Spoon Posted January 24, 2011 Report Share Posted January 24, 2011 ... and it's just boring Archetype Support which I just spent an hour on to create while watching Let's Plays. Anyway, Constructive Criticism in any way, shape or form is much appreciated [b][color="#008000"]Light Spirit Art - Acceptance[/color][/b] Continuous Spell Card If you control a "Charmer" monster, all monsters you control that have the same Attribute as that monster can be treated as 2 Tributes for the Tribute Summon of a monster with that Attribute. [b][color="#008000"]Dark Spirit Art - Sacrifice[/color][/b] Quick-Play Spell Card Tribute 1 monster you control by the effect of a "Charmer" monster to add 1 monster with the same Attribute as the Tributed monster from your Graveyard to your hand. [b][color="#FF00FF"]Earth Spirit Art - Preperation[/color][/b] Continuous Trap Card Once per turn, during either player's Main Phase, you can flip 1 "Charmer" monster you control to face-down Defense Position. While you control an opponent's monster by the effect of a "Charmer" monster, face-up "Charmer" monsters you control cannot be targeted and are unaffected by the effects of your opponent's Spell and Trap Cards. [b][color="#008000"]Fire Spirit Art - Bonding[/color][/b] Quick-Play Spell Card Select 1 "Charmer" monster while you control an opponent's monster with it's effect. The selected monster and the monster you control by that monster's effect gain 1000 ATK until the End Phase. During the End Phase, remove from play that monster you control by the selected monster's effect and gain Life Points equal to it's original ATK. [b][color="#008000"]Water Spirit Art - Flexibility[/color][/b] Normal Spell Card Send 1 monster from your hand or field to the Graveyard. All face-up monsters your opponent controls are treated as the sent monsters Attribute, until the End Phase. During this turn, each time you take control of a monster with that Attribute, draw 1 card. [b][color="#FF00FF"]Wind Spirit Art - Extraction[/color][/b] Normal Trap Card Special Summon 1 "Charmer" monster from your hand or Graveyard in face-down Defense Position. [b][color="#008000"]A Charming World[/color][/b] Field Spell Card "Charmer" monsters you control gain 1000 DEF. During your Draw Phase, you can remove from play 1 monster in your opponent's Graveyard to add 1 "Charmer" monster with the same Attribute as the removed monster from your Deck to your hand instead of conducting your Normal Draw. [b][color="#008000"]Charming Light[/color][/b] Normal Spell Card Change 1 face-down Defense Position "Charmer" monster to face-up Attack Position. During either player's Main Phase, you can remove this card in your Graveyard from play to change 1 face-down Defense Position "Charmer" monster to face-up Attack Position. [b][color="#9932CC"]Dharc, Charmer of the Dead[/color][/b] DARK | Level 5 [Spellcaster/Fusion/Effect] "Dharc, the Dark Charmer" + 1 DARK monster controlled by the effect of "Dharc, the Dark Charmer" This card cannot be Special Summoned except by returning the above Fusion Material Monsters to their owner's Deck (You do not use "Polymerization"). Once per turn, you can send 1 monster in your hand to the Graveyard to Special Summon 1 monster whose Level is equal to or lower than the Level of the sent monster from your opponent's Graveyard. A monster Summoned this way cannot be Tributed or used as a Synchro Material Monster and is removed from play during the End Phase. ATK/1500 DEF/2500 [b][color="#9932CC"]Wynn, Holy Wind Charmer[/color][/b] WIND | Level 5 [Spellcaster/Fusion/Effect] "Wynn, the Wind Charmer" + 1 WIND monster controlled by the effect of "Wynn, the Wind Charmer" This card cannot be Special Summoned except by returning the above Fusion Material Monsters to their owner's Deck (You do not use "Polymerization"). Once per turn, you can return 1 other monster you control to your hand to look at your opponent's hand and Special Summon 1 monster from your opponent's hand whose Level is equal to or lower than the Level of the returned monster to your side of the field in face-up Attack Position. A monster Summoned this way cannot be Tributed or used as a Synchro Material Monster and is returned to your opponent's hand during the End Phase. ATK/1500 DEF/2500 [b][color="#9932CC"]Hiita, Charmer of Catastrophy[/color][/b] FIRE | Level 5 [Spellcaster/Fusion/Effect] "Hiita, the Fire Charmer" + 1 FIRE monster controlled by the effect of "Hiita, the Fire Charmer" This card cannot be