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.-~ Welcome the Fanic monsters - 8/8 ~-.


Cloister

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[center]
[color="#000000"]This is going to be a tiny little archetype.[/color]

[spoiler=Fanic Aizzur]

[img]http://img199.imageshack.us/img199/8686/47839.jpg[/img]
When this card is Summoned, you can discard 1 card to add 1 Spell or Trap Card in your Graveyard to your Deck. Then draw 1 card. When this card is destroyed, you can add 1 DARK monster with 500 DEF or less from your Deck to your hand.
[/spoiler]

[spoiler=Fanic Dragur]

[img]http://img337.imageshack.us/img337/9980/47839g.jpg[/img]
When this card is Summoned, you can reveal 1 Spell or Trap Card in your hand to destroy 1 Set Spell or Trap Card on the field.
[/spoiler]

[spoiler=Fanic Martur]

[img]http://img715.imageshack.us/img715/3517/47839c.jpg[/img]
You can Special Summon this card from your hand when a monster is sent from your Deck to your Graveyard by a card effect. If this card is used for the Synchro Summon of a "Des Fanic" Synchro Monster, destroy 1 Spell or Trap Card on the field.
[/spoiler]

[spoiler=Fanic Sincur]

[img]http://img821.imageshack.us/img821/8595/47839w.jpg[/img]
When this card is Summoned, you can remove from play 1 monster in your Graveyard to have this card attack your opponent directly this turn.
[/spoiler]

[spoiler=Fanic Taylur]

[img]http://img340.imageshack.us/img340/8686/47839.jpg[/img]
When this card is Summoned, you can send 1 monster from your Deck to your Graveyard. Each time a monster is removed from the field, inflict 400 damage to your opponent.
[/spoiler]

[spoiler=Des Fanic Gongo]

[img]http://img715.imageshack.us/img715/1519/47839m.jpg[/img]
1 Tuner + 1 or more non-Tuner "Fanic" monsters
When this card is Summoned, destroy 1 card on the field. If this card would be destroyed, you can remove from play the Tuner monster used to Synchro Summon this card instead.
[/spoiler]

[spoiler=Des Fanic Exter]

[img]http://img203.imageshack.us/img203/6719/47839q.jpg[/img]
1 Tuner + 1 or more "Fanic" monsters
When this card is Summoned, gain 100 Life Points for each card in both players' hands. This card's original ATK is equal to half your Life Points.
[/spoiler]

[spoiler=Des Fanic Zanté]

[img]http://img715.imageshack.us/img715/5769/47839dp.jpg[/img]
1 Tuner + 1 or more "Fanic" monsters
When this card is Summoned, inflict damage to your opponent equal to half the combined ATK of the monsters used to Synchro Summon this card. Negate all card effects that target a "Fanic" monster.
[/spoiler]

[color="#008000"]That's all folks![/color]
[/center]
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Aizzur : The best. I think its the most balanced and has the best OCG.
Dragur : Capitalize [b]S[/b]et. Maybe you should specify the kind of summon, like Normal/Special Summoned. It could be more balanced.
Des Fanic Gongo : I think you ment "1 Tuner + 1 or more non-Tuner "Fanic" monsters", as every Synchro needs a Tuner and a non-Tuner. Seems fairly balanced.

9/10
Finish this archetype, I liked them, but Aizzur is kinda outside the whole thing, as it has no effect that destroys a card. I think they should work around this.
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I'm assuming Aizzur will act like Sangan for the Archetype, in which case the potential to search is readily available. Also has something of a nifty ability to recycle S/T's which I think is just about balanced. Looks fine.

Dragur looks somewhat odd, although it can be good for destroying/baiting cards like Solemn(s) and TT. Revealing seems fine for a cost IMO. Also, searchable with Aizzur.

Gongo has a fairly decent destruction effect I suppose, almost similar to Junk Destroyer. Last part of the effect looks nice, but it would be mildly irritating to lose Glow-Up Bulb or something similar to keep this in play.

Also, I noticed the lack of specific requirements for the Summon effects, so I'm assuming there is a way to have these Special Summoned easier.

And before I forget, on Dragur there is a slight typo:

When this card is Summoned, you can reveal 1 Spell or Trap Card in your hand to destroy 1 [b]S[/b]et Spell or Trap Card on the field.
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Oh, major mistake. I knew something was wrong with the Synchro's effect. D:

Yeah, I thought that too at first. That they all should have a destoying effect. Not all the other Fanic monsters have those effects, but I'll try making their effects more connected to eachother...

Thanks!

EDIT: Yes, they're supposed to be able to be Special Summoned. I'll change the "set" to "Set" then.

Fixed them.
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Right then, I'll comment on the new ones.

Martur is a nice self-SS'ing Tuner. Works nice with Foolish Burial and Taylur. Handy S/T removal for a bonus is fairly good.

Sincur is... sorta meh. Although you could use it to help control the grave somewhat for DAD.

