I am Fate. Embrace me. Posted January 18, 2011 Report Share Posted January 18, 2011 Air Hero Night Blade Monster/Tuner LV. 3 DARK Warrior ATK 1700 DEF 1200 [i]This legendary hero skates through the skies, slashing the the very air with his mighty blade, Excelius.[/i] Air Hero Wing Supporter Monster/Union Lv. 4 WIND Winged Beast ATK 1000 DEF 1500 Once per turn, you can equip this card to 1 "Air Hero" monster you control. It gains 1000 ATK and 1500 DEF. If this card is equipped to a Tuner Monster, you may Synchro Summon even while this card is equipped. That monster gains 400 ATK and 400 DEF. (Only 1 Union Monster can be equipped to a monster at a time.) Sorry if I messed up on Wing Supporter's Union Effect OCG. I'm not used to doing Union Monsters. Air Hero Crimson Wing Monster/Synchro/Effect Lv. 7 WIND ATK 2700 DEF 1000 "Air Hero Night Blade" + 1 "Air Hero" monster This card cannot be destroyed by Spell or Trap card effects. This card is also treated as DARK and FIRE. Don't worry, this Archetype is gonna get A LOT bigger. These were just my first 3. After nailing my Machine Emperor, I thought I'd try to do a hardcore Archetype. Link to comment
I am Fate. Embrace me. Posted January 19, 2011 Author Report Share Posted January 19, 2011 bump Link to comment
wiithepeople Posted January 19, 2011 Report Share Posted January 19, 2011 Not bad. I would suggest to look at some other created archetypes and see what the concept of the archetype is. For example, if you take a look at the Curses archetype that I made, you will see a unique concept of self-damaging effects that can be reversed onto your opponent through the boss Synchro. Also think about support cards and what they need to do to make this archetype competitive. Link to comment
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