Jump to content

Hidden Knights


Şäŗôķů

Recommended Posts

[spoiler=Monsters]
Death The Hidden Knight
DARK
*****
Warrior / Effect
When this monster is selected as an attack target, it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position, due to it's effect, destroy the attacking monster.
2100/500

Mage The Hidden Knight
DARK
****
Warrior / Effect
When this monster is selected as an attack target, it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position destroy 1 Spell or Trap your Opponent controls.
1500/300

Strike The Hidden Knight
DARK
****
Warrior / Tuner
When this monster is selected as an attack target it is switched to Defense Position. When this monster is switched to Defense Position switch the attack from this monster to a monster your Opponent controls (except the attacking monster).
1600/400

Blaze The Hidden Knight
DARK
****
Warrior / Effect
When this monster is selected as an attack target, it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position inflict 200 points of damage for each Face-up "Hidden Knight" monster you control.
1600/200

Shield The Hidden Knight
DARK
****
Warrior / Tuner
When this monster is selected as an attack target it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position it cannot be selected as an attack target until the End Phase.
1400/300
[/spoiler]
[spoiler=Spells]
Hidden Strike
Equip
Equip only to a "Hidden Knight" monster. The equipped monster gains 500 ATK.

Hidden Castle
Field
All Face-up "Hidden Knight" monster gains 500 ATK and doesn't have to activate it's effect.
[/spoiler]
[spoiler=Traps]
Hidden Tactics
Trap
Activate only when a "Hidden Knight" monster you control is selected as an attack target. The selected "Hidden Knight" doesn't have to activate it's effect.

Hidden Force
Trap
Activate only when a "Hidden Knight" monster is selected as an attack target for the 2nd time this Battle Phase. Destroy all Attack Position monster your Opponent controls.
[/spoiler]
[spoiler=Synchros]
Master Of The Hidden Knights
DARK
*********
1 "Hidden Knight" Tuner + 1 or more non-Tuner "Hidden Knight" monsters
When this monster is selected as an attack target it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position select 1 "Hidden Knight" monster in your Graveyard and remove it from play. This monster gains the effect of the removed from play monster until the End Phase.
2800/1200

Dragon Of The Hidden Knights
DARK
********
1 "Hidden Knight" Tuner + 1 or more non-Tuner "Hidden Knight" monsters
When this monster is selected as an attack target it and the attacking monster are switched to Defense Position. When this monster is switched to Defense Position inflict 1500 points of damage to your Opponent.
2600/1300
[/spoiler]
Rate/Comment/Fix
Link to comment

1) That bump was way too soon. Give it at least 24 hours, possibly onger since this IS Written Cards.
2) The mechanic is powerful to begin with. The extra effects they were given practically gave half of them battle immunity because you'd have to be stupid to attack them.
3) Write the levels next to the stars. Counting them is kinda annoying and it doesn't look all that bad if we're in Written.
4)I find it amusing that the first word I used when commenting on your status was 'tragedy' and that's also one of the best TCG counters to these. Just sayin'.
5) I really feel that you should include a playbook/playnotes.
6) The Spell and Traps are pretty lackluster. I don't think they'd be used that much.
7) Same goes for the synchro.
8) DARK Warrior feels kinda generic. Not that it's much of a problem, but meh.

Link to comment

1) That bump was way too soon. Give it at least 24 hours, possibly onger since this IS Written Cards.
O.k.
2) The mechanic is powerful to begin with. The extra effects they were given practically gave half of them battle immunity because you'd have to be stupid to attack them.
Skill Drain anyone? (I know it's not ran much but it's there.)
3) Write the levels next to the stars. Counting them is kinda annoying and it doesn't look all that bad if we're in Written.
O.k.
4)I find it amusing that the first word I used when commenting on your status was 'tragedy' and that's also one of the best TCG counters to these. Just sayin'.
O.O?
5) I really feel that you should include a playbook/playnotes.
?
6) The Spell and Traps are pretty lackluster. I don't think they'd be used that much.
?
7) Same goes for the synchro.
What's wrong with them?
8) DARK Warrior feels kinda generic. Not that it's much of a problem, but meh.
Meh.

Link to comment
2) By this logic, I can use Skill Drain so just about every banned monster is now balanced. Let's go to Chaos Emperor Dragon format! Clearly, this can't be used as an argument.

4)[img]http://images.wikia.com/yugioh/images/4/44/TragedyRDS-EN-SR-1E.jpg[/img]

5) Include notes on the tech that could be good with any specific card, along with general tech and playstyle/play order of the Deck. What stuff does it pull off a lot? Anything really janky it can use?

6) It mean's they're not good.

7) People rarely kill reasonably strong synchros by attacking them anyway. No reason they'd attack them in the first place. Generally, people would prefer the generic synchro options.
Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...