Special Summoned except by returning the above Fusion Material Monsters to their owner's Deck (You do not use "Polymerization"). Once per turn, you can remove 1 face-up monster your opponent owns that you control from play to inflict damage to your opponent equal to it's original ATK. You cannot Normal Summon during the turn this effect is activated. ATK/1500 DEF/2500 [b][color="#9932CC"]Eria, Charmer of the Sea[/color][/b] WATER | Level 5 [Spellcaster/Fusion/Effect] "Eria, the Water Charmer" + 1 WATER monster controlled by the effect of "Eria, the Water Charmer" This card cannot be Special Summoned except by returning the above Fusion Material Monsters to their owner's Deck (You do not use "Polymerization"). Each time you take control of a monster, draw 1 card. Monsters your opponent owns and you control cannot be destroyed by battle. ATK/1500 DEF/2500 [b][color="#9932CC"]Aussa, Gaia's Charmer[/color][/b] EARTH | Level 5 [Spellcaster/Fusion/Effect] "Aussa, the Earth Charmer" + 1 EARTH monster controlled by the effect of "Aussa, the Earth Charmer" This card cannot be Special Summoned except by returning the above Fusion Material Monsters to their owner's Deck (You do not use "Polymerization"). Once per turn, you can take control of 1 face-down monster your opponent controls. That monster cannot be Tributed or used as a Synchro Material monster and is returned to your opponent during the End Phase in face-up Attack Position (Flip effects are not activated this time). It cannot change it's battle position (except by card effects) until your next End Phase. ATK/1500 DEF/2500 [b][color="#9932CC"]Lyna, Luminescent Charmer[/color][/b] LIGHT | Level 5 [Spellcaster/Fusion/Effect] "Lyna, the Light Charmer" + 1 LIGHT monster controlled by the effect of "Lyna, the Light Charmer" This card cannot be Special Summoned except by returning the above Fusion Material Monsters to their owner's Deck (You do not use "Polymerization"). When this card is Special Summoned, take control of 1 face-up monster your opponent controls. That monster's ATK is doubled, it cannot be Tributed or used as a Synchro Material Monster, cannot attack your opponent directly and is returned to your opponent during the End Phase. Once per turn, you can return 1 "Charmer" monster in your Graveyard to your Deck to draw 1 card. ATK/1500 DEF/2500 So long, Spoon Link to comment
.Nu-13 Posted January 25, 2011 Report Share Posted January 25, 2011 Spoon + Written Cards = [img]http://img210.imageshack.us/img210/5349/nfw.png[/img] [b]Light Spirit Art - Acceptance[/b] So it means that, for example, if you control Aussa, it turns any EARTH monsters into double Tribute for EARTH monster? If yes, it's pretty cool. You don't have to run existing double Tributers, and you can make some abuse with revival. The thing is... I doubt it would be used. I didn't see any Charmer decks playing any Tribute monsters. Unless you plan on making some [b]Dark Spirit Art - Sacrifice[/b] A bit situational, but pretty cool. If you run Attribute-specific Charmer deck, it's pro. It's also funny as it's +0, because the monster you Tributed wasn't yours. Imagine opponent's face if you got rid of their boss or Synchro that way. [b]Wind Spirit Art - Preperation[/b] So it's reusable Book of Moon for Charmers. Fine, but honestly, it should be the other way around - flipping them face-up, so that you can abuse them and their support already the turn you Set them. Last effect is ok, but a bit situational. Will rate rest later Link to comment
Spoon Posted January 25, 2011 Author Report Share Posted January 25, 2011 [quote name='Chillaccino' timestamp='1295963417' post='4959498'] Spoon + Written Cards = [*img]http://img210.imageshack.us/img210/5349/nfw.png[/img][/quote] Actually it's not that shocking. I planned to go Written for quite a time now, with various Pop Culture Sets, Fortune Fairy Support (which may or may not come once I'm done with examns) and some Singles... but yeah, I just thought it might be time to do something about that "Not having opened a thread once in here" thingy [quote][b]Light Spirit Art - Acceptance[/b] So it means that, for example, if you control Aussa, it turns any EARTH monsters into double Tribute for EARTH monster? If yes, it's pretty cool. You don't have to run existing double Tributers, and you can make some abuse with revival. The thing is... I doubt it would be used. I didn't see any Charmer decks playing any Tribute monsters. Unless you plan on making some.