.Nu-13 Posted February 7, 2011 Report Share Posted February 7, 2011 [spoiler=Effect Monsters] [color="#FF8C00"][b]Crash Engineer[/b] [i]DARK/Machine•Effect/Level 4 ATK/1300 DEF/0 If this card is destroyed, you can send 1 "Crash" monster from your Deck to the Graveyard. If this card is in your Graveyard and you have at least 3 other "Crash" monsters in your Graveyard, you can shuffle this card in your Graveayard into your Deck and add 1 "Crash" monster from your Deck to your hand.[/i][/color] [color="#FF8C00"][b]Crash Overclocker[/b] [i]DARK/Machine•Effect/Level 4 ATK/1000 DEF/0 If this card is sent from your hand or Deck to the Graveyard, all "Crash" monsters gain ATK equal to their Level x 300, until the End Phase.[/i][/color] [color="#FF8C00"][b]Crash Beast[/b] [i]DARK/Machine•Effect/Level 4 ATK/1500 DEF/0 Once per turn, you can remove from play 1 "Crash" monster from your Graveyard and select 1 face-up monster on the field. The selected monster cannot be destroyed by battle, has its effect negated and cannot activate its effect, until the end of your opponent's next turn.[/i][/color] [color="#FF8C00"][b]Crash Cannon[/b] [i]DARK/Machine•Effect/Level 4 ATK/0 DEF/0 If this card is in your Graveyard, and you have at least 1 other "Crash" monster in your Graveyard, you can shuffle this card into your Deck and Special Summon 1 Level 4 or lower "Crash" monster from your Deck. It cannot declare an attack this turn. Each player can use the effect of "Crash Cannon" only once per turn.[/i][/color] [color="#FF8C00"][b]Crash Reductor[/b] [i]DARK/Machine•Effect/Level 4 ATK/100 DEF/0 You can halve the ATK of 1 face-up "Crash" monster you control to Special Summon this card from your Graveyard. This card cannot be Tributed or be used as a Synchro or Fusion Material Monster, except for a "Crash" monster.[/i][/color] [color="#FF8C00"][b]Crash Cycler[/b] [i]DARK/Machine•Effect/Level 6 ATK/200 DEF/0 You can send 1 "Crash" monster you control to the Graveyard to Special Summon this card from your hand. When this card is Summoned, you can discard 1 card and send up to 2 "Crash" monsters from your Deck to the Graveyard.[/i][/color] [color="#FF8C00"][b]Crash Golem[/b] [i]DARK/Machine•Effect/Level 8 ATK/0 DEF/0 This card cannot be Normal Summoned or Set. You can return 3 or more "Crash" monsters from your Graveyard to your Deck to Special Summon this card. This card's original ATK becomes equal to the number of the returned monsters x 1000. During your Standby Phase, send this card to the Graveayrd and send 1 "Crash" monster from your Deck to the Graveyard for each 1000 ATK this card had when it was sent to the Graveyard.[/i][/color] [/spoiler] [spoiler=Spells] [color="#00FF00"][b]Explosion Impact[/b] [i]Quick-Play Spell Activate only during a turn in which a "Crash" monster was destroyed. Send 1 "Crash" monster from your Deck to the Graveyard and draw 1 card. If this face-down card is destroyed by your opponent's card effect, you can send 1 "Crash" monster from your Deck to the Graveyard.[/i][/color] [color="#00FF00"][b]Aftercrash Collecting[/b] [i]Normal Spell Send 1 "Crash" monster you control to the Graveyard. Draw 2 cards.[/i][/color] [/spoiler] [spoiler=Traps] None [/spoiler] [spoiler=Extra Deck Monsters] [color="#9932CC"][b]Crash End Dragon[/b] [i]DARK/Machine•Fusion•Effect/Level 10 ATK/2000 DEF/0 This card cannot be Special Summoned except by its own effect. You can reveal this card in your Extra Deck and select 8 "Crash" monsters in your Graveyard. Return the selected monsters to your Deck and Special Summon this card from your Extra Deck. When this card is Special Summoned, send all other cards you control and in your hand to the Graveyard. Then, select a number of "Crash" monsters in your Deck equal to the number of the sent cards. Then, select a number of cards among the selected ones and Special Summon them to your side of the field. Then, among the remaining cards, select any number of them and add them to your hand. Send the remaining cards to the Graveyard. Battle Damage inflicted by monsters Special Summon by this card's effect is reduced to 0.[/i][/color] [/spoiler] [spoiler=Sample decklist] [color="#FF8C00"][b]22[/b] 3 Dark Grepher 3 Crash Engineer 3 Crash Beast 3 Crash Cycler 2 Crash Overlocker 2 Crash Golem 1 Plaguespreader Zombie 1 Sangan 1 Dark Armed Dragon 1 Summoner Monk 1 Crash Cannon 1 Crash Reductor[/color] [color="#00FF00"][b]15[/b] 3 Book of Moon 3 Aftercrash Collecting 3 Explosion Impact 1 Reinforcement of the Army 1 Allure of Darkness 1 Dark Hole 1 Monster Reborn 1 Giant Trunade 1 Foolish Burial[/color] [color="#FF00FF"][b]3[/b] 3 Royal Decree[/color] [/spoiler] Link to comment
Ieyasu Tokugawa Posted February 7, 2011 Report Share Posted February 7, 2011 Crash Cannon is my least favorite, and that's because I think the once per duel thing is way too limiting. Your losing Grave power to get a monster that can't attack, so the only thing you'd gain is Synchro Spam, but since there aren't any crash tuners, the only tuner in your Deck that you can even use to Synchro with is Plaguespreader. Otherwise me likey. Link to comment
