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-Griffin's Endless TCG-Link Contest


-Griffin

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So yeah. It's no secret that me, Icy, and some others have been working to try and make CC have a greater understanding of the TCG and how the custom cards we make here interact with the game itself. After all, card interactions are the biggest part of balance and playability, probably the biggest part of card design all together. The Your.dek Brawl seems to be a step in the right direction, but I still don't feel it's having quite the impact I'd like. I figured that people around here seem to like getting +Reps, so a contest that does just that ought to be a reasonable medium for teaching these sorts of things.

 

The format of this contest will go as follows:

Any member can post a maximum of 1 card per week. Written Cards are perfectly good. No pop-culture or joke cards. I withhold the right to not comment. Cards made before the contest or whatever are fine. With the card, you must post its intended use in the TCG/OCG in as much detail as you can be bothered to.

 

Up to 6 +reps will be awarded per week depending on:

  • How well the card interacts with the TCG
  • How well you analysed the card's interaction with the TCG
  • General design principles.

 

All cards will get a reasonably detailed overview with comments on how valid the interactions you brought up were and any interactions I thought you missed.

 

You may post cards here with no TCG-usage notes to get feedback on where it would be used in the TCG, but you won't win anything.

 

Of course, I'm not perfect. If anyone wants to be a judge, ask. Requirements to be a judge is that you're a non-idiot and a regular member of the TCG section.

 

Any questions?

 

[spoiler=On an entirely unrelated note]

postcounty.png

 

Sorry, had that image laying about, couldn't resist the terribly done edit xD

 

 

 

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Cloudian - Cumulus

WATER/Fairy-Effect/Level 4

ATK/800 DEF/1000

If this card is destryoed by battle, you can add 1 "Cloudian" monster from your Deck to your hand and send 1 "Cloudian" monster from your Deck to the Graveyard. If you Summon a monster with the same Level as 1 "Cloudian" monster you control, you can Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.

 

Basically to help Cloudian Synchro, which has problems with constinency. You can easily search Turbulence or Storm Dragon, and either thin the Deck by dumping a Smoke Ball which you will later revive, or a random Cloudian as a fooder for Storm Dragon. Or even another Cumulus to abuse the second effect. It's supposed to be used on revived Fishborg while you control a Smoke Ball, or when you Normal Summon Turbulence while controlling Storm Dragon. In the first case, it's additional Sychro Material which immediately makes you a Level 6 Synchro. It second case, it gives more Fog Counter abuse, because you chain this card's effect to effect of Turbulence, so before it resolves, this will be already on the field, so you get 1 more Fog Counter. Also, it's standard WATER, so dumpable by Skreech or Genex Undine, depending on which engine you preffer and you can have even mroe targets to play Moray of Greed consistently. Also searchable by Sangan, because of low ATK.

 

...wow, nice wall of text as for 1 card

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Cloudian - Cumulus

WATER/Fairy-Effect/Level 4

ATK/800 DEF/1000

If this card is destryoed by battle, you can add 1 "Cloudian" monster from your Deck to your hand and send 1 "Cloudian" monster from your Deck to the Graveyard. If you Summon a monster with the same Level as 1 "Cloudian" monster you control, you can Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.

 

Basically to help Cloudian Synchro, which has problems with constinency. You can easily search Turbulence or Storm Dragon, and either thin the Deck by dumping a Smoke Ball which you will later revive, or a random Cloudian as a fooder for Storm Dragon. Or even another Cumulus to abuse the second effect. It's supposed to be used on revived Fishborg while you control a Smoke Ball, or when you Normal Summon Turbulence while controlling Storm Dragon. In the first case, it's additional Sychro Material which immediately makes you a Level 6 Synchro. It second case, it gives more Fog Counter abuse, because you chain this card's effect to effect of Turbulence, so before it resolves, this will be already on the field, so you get 1 more Fog Counter. Also, it's standard WATER, so dumpable by Skreech or Genex Undine, depending on which engine you preffer and you can have even mroe targets to play Moray of Greed consistently. Also searchable by Sangan, because of low ATK.

 

...wow, nice wall of text as for 1 card

 

Oh you, giving me a challenge for the first entry =p So glad I got a good judge

 

The first thing that strikes me is why didn't you use the word 'Salvage' anywhere in that wall? I'll give you the benefit of the doubt and guess you thought of it since you're pretty good at the game, but it should still really be included since plenty people here wouldn't be thinking of that <_<

Another thing you seemed to miss is Christia. This thing sets up the Graveyard, then removes itself from it. Combined with searching Storm Dragon for even more Graveyard control, this makes me feel that Christia would become unbelievably easy to Summon in Clouds.

 

I don't personally feel this'd be used with Skreech/Undine though. Both of those take a Normal Summon. Since this does too, and Cloudians quite like their Normal Summon to get Fog Counters and jank, I think it wouldn't be going too far to say that they'd get cloggy hands where they can't put all their cards on the field if they run this AND another engine.

 

The second effect doesn't seem to do as much as the first, but it does seem like a solid engine for throwing out higher level synchs. Seems to add the playability boost they needed there.

 

Still, I haven't played much Cloud-Synch myself. What would you make of my counter-analysis, as a judge yourself?

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The first thing that strikes me is why didn't you use the word 'Salvage' anywhere in that wall? I'll give you the benefit of the doubt and guess you thought of it since you're pretty good at the game, but it should still really be included since plenty people here wouldn't be thinking of that <_<

 

*facepalm* How could I forget... yeah, I just noticed that you can use it as a searcher, as you can dump something thenn recover this and that other monster. My bad :D

 

Another thing you seemed to miss is Christia. This thing sets up the Graveyard, then removes itself from it. Combined with searching Storm Dragon for even more Graveyard control, this makes me feel that Christia would become unbelievably easy to Summon in Clouds.

