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LOCKMechaSanphred's Survival Challenge!LOCK


beefman

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My card:

 

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Once per turn, remove a card in your hand from play. Apply the effect correspoding to what type of card it was:

- Normal Monster: Inflict damage to your opponent equal to the Level of the removed monster x200.

- Effect Monster: Inflict damage to your opponent's Life Points equal to the ATK of the removed monster.

- Flip Effect Monster: Activate the removed monster's effect.

- Spell Card: Destroy 1 face-up Spell or Trap card on the field.

- Continuous Spell Card: Destroy this card and all other Spell Cards on the field.

- Trap Card: Destroy 1 face-down Spell or Trap Card on the field.

- Continuous Trap Card: Select and destroy up to 3 cards in your opponent's hand.

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Guest dtwrules

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This card can only be Equipped to a DARK attribute monster. The equipped Monster gains 500 ATK for every card removed from play. During either player's Damage Step, when the equipped monster battles, you can unequip this card, and remove it from play, to have your opponents monster lose ATK equal to the ATK of the Equipped monster, until the End Phase.

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[spoiler=My Card]

 

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Remove from play 1 Monster Card from your Graveyard. During your 4th Standby Phase after this card was activated, Special Summon the monster removed from play by this card's effect. You can remove from play this card from your Graveyard. If you do, remove from play 1 monster your opponent controls until the End Phase.

 

 

 

 

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heres my card, dude!

[spoiler=lolcat assist-lovercat]

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lore: This card can only be activated when you control a beast-warrior monster. All cards that would normally be sent to the graveyard, for any purpose, are removed from play. Whenever a card is removed from play, look at the top card on your opponents deck, and add it to their hand OR place it on the bottom of their deck. you must discard 1 card each turn. from your hand. (this is not optional.)

note: this is not a real life picture. it is photoshop. hope that counts. please? :rolleyes: ill be sad if u dont. :(

 

 

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[spoiler=trap monster is my card]

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After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/DARK/Level 5/ATK 0/DEF 2300). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 "Hellsworn" to remove from play Spell or Trap. (This card is still treated as a Trap Card.)

Father Wolf Image Credit

 

 

you never said no trap monsters

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Sorry TBH I forgot about the contest here is my card

 

[spoiler=Entry]

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Effect-Durning each of your Stand by Phases add one Chaos Counter to this card. During either player's turn you can remove this card from play and activate one of the following effects based on the number of counters on this card:

*3 or more Chaos Counters: return upto 3 removed from play cards to the owners Graveyard.

*5 or more Chaos Counters: remove from play upto 2 Spell Cards and Trap Cards on the field.

*8 or more Chaos Counters: destroy and remove from play one face-up monster on the field and inflict its ATK to that card's original owner.

*10 or more Chaos Counters: During your next End Phase return this card to the field and this card is treated as a Effect Monster Card (Insect-Type/DARK/Level 10/ATK 1900/DEF 2500), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) If this card is destroyed by battle you can remove from play one card you control and one card in your opponents hand of your opponents choice.

 

 

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