-Lightray Daedalus- Posted February 2, 2011 Report Share Posted February 2, 2011 Some Idea I had for a Fanfic that will never see the light of the day...>_> [spoiler='Monsters'][b]神の雷王龍•竜ライオウ Kami no Kaminari-ō Ryū • Ryū Raiou Divine Thunder King Dragon Ryurai-Oh LIGHT/Level 8/Thunder-Effect ATK:2800/DEF:2300[/b] This card cannot the Normal Summoned or Set, this card can only be Special Summoned by removing 2 Thunder-Type monsters in your Graveyard. When this card is Special Summmoned succesfully, change the battle position of all face-up monster on the field, except this card. Once per turn, when a card effect would destroy 1 or more card(s) on the field, you can destroy that card and up to 1 other card on the field, if you do inflict 1000 Damage to your opponent. [i][b]Note: Ryurai-Oh's second effect doesn't negate the effect destruction[/b][/i] [b]コープタンクGC-001 Kōputanku GC - 001 Corp Tank GC-001 FIRE/Level 4/Machine-Effect ATK:1500/DEF:1500[/b] If this is the only monster you control, when this monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK. [b]コープジェットGC-008 Kōpujetto GC - 008 Corp Jet GC-008 WIND/Level 5/Machine-Effect ATK:2200/DEF:1200[/b] When a monster you control is destroyed and sent to the Graveyard, while you control only 1 monster, you can Special Summon this card from your hand. Once per turn, while this is the only monster you control when this card declares an attack, destroy 1 card your opponent controls. [b]コープスレーブ Kōpusurēbu Corp Slave DARK/Level 1/Fiend-Effect ATK:0/DEF:0[/b] When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Corp" monster from your hand. If a monster summoned by this card's effect would be removed from the field, you can remove this card instead. [b]G(ガスト-マント)逃避 G(Gasuto - manto) no Tōhi Gust-cloak Escapist WIND/Level 4/Winged Beast-Effect ATK:1600/DEF:600[/b] When this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If this card is removed by this effect it is Special Summoned at the End of that turn's Battle Phase. [b]G(ガスト-マント)追放者 G(Gasuto - manto) no Tsuihō-sha Gust-cloak Banisher WIND/Level 4/Winged Beast-Effect ATK:1400/DEF:1200[/b] You can remove this face-up card from play, to negate the activation and effect of a Spell Card and destroy It. [b]かいりゅうしんの子 Kairyūshin no Ko Child of the Ocean Dragon Lord WATER/Level 1/Sea Serpent-Effect ATK:0/DEF:0[/b] When this card is sent to the Graveyard by your opponent's card (either by battle or by card effect), add a Level 7 or higher Sea-Serpent-Type monster from your Deck or Graveyard to your hand. [b]ドラゴンパラディン Doragonparadin Dragon Paladin LIGHT/Level 5/Warrior-Fusion-Effect ATK 1900/DEF 1500[/b] “Hero of the East” + “Divine Dragon Ragnarok” Once per turn you can send your entire hand to the Graveyard, increase this card’s ATK by 300 for each card sent this way to the Graveyard, until the End Phase. [b]囚人ドラゴン•ガース Shūjin Doragon • Gāsu Garth, the Prisoner Dragon: FIRE/Level 4/Warrior-Effect ATK 1800/DEF 800[/b] This card is treated as a Dragon-Type monster. When this Attack Position monster is destroyed by battle and sent to the Graveyard, Special Summon it in Defense Position at the end of the Damage Step. You can tribute this card, that have been Special Summoned by its own effect to Special Summon 1 "Crimson Garth, the Freedom Dragon" from your hand. [b]自由ドラゴン • クリムゾンガース Jiyū Doragon • Kurimuzongāsu Crimson Garth, the Freedom Dragon FIRE/Level 6/Dragon-Effect ATK 2550/DEF 1500[/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Garth, The Prisoner Dragon". When this card attacks a monster the original ATK of that monster is halved until the End Phase. When this card is sent from the field to the Graveyard, Special Summon 1 "Garth, the Prisoner Dragon" in Defense Position from your Graveyard.[/spoiler] [spoiler='Spells'][b]ファイナルフュージョン•バースト重合! Fainarufu~yūjon• Bāsuto Jūgō! Final Fusion - Bursting Polymerization! Normal Spell Card[/b] Select 1 Fusion Monster in your Extra Deck and pay half your Life points. If all the Fusion material monsters required for the fusion Summon of that monster are in either player's Graveyard, remove those cards fromplay and Special Summon that Fusion monster (This is treated as a Fusion Summon). [b]スペルサーチャー Superu Resāchā Spell Researcher Normal Spell Card[/b] Pick up cards from the top of your Deck until you pick up a Normal Spell Card. If a Spell Card is picked up this way, put that Spell Card in your hand and Remove all the other cards picked up this way from play. Otherwise, shuffle all the cards picked up this way into your Deck and you take Damage equal to the number of cards picked up this way x 