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Two Heads Are Better Than One


Smesh

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Kay, I know I didn't finish my last contest when I said I would, but that's because I got grounded and things got complicated.

 

Simple contest.

 

You get a partner, you make a card. There will be five teams, one round, one requirement.

 

Teams:

1. ~Shadow of Alpha~ & Hila Equitatus Inflectus

2. Grand_Hokage_Tsunade & Swordfire206

3. Anbu-of-Sand & Shelds9

4. V4. & TheComposer

5. Glorious & Essence

 

Requirement: Keeping it vague. Make a Lv. 8 monster. That's it.

 

You and your partner will make ONE card, and then you'll PM it to me, and I'll judge it.

 

Judging:

Playability: x/10

Originality: x/10

OCG: x/10

 

The winners will get 3 reps each.

 

[spoiler=Results]

[spoiler=Anbu-of-Sand & Shelds9]

[spoiler=Their Card]

The Controller of Chaos, Smesh

DARK / Level 8

Warrior / Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster from your Graveyard. This card's Attribute is also treated as LIGHT. Once per turn, you can look at the top 3 cards of your Deck, and return them on top of your Deck randomly. Then, declare a card Type and reveal the top card of your Deck. If you call it right, remove from play 1 monster your opponent controls. Return it to your side of the Field during your next Standby Phase. If your opponent calls it right, they can remove from play 1 other monster you control. Return it to your opponent's side field during your opponent's End Phase, OR, you can pay 1000 Life Points to return it to your side of the field instead.

ATK 2200 / DEF 2800

 

 

There was a little confusement that the opponent could even choose the card on top of your Deck. What if both you AND your opponent call it right? Too much confusion. Also, it's WAY too slow. It probably wouldn't get too many monsters out before it gets destroyed.

Playability: 2/10

Originality: 8/10

OCG: 10/10

 

Total: 20/30

 

 

[spoiler=Grand_Hokage_Tsunade & Swordfire206]

[spoiler=Their Card]

jjtbt4.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 5 "Hero" monsters in your Graveyard from play. During the Battle Phase, if a "Hero" monster you control is selected as an attack target, you can equip this to the attacked monster as an Equip Spell Card and have it gain 500 ATK. When the equipped monster is about to be destroyed, you can pay 1000 Life Points to destroy this card instead.

 

 

When I saw the "Remove 5 Heroes" part, I thought it was going to be super powerful. Nope.

Ex: Celtic Guardian attacks your E.Hero Avian. You equip Avian with this, and Celtic Guardian gets killed. Now, you've lost your Infinity Silhouette.

Although, if you for some reason wanted to keep an E.Hero alive for a while, this card would help.

The last sentence is an OCG error. Too lazy to fix it. Because you don't know what it is... Oh shut up.

Playability: 6/10

Originality: 7/10

OCG: 8/10

 

Total: 21/30

 

[spoiler=TheComposer & V4.]

[spoiler=Their Card]

276354o.jpg

This card can only be Special Summoned by removing from play 3 DARK Spellcaster-Type monsters in your Graveyard. When this card is Special Summoned successfully, destroy from play 1 Spell or Trap card on the field. Then activate the appropriate effect, based on the type of card destroyed.

- Spell: Add 1 DARK Spellcaster-Type monster from your deck to your hand.

- Trap: Add 1 of your removed from play monster to your hand

 

 

destroy from play? O.o Also, capitalize Deck and you should've put "monsters" in the last clause, not "monster"

OCG aside, I really like this card. It can loop itself and add itself and more Spellcasters to your hand. Very nice. Very playable in Spellcaster Decks.

Playability: 10/10

Originality: 9/10

OCG: 5/10

 

Total: 24/30

 

 

 

[spoiler=Glorious & Essence]

[spoiler=Their Card]

dianchien.jpg

This card cannot declare an attack. When a player Summons a monster(s), place 1 Chanter Counter on this card. You can remove Chanter Counters from this card to apply the 1 of following effects. ●1 Counter: This card is unaffected by card effects until your next Standby Phase. ●3 Counters: Take control of 1 face-up monster your opponent controls until the End Phase. ●8 Counters: Take control of up to 2 monsters your opponent controls.

 

 

I saw counters and I was thinking "I am disappoint." But no, this is actually really good.

Summon in DEF and you get a wall, and every time a monster is Summoned, you get a counter. Remove 1 for a good effect that'll keep it alive, and remove 3 to activate a powerful monster stealing effect. If by chance you get 8 counters...xD

With two of these on the field, opponent goes "oshi-". Me like.

Playability: 10/10

Originality: 9/10

OCG: 10/10

 

Total: 29/30

 

 

 

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