Kōsuke Ueki Posted March 19, 2011 Report Share Posted March 19, 2011 Well, I couldn't think of anything, AGAIN. Sorry. It's just that I have some problems to react to Hanzo. But I think you kinda helped me out a bit with your post, Champster. Thanks a lot. Link to comment Share on other sites More sharing options...
Champster Posted March 19, 2011 Author Report Share Posted March 19, 2011 Yay! You're back! Both Kazuya and Kamuri have been added under [i]Other NPC's[/i]. Link to comment Share on other sites More sharing options...
Kōsuke Ueki Posted March 20, 2011 Report Share Posted March 20, 2011 Did you say something I never planned about? Kirimono starting a new clan with Chizu? WTF? Why didn't you tell me about this BEFORE you decided to post it? *Sigh* I guess I'll go with it. Link to comment Share on other sites More sharing options...
Champster Posted March 20, 2011 Author Report Share Posted March 20, 2011 I thought you did... O_O' At the very beginning of your post? Or did I misunderstood it? [i]0.o[/i] Anyway, fixed! =P Link to comment Share on other sites More sharing options...
Magnet Soldier Posted March 22, 2011 Report Share Posted March 22, 2011 [s]Can I introduce Seni? Seni could be out walking, enjoying the rain as it reminds him of the amounts of water at home, and then notices the large amounts of chakra. When searching for it, he see's the Nine Tails forming(Although he doesn't know what it is), and goes to alert the Hokage.[/s] Nevermind, I just read your post. Link to comment Share on other sites More sharing options...
Kōsuke Ueki Posted March 22, 2011 Report Share Posted March 22, 2011 Good choice. Anyway, I just read your post and... I might get mine down soon. Link to comment Share on other sites More sharing options...
Magnet Soldier Posted March 22, 2011 Report Share Posted March 22, 2011 Can we have like a Break period soon. As I want to teach Kazuki Summoning techniques(Cats. Most Likely cats. Or spiders.) Link to comment Share on other sites More sharing options...
Champster Posted March 23, 2011 Author Report Share Posted March 23, 2011 Break? Hmm, I suppose a break wouldn't hurt. *Dies unexpectedly* And don't worry about Seni, Magnet, I still haven't forgot about him. *Plans something devilishly/diabolically* ;{P Link to comment Share on other sites More sharing options...
Final Fantasy Revolution Posted March 23, 2011 Report Share Posted March 23, 2011 champster, I'm very hurt that you didn't PM and tell me you put this up =( , I'd like to transfer my character from the BETA to here please. Link to comment Share on other sites More sharing options...
BLUR Posted March 23, 2011 Report Share Posted March 23, 2011 but isnt the second coming of the order soon > Link to comment Share on other sites More sharing options...
Final Fantasy Revolution Posted March 23, 2011 Report Share Posted March 23, 2011 that reminds me, I'll have to read all of the new threads happenings! Better get cracking... Link to comment Share on other sites More sharing options...
Champster Posted March 23, 2011 Author Report Share Posted March 23, 2011 [b]Final Fantasy Revolution[/b], Alright, no problem. And yay! You've finally joined! Ahem, do you wish to update something or leave it like it was during the beta version? [i]O_o[/i] Also, you can select up to 10 techniques now instead of 5. [u]Raphael Yaida[/u] Acquired 30 Skill Points Acquired 4 Action Points Level Up! [spoiler=Perks Unlocked] Select 2 Perk(s) each. More Perks will be unlocked as you increase your level. Some Perks cannot be chosen twice. [b]Survivalist[/b] Requirements: LV 2 With the Survivalist Perk, you gain an additional 50+ Health/HP. [b]Chakra Whiz[/b] Requirements: LV 2 With the Chakra Whiz Perk, you gain an additional +50 Chakra/CP. [b]Extra Mile[/b] Requirements: LV 2 With the Extra Mile Perk, you gain an additional 