idea given to me by a friend. It was originally you had to send three cards and if two of thre three were Lavals, then the card was negated. However, if you don't get any Laval monsters, which in the right build won't happen, nothing happens.

As for the Field, I think it's balanced. Because it doesn't say that it has to equal the monster your Synchro Summoning. It just says to remove 1 Laval Tuner and 1 Laval Non-Tuner, easily making Laval synch's. The third effect makes summoning Judgement so much easier. I litterally HATE having to summon that S.O.B. =/

And as for Crusher, it's a Laval Lancelod stand-in. =/
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So... you asked for it.
I like the cards overall, they seem to be pretty well balanced (for the most part), and do a good job supporting the archetype. Not going much into all the details, but the synergies seem to be high here.
The Field Spell is a bit loaded with effects, I would cut one or two to make it more appealing (the ATK gain is, as already mentioned, pretty useless).
I like the idea behind Crimson Counter that requires you to have a high density of Lavals in your deck in order to make it really good, but as already mentioned, the effects are a bit over the top.
My favourite is probably Blaster, as he has a quite unique and balanced effect.

What the set seems to lack a bit is originality, but I guess it wasn't made for that, and in conclusion, it doesn't really hurt either.
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