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BEWD777 vs. Little Red Lady (DONE)


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Sorry about that, I changed it. Here is my card:

[spoiler=Card]324853a.jpg

[spoiler=LORE]When this card is Normal Summoned, draw one card. Once per turn, you can discard one card from your hand to place a Circuit Counter on a face up monster. All monsters with Circuit Counters are changed to defense mode and cannot change their battle position as long as a Circuit Counter remains on it.

 

 

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581631025.jpg&set1=FL7&set2=32209&inset=true&type=Divine%20Beast&description=This%20card%20cannot%20be%20special%20summoned%20except%20by%20this%20card%27s%20effect.%20If%20this%20card%20is%20targeted%20or%20would%20be%20removed%20from%20the%20field%20%28in%20any%20condition%29%2C%20remove%20it%20from%20play%20%26%20special%20summon%20it%20at%20the%20end%20phase.%20When%20this%20card%20is%20special%20summoned%2C%20Inflect%201000%20points%20to%20your%20opponent.%20This%20card%27s%20original%20ATK%20is%20500x%20the%20levels%20on%20the%20field.&circulation=Limited%20Edition&atk=%3F&def=0&creator=Kazzer%20Boii&year=2010&serial=

 

This card cannot be special summoned except by this card's effect. If this card is targeted or would be removed from the field (in any condition), remove it from play & special summon it at the end phase. When this card is special summoned, Inflect 1000 points to your opponent. This card's original ATK is 500x the levels on the field.

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Srry trying to find my card took forever i had random crappy cards so i had to orginize them :)

 

 

Here it is:

 

330701ds.jpg

 

 

Lore:

Once per turn, you can discard 1 Machine-Type monster to the Graveyard to place 2 Machine Counters on this card (max. 2). When this card is targeted by a Spell or Trap Card or an Effect Monster effect, you can remove 1 Machine Counter to negate the activation of that card and destroy it.

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My vote goes to BEWD

 

Reasons:

 

Card 2: Picture doesn't show, but didn't mark off because of that. Bad Wording, I barely understand the effect.

 

Card 3: OP'd, discards fodder for Fortress/Chimera, and 2 Counters to negate targeting.

 

Card 1 is interesting, creative and playable, slightly OP'd unless the opponent had a way to remove a circuit counter by discarding or paying life points or something.

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