50+ Fatigue/FP. [b]Upper Hand[/b] Requirements: LV 3 With the Upper Hand Perk, you gain an additional 5+ points to the Block and Dodge Skills. [b]Lightening Speed[/b] Requirements: LV 3 With the Lightening Speed Perk, you gain an additional 5+ points to the Weaponry and Taijutsu Skills. [b]Genius Prodigy[/b] Requirements: LV 3 With the Genius Prodigy Perk, you gain an additional +10 points to both Ninjutsu and Chakra Control Skills. [b]Quick Learner [/b] Requirements: LV 3 With the Quick Learner Perk, you gain an additional 25% to total EXP whenever Experience Points are earned. [b]Lucky Clover[/b] Requirements: LV 4 With the Lucky Clover Perk, you gain an additional 10+ points to your Luck Skill. [b]Unbreakable[/b] Requirements: LV 4 With the Unbreakable Perk, you gain an additional 15% overall DMG resistance in all Skills. [b]Unlimited Rage![/b] Requirements: LV 5 With the Unlimited Rage! Perk, your Skills are raised by 10+ whenever your Health drops 25% or lower and instantly adds 15% additional DMG to all Skills. [b]Highly Skilled[/b] Requirements: LV 5 The Highly Skilled Perk allows you to select a third Major Skill, which instantly raises it by 15+ (Cannot select other skills that are already Major) [b]The Specialist[/b] Requirements: LV 5 With The Specialist Perk, you gain an additional 10+ to your Medical Arts Skill and slowly regenerate lost Health by +20 each post. [/spoiler] I'll leave the technique upgrades for later if you choose to add more. =P And don't worry, BLUR, its gonna happen. Mwahaha! >=D Also, don't expect a post from me until later tonight or tomorrow. Busy, busy, busy! Currently adding something to do with Ryo (Money) and amongst other stuff. Link to comment Share on other sites More sharing options...
Final Fantasy Revolution Posted March 23, 2011 Report Share Posted March 23, 2011 so your saying the technique limit is....OVER 9! lol I should have a total of four? Ok, I'll list four, if I get four take all four, if I only get two just take the first two. I picks : Quick Learner Requirements: LV 3 With the Quick Learner Perk, you gain an additional 25% to total EXP whenever Experience Points are earned. Lucky Clover Requirements: LV 4 With the Lucky Clover Perk, you gain an additional 10+ points to your Luck Skill. Upper Hand Requirements: LV 3 With the Upper Hand Perk, you gain an additional 5+ points to the Block and Dodge Skills. Lightening Speed Requirements: LV 3 With the Lightening Speed Perk, you gain an additional 5+ points to the Weaponry and Taijutsu Skills. Just as the Beta Version Ended I had upgraded Wind Release: Concentrated Wind Bullets and Temporary Paralysis Technique, and you also say we can have 10 jutsu now so... Wind Release: Whirlwind Fist [LV 1] Detail: The user delivers a punch that releases a giant, adaptable whirlwind. Effect: Taijutsu damage is inceased by 10% for 2 posts only. Cost: -30 Chakra. Body Flicker Technique [LV 1] Detail: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. Efffect: Decreases 30% less damage taken from Ninjutsu attacks by 25% chance. Cost: -25 Chakra. -25 Fatigue. Lightning Release Shadow Clone [LV 1] Detail: This technique allows the user to make a Shadow Clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Effect: Decreases 25% less damage taken from attacks by 20% chance. Opponent is unable to Attack or Block effectively for 1 post only by 25% chance. Cost: -35 Chakra. -5 Fatigue. -Created by me- Lightning Release: Dispersed Lightning Punch [LVL 1] Detail: A clever little technique that is meant to be used directly after a lightning based shadow clone gets defeated in battle. The user collects the lightning dispersed by the clone into their fist and then delivers a powerful, lightning infused, punch to the target. Cost: -25 Chakra. -10 Fatigue. Link to comment Share on other sites More sharing options...
