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Solaris Archetype - Update IV (22/??)


Max Darkness

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Following the revealing of Delta Accel Synchro Summoning; I took it upon myself to make it more difficult by aiming for a Level 8 Delta Accel. And just to add to that, why not make the related archetype FIRE Beast-Warriors, Beasts and Winged Beasts (some of the most undersupported Types)? Anyway, this is what resulted. More will follow.

Rate and enjoy.


[spoiler=Non-Synchros]
[spoiler=Level 1s]
[center][img]http://img546.imageshack.us/img546/1817/solarisalgethi.png[/img][/center]

[b]Effect:[/b] You can Special Summon this card from your hand by removing a Level 2 or higher FIRE monster in your Graveyard from play. When this card is Normal Summoned, you can select and activate 1 of the following effects:
* Special Summon 1 Level 2 or lower non-Synchro "Solaris" monster from your Graveyard. * Discard 1 Spell or Trap Card. Special Summon 1 Level 2 or lower "Solaris" monster from your hand.


[center][img]http://img253.imageshack.us/img253/5387/solarissirius.png[/img][/center]

[b]Effect:[/b] You can Special Summon this card from your hand by removing 1 Level 2 or higher FIRE monster in your Graveyard from play. When this card is Special Summoned from the Graveyard while you control a face-up "Solaris" Synchro Monster, you can Special Summon 1 Level 1 "Solaris" monster from your Graveyard. If you do, this card and the Special Summoned monster are removed from play when they are removed from the field.


[center][img]http://img690.imageshack.us/img690/5592/solarissol.png[/img][/center]

[b]Effect:[/b] This card can only be used for the Synchro Summon of a "Solaris" Synchro Monster. If you Synchro Summoned 2 or more "Solaris" Synchro Monsters during this turn, you can Special Summon this card from your hand. When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Solaris" monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when sent to the Graveyard.


[center][img]http://img217.imageshack.us/img217/4535/solaristhuban.png[/img][/center]

[b]Effect:[/b] You can Special Summon this card from your hand by removing 1 Level 2 or higher FIRE monster in your Graveyard from play. When this card is used as a Synchro Material Monster for a "Solaris" Synchro Monster, you can remove 2 Spell or Trap Cards in your Graveyard from play to draw 1 card.
[/spoiler]


[spoiler=Level 2s]
[center][img]http://img521.imageshack.us/img521/3086/solarisalcyone.png[/img][/center]

[b]Effect:[/b] You can Special Summon this card from your hand by removing 1 Level 3 or higher FIRE monster in your Graveyard from play. When this card is Special Summoned, you can draw 2 cards. Then, return 1 of the drawn cards to the bottom of your Deck. If you activate this effect and this card was not Special Summoned by its own effect, the Synchro Monster that uses this card as a Synchro Material Monster has its effect(s) negated.


[center][img]http://img232.imageshack.us/img232/9956/solariscomae.png[/img][/center]

[b]Effect:[/b] You can Special Summon this card from your hand by removing 1 Level 3 or higher FIRE monster in your Graveyard from play. When this card is Special Summoned, and you control 2 or more "Solaris" Synchro Monsters, you can draw 1 card. When a Synchro Monster that used this monster as a Synchro Material Monster is used as a Synchro Material Monster for the Synchro Summon of a Level 6 or higher "Solaris" Synchro Monster, you can remove this card and 2 other "Solaris" monsters in your Graveyard from play to draw 2 cards.


[center][img]http://img16.imageshack.us/img16/6843/solarisrigel.png[/img][/center]

[b]Effect:[/b] This card can only be used for the Synchro Summon of a FIRE Synchro Monster. You can Special Summon this card from your hand by removing a Level 3 or higher FIRE monster in your Graveyard from play. When this card is used as a Synchro Material Monster, you can draw 1 card.
[/spoiler]


[spoiler=Level 3s]
[center][img]http://img819.imageshack.us/img819/29/solariscanis.png[/img][/center]

[b]Effect:[/b] You can Special Summon this card from your hand by removing 1 Level 4 or higher FIRE monster in your Graveyard from play. When this card is used as a Synchro Material Monster for the Synchro Summon of a FIRE monster, you can send 1 Level 4 or lower FIRE monster from your Deck to the Graveyard to draw 1 card.
[/spoiler]
[/spoiler]


