.Nu-13 Posted January 17, 2011 Report Share Posted January 17, 2011 [u][size="7"][b][i]RAIZA ABUSE![/i][/b][/size][/u] [color="#FF8C00"][b]Tribe Wind Shaman[/b][/color] [i]WIND/Rock-Effect/Level 4 ATK/1400 DEF/1000[/i] [i]If this card is Summoned, you can select 3 WIND monsters in your Graveyard and return them to your Deck. Then draw 2 cards.[/i] [color="#FF8C00"][b]Turbulence Totem[/b][/color] [i]WIND/Rock-Effect/Level 1 ATK/500 DEF/500 If you control a face-up WIND monster, you can Special Summon this card from your hand. You cannot Special Summon if this card is face-up on the field. If this card is Tributed for a Tribute Summon of a WIND monster, draw 1 card.[/i] [color="#FF8C00"][b]Breeze Totem[/b][/color] [i]WIND/Rock-Effect/Level 3 ATK/1000 DEF/400 If this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Rock-Type WIND monster from your Deck.[/i] [color="#FF8C00"][b]Zephyr Totem[/b][/color] [i]WIND/Rock-Effect/Level 3 ATK/800 DEF/400 During your Stanby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster or be Tributed for a Tribute Summon, except for a WIND monster.[/i] [color="#FF8C00"][b]Monsoon the Wind Monarch[/b][/color] [i]WIND/Winged Beast-Effect/Level 6 ATK/2400 DEF/1000 When this card is Normal or Special Summoned, you can remove from play up to 3 cards on the field. During the End Phase of this turn, return the removed cards to the field in the same positions. During the turn it is Normal or Special Summoned, this card cannot attack.[/i] [b][color="#FF8C00"]Colossus of the Stormy Mountains[/color][/b] [i]WIND/Rock-Effect/Level 10 ATK/4000 DEF/3000 This card cannot be Special Summoned. If this card would be Tribute Summoned, the Tributes must be 3 WIND monsters. When this card is Tribute Summoned, return all Spell and Trap Cards from the field to their owner's hands. Spell or Trap Cards cannot be activated in response to this card's activation. As long as this card is face-up on the field, your opponent cannot Set cards.[/i] [color="#00FF00"][b]Valley Swap[/b][/color] [i]Normal Spell Return 1 WIND monster you control to your Deck. Special Summon from your Deck a WIND monster with the same Level. It cannot declare an attack, be used as a Synchro Material Monster or be Tributed, excpet for a WIND monster.[/i] [color="#00FF00"][b]Pole Breaker[/b][/color] [i]Normal Spell Send 1 Rock-Type WIND monster from your Deck to the Graveyard.[/i] [color="#FF00FF"][b]Backblast Ghost[/b][/color] [i]Continuous Trap After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/WIND/Level 4/ATK 0/DEF 0). Once per turn, you can discard 1 WIND monster you control to add 1 Level 6 or higer WIND monster from your Deck to your hand.[/i] Link to comment
-Lightray Daedalus- Posted January 17, 2011 Report Share Posted January 17, 2011 Oh God... XD Tribe Wind Shaman: Hi! I'm a easily seachable and summonable card with a build in Pot of Avarice that only fatten your deck by one...and that can go something like...I put those wind monster I don't want in my hand...to get 2 cards ... Here is a combo for you... Summon me Shuffle 3 WINDS in Grave for a +1 then 2 WINDS for a +0 (But I got 4 Different Cards now)and activate Divine Wind of the Mist Valley...return myself to hand via Ally Genex Birdman...Summon another copy from the Deck and repeat... XD Tribe Wind Shaman: This one is actually OK...maybe the I can SS myself may unbalance it...Considering what you'll Summon tributing this...(If it wasn't for him it would be completily Balanced) Breeze Totem: This is the more balanced card here so far...XD Zephyr Totem:Its another Treeborn! Well more like a Bushi...but seriously...if we already know treeborn is Bad for the game...XD Other than this 2 Phrases don't look well together: "and you control no monsters" and "You cannot activate this effect if you control a face-up "Zephyr Totem"" is redundant I guess Link to comment
.Nu-13 Posted January 17, 2011 Author Report Share Posted January 17, 2011 Ok, I'll remove the second effect of Shaman then. will it be OK without it? Treeborn is bad for game because it's generic. Zephyr has has more restictions Link to comment
-Lightray Daedalus- Posted January 17, 2011 Report Share Posted January 17, 2011 [quote name='Chillaccino' timestamp='1295275121' post='4940573'] Ok, I'll remove the second effect of Shaman then. will it be OK without it? Treeborn is bad for game because it's generic. Zephyr has has more restictions [/quote] Sure they are all OK now...XD Thought Running Both Treborn and this...well it gives you more then enought tribute Fodder... =D BTW on Zephyr's wording the Only WIND monsters part counts for Synchro too? or Only for Tribute Summoning Link to comment