Champster Posted March 24, 2011 Author Report Share Posted March 24, 2011 [b]Final Fantasy Revolution[/b], Raphael Yaida has been added to the list under [i]Character(s)[/i]. Am I right to assume he's a Jounin now? O_o Also, I was wrong to think that you were at level 4. After carefully going through the beta version, your character is currently a level 5. So, take a look at the Perks again to see those level 5 ones, and if you want to, replace the ones you recently chose with another. Please assign your remaining SP to one or several skills. You may also choose to upgrade a technique by using one or two of your Action Points, or learn a new technique (Must be approved by me before adding a new technique). [spoiler=Upgrade a Technique] Upgrading a technique costs 1 AP/Action Points, and the cost will raise by 1 AP each time you raise that technique. (LV 2 requires 1 AP, LV 3 requires 2 AP, LV 4 requires 3 AP and so forth.) Lightning Release: White Light Blade [LV 4] Detail: Surrounds the held weapon in lightning energy, thus making it more durable, sharp, and without a moments hesitation the energy can be launched at the opponent in an attempt to cut them from a long range. Effect: 30 DMG is dealt to the opponent. Increases weapon DMG and effectiveness by 35%, gives user a long range attack that, if successful, does base weapon DMG. Cost: -80 Chakra Wind Release: Great Breakthrough [LV 3] Detail: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. Effect: Opponent is unable to Attack, Block or Dodge effectively for 2 posts by 50%. Cost: -50 Chakra. -20 Fatigue Lightning Release: Four Pillar Bind [LV 3] Detail: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and possibly doing damage to them. Effect: 40 DMG. Opponent is unable to Block effectively for 2 posts. Cost: -60 Chakra. -40 Fatigue. Wind Release: Violent Wind Palm [Lv 3] Detail: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. The jutsu used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times. Effect: 50 DMG, long ranged DMG increased by 40% Cost: -60 Chakra, -30 fatigue Temporary Paralysis Technique [LV 4] Detail: A technique for physical restraint, quite as if the opponent had been tied in invisible steel ropes. This is a basic ninjutsu usable even by Genin, but its intensity will vary greatly according to the user's level. In addition, depending on the user, the technique can be cast on every target at once, and won't fail a shinobi during his missions. This debilitates the victim for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody. Efffect: Opponent is unable to Attack, Dodge or Block effectively for 3 posts. Affects 2 opponents. Cost: -80 Chakra. -80 Fatigue. Wind Release: Concentrated Wind Bullets [Lvl 4] Detail: The user inhales a deep breath while doing certain hand signs. The breath then becomes infused with chakra and can be fired out of the users mouth at rapid speeds with up to five bullets. The air can also be fired out all at once to create one big bullet; the bullets are about double the size of a persons head, making the large bullet able to be the size of a boulder. Effect: Each bullet that hits does 30 DMG. The large bullet does 150 DMG if successful. The smaller bullets are extremely quick and the large bullet is only at a medium pace. Cost: -50 Health. -60 Chakra, -50 Fatigue. Wind Release: Whirlwind Fist [LV 3] Detail: The user delivers a punch that releases a giant, adaptable whirlwind. Effect: Taijutsu DMG is inceased by 20% for 3 posts. Cost: -50 Chakra. -20 Fatigue Body Flicker Technique [LV 3] Detail: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. Efffect: Decreases 40% less DMG taken from Ninjutsu attacks by 40% chance. Cost: -60 Chakra. -50 Fatigue. Lightning Release Shadow Clone [LV 3] Detail: This technique allows the user to make a Shadow Clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Effect: Decreases 35% less DMG taken from attacks by 30% chance. Opponent is unable to Attack or Block effectively for 2 posts by 30% chance. Cost: -75 Chakra. -30 Fatigue. Lightning Release: Dispersed Lightning Punch [LV 3] Detail: A clever little technique that is meant to be used directly after a lightning based shadow clone gets defeated in battle. The user collects the lightning dispersed by the clone into their fist and then delivers a powerful, lightning infused, punch to the target. Effect: 60 DMG is dealt to the opponent. Cost: -50 Chakra. -30 Fatigue. [/spoiler] [b]The Swift Assaulter[/b], Could you possibly delete your first post here in the OOC thread? The one that says "[i]So, I assume we would have to remake our characters? Or are our apps saved onto this thread?[/i]". Just that, really. I'm trying to add something to my third post. The others are already full as it is and seems to slow down my Laptop whenever I edit them. Too many words, I suppose. =/ The Character Profiles have been slightly updated. Changes made; Added a spoiler in [i]Stats[/i] and below. Added [i]Gear[/i] section between [i]Pouch[/i] and [i]Perk[/i] section. Removed Arashi Idani's character, [i]Shigari Aburame[/i], hence he/she no longer participates and will be added once player has returned posting. Anyway, don't expect an IC post until tomorrow. Still busy with adding/fixing/updating something. Link to comment Share on other sites More sharing options...