[spoiler=Synchro Monsters]
[spoiler=Level 2s]
[center][img]http://img401.imageshack.us/img401/2324/solarischara.png[/img][/center]

[b]Effect:[/b] 1 Tuner + 1 non-Tuner monster
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. Also, during your next turn, you cannot Special Summon except Synchro Summon. If this card is used for the Synchro Summon of a Level 8 or higher "Solaris" Synchro Summon, the first time that monster battles an monster with a higher ATK, you can remove all "Solaris" Synchro Monsters in your Graveyard from play to have that monster gain ATK equal to the number of monsters removed x 300.


[center][img]http://img217.imageshack.us/img217/8779/solarisorion.png[/img][/center]

[b]Effect:[/b] 1 Tuner + 1 non-Tuner monster
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. Also, during your next turn, you cannot Special Summon except Synchro Summon. When this card is Synchro Summoned, you can return 2 of your removed from play cards to your Graveyard. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.


[center][img]http://img694.imageshack.us/img694/7276/solarispegasi.png[/img][/center]

[b]Effect:[/b] 1 Tuner + 1 non-Tuner monster
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. Also, during your next turn, you cannot Special Summon except Synchro Summon. A Synchro Monster that uses this card as a Synchro Material Monster inflicts Piercing Damage. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
[/spoiler]


[spoiler=Level 3s]
[center][IMG]http://i55.tinypic.com/25jr8.png[/IMG][/center]

[b]Effect:[/b] 1 Tuner + 1 or more non-Tuner monsters
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. If you use this effect, during your next turn, you cannot Special Summon except Synchro Summon. Once per turn, you can return 1 of your removed from play FIRE monsters to your Graveyard.


[center][img]http://img691.imageshack.us/img691/9449/solarisarcturus.png[/img][/center]

[b]Effect:[/b] 1 Tuner + 1 or more non-Tuner monsters
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. If you use this effect, during your next turn, you cannot Special Summon except Synchro Summon. If this card destroys a monster by battle, you can send 1 FIRE monster in your Deck to the Graveyard.


[center][img]http://img29.imageshack.us/img29/3416/solarisarietis.png[/img][/center]

[b]Effect:[/b] 1 Tuner + 1 or more non-Tuner monsters
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. Also, during your next turn, you cannot Special Summon except Synchro Summon. You can send this card to the Graveyard to draw 1 card. If you control no monsters, you can Special Summon this removed from play card.


[center][img]http://img843.imageshack.us/img843/301/solarishydrae.png[/img][/center]

[b]Effect:[/b] 1 Tuner + 1 or more non-Tuner monsters
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. Also, during your next turn, you cannot Special Summon except Synchro Summon. When this card is used for the Synchro Summon of a "Solaris" Synchro monster, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
[/spoiler]


[spoiler=Level 4s]
[center][img]http://img99.imageshack.us/img99/216/solarisaurorus.png[/img][/center]

[b]Effect:[/b] 1 FIRE Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned and when this card is used as a Synchro Material Monster for the Synchro Summon of a FIRE Synchro Monster, you can draw 1 card. If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. Also, during your next turn, you cannot Special Summon except Synchro Summon. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
[/spoiler]
[/spoiler]


[spoiler=Accel Synchro Monsters]
[center][IMG]http://i56.tinypic.com/3357e40.png[/IMG][/center]

[b]Effect:[/b] 1 Synchro Tuner + 1 or more non-Tuner Synchro Monsters
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the ATK of the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. Also, during your next turn, you cannot Special Summon except Synchro Summon. Each time a FIRE Synchro Monster is Synchro Summoned, you can draw 1 card.


[center][img]http://img269.imageshack.us/img269/1853/solarisguese.png[/img][/center]

[b]Effect:[/b] 1 FIRE Synchro Tuner + 1 or more non-Tuner Synchro Monsters
If your opponent activates a Trap Card, you can remove 2 FIRE monsters in your Graveyard from play to negate the activation and destroy that card. During the End Phase of a turn this effect was activated, inflict damage to your opponent equal to the number of FIRE monsters in your Graveyard x 200. During your opponent's turn, when you Synchro Summon a "Solaris" Synchro Monster, you can destroy 1 card your opponent controls OR draw 1 card.


