TheComposer Posted February 3, 2011 Author Report Share Posted February 3, 2011 Cmon people, we need votes! Link to comment Share on other sites More sharing options...
Tokyo Duel Posted February 3, 2011 Report Share Posted February 3, 2011 Oi...hard choice....I'm going to have to go with card B. It's an awesome image with an effect similar to Monarch's merged with Caius with a D.D. Dynamite. This isn't really my area of expertise, however, if it matters. Link to comment Share on other sites More sharing options...
TheComposer Posted February 3, 2011 Author Report Share Posted February 3, 2011 I'm ok with that vote, but only if it's ok with FTW, it's on the border line of acceptable. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted February 3, 2011 Report Share Posted February 3, 2011 I'm totally cool with it. 1 - 2 Link to comment Share on other sites More sharing options...
Zextra Posted February 3, 2011 Report Share Posted February 3, 2011 This is a hard one, but I will have to go with Card A: Card A is a very nice Synchro Tuner for Tech Genus, and it can easily be used as a catalyst for Blade Blaster. However, on the event that it doesn't allow an Accel Synchro immediately, it has the second effect as a "backup" plan, granting protection (at worst, Tributing itself for its cost). In addition, the card is perfectly balanced due to its mediocre stats. Card B, while effective, has its usefulness ranging from "meh" to OP'ed. Its first effect acts as a sub-Caius-esque effect, but specifically against monsters. However, the main "problem" is the second effect. Though at first glance the damage seems quite low, with Macro Cosmos, your opponent will easily have 10 or more cards in their Graveyard, which would mean that they would take 5000 points of damage. Imagine playing this against Lightsworns. At the cost of Tributing 1 monster, you can not only remove a monster, but inflict a massive amount of damage (since Lightsworns mill, it would be easily over 9000 5000 damage). Therefore, when played properly, this can easily kill off your opponent, causing it to be OP'ed. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted February 3, 2011 Report Share Posted February 3, 2011 Thanks for the vote Zextra! 2 - 2 Link to comment Share on other sites More sharing options...
Kodamλ Posted February 3, 2011 Report Share Posted February 3, 2011 Ooh.... this is Very hard...Card A:Useful with tech Genus monsters and a lower level Synchro meaning that it is quite easy to place on the Field, good OCG Great Effect, the two halves go well together in it.Card B:Good OCG, Great effect and being able to place it on the Field easily is a bonus but if you tribute summon it your Opponent takes damage. In a Duel it would be hard to choose for me and that is what I think let this card down.Vote: Card A Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted February 3, 2011 Report Share Posted February 3, 2011 Oh thank God a final vote! Anyway, unless Composer has any problems, that looks like a good vote to me. Link to comment Share on other sites More sharing options...
TheComposer Posted February 3, 2011 Author Report Share Posted February 3, 2011 Good match FTW, we're definitely going to have to have a rematch after this. Nice job, it sucks I had to lose this close though D: Zextra will pic the requirements for the next match. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted February 3, 2011 Report Share Posted February 3, 2011 Definitely. You're still a couple of matches up on me and I enjoy a good opponent. Link to comment Share on other sites More sharing options...
Zextra Posted February 4, 2011 Report Share Posted February 4, 2011 Alright :)How's this? make a card that modifies itself somehow to make Synchro Summoning easier. Link to comment Share on other sites More sharing options...
TheComposer Posted February 4, 2011 Author Report Share Posted February 4, 2011 Pick another one D: I loathe synchros in every way, seeing as I don't know a single thing about them. Link to comment Share on other sites More sharing options...
Zextra Posted February 4, 2011 Report Share Posted February 4, 2011 How about: Make an Excess monster? Link to comment Share on other sites More sharing options...
TheComposer Posted February 4, 2011 Author Report Share Posted February 4, 2011 I made the decision earlier (not on this thread) I wouldn't do excess monsters, seeing as not all members know how they work yet, so they may not vote properly and we might not get votes. Link to comment Share on other sites More sharing options...
Zextra Posted February 4, 2011 Report Share Posted February 4, 2011 Alright, how's this?Make an Infernity support card :) Link to comment Share on other sites More sharing options...
