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Kaliri Archetype


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[center]Kaliri are a Winged Beast monsters that basically revolve around removal of opponent Graveyard and other cards. Since most of their DEF are 200 or less and all are FIRE, these card can be combined with Flamvell, preferably Neo-Flamvell. Anyways~ Enjoy.

[b]|Kaliri Piper|[/b]
|FIRE / Level 2|
|Winged Beast / Effect|
|When this card is Special Summoned from your Graveyard, you can send 1 "Kaliri" monster from your Deck to the Graveyard. By removing this card you control from play, you can remove up to 2 cards in your opponent's Graveyard from play. For each card removed, send the top card of your Deck to the Graveyard.|
|ATK 900||DEF 200|

[b]|Kaliri Viper|[/b]
|FIRE / Level 3|
|Winged Beast / Effect|
|If this card is sent to the Graveyard, you can Special Summon 1 "Kaliri" monster from your hand. You can Release this card to remove 1 card in your opponent's Graveyard from play and Special Summon 1 "Kaliri Viper" from your Graveyard. The effect of "Kaliri Viper" can only be activated once per turn.|
|ATK 1200||DEF 500|

[b]|Kaliri Lyrica|[/b]
|FIRE / Level 2|
|Winged Beast / Tuner|
|You can remove this card in your Graveyard from play to remove 1 card in your opponen't Graveyard from play. This card's effect can be used during either player's Main Phase.|
|ATK 800||DEF 200|

[b]|Kaliri Swift|[/b]
|FIRE / Level 4|
|Winged Beast / Tuner|
|You can Special Summon this card from your hand when a card is removed from play from your Graveyard. When this card is sent to the Graveyard, you can send 1 "Kaliri" monster from your Deck to the Graveyard.|
|ATK 1600||DEF 200|

[b]|Kaliri Charmer|[/b]
|FIRE / Level 5|
|Winged Beast / Synchro / Effect|
|1 "Kaliri" Tuner + 1 or more non-Tuner
When this card is Special Summoned, remove the top card of your opponent's Deck from play. Then Special Summon 1 "Kaliri" monster from your Graveyard. When a "Kaliri" monster you control is targeted by a card effect, you can negate that card effect and remove it from play. Then return this card to the Extra Deck.|
|ATK 2300||DEF 0|

[b]|Kaliri Shaman|[/b]
|FIRE / Level 6|
|Winged Beast / Synchro / Effect|
|1 Tuner + 1 or more "Kaliri" non-Tuner monsters
When this card is Synchro Summoned, you can remove up to 2 cards in your opponent's Graveyard from play and Special Summon 1 Level 3 or lower "Kaliri" non-Tuner monster from your Graveyard. When this card destroys a monster by battle, that monster is removed from play.|
|ATK 2500||DEF 1400|

[b]|Kaliri Swiftest|[/b]
|FIRE / Level 7|
|Winged Beast / Synchro / Effect|
|1 "Kaliri" Tuner + 1 or more "Kaliri" non-Tuner monsters
Each time a card(s) are removed from your opponent's Graveyard from play, this card gains 300 ATK for each card removed. If there are no cards in your opponent's Graveyard, this card can attack twice during the same Battle Phase.|
|ATK 2400||DEF 2600|

[b]|Crimson Calling|[/b]
|Quick-Play Spell Card|
|Negate the activation of a Spell, Trap, or Monster Card effect that would Special Summon a monster from the Graveyard. Special Summon 1 "Kaliri" Tuner monster from your Graveyard and remove the negated card from play.|

[b]|Synchronized Flying|[/b]
|Quick-Play Spell Card|
|Select 1 "Kaliri" monster in your Graveyard. Return 2 "Kaliri" monsters in your Graveyard to your Deck and Special Summon the selected monster. Then remove 2 cards in your opponent's Graveyard from play. If this face-down card on the field is destroyed, add 1 "Kaliri" Tuner monster from your Graveyard to your hand.|

[b]|Kaliri Quickshot|[/b]
|Trap/Normal|
|Return 1 "Kaliri" monster you control to your hand to return 1 monster your opponent controls to their hand.|
[i]wiithepeople[/i]

More will be added later.
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Before I say anything, inb4 Kowalski post

These cards are very much like the Flamvell and Laval archetypes, but creativity isn't always found with brand new concepts. You instead decided to make the 200 DEF FIRE universe more innovative and powerful and I commend you on that. So I give you a card I created myself.

|Kaliri Quickshot|
|Trap/Normal|
|Return 1 "Kaliri" monster you control to your hand to return 1 monster your opponent controls to their hand.|

Because of the mass amount of Summoning you're doing, this won't hamper the set much, if at all.
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