[center][IMG]http://i55.tinypic.com/25ksp5s.png[/IMG][/center]

[b]Effect:[/b] 1 Synchro Tuner + 1 or more non-Tuner Synchro Monsters
If this card is attacked, you can select 1 other Level 4 or lower Attack Position "Solaris" monster you control to have this card gain ATK equal to the ATK of the selected monster, until the end of the Battle Phase. If you use this effect, monsters cannot be destroyed by battle and any Battle Damage is reduced to 0. Also, during your next turn, you cannot Special Summon except Synchro Summon. This card can attack twice during each Battle Phase if your opponent controls a monster at the start of that turn's Battle Phase. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
[/spoiler]


[spoiler=Delta Accel Synchro Monsters *New*]
[center][IMG]http://i51.tinypic.com/n32884.png[/IMG][/center]

[b]Effect:[/b] 1 FIRE Synchro Tuner + 2 or more non-Tuner Synchro Monsters
If your opponent activates a Spell or Trap Card, you can remove 2 FIRE monsters in your Graveyard from play to negate the activation and destroy that card. (This effect is treated as Spell Speed 3) During the End Phase of a turn this effect was activated, inflict damage to your opponent equal to the number of FIRE monsters in your Graveyard x 200. This card inflicts Piercing Damage. When a FIRE Synchro Monster is Special Summoned, you can draw 1 card.


[center][IMG]http://i54.tinypic.com/16j0aoj.png[/IMG][/center]

[b]Effect:[/b] 1 FIRE Synchro Tuner + 2 or more non-Tuner Synchro Monsters
If your opponent activates a card effect, you can remove 2 FIRE monsters in your Graveyard from play to negate the activation and destroy that card. (This effect is treated as Spell Speed 3) During the End Phase of a turn this effect was activated, inflict damage to your opponent equal to the number of FIRE monsters in your Graveyard x 200. Each time a monster is Summoned, inflict damage to your opponent equal to that monster's Level x 100.


[center][IMG]http://i53.tinypic.com/29ator6.png[/IMG][/center]

[b]Effect:[/b] 1 FIRE Accel Synchro Tuner + 1 or more FIRE Accel Synchro non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. If your opponent activates a card effect, you can remove 1 FIRE monster in your Graveyard from play to negate the activation and destroy that card. (This effect is treated as Spell Speed 3 and cards cannot be activated in response this effect's activation) During the End Phase of a turn this effect was activated, inflict damage to your opponent equal to the number of FIRE monsters in your Graveyard x 200. Each time a monster is Summoned, inflict damage to your opponent equal to the Summoned monster's Level x 100 and if that monster is a FIRE monster, you can draw 1 card.
[/spoiler]
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[center]Ok, here will come a somewhat detailed rating.

[b]Algethi[/b]
I like the img.
I think "a" should be "1", but it might not matter that much.
It looks quite ballanced for the archtype, though outside of Flamvells I don't see much use for it.

[b]Rigel[/b]
The img is ok.
Very usable in Famvells aswell as in this set. Overal a good Tuner.

[b]Sirius[/b]
Generic Support. Not much more to say about it.

[b]Pagasi[/b]
I like the way how it can keep itself inplay for a turn. Though you're screwed if you only have 1 on your field left.
Besides that a generic Synchro Tuner.

[b]Arcturos[/b]
Huh, I see the saving method is a theme along the low Lvl Synchros.
Well beside what I already said its a pretty solid Lvl 3 Synchro.

[b]Aldebaran[/b]
Pretty much the most powerfull Synchro yet. Very usefull indeed.

[b]Antaris[/b]
Yeah, now we're talking.
It looks and acts as a boss card. Protecting your monsters(from Spell and Traps), piercing, drawing and burning and a 3200 beatstick. It shurely makes your efforts worth while.

Overal an intersting concept. It might work. Though it probebly needs some more Low Lvl Draw power as you'll probebly empty your hand in the first turn(s).

A 8.9/10
[/center]
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[quote name='Lexadin' timestamp='1295893189' post='4957491']
Ok, here will come a somewhat detailed rating.