300. [b]ナイトリービルドスクラップコレクタ Naitorībirudosukurappukorekuta Nightly Scrap Collector Quick Play Spell Card[/b] Activate only when you take Battle Damage from your a direct attack. Select 3 cards in your Graveyard and have your opponent pick one of them at random, and add it to your hand. Remove the remaining cards from play. [b]機械再建 Kikai Saiken Machinery Recycling Normal Spell Card[/b] Select 1 Machine Type monster from your Graveyard. Remove from play Machine-Type from your Graveyard whose total Levels are equal to double the selected card's to Special Summon the selected card, in face-up attack Position. [b]片側契約 Katagawa Keiyaku Unilateral Contract Normal Spell Card[/b] Activate only when you control less monsters than your opponent while your Life Points are higher than your opponent's. Both players Life Points becomes equal to the total Life points of the player with less Life Points. Draw 2 cards. [b]I. T. P.(投資と技術振興) I. T. P. (Tōshi to gijutsu shinkō) I. T. P. Continous Spell Card[/b] Activate by selecting 1 monster you control when there is only 1 monster on your side of the field. During each of your Battle Phases, if you only control the selected monster, increase that monster's ATK by 1000, until the End Phase. If the selected monster would be destroyed by battle or by a card's effect it is not destroyed. When this effect is activated for the third time, destroy this card and the selected monster. [/spoiler] [spoiler='Traps'][b]T. D. M.(技術の開発と保守) T. D. M. (Gijutsu no kaihatsu to hoshu) T. D. M. Continous Trap Card[/b] Activate by selecting 1 monster you control when there is only 1 monster on your side of the field. During each of your opponent's Battle Phases, if you only control the selected monster, increase that monster's ATK by 1000, until the End Phase. If the selected monster would be removed from the field, except when destroyed, it is not removed from the field instead. When this effect is activated for the third time, destroy this card and the selected monster. [b]「A」恒星間メッセージ "Ē" Kōsei-kan Messēji "A" Interstellar Message Normal Trap Card[/b] Add 1 Level 3 or lower "Alien" monster from your Deck to your hand. Then put 1 A-Counter on 1 face-up monster your opponent controls. [b]D.D.から機械 Dī Dī Kara Kikai Machinery from the Different Dimension Normal Trap Card[/b] Activate only when a Machine-Type monster is Normal Summoned to your side of the field. Special Summon up to 2 removed from play Machine-Type monsters in face-up Attack position. Their effect are negated and they are destroyed during the your Next End Phase. You can only activate 1 "Machinery from the Different Dimension" per turn. [b]ユニオンリーチ Yunionrīchi Union Reach Normal Trap Card[/b] Activate only when a Union monster you control is destroyed and sent to the Graveyard. Special Summon 1 Union monster from your Deck and equip it to a monster you control as an Equip Spell card. [b]神帰還装置 Kami Kikan Sōchi Celestial Ejector Counter Trap Card[/b] Activate when a monster you opponent controls declares an attack while you control at least 1 face-up monster. Remove your opponent's attacking monster and 1 monster you control from play. A monster removed this way is returned to it owner's side of the field during its owner's 2nd Standby Phase after this card's activation.[/spoiler] Link to comment
-Lightray Daedalus- Posted February 3, 2011 Author Report Share Posted February 3, 2011 added some stuff and will be adding more later Link to comment
-Lightray Daedalus- Posted February 5, 2011 Author Report Share Posted February 5, 2011 Bumping Link to comment
.Nu-13 Posted February 6, 2011 Report Share Posted February 6, 2011 [b]Divine Thunder King Dragon Ryurai-Oh[/b] Seems fine. Getting 2 Thunders in grave isn't a problem. The Zero Gravity-like effect could mean game in some situations, like when you switch Battle Fader or some other 0 ATK monster to attack position. Last effect is fine too, punishes playing cards like Smashing Ground or Scrap Dragon. Or rewards you playing them The burn isn't a big deal I think, though lookig and how many people play triple Warning now... IMO, the whole cards just screams "game finisher" [b]Corp Tank GC-001[/b] Pretty simple, Wingman effect when it's the only monster on the field. Being a Machine helps too. [b]Corp Slave[/b] Dunno about other Corps (or these 2 are the only ones) but as for now it looks a bit playable. With all that effect destruction running around it's not hard to get its effect. Last effect is just pro. A big middle finger to Caius, Scrap Dragon and other stuff. I'll rate rest later Link to comment