Final Fantasy Revolution Posted March 24, 2011 Report Share Posted March 24, 2011 ok, Eliminate: Lucky Clover for Highly Skilled Requirements: LV 5 The Highly Skilled Perk allows you to select a third Major Skill, which instantly raises it by 15+ (Cannot select other skills that are already Major) bump my Block up to a Major and I'll take Taijutsu as my new Minor. Also, does this mean I have a total of sixty SP now? I believe I had thirty before we carried over to here. I'm not trying to be greedy or anything I'm just double checking everything because I don't wanna just jump in like I don't know lol Link to comment Share on other sites More sharing options...
Champster Posted March 24, 2011 Author Report Share Posted March 24, 2011 Updated the perks. Unfortunately, you only have 30 SP. You receive 15 each time you level up, and according to beta version you used the 30 you had. Since you've leveled up by another 2 now, you have 30 SP in total. [quote]Here are my Stat Upgrades for all 30 of my points! VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV Ninjutsu: 15 +2 17 Taijutsu: 5 +6 11 Weaponry: 15 +2 17 Kekkai Genkai: 0 Chakra Control: 10 +3 13 Puppet Technique: 5 Poison: 5 Medical Arts: 5 Block: 10 +2 12 Dodge: 10 +2 12 Element: 0 +7 7 Luck: 5 +6 11 24 + (6+3+7+6)=30[/quote] Link to comment Share on other sites More sharing options...
Final Fantasy Revolution Posted March 24, 2011 Report Share Posted March 24, 2011 oh yeah, I remembers PM'ing and bugging you to updates LOLS Ninjutsu: 17 +4 21 Taijutsu: 11 +4 15 Weaponry: 17 +4 21 Kekkai Genkai: 0 Chakra Control: 13 +3 13 Puppet Technique: 5 Poison: 5 Medical Arts: 5 Block: 12 +1 13 Dodge: 12 +1 13 Element: 7 +9 16 Luck: 11 +4 15 4(4)+3+1(2)+9=30? I thinks thats right.. Link to comment Share on other sites More sharing options...
Kōsuke Ueki Posted March 24, 2011 Report Share Posted March 24, 2011 Done. BTW, you should do the same with the post you replied to mine. It would look wierd still there. Link to comment Share on other sites More sharing options...
Champster Posted March 24, 2011 Author Report Share Posted March 24, 2011 Everything you listed, FFR, have been added. I'll be adding something on my third post soon. An update, if you will. So, don't worry about it. ;P Anyways, I'm off for today. Been fixing/adding/updating things for well over ten hours now (Seriously, I did). Not to mention the stories I had to write. The update thing I spoke of will be implemented once I'm finished with the basics of it. So, expect it later tonight or tomorrow morning. Link to comment Share on other sites More sharing options...
Final Fantasy Revolution Posted March 24, 2011 Report Share Posted March 24, 2011 k, cool. We all appreciate that you work so hard to maintain this role playing game! =D Link to comment Share on other sites More sharing options...
Champster Posted March 25, 2011 Author Report Share Posted March 25, 2011 Thanks. =D I'm determined to make this one succeed/finish, after all the others fell apart (I guess it was my fault who didn't post). The RPG has received an update; [b]Ninja Shop[/b] has been added under my third post (Been meaning to add this at the start, but never got around to it). Puppet Technique Skill has been replaced with Summoning Jutsu (Been meaning to add this at the start, but never got around to it). Next update will include teams, or allies, owned by players (you), along with more Items and Equipments. I still have more stuff to add, in fact some are already finished, but I'm currently editing/updating most of them. Also, let me remind you that the Akatsuki Rings are a one-of-a-kind items and can only be owned by one person only. In total, there are ten, so more will be added once the next update is up. [s]Anyways, expect an IC post within 5-12 hours, or somewhere around tonight. I'm exhausted at the moment and need a break from the Laptop[/s]. Now then, discuss the current update! Or face the wrath of a lazy individual! >=D Link to comment Share on other sites More sharing options...
