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YCM Knockout - SF Draw Made! | Round 3 Requirements made!


Bassa

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Glad to see i made it this far....#cantstopnow.

[spoiler=Semi Entries]

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1 Dragon-Type Tuner + 1 non-Tuner monster.

When this card is Synchro Summoned successfully, you can destroy all cards on your side of the field except this card. If you do increase the level of this card by 1 for each card destroyed by this effect. When this card destroys a monster and sends it to the Graveyard increase the level of this card by 1 (max. 12). If this card is targeted by the effect of a card or would be destroyed by battle you can reduce the level of this card by 2 instead. The ATK and DEF of this card is equal to its level x400.

 

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Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Tuner Monster Card (Dragon-Type/FIRE/Level 1/ATK 400/DEF 400). (This card is still treated as a Trap Card.) This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon or Machine-Type Synchro Monster. This card is also treated as a Machine-Type monster. When this card is used for a Synchro Summon return it into face-down position. If this face-down card is destroyed by a monster effect select 1 level 4 or higher Dragon or Machine-Type monster you control. Until the end of your 2nd Standby Phase after this card activation, that monster can attack you opponents LP Directly.

 

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I will fail with these cards but still, here I go

 

 

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1 Dinosaur-Type Synchro Tuner + 1 or more non-Tuner Dinosaur Synchro monster

When this card is Summoned, you can add 1 "Dinosaurs Cross" from your Deck to your hand. As long as this card is face-up on the field, you can activate "Dinosaurs Cross" from your hand. When you activate "Dinosaurs Cross", you can Special Summon 1 Level 6 or lower Dinosaur-Type monster from your Graveyard. When there are no Dinosaur-Type monsters on the field, except this card, this card cannot be destroyed by battle or by card effects. You can look at the top card of your Deck. If the selected card is a Dinosaur-Type monster, this card can attack twice during the same Battle Phase. You can remove from play this card to negate the attack of 1 monster your opponent controls and negate that attack. Special Summon this card during the End Phase after this card is removed from play.

 

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If "Light Horned Dino" is face-up on the field when this card is activated, you can increase the ATK of "Light Horned Dino" by 1000, until the End Phase. When this card is activated, equip it to a face-up "Light Horned Dino" you control. When "Light Horned Dino" is equiped with this card, once per turn, you can increase your Life Points by 500. When there are no Dinosaur-Type monsters, except "Light Horned Dino", destroy this card and destroy 1 monster your opponent controls.

 

 

So... not that good but still, something

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Lore:This card cannot attack unless you Discard 1 card from your hand to the Graveyard. If you discarded a "Dark World" monster, Draw 1 card.

 

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Lore:This card can only be activated if "Karthos, Demon of Dark World" is face-up on your side of the Field. Every time you draw a card add 1 "Dark World" monster from your Graveyard, show it to your opponent,and add it to your Deck. Your Deck is then shuffled. This effect can only be activated once per turn.

Semi Finals Cards

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No stopping now so here goes......#determined

 

[spoiler=Final Entry]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the hand by returning all other cards in your hand to the Deck. The Deck is then shuffled. This card cannot attack your opponent Directly. When this card is Special Summoned Pick up the top 2 cards of your Deck and reveal them to your opponent. This card gains the following effects based on the cards that are drawn until your 2nd End Phase after this card's activation:

*Monster: Increase the ATK of this card by 400.

*Spell: Place 1 "Caliber Counter" on this card. If this card would be removed from the field by your opponent's card effect you can remove 1 "Caliber Counter" instead.

*Trap: This card gains 1 additional attack.

 

* Just a little note about how the card works. The card's effect is cumulative in a sense. Meaning that if 2 monster cards are drawn with its effect the ATK will increase by 800 and not 400. Similarly 2 additional attacks if 2 traps and 2 counters if two spells. Also all effects wear off once the set time has passed that includes the counters.

 

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