 

You know, I actually had Kristya in mind when typing that, but I don't know why I actually didn't write about it... weird :huh:

 

I don't personally feel this'd be used with Skreech/Undine though. Both of those take a Normal Summon. Since this does too, and Cloudians quite like their Normal Summon to get Fog Counters and jank, I think it wouldn't be going too far to say that they'd get cloggy hands where they can't put all their cards on the field if they run this AND another engine.

 

You can easily dump this and Fishborg with Skreech and you have half of setup ready. I don't know if it would be cloggy, because it's just a theory in everything now. I think that it should be tested before being sure it it clogs/not.

 

The second effect doesn't seem to do as much as the first, but it does seem like a solid engine for throwing out higher level synchs. Seems to add the playability boost they needed there.

 

Exactly. As for now, if you want to make Synchros in Cloudians, you have to summon additional Storm Dragons, giving up your Turbulences. And if your opponent later Torrentials you, what then? You removed all of your Turbulences, with no way of recovering them. You lose. But with this, you're safe from situations like that.

 

Still, I haven't played much Cloud-Synch myself. What would you make of my counter-analysis, as a judge yourself?

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That's why I said "depending on what engine you preffer" because some people play Skreech, some play Undine. Though Undine one is too slow and inconsistent.

 

Wait a moment... you said "1 person can post 1 card per week" It's Sunday today, so it means that I can post another card tommorow?

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Let me give it a try:

 

Worm Book

Level 4 | LIGHT

[Reptile/Effect]

FLIP: Add 1 "Book" Spell Card from your Deck to your hand. When a "Book" Spell Card is activated, you can switch this card's original ATK and DEF.

ATK/0 DEF/2200

 

Yes, the pun is pretty bad.

Obvious targets are "Book of Moon", "Book of Taiyou" and "Book of Eclipse", which can all be useful in a Worm Deck (either, the Insect and the Reptile ones) or, dare I say it, Empty Jar (which wouldn't need this push I guess, if it even is one, but it's at least worth mentioning). In a Zombie deck, this could also search for "Book of Life". A free revival comes always in handy, though to become more useful in this regard, a change of the Attribute/Type would be recommended, but for now it should be a Worm, and nothing but a Worm. The other Books aren't really worth mentioning. It's high DEF let's it survive an attack pretty easily, while then being able to strike back with the drawn Book and it's possibly high ATK (either to flip another Worm face-up and activate it's effect (Victory for example) with Taiyou, or to hinder the opponent with Book of Moon).

 

What else to say? It's impact on the Meta game (as far as I can tell) is close or equal to 0. Nobody plays Worms, and unless they get a severe boost, nobody ever will be (and this is not the severe boost I'm talking about). It's just a fun little idea I came up with, that could maybe prove useful.

 

That's my first entry for now, now rip it to shreds :D

 

So long,

 

Spoon

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*fingers crack*

Ok, let's do this

 

The thing is... Worms wouldn't use this. They don't actually use their Flip effects a lot, they rather play aggresively. Same goes for Empty Jar, as it's an OTK deck, and you'll want to use up your Normal Summon for Morphing Jar, unless you revive it with The Shallow Grave or something. But I guess as you said, it can be pretty nice with Victory. It can still become a nice beatstick and survive some time. Any counterarguments?

 

Well, that's mine opinion, let's wait for Griffin's

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This is going to make me remember all the uses of Worms, (or at least I'll do it anyway)

From best to worst:

PAWMAN

XY City

Zero-Dragon OTK

Beatdown Worms

Flip Worms

 

This card seems to be supporting the bottom of that list. Flip Worms are really uncompetitive, to the extent that they're only a 'for fun' Deck, so combos in the Deck aren't always consistent and that makes it almost impossible to define how the Deck should look. I guess it could be used in that Deck as an alright beatstick, but I don't feel it'd do much of mention to the Deck. Empty Jar's kinda the opposite. It's a very playable Deck, but it's too fast to need it. Empty Jar doesn't have a Spell to flip all their monsters face-up, so this would have to lay on the field until you use Sunlight or flip it next turn, which isn't what it'd really want.

I guess that leaves its most practical use in Zombies. Zombies also run BoM (lots of stuff does, it's a very playable card) - so it might work there, although possibly not in the top Zombie Decks. Perhaps better if it had a more appropriate typing.

 

It seems very here nor there. That's the curse of supporting a very weak Decktype - if you don't do something really large to it, then it's hard to say much on the subject.

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Armory Stream

Normal Spell

Both players send up to 3 Equip Spell Cards from their Decks to the Graveyard, Then, each player that sent 3 cards adds 1 Equip Spell Card from their Deck to their hand. You can activate only 1 "Armory Stream" per turn.

 

Inspired by Life Stream Dragon. Basically to help any decks that run lots of Equips, like Vairons, Gigavise, Ben Kei OTK or even Equip Morhps. Alternative to Hidded Armory, as this doesn't restrict Normal Summoning. As said at the start, first effect was inspired by Life Stream Dragon. Equip decks obviously play Power Tool Dragon, and splashing a Level 1 Tuner like Glow-Up Bulb isn't a problem. Anyways, it gives 3 time protection for Life Stream Dragon, so it can survive more. You can also use it as an easy deck thinner, or even recover the milled Equips with Hidder Armory. Also, because it can be ruling issue, "up to" means 0, 1, 2 or 3, not like in case of Dimension Explosion, where "up to 2" means 1 or 2. So you can safely play this card even if your opponent doesn't play equips. Also, I just noticed that it's an instant food for Vairon Matter.

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