[b]Algethi[/b]
I like the img.
I think "a" should be "1", but it might not matter that much.
It looks quite ballanced for the archtype, though outside of Flamvells I don't see much use for it.
[/quote]

'a' probably should be '1'. It is similar to "Quickdraw Synchron"; only helping one archetype.


[quote name='Lexadin' timestamp='1295893189' post='4957491']
[b]Rigel[/b]
The img is ok.
Very usable in Famvells aswell as in this set. Overal a good Tuner.
[/quote]

It's the non-Synchro key card of the archetype, hence why it's so useful to this archetypes, along with the "Flamvells" and "Lavalls".


[quote name='Lexadin' timestamp='1295893189' post='4957491']
[b]Sirius[/b]
Generic Support. Not much more to say about it.
[/quote]

Like you say, generic support.


[quote name='Lexadin' timestamp='1295893189' post='4957491']
[b]Pagasi[/b]
I like the way how it can keep itself inplay for a turn. Though you're screwed if you only have 1 on your field left.
Besides that a generic Synchro Tuner.
[/quote]

That's the point of the Synchros' protection effect; you need to have everything ready, otherwise you're locked for a turn.


[quote name='Lexadin' timestamp='1295893189' post='4957491']
[b]Arcturos[/b]
Huh, I see the saving method is a theme along the low Lvl Synchros.
Well beside what I already said its a pretty solid Lvl 3 Synchro.
[/quote]

See above.


[quote name='Lexadin' timestamp='1295893189' post='4957491']
[b]Aldebaran[/b]
Pretty much the most powerfull Synchro yet. Very usefull indeed.
[/quote]

Thanks.


[quote name='Lexadin' timestamp='1295893189' post='4957491']
[b]Antaris[/b]
Yeah, now we're talking.
It looks and acts as a boss card. Protecting your monsters(from Spell and Traps), piercing, drawing and burning and a 3200 beatstick. It shurely makes your efforts worth while.
[/quote]

Indeed. However, this is the weakest of the 4 'Boss Monsters'...


[quote name='Lexadin' timestamp='1295893189' post='4957491']
Overal an intersting concept. It might work. Though it probebly needs some more Low Lvl Draw power as you'll probebly empty your hand in the first turn(s).

A 8.9/10
[/quote]

The support cards will make up for it; as will the other, more focussed Tuners and non-Tuners.



[quote name='Talos the Wind Ninja' timestamp='1295894725' post='4957523']
I really like this set. Nice job. I love how you made them all low levels. Truly great. The pics are awesome too. Where did you get the pic for Sirius?
[/quote]

Thanks.

The pic is from Pixiv.
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[center]Ok lets rate the rest.

[b]Sol[/b]
Mhh, pretty useful if you plan on Synchro-ing the Summoned monster. But seeing as thats what they are for. It's an effective Tuner.

[b]Thuban[/b]
Ah, some extra Draw support. Nice.
Also I presume this Deck will heavily rely on filling the Grave.
I just want to warn you it might be a target for "Imperial Iron Wall" and likewise cards.

[b]Alcyone[/b]
A simple, but effective drawing method. I like it.

[b]Canis[/b]
Tbh, I really didn't expect a Lvl 3 non-Synchro to apear here. But I'm glad you did. As you can still use it as a non-Synchro Beatstick, a Drawer and for giving more RFP flodder.
An excelent Tuner.

[b]Orion[/b]
Pretty much a more powerfull Pagasi. Not much more to say about it.

[b]Hydrae[/b]
Again pretty much a basic "Solaris" Synchro Tuner. Though nice it has more buff to hide behind and being a Lvl 3 Helps aswell.

[b]Auroros[/b]
Now this card I like. Besides being another Synchro Tuner it also managed to fill your hand with some much needed extra cards. Great addition.

Overal, some nice new cards. But also lots of Generic cards.

On these cards a 8.5/10

Overal the rating rizes a bit to 9/10. I would suggest adding more non-Tuner Synchros and regular non-Tuners.
[/center]
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[quote name='Lexadin' timestamp='1295984786' post='4960093']
Ok lets rate the rest.

