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Night Wizards, answer it with yes or yes


marisa

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>Monster cards<

 

Anzelotte

Fairy, Light, 5 Stars

ATK 1500 DEF 2100

As long this card is faced up on the field, any card effect which involves agreement must be answered with "yes" or considered accepted.

 

Night Wizard-Hiiragi

Spellcaster, Dark, 1 Stars

ATK 1500 DEF 1000

You can special summon this card from your hand to your opponent side of field. This card's controller must be accepted or answered with "yes" for any card effect(s) which requires player's agreement.

 

Night Wizard-Kureha

Spellcaster, Dark, 4 Stars

ATK 1800, DEF 1400

Once per turn during your main phase, ask your opponent to send a spell/ trap card from his/her field or hand to graveyard.

 

Night Wizard-Akari

Spellcaster, Dark, 4 Stars

ATK 1800, DEF 1600

You can activate this card effect at your opponent battle phase only at the damage step. Ask your opponent whether he/she would continue to attack this card or not, if yes, change battle position of this card to defense position, then inflict 1000 damage to your opponent. If not, negate the attack.

 

Shihou Elis

Spellcaster, Dark, 3 Stars

ATK 1200, DEF 2000

This card cannot be special summoned. On the eighth turn after this card summoned on the field, ask your opponent whether to let you win this duel or not. If not, the duel ends at draw.

 

The Gazer

Thunder, Light, 8 Stars

ATK 2500, DEF 2000

You can special summon this card if there is at least one "Shihou Elis" on the field. As long this card on the field, the effect of "Shihou Elis" must be answered with not. This card unaffected by another card effects except "Shihou Elis" and its own. This card cannot be tributed.

 

>Spell cards<

 

Anzelotte tea party

[Normal spell card]

Ask your opponent to draw a card and give that card to you. If it is a monster card, you can special summon the card.

 

Gunner's Broom

[Equip spell card]

This card can be added to your hand by discarding another card from your hand, and can only be equipped to "Night Wizard-Akari". Once per turn you can move equipped card to any empty monster card space on your side of field. Increase equipped card by ATK and DEF 500, and if equipped card destroy a card as a result of battle, destroy spell/ trap with the same column as destroyed card on your opponent side of field.

 

>Trap cards<

 

Downed Man

[Normal Trap card]

When your opponent activate a spell/ trap card, ask his/ her to cancel the activation and send the card to the graveyard. If he/ she refused to do so, you may special summon "Night Wizard-Hiiragi" from your deck, hand or graveyard to your side of field.

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