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Ancient Spirits (11/???)


WildVengeance

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I made these cards because I wanted to make Spirits part of my new archtype. This actually consists of 2 archtypes "Ancient Spirit" monster and "Spirit Shaman" monsters. Please rate honestly!

[spoiler=Spirit Monsters(6)]
|Vall, Ancient Spirit of Protection|0|ROAS|Fairy/Spirit|Earth|4||1000|1000|This card cannot be Special Summoned except by the effect of a "Spirit Shaman" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card was Special Summoned return this card to the owner's hand when it would be destroyed by battle or by an opponent's card effect. Once per turn, if a monster you control would be destroyed by battle, it is not. (Damage calculation is applied normally.)|

|Gusto, Ancient Spirit of Wind|0|ROAS|Fairy/Spirit|Wind|3||1200|600|This card cannot be Special Summoned except by the effect of a "Spirit Shaman" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card was Special Summoned return this card to the owner's hand when it would be destroyed by battle or by an opponent's card effect. When this card is Special Summoned select 1 Monster Card Zone. Select 1 non-Monster card in your Deck and Set it in the selected Monster Card Zone. (That card is not treated as a monster and cannot be flipped face-up.) During your 2nd Standby Phase after this card's effect was activated return that card to your hand.|[spoiler=Rulings]-You can not select an occupied monster card zone
-The card placed in the selected monster card zone can not be tributed for a summon
-The card placed in the selected monster card zone can be targeted by a card that targets a spell or trap
-If the card placed in the selected monster card zone is the only occupied zone you can attack directly since it is not a monster[/spoiler]

|Assh, Ancient Spirit of Renewing Fire|0|ROAS|Fairy/Spirit|Fire|3||1400|500|This card cannot be Special Summoned except by the effect of a "Spirit Shaman" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card was Special Summoned return this card to the owner's hand when it would be destroyed by battle or by an opponent's card effect. While this card is face-up on the field all Spirit monsters gain 200 ATK for every monster you control. When this card is returned to your hand, you can destroy 1 card you control to add 1 monster from your Graveyard to your hand.|

|Flurry, Ancient Spirit of the Snow|0|ROAS|Fairy/Spirit|Water|1||0|0|This card cannot be Special Summoned except by the effect of a "Spirit Shaman" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card was Special Summoned return this card to the owner's hand when it would be destroyed by battle or by an opponent's card effect. When this card is Special Summoned, reduce the ATK and DEF of all face-up monsters your opponent controls by 500. When this card is returned to your hand your opponent cannot conduct their next Battle Phase.|

|Accell, Ancient Spirit of Speed|0|ROAS|Fairy/Spirit|Wind|1||500|500|This card cannot be Special Summoned except by the effect of a "Spirit Shaman" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card was Special Summoned return this card to the owner's hand when it would be destroyed by battle or by an opponent's card effect. While this card is face-up on the field your opponent can attack with only 1 monster during each Battle Phase. When this card is returned to your hand, select 1 monster you control. The selected monster cannot be selected as an attack target during your opponent's next Battle Phase.|

|Shroud, Ancient Spirit of Shadow|0|ROAS|Fairy/Spirit|Dark|1||0|1000|This card cannot be Special Summoned except by the effect of a "Spirit Shaman" monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card was Special Summoned return this card to the owner's hand when it would be destroyed by battle or by an opponent's card effect. When this card is Special Summoned, you can search your Deck for Trap and Spell cards equal to the amount of Trap and Spell cards you control. Set each card under each Trap and Spell card you control. (These cards cannot be destroyed a Spell or Trap card is on top of it but can still be activated while under a card.) When this card is returned to your hand you can send it to the Graveyard. While this card is in the Graveyard while face-down card you control would be destroyed by a card effect, remove from play this card to negate that card then destroy a different face-down card you control.|[spoiler=Rulings]-Only the top cards can be destroyed
-Every trap and spell must be placed under different cards
-If 1 of the cards is under a field Spell it can only be activated if it is a field spell[/spoiler]
[/spoiler][spoiler=Effect Monsters(3)]
|Sound Wave Spirit Shaman|0|ROAS|Spellcaster/Tuner|Light|3||1000|1000|When this card is Normal Summoned successfully, send 1 Spirit monster from your Deck to the Graveyard. Once per turn, you can Special Summon 1 Spirit monster in your Graveyard. Once per turn, while you control a Spirit monster, you can draw 1 card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Ancient Spirit" Synchro Monster.|

|Spirit Shaman of the Ancients|0|ROAS|Spellcaster/Effect|Light|3||1000|1000|When this card is Normal Summoned successfully, send 1 Spirit monster from your Deck to the Graveyard. Once per turn, you can Special Summon 1 Spirit monster in your Graveyard. As long as this monster you control remains face-up on the field, your opponent cannot select select an "Ancient Spirit" monster as an attack target.|

|Apprentice Spirit Shaman|0|ROAS|Spellcaster/Effect|Light|2||500|500|When this card is Normal Summoned successfully, send 1 Spirit monster from your Deck to the Graveyard. Once per turn, you can send 1 Spirit monster in your hand to your Graveyard to Special Summon 1 Spirit monster in your Graveyard. During your Standby Phase, you can tribute this card to Special Summon 1 "Spirit Shaman" monster from your Deck.|
[/spoiler][spoiler=Synchro Monsters(1)]
|Luminus, Ancient Spirit of Revealing Light|0|ROAS|Fairy/Synchro/Effect|Light|6||2100|2000|1 "Spirit Shaman" + 1 or more "Ancient Spirit" monsters
This monster cannot be Special Summoned except by Synchro Summon. When this card would be destroyed by battle or by an opponent's card effect you can return it to your Extra Deck instead. Each time your opponent sets a Spell or Trap card, they must show you that card. While this card you control remains on the field your opponent cannot Set monsters. When this card is returned to your Extra Deck, force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position.|
[/spoiler][spoiler=Spells(1)]
|Spirits of the Ancient Past|0|ROAS|Spell Card|Spell||None|||Send 3 Spirit monsters in your Deck and hand to your Graveyard then draw 1 card.|
[/spoiler][spoiler=Trap Cards(0)]
[/spoiler]
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