TheComposer Posted February 4, 2011 Author Report Share Posted February 4, 2011 Do you know how much I'm hating you right now? XD Fien, I can look up the archtype lol, just don't expect my card until after the Super Bowl :P Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted February 4, 2011 Report Share Posted February 4, 2011 Do you know how much I'm hating you right now? XD Fien, I can look up the archtype lol, just don't expect my card until after the Super Bowl :PI have to say this just out of principle. You wuss. I intentionally choose to do archetypes I'm not familiar with when I pick requirements. :P Link to comment Share on other sites More sharing options...
TheComposer Posted February 4, 2011 Author Report Share Posted February 4, 2011 Be quiet FTW, I said I'd make the card >.> Link to comment Share on other sites More sharing options...
Zextra Posted February 4, 2011 Report Share Posted February 4, 2011 lol, sorry about that! ^^If it makes you feel better, I didn't know much about Infernities either, but their theme is quite simple: Broken effects when handless :) Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted February 10, 2011 Report Share Posted February 10, 2011 So, just out of curiosity, is this still going? If not, then I'll tally the final scores. Link to comment Share on other sites More sharing options...
TheComposer Posted February 24, 2011 Author Report Share Posted February 24, 2011 Holy shizz on a shizz sandwich. I left for a few days, and when I came back My Content was down and I forgot all about it D: I'll make my card ASAP. Expect them up by tomorrow. Link to comment Share on other sites More sharing options...
TheComposer Posted February 28, 2011 Author Report Share Posted February 28, 2011 Well, after I almost forgot about this, the next round has finally started. So VOTE!....please? Link to comment Share on other sites More sharing options...
.Ash Posted February 28, 2011 Report Share Posted February 28, 2011 Infernity ReviverLooks like it only removes itself while on the field. Not great, as the archetype prefers to Synch rather than tribute - so the card is too slow for them. Plus, by the time it would hit the field, the deck is unlikely to have more than 5 cards in the hand. Then there's too much remove from play things going on, they need to be able to abuse the cards in the grave more than anything. Infernity AbsorberSS conditions are bad. Like really not very good. Would only really work a few turns in, by which point the game should be more or less over or there's no hand left to SS the card with - clogging the hand with an unwanted card. If it does get summoned, it's only a beatstick, and you'd prefer to have a Synchro monster in it's place. Vote for Reviver, because it brings back Necromancer and things, and is slightly more playable. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted February 28, 2011 Report Share Posted February 28, 2011 Infernity ReviverLooks like it only removes itself while on the field. Not great, as the archetype prefers to Synch rather than tribute - so the card is too slow for them. Plus, by the time it would hit the field, the deck is unlikely to have more than 5 cards in the hand. Then there's too much remove from play things going on, they need to be able to abuse the cards in the grave more than anything. Infernity AbsorberSS conditions are bad. Like really not very good. Would only really work a few turns in, by which point the game should be more or less over or there's no hand left to SS the card with - clogging the hand with an unwanted card. If it does get summoned, it's only a beatstick, and you'd prefer to have a Synchro monster in it's place. You forgot to vote ^^ Edit: Ninja'd...again Link to comment Share on other sites More sharing options...
TheComposer Posted February 28, 2011 Author Report Share Posted February 28, 2011 Infernity ReviverLooks like it only removes itself while on the field. Not great, as the archetype prefers to Synch rather than tribute - so the card is too slow for them. Plus, by the time it would hit the field, the deck is unlikely to have more than 5 cards in the hand. Then there's too much remove from play things going on, they need to be able to abuse the cards in the grave more than anything. Infernity AbsorberSS conditions are bad. Like really not very good. Would only really work a few turns in, by which point the game should be more or less over or there's no hand left to SS the card with - clogging the hand with an unwanted card. If it does get summoned, it's only a beatstick, and you'd prefer to have a Synchro monster in it's place. Vote for Reviver, because it brings back Necromancer and things, and is slightly more playable...... So are you gonna vote? Link to comment Share on other sites More sharing options...
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