[b]Sol[/b]
Mhh, pretty useful if you plan on Synchro-ing the Summoned monster. But seeing as thats what they are for. It's an effective Tuner.
[/quote]

It's main use is if you've used up all your other Monster Card Zones.


[quote name='Lexadin' timestamp='1295984786' post='4960093']
[b]Thuban[/b]
Ah, some extra Draw support. Nice.
Also I presume this Deck will heavily rely on filling the Grave.
I just want to warn you it might be a target for "Imperial Iron Wall" and likewise cards.
[/quote]

Yes. They need a lot of RFP fodder to keep coming. Any card that stops them from RFPing, or RFPs them before getting to the Graveyard, will hurt them.


[quote name='Lexadin' timestamp='1295984786' post='4960093']
[b]Alcyone[/b]
A simple, but effective drawing method. I like it.
[/quote]

Thanks.


[quote name='Lexadin' timestamp='1295984786' post='4960093']
[b]Canis[/b]
Tbh, I really didn't expect a Lvl 3 non-Synchro to apear here. But I'm glad you did. As you can still use it as a non-Synchro Beatstick, a Drawer and for giving more RFP flodder.
An excelent Tuner.
[/quote]

It will all become clear soon...


[quote name='Lexadin' timestamp='1295984786' post='4960093']
[b]Orion[/b]
Pretty much a more powerfull Pagasi. Not much more to say about it.
[/quote]

Will probably add an effect later.


[quote name='Lexadin' timestamp='1295984786' post='4960093']
[b]Hydrae[/b]
Again pretty much a basic "Solaris" Synchro Tuner. Though nice it has more buff to hide behind and being a Lvl 3 Helps aswell.
[/quote]

Again, will probably make this less generic in a while.


[quote name='Lexadin' timestamp='1295984786' post='4960093']
[b]Auroros[/b]
Now this card I like. Besides being another Synchro Tuner it also managed to fill your hand with some much needed extra cards. Great addition.
[/quote]

Thanks.


[quote name='Lexadin' timestamp='1295984786' post='4960093']
Thanks.

Overal, some nice new cards. But also lots of Generic cards.

On these cards a 8.5/10

Overal the rating rizes a bit to 9/10. I would suggest adding more non-Tuner Synchros and regular non-Tuners.
[/quote]

There are more that I've yet to upload; so see what happens.
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[center][b]Comae[/b]
Nice drawing effect.
Just 1 thing, the name looks a bit too much like "Coma" imo. You mught want to change that to not offend people who know people in them.

[b]Chara[/b]
I really like its img. Idk why.
It's effect really helps the Sychro its used for. A +1 for originality.

[b]Arietes[/b]
Mhh, I like its limited DD like effect. Besides that a good drawer aswell.

[b]Guese[/b]
I was thinking when it will show up again.
Anyway, its a very effective Synchro that can really hold out on its own while you're trying to Summon bigger ones.

Overal excelent additions.

A 9.5/10 for the new ones and a 9.2/10 for the entire Archtype.
[/center]
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[quote name='Lexadin' timestamp='1296059516' post='4962195']
[b]Comae[/b]
Nice drawing effect.
Just 1 thing, the name looks a bit too much like "Coma" imo. You mught want to change that to not offend people who know people in them.
[/quote]

I might change that.


[quote name='Lexadin' timestamp='1296059516' post='4962195']
[b]Chara[/b]
I really like its img. Idk why.
It's effect really helps the Sychro its used for. A +1 for originality.
[/quote]

Me too. The image just drew it to me. Thanks.


[quote name='Lexadin' timestamp='1296059516' post='4962195']
[b]Arietes[/b]
Mhh, I like its limited DD like effect. Besides that a good drawer aswell.
[/quote]

It and "Chara" were supposed to be the slightly different effects; so yes, this is designed to draw and then take advantage of the "Solaris" Special Summoning effect. And then, if it all goes wrong, you have a back-up.


[quote name='Lexadin' timestamp='1296059516' post='4962195']
[b]Guese[/b]
I was thinking when it will show up again.
Anyway, its a very effective Synchro that can really hold out on its own while you're trying to Summon bigger ones.
[/quote]

Like I said before, it's what you can summon if you end up having to use the lower-Level Synchros' protection effect.
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