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Maledict Destruction Golem


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Maledict Destruction Golem
Machine/Dark/4Star/Effect
1000/1000
There can only be 1 face-up "Maledict Destruction Golem" on your side of the field at a time. This card gains 1000 ATK and DEF for every "Maledict Engine" on your side of the field. If this card would be destroyed, you can destroy 1 "Maledict Engine" card instead.

Maledict Reactor Core
Continuous Spell
This card can only be activated if "Maledict Destruction Golem" is face up on the field. Once per turn you can Special Summon 1 "Fuel Cell Token" (Machine/Dark/Level 1/ATK 0/DEF 0. This monster cannot be used for a tribute or a synchro summon. If this monster is destroyed by battle your opponent takes 500 damage.) You can Special Summon an extra "Fuel Cell Token" for every "Maledict Engine" card on the field.

Maledict Engine 1
Continuous Spell
This card's effect is negated unless "Maledict Reactor Core" is face-up on your side of the field. You can tribute one "Fuel Cell Token" to increase the attack of all Dark Machines by 500 until the End Phase.

Maledict Engine 2
Continuous Spell
This card's effect is negated unless "Maledict Reactor Core" is face-up on your side of the field. Once per turn you can tribute one "Fuel Cell" Token to draw 1 card.

Maledict Engine 3
Continuous Spell
This card's effect is negated unless "Maledict Reactor Core" is face-up on your side of the field. If a "Maledict Engine" or "Maledict Reactor Core" would be destroyed, you can discard one card to have it not be destroyed.

Maledict 1st Gear
Machine/Dark/4Star/Union
1200/1200
When this card is Normal Summoned you can add 1 "Maledict 2nd Gear" from your Deck to your hand. Once per turn you can equip this card to a face-up "Malefic Destruction Golem" you control, OR unequip it and Special Summon it in face-up Attack Position. While on the field, this card's name is treated as "Maledict Engine 1" and all Dark Machine monsters on your side of the field gain 500 ATK.

Maledict 2nd Gear
Machine/Dark/4Star/Union
1400/600
When this card is Normal Summoned you can add 1 "Maledict 3rd Gear" from your Deck to your hand. Once per turn you can equip this card to a face-up "Maledict Destruction Golem" you control, OR unequip it and Special Summon it in face-up Attack Position. While on the field this card's name is treated as "Maledict Engine 2" and when you draw a Maledict card you can discard 1 card to draw 1 card.

Maledict 3rd Gear
Machine/Dark/4Star/Union
1300/1500
When this card is Normal Summoned you can add 1 "Maledict 1st Gear" from your Deck to your hand. Once per turn you can equip this card to a face-up "Maledict Destruction Golem" you control, OR unequip it and Special Summon it in face-up Attack Position. While on the field this card's name is treated as "Maledict Engine 3" and once per turn, if a "Maledict" continuous spell card would be destroyed, it is not.

Maledict Reactor Battery
Machine/Dark/5Star/Union
2400/1200
When this card is Normal Summoned you can add 1 "Maledict" card from your Deck to your hand. Once per turn you can equip this card to a face-up "Malefic Destruction Golem" you control, OR unequip it and Special Summon it in face-up Attack Position. When this monster, or a monster equipped with this card destroys an opponents monster by battle you can draw one card. While on the field, this card's name is treated as "Malefic Reactor Core" and once per turn, the cost of a card that requires the tribute of a "Malefic Fuel Cell" does not need to be paid. If "Malefic Destruction Golem" is on your side of the field and this card is destroyed by your opponent, destroy 1 card your opponent controls.

Maledict Repairman
Machine/Dark/3Star/Effect
1200/1000
Once per turn, during either player's turn, you can pay 500 life points to place one Malefic continuous spell card from your graveyard on the field and activate it.
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I didn't really read those unions, but unions always have the following at the end of their effects and I don't see that:

(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

And maybe you should make some cards like proto-cyber dragon or cyber dragon zwei which get the name of cyber dragon which is the most important card in that archtype. I think this is needed because otherwise this whole archtype relies on maximum 3 cards in your deck.
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[quote](1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [/quote]
I didn't include this text because I want multiple unions equipped to Golem. And I didn't include the protection on the Union monster because Golem has that same protection already built in.

and
Maledict Engine 1, Maledict Engine 2, and Maledict Engine 3 are all different names.
The only reason that problem occurs for Harpie Lady 1, 2, and 3 is because in their effect it says "This card's name is treated as Harpie Lady"
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