-Lightray Daedalus- Posted February 6, 2011 Author Report Share Posted February 6, 2011 Cool! Thanks... New Cards added BTW Link to comment
-Lightray Daedalus- Posted February 6, 2011 Author Report Share Posted February 6, 2011 Mayor Updatation1!!!!! Link to comment
-Lightray Daedalus- Posted February 7, 2011 Author Report Share Posted February 7, 2011 Bumping for COmments Link to comment
.Nu-13 Posted February 7, 2011 Report Share Posted February 7, 2011 Can you stop adding cards for a while? XD [b]Final Fusion - Bursting Polymerization![/b] Half LP cost assures that you'll always be able to pay for it. Not much to say here, a better Poly, though you should give it wider target range. But luring your opponent's Stardust and then using it for Great Tornado seems awesome [b]Spell Researcher[/b] ...are you kidding me? You get free Spell and ridiculous mill. In Monster Mash it's so broken that it's not even funny. Last part won't even hurt you, as you'll probably know if you still have Normal Spells in Deck. So yeah, broken as hell. [b]Nightly Scrap Collector[/b] For first, it requires specific timing. It balances it a bit. I'm iffy on the rest of the effect though. I mean, getting any card from Grave to hand? Simply pick 3 cards that you can make use of now and lol at your opponent. But I guess it won't be always usefull, as your opponent will probably finish you off. But still good. [b]Machinery Recycling[/b] Similiar to that Ancieng Gear spell... anyways, it could fit nicely into Machine Gadgets. They run 4 Level 4 Machines, so you shouldn't run out of the fooder. Could also be a reason to fit in RftDD there... either way, it's pretty good, all Machine-based decks would make use of it Link to comment
-Lightray Daedalus- Posted February 7, 2011 Author Report Share Posted February 7, 2011 [quote name='.Kowalski' timestamp='1297094886' post='4995176'] Can you stop adding cards for a while? XD [/quote] I has finished...actually... *Sad.jpg* [quote name='.Kowalski' timestamp='1297094886' post='4995176'] [b]Final Fusion - Bursting Polymerization![/b] Half LP cost assures that you'll always be able to pay for it. Not much to say here, a better Poly, though you should give it wider target range. But luring your opponent's Stardust and then using it for [b]Draco Esquiste[/b] seems awesome [/quote] Fixe'd and as a Fun Fact in the Fanfic it is first used to Special Summon one of the Cyber Vorse Raider Fusions I made for the NGD...(Specifically, the WIND one) =D [quote name='.Kowalski' timestamp='1297094886' post='4995176'] [b]Spell Researcher[/b] ...are you kidding me? You get free Spell and ridiculous mill. In Monster Mash it's so broken that it's not even funny. Last part won't even hurt you, as you'll probably know if you still have Normal Spells in Deck. So yeah, broken as hell. [/quote] Wat if Everything that doesn't go to the Hand Get's RFP instead? (In the Fanfic it gets the actual effect but for IRL thingy) [quote name='.Kowalski' timestamp='1297094886' post='4995176'] [b]Nightly Scrap Collector[/b] For first, it requires specific timing. It balances it a bit. I'm iffy on the rest of the effect though. I mean, getting any card from Grave to hand? Simply pick 3 cards that you can make use of now and lol at your opponent. But I guess it won't be always usefull, as your opponent will probably finish you off. But still good. [/quote] Pretty Much [quote name='.Kowalski' timestamp='1297094886' post='4995176'] [b]Machinery Recycling[/b] Similiar to that Ancieng Gear spell... anyways, it could fit nicely into Machine Gadgets. They run 4 Level 4 Machines, so you shouldn't run out of the fooder. Could also be a reason to fit in RftDD there... either way, it's pretty good, all Machine-based decks would make use of it [/quote] I know...XD Link to comment
-Lightray Daedalus- Posted February 8, 2011 Author Report Share Posted February 8, 2011 More Bumping...This is the only thread I care About Right NOW Link to comment
-Lightray Daedalus- Posted February 8, 2011 Author Report Share Posted February 8, 2011 This kind of thread reminds why the hell do I even care on keep posting...T_T Link to comment