[/quote] That's exactly what it means. Well, it could possibly mean that you tech a Charmer in one deck or another that focusses on a specific Attribute... like Fish OTK *gets shot* On a serious note, you're right, currently I do not intend to make something like that, but it could be worth a thought later on. [quote][b]Dark Spirit Art - Sacrifice[/b] A bit situational, but pretty cool. If you run Attribute-specific Charmer deck, it's pro. It's also funny as it's +0, because the monster you Tributed wasn't yours. Imagine opponent's face if you got rid of their boss or Synchro that way.[/quote] The nice thing about Charmers: There is nearly no protection against hijacking like this, that's why Mind Control is so friggin popular. Of course, Charmers are to slow to abuse them in this way in any deck, but with the right support (which I try to create here), it could indeed be quite funny. It's just, I live in a dream world, where somebody techs/sides Eria, the Water Charmer into OR against a Fish OT- *gets shot again* [quote][b]Wind Spirit Art - Preperation[/b] So it's reusable Book of Moon for Charmers. Fine, but honestly, it should be the other way around - flipping them face-up, so that you can abuse them and their support already the turn you Set them. Last effect is ok, but a bit situational.[/quote] I know what you mean, I guess I need to make another card for that later on. This one's called "Preperation", so once you got rid of a hijacked monster, you get ready for the next steal. Together, they could form a deadly combo... I'll have to think about that. [quote]Will rate rest later[/quote] I would appreciate that, thanks for your first evaluation, here you got a cookie (Rep) Link to comment
.Nu-13 Posted January 25, 2011 Report Share Posted January 25, 2011 [quote name='Spoon' timestamp='1295979661' post='4959915'] Actually it's not that shocking. [/quote] But you never was here iirc [quote name='Spoon' timestamp='1295979661' post='4959915'] like Fish OTK *gets shot* [/quote] Serves you right Link to comment
Spoon Posted January 28, 2011 Author Report Share Posted January 28, 2011 I added a totally, insanely, absolutely, assiniedly broken card!!! (Hoping that 3 exclamation marks gain some attention) *bump* Link to comment
Bringerofcake Posted January 30, 2011 Report Share Posted January 30, 2011 These are great! ... How do you get the monsters over to your side? Granted, you do quite a bit with them once they're over, there's still the question of getting them over while your charmer is still alive, thought flexibility and extraction do help in that regard. Link to comment
Spoon Posted January 30, 2011 Author Report Share Posted January 30, 2011 [quote name='Bringerofcake' timestamp='1296347140' post='4972451'] These are great! ... How do you get the monsters over to your side? Granted, you do quite a bit with them once they're over, there's still the question of getting them over while your charmer is still alive, thought flexibility and extraction do help in that regard.[/quote] Thanks But, you're right, even though you have options to adjust your opponents monsters to your liking (Flexibility, DNA Transplant, Scroll of Bewitchment), you still have to use your Side Deck a lot to make this worthwhile. If you know your opponent is running X-Saber, better side in Aussa, for Blackwings you'll want Dharc, and for Fishes your goal is to get Eria on board. However, you can not always rely on that (Formula Monarchs are evil), so Flexibility in 3s should be a must-have in a dedicated Charmer deck... but that's only speculative, Charmers are and will never be more than a fun deck, and even if those cards would be released, they wouldn't change that. They're just too slow Link to comment
Zektor Posted February 2, 2011 Report Share Posted February 2, 2011 I have to say pretty good cards, would like them made into cards 9/10 Link to comment
Spoon Posted February 3, 2011 Author Report Share Posted February 3, 2011 [quote name='Genex Firefox' timestamp='1296688444' post='4983208'] I have to say pretty good cards, would like them made into cards 9/10[/quote] Yeah, let's dream a little about a world where Konami makes support for Archetypes that [i]really[/i] need it, and not for those which already have 2 bajillion cards... just a dream Thanks, glad you like them Link to comment
Spoon Posted February 25, 2011 Author Report Share Posted February 25, 2011 Feel like necrobumping this Link to comment
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