Şäŗôķů Posted January 16, 2011 Report Share Posted January 16, 2011 [spoiler=Monsters] Death The Hidden Knight DARK ***** Warrior / Effect When this monster is selected as an attack target, it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position, due to it's effect, destroy the attacking monster. 2100/500 Mage The Hidden Knight DARK **** Warrior / Effect When this monster is selected as an attack target, it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position destroy 1 Spell or Trap your Opponent controls. 1500/300 Strike The Hidden Knight DARK **** Warrior / Tuner When this monster is selected as an attack target it is switched to Defense Position. When this monster is switched to Defense Position switch the attack from this monster to a monster your Opponent controls (except the attacking monster). 1600/400 Blaze The Hidden Knight DARK **** Warrior / Effect When this monster is selected as an attack target, it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position inflict 200 points of damage for each Face-up "Hidden Knight" monster you control. 1600/200 Shield The Hidden Knight DARK **** Warrior / Tuner When this monster is selected as an attack target it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position it cannot be selected as an attack target until the End Phase. 1400/300 [/spoiler] [spoiler=Spells] Hidden Strike Equip Equip only to a "Hidden Knight" monster. The equipped monster gains 500 ATK. Hidden Castle Field All Face-up "Hidden Knight" monster gains 500 ATK and doesn't have to activate it's effect. [/spoiler] [spoiler=Traps] Hidden Tactics Trap Activate only when a "Hidden Knight" monster you control is selected as an attack target. The selected "Hidden Knight" doesn't have to activate it's effect. Hidden Force Trap Activate only when a "Hidden Knight" monster is selected as an attack target for the 2nd time this Battle Phase. Destroy all Attack Position monster your Opponent controls. [/spoiler] [spoiler=Synchros] Master Of The Hidden Knights DARK ********* 1 "Hidden Knight" Tuner + 1 or more non-Tuner "Hidden Knight" monsters When this monster is selected as an attack target it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position select 1 "Hidden Knight" monster in your Graveyard and remove it from play. This monster gains the effect of the removed from play monster until the End Phase. 2800/1200 Dragon Of The Hidden Knights DARK ******** 1 "Hidden Knight" Tuner + 1 or more non-Tuner "Hidden Knight" monsters When this monster is selected as an attack target it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position inflict 1500 points of damage to your Opponent. 2600/1300 [/spoiler] Rate/Comment/Fix Link to comment
-Griffin Posted January 16, 2011 Report Share Posted January 16, 2011 1) That bump was way too soon. Give it at least 24 hours, possibly onger since this IS Written Cards. 2) The mechanic is powerful to begin with. The extra effects they were given practically gave half of them battle immunity because you'd have to be stupid to attack them. 3) Write the levels next to the stars. Counting them is kinda annoying and it doesn't look all that bad if we're in Written. 4)I find it amusing that the first word I used when commenting on your status was 'tragedy' and that's also one of the best TCG counters to these. Just sayin'. 5) I really feel that you should include a playbook/playnotes. 6) The Spell and Traps are pretty lackluster. I don't think they'd be used that much. 7) Same goes for the synchro. DARK Warrior feels kinda generic. Not that it's much of a problem, but meh. Link to comment
Şäŗôķů Posted January 16, 2011 Author Report Share Posted January 16, 2011 1) That bump was way too soon. Give it at least 24 hours, possibly onger since this IS Written Cards. O.k. 2) The mechanic is powerful to begin with. The extra effects they were given practically gave half of them battle immunity because you'd have to be stupid to attack them. Skill Drain anyone? (I know it's not ran much but it's there.) 3) Write the levels next to the stars. Counting them is kinda annoying and it doesn't look all that bad if we're in Written. O.k. 4)I find it amusing that the first word I used when commenting on your status was 'tragedy' and that's also one of the best TCG counters to these. Just sayin'. O.O? 5) I really feel that you should include a playbook/playnotes. ? 6) The Spell and Traps are pretty lackluster. I don't think they'd be used that much. ? 7) Same goes for the synchro. What's wrong with them? DARK Warrior feels kinda generic. Not that it's much of a problem, but meh. Meh. Link to comment
-Griffin Posted January 16, 2011 Report Share Posted January 16, 2011 2) By this logic, I can use Skill Drain so just about every banned monster is now balanced. Let's go to Chaos Emperor Dragon format! Clearly, this can't be used as an argument. 4)[img]http://images.wikia.com/yugioh/images/4/44/TragedyRDS-EN-SR-1E.jpg[/img] 5) Include notes on the tech that could be good with any specific card, along with general tech and playstyle/play order of the Deck. What stuff does it pull off a lot? Anything really janky it can use? 6) It mean's they're not good. 7) People rarely kill reasonably strong synchros by attacking them anyway. No reason they'd attack them in the first place. Generally, people would prefer the generic synchro options. Link to comment
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