Magnet Soldier Posted March 25, 2011 Report Share Posted March 25, 2011 Finally! A place to spend our hard earned and previously useless Ryo!!! First of All, I'd like to Equip my Armor Charm. I seem to have Neglected to ask you(Stupid me.) Second, how much will summoning training cost, because I dont want to waste AP. You said we can buy training, so.....Yeah. Third, If Training cost 3000 ryo or less, I'd like to buy 3 Kunai and a Kunai Paper bomb(3000 out of my 6000(Unless you've forgotten to add any) Ryo) Link to comment Share on other sites More sharing options...
Champster Posted March 25, 2011 Author Report Share Posted March 25, 2011 The Armor Charm doesn't require you to equip it for it to take effect, actually. [i]Armor Charm Description: An amulet that raises Block and Dodge Skills. [b]Just carrying this[/b] hardens your skin like rock. Exceedingly Unique. Effect: +10 boost to Block Skill and +5 boost to Dodge Skill.[/i] And yes, I did say that. Unfortunately, Training will cost a bit more than 3,000 Ryo. =P So, is that a no on those Weaponry items you wanted to buy? [i]O_o[/i] Link to comment Share on other sites More sharing options...
Magnet Soldier Posted March 26, 2011 Report Share Posted March 26, 2011 Yeah. How much does training cost then? Because I really want to allow Kazuki to learn Summoning Techniques. Infact, here is his summoning Technique thing, just so you know. [u]Ninja Art: Summoning Technique (Lv 1)[/u] Detail: Wiki Link: http://naruto.wikia.com/wiki/Summoning_Technique Kazuki's: Kazuki's Summoning Technique allows him to summon a variety of Ninja Cats in a similar manner to Ninken, Ninja Dogs. There are many different Types of Ninja Cat, including Tracker/Scouts, assassins, archers and samurai Cats. All jutsu known by Ninja cat is leveled according to the Cat's Summoning Level. All Ninja Cats are Wind Element. Effect: Level 1: Allows Summoning of Scout Cats and basic Ninja Cats(cats with Katanas and Shuriken.) Level 5: Allows Summoning of 'Five Ninja Cats', a team of Elite Ninja cats armed with the most advanced and effective weaponry, as well as being able to use a variety of Jutsu. Cost: Level 1: -20 Chakra, -15 Fatigue, -5 Health(-15 more Chakra & 10 more Fatigue per level) Cost for all five of the 5 ninja Cats: -150 Chakra, -125 Fatigue, -5 Health. Summons: [b]Scout Cats[/b] Stats: Health: 50. Chakra: 45. Fatigue: 50 Jutsu Known: Temporary Paralysis Jutsu. [b]Basic Ninja Cats[/b] Stats: Health: 100. Chakra: 100. Fatigue: 100 Known Jutsu: Temporary Paralysis Jutsu. Wind Release: Petal Dust Dance. [b]5 Ninja Cats[/b] Single Stats: Health: 350. Chakra: 350. Fatigue: 350 Total Stats: Health: 1750. Chakra: 1750. Fatigue: 1750 Known Jutsu: Jutsu in Your List: Temporary Paralysis Jutsu Wind Release: Petal Dust Dance. Wind Release: Great Breakthrough Wind Kunai Jutsu Wind Release: Whirlwind Fist Jutsu in existence: Wind Release: Wind Cutter Detail: This technique creates a blade of wind which will cut through the enemy with ease. Unlike most other wind techniques it does not seem to require blowing out the wind. Wind Release: Violent Wind Palm Detail: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. The jutsu used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times. Custom Jutsu: Energy Replenishment Jutsu Detail: Due to the Extensive amount of Chakra required to summon the 5 Ninja Cats, they developed a special technique that slowly restores the summoner's Chakra, Fatigue and Health. This technique is only available to the 5 Ninja Cats. Just so you can see where I want to go with these. Any changes you want to make, just tell me. Also, you may create the Files for the Cats in Levels 2-4. Link to comment Share on other sites More sharing options...
Champster Posted March 30, 2011 Author Report Share Posted March 30, 2011 For now, there is only Skill Training. I'm still figuring out how much it would cost so that it would be fair and in the long run wouldn't be broken or anything of that sort. Technique Training will be added later, just so you all know. Anyway, so I assume you're gonna use your 1 Action Point to learn the Ninja Art: Summoning Technique? You can only summon 1 creature at first, though (Hence, its a level 1 technique). And by the looks of things, this error (Or whatever it was) seemed like it didn't only effect me. Link to comment Share on other sites More sharing options...
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