.Nu-13 Posted January 17, 2011 Author Report Share Posted January 17, 2011 Treeborn would take up space here Yes, it doesAdded an upgraded Raiza Link to comment
CNo.101 S.H. Death Knight Posted January 17, 2011 Report Share Posted January 17, 2011 there only 5 cards even with 3 duplications that 15 so you are rather 5 cards short. but i like Tribe Wind shaman + Turbulence Totem + Monsoon the Wind Monarch combo. for the name of Turbulence Totem, I kind of picture his effect differently, with Gale the whirlwind's last effect. with turbulence it like when it is summoned it will weaken monsters your opponent control if they are not WIND type which mean they can't Handle wind or so. Link to comment
.Nu-13 Posted January 17, 2011 Author Report Share Posted January 17, 2011 I know, it's not all cards. There's still 2 monsters + 3 Spells It would be broken if so Link to comment
CNo.101 S.H. Death Knight Posted January 17, 2011 Report Share Posted January 17, 2011 ah i c, well there only 1 way to find out though, beside the current list doesn't seem broken yet, i can say it is edible for Konami to make them. *Sigh* i wonder if you could take a look at my tread "Barren time of Darkness"? because I'm not sure if people hate it and dun't want to comment on it. If that the case then I will change to Accel-Stigma then. Link to comment
Anbu-of-Sand Posted January 17, 2011 Report Share Posted January 17, 2011 [quote name='Chillaccino' timestamp='1295272177' post='4940524'] [color="#FF8C00"][b]Tribe Wind Shaman[/b][/color] [i]WIND/Rock-Effect/Level 4 ATK/1400 DEF/1000[/i] [i]If this card is Summoned, you can select 3 WIND monsters in your Graveyard and return them to your Deck. Then draw 2 cards.[/i] [b]Nor that original, but it's quite useful. Seeing in short, it's pretty nice how it dodges Bottomless Trap Hole, and practically is a (possibly weaker), smaller Pot of Avarice in monster form and for WIND monsters. It's a good card overall, quite odd how it's a Rock-Type though.[/b] [color="#FF8C00"][b]Turbulence Totem[/b][/color] [i]WIND/Rock-Effect/Level 1 ATK/500 DEF/500 If you control a face-up WIND monster, you can Special Summon this card from your hand. You cannot Special Summon if this card is face-up on the field. If this card is Tributed for a Tribute Summon of a WIND monster, draw 1 card.[/i] [b]Raiza came to mind, nothing else though. I don't know much outside of Chaos Decks, but I'm just assuming the card would be better off as a Tuner monster? Otherwise, it seems a bit underpowered to be honest. Unless you can explain to me other uses for the card. Not so original as well.[/b] [color="#FF8C00"][b]Breeze Totem[/b][/color] [i]WIND/Rock-Effect/Level 3 ATK/1000 DEF/400 If this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Rock-Type WIND monster from your Deck.[/i] [b]Generic Searcher. Seems best for this set of cards.[/b] [color="#FF8C00"][b]Zephyr Totem[/b][/color] [i]WIND/Rock-Effect/Level 3 ATK/800 DEF/400 During your Stanby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster or be Tributed for a Tribute Summon, except for a WIND monster.[/i] [b]Seems like a WIND-oriented Treeborn Frog, or whatever it's called.[/b] [color="#FF8C00"][b]Monsoon the Wind Monarch[/b][/color] [i]WIND/Winged Beast-Effect/Level 6 ATK/2400 DEF/1000 When this card is Normal or Special Summoned, you can remove from play up to 3 cards on the field. During the End Phase of this turn, return the removed cards to the field in the same positions. During the turn it is Normal or Special Summoned, this card cannot attack.[/i] [b]Love it. At first, it seemed quite overpowering being able to remove 3 cards just like that. Good thing you added that last part, even though there are ways to send those removed cards somewhere else, enabling them from returning onto the field. The last drawback also helps from using it in an OTK matter, even though it still could be possible. And to be honest, the most original out of all of them.[/b] [/quote] Sorry they were so short D: Link to comment
.Nu-13 Posted January 18, 2011 Author Report Share Posted January 18, 2011 Raiza and Monsoon are already enough to make Turblunece usable. Either way, I'm making a boss now And Shaman is Rock, so he's searchable by Breeze Link to comment
