Jump to content

The X1


Recommended Posts

[spoiler=x1]
|1 x1|XX|WLSD|Machine|Dark|1||0|0|If this card is destroyed and sent to the Graveyard all non-"x1" monsters in the Graveyard and Removed from play pile are treated as Tuner monsters as long as this card is in the Graveyard.|

|2 x1|XX|WLSD|Machine|Dark|2||1000|0|As long as this card remains in face up attck postion your opponent cannot Normal Summon or Special Summon Tuner monsters.|

|3 x1|XX|WLSD|Machine|Dark|3||1400|1000|When ever either player summons a Tuner-monster(s) the original owner of that card must pay 300 life points for every level that monster has or negate the summon and destroy that monster(s).|

|4 x1|XX|WLSD|Machine|Dark|4||1500|1400|When this card is Normal Summoned, select 1 Level 4 or lower Tuner-monster in either players Graveyard and equip it to this card. This card gains ATK equal to half the equipped card's ATK. While this card is equiped with a monster by this effect this card cannot be destroyed by card effects.|

|5 x1|XX|WLSD|Machine|Dark|5||1800|1500|You can discard this card and one other "x1" monster to negate the Synchro Summon of an opponents monster and destroy it.|

|6 x1|XX|WLSD|Machine|Dark|6||2000|1800|This card gains the following effect depending on the number of Tuner monsters in your oppnonets Graveyard.
*0 Destroy this card.
*1-7 Once per turn You can select one Tuner monster in the Graveyard and this card gains half of the ATK of the selected monster untill the end of the turn.
*8 or more all monsters on the field and in the Graveyard are treated as Tuner monsters.|

|7 x1|XX|WLSD|Machine|Dark|7||2500|2000|Remove from play one face-up "X1" monster you control and send this card to the Graveyard. As long as this card was sent to the Graveyard by this cards effect all non-"x1" monsters in both players hands are treated as Tuner monsters.|

|8 x1|XX|WLSD|Machine|Dark|8||2700|2500|All non-"x1" monsters on the field are treated as Tuner monsters. You can Special Summon this card by sending two Tuner monsters on your opponents side of the field to the Graveyard. You can only control one face up "8 x1".|

|9 x1|XX|WLSD|Machine|Dark|9||3200|2700|This card cannot be Special Summoned. If this card is Tribute Summoned the tributes must be "x1" monsters. This card is uneffected by all Synchro monster(s) effects. Once per turn you can choose upto 2 cards on the field and destroy them. When this face-up card is destroyed by the effect of a Tuner monster destroy all face-up Tuner monsters on the field.|

|10 x1|XX|WLSD|Machine|Dark|10||3500|3200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Machine-Type monster you control and 1 Machine-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. Once per turn during your Stand by Phase you can send one Machine-Type monster from your deck to the Graveyard to add one Machine-Type monster with a level less than or equal to that of the sent monster from your deck to your hand.|

|11 x1|XX|WLSD|Machine|Dark|11||4100|3500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing one "x1" monster you control and 3 Tuner monsters on the field.You can only control one face-up "11 x1". As long as this card remains face up on the field all "x1" monsters are uneffected by your opponents Spell and Trap Cards.|

|12 x1|XX|WLSD|Machine|Dark|12||4300|4100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 7 "x1" monsters with different names in your Graveyard. As long as this card is face-up on the field all non-"x1" monsters in both players hands Decks Extra Decks Graveyards and Remove from play piles are treated as Tuner monsters. Once per turn you can remove from play one "x1" card in your hand or Graveyard to negate the Special Summon of a Tuner monster and remove from play that monster and all copys of that monster from the field hand and Graveyard. Once per turn you can select one removed from play monster card and this card gains that cards effect(s) untill the end of your turn then return the selected monster back to the owners deck.|

|Pushing Through|XX|DIRB|Trap Card|Trap||Countinuous|||During battle between an attacking Machine-Type monster and a Defense Position monster whose DEF is lower than the ATK of the attacking Machine-Type monster, inflict the difference as Battle Damage to your opponent.|

|X1's Decree|XX|DIRB|Trap Card|Trap||Countinuous|||You can only activate this card while you control a face-up "x1" monster. As long as this card is on the field Negate the effects of all Tuner monsters that activate in the hand Graveyard and removed from play pile and destroy them.|

|March of the X1|XX|DIRB|Spell Card|Spell||Countinuous|||When you declare an attack with an "x1" monster you can activate one of the following effects.
* Negate the attack target monsters effect.
* Destroy the attacking monster and Special Summon two monsters with the same level and Attribute as the destroyed monster with their ATK and DEF haved. These monsters cannot be used for a Synchro Summon or ATK the turn the are summoned.
* If you have activated both of the above effects then you can tribute this card and two "x1" monsters you control to Special Summon one "9 x1" from your hand or Graveyard ignoring the summoning conditions.|
[/spoiler]

[spoiler=x1 Rulings]
2 x1-If the monster attempting to be summoned is treated as a Tuner in the Hand Graveyard Deck/Extra Deck RFG zone it must be Set and cannot be Normal or Special Summoned.

3 x1-If the monster attempting to be summoned is treated as a Tuner in the Hand Graveyard Deck/Extra Deck RFG zone the owner of that monster Must pay the cost or that monsters Summoning is Negated and the monster destroyed. This effect activates before the monster is considered Summoned for rulings on Summoning see [url="http://yugioh.wikia.com/wiki/Forced_Back"]Forced Back[/url] TCG and OCG rulings both applie. If Multiple monsters are summoned at the same time the owner of the monsters must pay this cards cost for each monster summoned. This card can Chain it's effect to a Counter Trap card. This card can chain it's effect to it's self to negate multiple summonings. Monsters destroyed by this effect that are in the Graveyard or RFG zone stay in that Zone even if there is a card that RFG's monsters when they are destroyed on the Field and Vise-versa.

4 x1-if the monster is treated as a Tuner monster in the Graveyard but not on the field the Equiped monster stays Equiped because the effect states that "When this card is Normal Summoned, select 1 Level 4 or lower Tuner-monster in either players Graveyard and equip it to this card." because the monster is no longer needed to be a Tuner it stays equiped to 4 x1.

5 x1-This effect can activate during either players turn

7 x1-This effect can only be used during your turn

12 x1-The summon negation effect can be activated during either players turn.

X1's Decree-Monsters destroyed by this effect that are in the Graveyard or RFG zone stay in that Zone even if there is a card that RFG's monsters when they are destroyed on the Field and Vise-versa.

Joint Rulings
11 x1 & 12 x1 cannot be set by card effects or Special Summoned in face down def or atk postion

8 x1, 11 x1 & 12 x1 can only be Summoned during your turn.
[/spoiler]

Because they Turn Monsters into Tuners it opens up many different possibilites but Tell me what you think
Note:LCCG members you have seen them many times so I don't expect you to comment
Link to comment
[quote name='-Griffin' timestamp='1295098413' post='4935721']
Without knowing the full CCG, I can't be expected to give valid comments.
I can't be expected to learn the full CCG.
You say CCG members aren't expected to comment.

What's the point of this thread?
[/quote]
To see how others view them.

And the reason why LCCG isn't expected to comment is because they have seen them before quite a few times

Also you don't half to know LCCG's cards to rate them or fix them. That is the point.
Link to comment
So your CCG has the exact same balance standards as the TCG? The exact same cards to interact with? Which format? Which sets from that format were released? Unless this is a carbon copy of the TCG, I can't comment on it, because how it interacts with other cards in a format is the biggest part of card balance.
Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...