Mysty Posted February 8, 2011 Report Share Posted February 8, 2011 Why won't the fanfic take flight? I'm sure I could help you write it if you so want. I'm starting to see why people say "the more cards in a thread, the less comments on it": people don't want to comment on each individual card, especially if it's supporting all different archetypes. As such, I'll only comment on the cards I think need attention: Corp Tank feels too weak. I mean, at 1500 ATK it won't be taking down big targets, meaning it won't be dealing too much damage with its ability. Needing to be the only monster you control kills off a combo with Grinder Golem. I think that this should be made stronger, such as let it inflict half the damage if you do control another monster. Dragon Paladin causes you to lose lots of card advantage and doesn't let you stop to save certain cards in your hand, and its ATK boost fades at the end of the turn!? I suggest one or both of the following fixes: • Make its Fusion-Material: 1 Warrior-type monster + 1 Dragon-type monster (I'm big on generic Fusion Material, but you might not be) • Make it so its boost effect doesn't end. That effect really isn't disastrous. Bursting Polymerization feels like a super-generic Miracle Fusion. Halving life points shouldn't be a problem if you save your trump card for the end. I'm not a fan. Monster Mash loves Spell Researcher. I'd say change it looking at the top five (or top ten at most) cards of your deck, trying to find a Normal Spell. Unilateral Contract might be good depending on if it's a Normal Spell, Quick-Play Spell, or Normal Trap. Tell me the type. EDIT: It's in the spell section, but that only eliminates the trap option. Other than that, they look cool. Link to comment
-Lightray Daedalus- Posted February 9, 2011 Author Report Share Posted February 9, 2011 [quote] Why won't the fanfic take flight? I'm sure I could help you write it if you so want.[/quote] I...Well among other things...Time I guess...I'll not have too much...other than that you can see what I did back in the Day...here http://forum.yugiohcardmaker.net/topic/90726-yu-gi-oh-new-world-generation-chapter-18-added/page__hl__world+generation It is all written and some effects are changed but all it is based from here...Was unfinished as in the Guy that plays Corps Stuff is that Tenma Ganter guy...(If you happen to read it...XD) [quote]I'm starting to see why people say "the more cards in a thread, the less comments on it": people don't want to comment on each individual card, especially if it's supporting all different archetypes.[/quote] Thought so...althought I was adding 3 cards each 2 days or so to the thread...XD [quote]Corp Tank feels too weak. I mean, at 1500 ATK it won't be taking down big targets, meaning it won't be dealing too much damage with its ability. Needing to be the only monster you control kills off a combo with Grinder Golem. I think that this should be made stronger, such as let it inflict half the damage if you do control another monster.[/quote] I guess it is...well it does have a way to have more ATK with I. T. P. and T. D. M. and when destroyed Summon Corp Tank... But something else can be done I guess [quote]Dragon Paladin causes you to lose lots of card advantage and doesn't let you stop to save certain cards in your hand, and its ATK boost fades at the end of the turn!? I suggest one or both of the following fixes: • Make its Fusion-Material: 1 Warrior-type monster + 1 Dragon-type monster (I'm big on generic Fusion Material, but you might not be) • Make it so its boost effect doesn't end. That effect really isn't disastrous.[/quote] The thing with that card is that it was used by a one time guy that gets OTK'd easily(Therefore the Weird Fusion Materials...XD)...But yeah I might Change it [quote]Bursting Polymerization feels like a super-generic Miracle Fusion. Halving life points shouldn't be a problem if you save your trump card for the end. I'm not a fan.[/quote] Ehm True I guess...Will See how to manage it. [quote]Monster Mash loves Spell Researcher. I'd say change it looking at the top five (or top ten at most) cards of your deck, trying to find a Normal Spell.[/quote] Ok [quote]Unilateral Contract might be good depending on if it's a Normal Spell, Quick-Play Spell, or Normal Trap. Tell me the type. EDIT: It's in the spell section, but that only eliminates the trap option.[/quote] Is a Normal Spell [quote]Other than that, they look cool.[/quote] Thanks...I guess that would be all..and...If you wanna go and read the fic..I'll be pleased...I wanted to start it again...Adding more...like writting it better..and changing some stuff in the Dueling and so... If you read it PM your thoughts...we can get to work around a remake... Link to comment
-Lightray Daedalus- Posted February 10, 2011 Author Report Share Posted February 10, 2011 Bumpingh Link to comment
-Lightray Daedalus- Posted February 12, 2011 Author Report Share Posted February 12, 2011 Bump Link to comment
-Lightray Daedalus- Posted February 14, 2011 Author Report Share Posted February 14, 2011 BUMP Link to comment
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