.Nu-13 Posted February 7, 2011 Author Report Share Posted February 7, 2011 Wait, mistype. It was supposed to be once per turn Link to comment
-Lightray Daedalus- Posted February 7, 2011 Report Share Posted February 7, 2011 22 3 x Crash Engine 3 x Crash Cannon 3 x Black Salvo 2 x Tomato 2 x Cydra 1 x Crash Beast 1 x Crash Reductor 1 x Dark Armed Dragon 1 x Armageddon Knight 1 x Gale 1 x Plaguy 1 x Effect Veiler 1 x Sangan 1 x Spirit Reaper 14 3 x Book of Moon 3 x Aftercrash Collecting 2 x Mystical Space Typhoon 1 x Allure of Darkness 1 x Monster Reborn 1 x Dark Hole 1 x Cold Wave 1 x Foolish Burial 1 x Future Fusion 6 2 x Solemn Warning 1 x Solemn Judgement 1 x Mirror Force 1 x Call of the Haunted 1 x Mind Crush 42 (And it is so awesome that it doesn't matter) Best.dek Pretty much everything here is fun but some of them seem unneeded as well... I might give you a proper (One by one) review later Link to comment
.Nu-13 Posted February 7, 2011 Author Report Share Posted February 7, 2011 *facedesk* I forgot Salvo Link to comment
-Lightray Daedalus- Posted February 7, 2011 Report Share Posted February 7, 2011 [b]Crash Engineer[/b] This is one of the "ZE CARDS" of the archetype, pretty much this along Canno can move up the Deck all by themselves without needin anything else. Basicaly "Crash" *lolpun* this agaisnt Everything to have the combo moving on. Also as a Pro gift it when it and 3 other DARK monsters are in the Graveyard it can say himself Goodbye to add reinforcementa and open DAD plays. [b]Crash Overclocker[/b] Well I guess this is meant to work with Cycler No¿? Thing is this monsters are not much of Beaters you won't happen to have them on the field THAT MUCH... [b]Crash Beast[/b] THis one has an interesing effect usable agaisnt some stuff...to bad Deck Space grows tight and this have to be fit in witha great effort. [b]Crash Cannon[/b] An this is the Card that makes everything Awesome! Crashing an Engineer into this asures you a Synchro or Tribute Material Each turn as in Each turn you'll be able to SS another cannon and abuse it...TOTALY LOVELY!!!!! [b]Crash Reductor[/b] With Cannon Doing the Job Better...This card still has "Aftercrash Collecting" to be abused with. [b]Crash Cycler[/b] 200 ATK is everything but attractive, and in general is a -3 for a Double Mill...(He it still can fill the Graveyard with the correct Stuff for a DAD but) [b]Crash Golem[/b] Basicaly this is the .Dek Chimeratech..Nice as in...Oh wait I forgot to add something to my Deck.....*Edited* [b]Explosion Impact[/b] Conditional Foolish + a Draw or in other conditions...Just a foolish..Pretty fun to lure your opponent but there are faster ways to get your Crash into the Graveyard IMO. (Althought it works in any kind of destruction)...But it would make Engineer miss the timing...>_> [b]Aftercrash Collecting[/b] Awesomeness Draw Card...Nuff Said...not much to say here...expect maybe Cannon and Reductor abuse... I'll check out the Fusion later. Link to comment
Ieyasu Tokugawa Posted February 7, 2011 Report Share Posted February 7, 2011 Once per turn makes Crash Cannon 17x better. Awesome deck dude. Link to comment
.Nu-13 Posted February 7, 2011 Author Report Share Posted February 7, 2011 [quote name='-Dae-' timestamp='1297096446' post='4995218'] [b]Crash Overclocker[/b] Well I guess this is meant to work with Cycler No¿? Thing is this monsters are not much of Beaters you won't happen to have them on the field THAT MUCH... [/quote] Crash End/Golem OTK [quote name='-Dae-' timestamp='1297096446' post='4995218'] [b]Crash Cycler[/b] 200 ATK is everything but attractive, and in general is a -3 for a Double Mill...(He it still can fill the Graveyard with the correct Stuff for a DAD but) [/quote] Send 1 (-1) Special Summon this (+0) Discard 1 (-1) Yeah, surely a -3 [quote name='-Dae-' timestamp='1297096446' post='4995218'] [b]Crash Golem[/b] Basicaly this is the .Dek Chimeratech..Nice as in...Oh wait I forgot to add something to my Deck.....*Edited* [/quote]Also, -Dae-, I just noticed that our Decks are 2 different things. Mine is Crash End/Golem OTK. Your seems more Sycnhr-based. Would you like to test this with me, Dae? Thanks Metagross Link to comment
-Lightray Daedalus- Posted February 7, 2011 Report Share Posted February 7, 2011 [quote name='.Kowalski' timestamp='1297096831' post='4995227'] Send 1 (-1) Special Summon this (+0) Discard 1 (-1) Yeah, surely a -3 [/quote] My Maths are 1337 [quote name='.Kowalski' timestamp='1297096831' post='4995227'] Also, -Dae-, I just noticed that our Decks are 2 different things. Mine is Crash End/Golem OTK. Your seems more Sycnhr-based. [b]Would you like to test this with me, Dae?[/b] [/quote] Let's Do it! Link to comment
.Nu-13 Posted February 7, 2011 Author Report Share Posted February 7, 2011 Just gimme a moment to convert them... Link to comment
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