Taylur is OP'd I'm thinking. It's Foolish Burial if it was a beatstick. Mix in the large amounts of DARK support, and this is a pretty strong card. I could see it being Limited fairly easily.

Exter is a crazy beatstick. That is, if I'm reading the card right. It looks like if you were to summon it first turn, it would be at least an 8000 ATK monster. I think you may have made a mistake with the effect however, as it is, it's a OTK machine. In the first turn or so, Dark Hole followed by this = OTK. Perhaps it's original ATK would be more suited to the LP gained by it's effect.

Zante is a decent boss. Effect negation is good enough to work, still beatable by Dark Hole/BRD and the likes. Burn damage is meh-ish but at it's something else at least.

[spoiler=My Overall Opinion]
Overall, they're fairly average IMO, almost lacking in synergy. In truth, the only consistent theme is the DEF, with very small hints of Grave control and destruction effects. I find that the only monster likely to see much play is Taylur, due to the fact it's a Beatstick with the ability to dump things like Dandylion. I think they need something else to tie them together and give them a realistic win condition. An Archetype that springs to mind in this case is Flamvells. If nothing else it wouldn't hurt to speed them up slightly. As it is, there are a few individually OK monsters, but little that makes them stand out as an Archetype.[/spoiler]
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[center]The OCG and the pics seem ok, so I'll skip them.

[b]Fanic Aizzur[/b]
Very useful as both a Draw engine and a Deck searcher. Nice how it also supports general low DEF DARK monsters. We might even see some use with DAD.

[b]Fanic Dragur[/b]
Simple Destroy effect. Nothing too Special. Probebly will be Synchro'd afterwards. Though its quite UP.

[b]Fanic Martur[/b]
This is one great Tuner, the unfortunate thing is that Krebons and PSZ are way more powerfull. But I can really see some use in DAD, DARK, Lightsworn or General Synchro Decks.

[b]Fanic Sincur[/b]
Honestly I expected this one to be the Tuner, but whatever.
Very UP imo, it can only attack ONCE and it needs a monster RFP aswell. Might be used in DAD, though there are WAY better ways to keep the Grave ballanced.

[b]Fanic Taylur [/b]
Quite Abusable. As this + Synchro Deck = Hell of a lot Burn Damage. The free Mill is nice aswell as This + Martur = Instant Lvl 6.
So it kinda ballances on the edge of OP. It would probebly be limited IRL.

[b]Des Fanic Gongo[/b]
Horribly UP imo. Again it's effect is only usable for 1 turn, and the specific Material Monster doesn't help it aswell.

[b]Des Fanic Exter[/b]
:blink: TOM! I expected you to know the difference between UP and OP. This for example is horribly OP. Perhaps if it was halfe your LP or only the healed amount. But now, its just a no.

[b]Des Fanic Zanté[/b]
Awesome img for an awesome boss card.
Though not as powerfull as Exter in attack its saving and Burning effect makes up for that big time.

[b]Overal[/b]
A pretty unballanced set, with on the one side lots of UP monsters and on the other side some incredibly OP monsters. Though most of them are good DAD/DARK support. Most of them aren't all that special.


Anyways a 6.6/10, hardly having any ballance at all.
I expected more of you Tom. -_-
[/center]

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[b]Very UP imo, it can only attack ONCE and it needs a monster RFP aswell.[/b]

It can attack more than once. It CAN attack directly if you use its effect.

Thanks for your critique Lex! Appreciate it big times.

Yeah... I know Exter is very OPed, didn't realize that when I made him lol, will change it so it's half the LP. I'll see what I can do to balance them.

EDIT: Changed [i]Exter[/i] and [i]Gongo[/i].
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Dragur looks like a Nargacuga :)

Overall, very good OCG, and I like how you made a low-level archetype. These days, all people care about is levels, but you, my friend, have just made a great new set. I would give 8/10, but because Dragun looks like Nargacuga from Monster Hunter I'm giving it 9/10 just because MH is made of win.

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[quote name='Tom.' timestamp='1295370601' post='4942932']
[b]Very UP imo, it can only attack ONCE and it needs a monster RFP aswell.[/b]

It can attack more than once. It CAN attack directly if you use its effect.

Thanks for your critique Lex! Appreciate it big times.

Yeah... I know Exter is very OPed, didn't realize that when I made him lol, will change it so it's half the LP. I'll see what I can do to balance them.

EDIT: Changed [i]Exter[/i] and [i]Gongo[/i].
[/quote]

I meant, that it can only attack your opponent directly, once. Lol forgot that part. Anyways that makes it kinda UP imo.

Ah, now that Gongo gained some bite and Exter lost some, the set has become way better.

A 7.5/10
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[quote name='Lexadin' timestamp='1295376395' post='4943039']
I meant, that it can only attack your opponent directly, once. Lol forgot that part. Anyways that makes it kinda UP imo.
[/quote]

Well, there wouldn't be much of a use giving it the direct attack more than once since it's a weak monster. Although, it wouldn't hurt either. I guess.
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