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YCM Knockout - SF Draw Made! | Round 3 Requirements made!


Bassa

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[spoiler=my entry card]100775.jpg

When this card is Synchro Summoned, place 2 Spell Counters on it (max. 3). This card gains 100 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to Special Summon 1 level 4 or lower Spellcaster-Type monster from your hand to the field.

 

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[spoiler=My Entry]

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1 Tuner + 1 or more LIGHT non-Tuner monster(s).

This card is also treated as Warrior-Type. As long as this card remains on the field your opponent cannot select another Spellcaster or Warrior-Type monster as an Attack Target. Once per turn at the start of your Main Phase you can remove 1 Spellcaster- or Warrior-Type Monster from your Graveyard to negate the effect of all DARK and Fiend-Type monsters on the field and in the Graveyard until the End Phase. If this card battles a DARK or Fiend-Type monster while you control a level 4 or lower monster on the field increase the ATK of this card by 1000 during the Damage Step.

 

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Meh, I decided to be semi-creative.

 

[spoiler=What doesn't kill you makes you stronger.]264408.jpg

 

1 Tuner + 1 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. The summoning of this card cannot be negated. If your opponent has less Life Points than you, destroy this card. This card cannot be destroyed by battle. This card gains the following effects based on the difference between both players' Life Points: ●1000: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● 2000: This card cannot be destroyed by the effects of your opponent's Spell or Trap Cards. ● 3000+: The original ATK of this card is doubled.

 

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Here is my entry :

 

[spoiler=Card]

117231y.jpg

 

Lore :

1 Spellcaster-type Tuner - 2 or more non-tuner Monsters

When this card is successfully Synchro Summoned, remove from play 4 Spellcaster-type Monsters in your Graveyard and place 6 Holy Goddess-Counter on this card (max.10). While this card is remain on the field, if a Spellcaster-type Monster you control is destroyed by battle, remove 1 Holy Goddess-Counter on this card to inflict half of the destroyed Monster's ATK to your opponent's Life Points and this card lose 800 ATK and DEF. When this card destroy your opponent's Monster, place 2 Holy Goddess-Counter on this card. If your Life Points is lower than your opponent and the difference is 1000 or 1500, remove 4 Holy Goddess-Counter on this card to increase this card's ATK equal to the difference.

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My card. Which I'm not quite fond of, but I'm really lacking inspiration at the moment.

 

 

[spoiler=Card]

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Lore

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, place 1 Spell Counter on this card for each monster used to Synchro Summon this card, and 1 Spell Counter on each face-up card you control that you can place a Spell Counter on. When a Spell Counter is removed from a card you control, inflict 800 points of damage to your opponents Life Points. If this card has no Spell Counters on it, remove this card from play and destroy up to 2 cards your opponent controls.

 

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deathruler.png

Lore:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Zombie-Type monsters. Once per turn you can Special Summoned up to 2 level 4 or lower Zombie-Type creatures from your Graveyard to the Battlefield. This card cannot attack during the turn you activated this effect.

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Any card right?...

 

74099856.png

 

Lore: You can only activate this card during your Standby Phase. Select 1 monster on your opponent's side of the field and switch it to your side of the field until the End Phase. You cannot use the selected monster as a Tribute. You must discard 1 card from your hand to have the selected monster attack or activate it's effect. The selected monster can attack or activate it's effect again by discarding one more card.

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My entry

 

 

wuih46.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Warrior-Type monsters you control. This card can attack your opponent directly. When there are no Warrior-Type monsters on your side of the field (except this card), increase this cards ATK by 300. When this card is attacked, you can discard 1 card to increase this cards ATK by 500, until the end of the Battle Phase.

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666344356pngset1GHTLYset2SDOICinsettruetypeBeast-Warriordescription120Beast-Warrior20or20Warrior-Type20monster202B20120Spirit20monster0AThis.jpg

1 Beast-Warrior or Warrior-Type monster + 1 Spirit monster.

This card can only be Special Summoned during the turn when a Beast-Warrior or Warrior-Type monster you control is destroyed and sent to the Graveyard. Remove the above monsters from your side of the field or your hand to Special Summon this card. (You do not use "Polymerization"). When this card is selected as a target for an attack or effect you can Special Summon 1 Beast-Warrior or Warrior-Type monster from your hand and switch target to that monster. For one time only, if you have 4 or more monsters in your Graveyard you can destroy 1 card on the field for each monster in your Graveyard with a different name.

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Oops, I knew I forgot something. Sorry Matt, I'm not letting you get the bye.

 

[spoiler=My Card]264408h.jpg

 

Your Spell & Trap Card Zones are also treated as Monster Card Zones. Monsters in your Spell & Trap Card Zones cannot be attacked unless your Monster Card Zones are unused. You must pay 500 Life Points during each of your Standby Phases. If not, this card is destroyed. When this card is destroyed, all cards in your Spell & Trap Card Zones are destroyed. Neither player can activate more than 1 Spell Card during their turn.

 

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