CNo.101 S.H. Death Knight Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='Chillaccino' timestamp='1295308964' post='4941797'] Raiza and Monsoon are already enough to make Turblunece usable. Either way, I'm making a boss now And Shaman is Rock, so he's searchable by Breeze [/quote] I've imagine that when Turbulence is summon with a hologram, it will be drop from the sky and create an impact of shockwave on the field, then blow everyone away lol Link to comment
.Nu-13 Posted January 18, 2011 Author Report Share Posted January 18, 2011 Added 2 Spells + a boss Link to comment
Anbu-of-Sand Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='Chillaccino' timestamp='1295272177' post='4940524'] [b][color="#FF8C00"]Colossus of the Stormy Mountains[/color][/b] [i]WIND/Rock-Effect/Level 10 ATK/4000 DEF/3000 This card cannot be Special Summoned. If this card would be Tribute Summoned, the Tributes must be 3 WIND monsters. When this card is Tribute Summoned, return all Spell and Trap Cards from the field to their owner's hands. Spell or Trap Cards cannot be activated in response to this card's activation. As long as this card is face-up on the field, your opponent cannot Set cards.[/i] [b]Oh. Hawt. Damn. Quite the boss monster you got there. Although the requirements / drawbacks are somewhat steep for the first two sentences, it's worth it. Being able to get out a fearsome 4000 beater that has a Giant Trunade effect when Tribute Summoned, along with stopping your opponent from Settings cards, put's not just all your opponent's Trap Cards most likely useless, but along with frequently used cards in some / most Decks such as Ryko, Lightsworn Hunter. Although not original, it's a big, big threat when on the field.[/b] [color="#00FF00"][b]Valley Swap[/b][/color] [i]Normal Spell Return 1 WIND monster you control to your Deck. Special Summon from your Deck a WIND monster with the same Level. It cannot declare an attack, be used as a Synchro Material Monster or be Tributed, excpet for a WIND monster.[/i] [b]Simple, yet effective card. Not much to say really. Perhaps make it a Quick-Play? I don't know really D:[/b] [color="#00FF00"][b]Pole Breaker[/b][/color] [i]Normal Spell Send 1 Rock-Type WIND monster from your Deck to the Graveyard.[/i] [b]Standard. Generic. Not so original, but useful. Not much to say just like the above card.[/b] [/quote] Once again, sorry for making these so short. Link to comment
.Nu-13 Posted January 18, 2011 Author Report Share Posted January 18, 2011 No problem I think Swap would be broken if a Quick-Play... Anyways, that's all Link to comment
Anbu-of-Sand Posted January 18, 2011 Report Share Posted January 18, 2011 [quote name='Chillaccino' timestamp='1295272177' post='4940524'] [color="#FF00FF"][b]Backblast Ghost[/b][/color] [i]Continuous Trap After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/WIND/Level 4/ATK 0/DEF 0). Once per turn, you can discard 1 WIND monster you control to add 1 Level 6 or higer WIND monster from your Deck to your hand.[/i] [/quote] The name is odd. Doesn't really fit the other monsters. The effect however, is lovely. It can search out some of the main beaters and whatnot in this 'Archetype', along with cards outside of the Archetype, such as the obvious, Raiza. The discarding as a cost is actually beneficial for the Archetype as well, depending on what you discard. Discarding Zephyr can help getting it out sooner, being able to use it again for a Tribute Summon right after. Or if you discard some random WIND in your hand, that can help you closer from recycling it with Tribe Wind Shaman or the obvious Pot of Avarice, which would just take slightly longer. I'm not a fan of it's 0-0 stats though. Link to comment
.Nu-13 Posted January 18, 2011 Author Report Share Posted January 18, 2011 DOBULE POST FTW! Meh, couldn't think of fitting name. I made it 0/0, because with higher stats it would be OP'ed. Seriously, a monster with decent stats + each turn RoTA? I must ask you - how many Colossusses and Shamans would you run if you were playing this deck? Link to comment
Anbu-of-Sand Posted January 18, 2011 Report Share Posted January 18, 2011 Both seem a bit of a dead draw. I'd run Shaman at 2 and Colossus at 1, possibly 2. I have to see / use the Deck for a bit for a real answer. Link to comment
.Nu-13 Posted January 18, 2011 Author Report Share Posted January 18, 2011 Hey, just as me, I'll play both @2 Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.