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The Sacred BodyGuards


Azphreal

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The Sacred Bodyguards are all about preventing damage and taking hits for each other. Some get resurrected from the Graveyard to take hits, like Decoy Dragon's effect, and some get Special Summoned. All in all, it's just about making your Life Points untouchable. The regular Effect/Tuner monsters are a general type of bodyguard, but the Sychros are specific people, each with their own ability. In addition, the majority of the Effect/Tuner monsters are less than Level 5, meaning more protection, and the Synchros pack the meat of the Archetype. Additional Spells and Traps help to stop the opponent destroying monsters and doing damage.

[spoiler=Monsters][spoiler=Sacred Bodyguard - Rush]Sacred Bodyguard - Rush
EARTH *****
Warrior / Tuner
ATK 2000 / DEF 1800
If you would take Battle Damage from an opponent's monster attack, you can Special Summon this card from your hand in face-up Attack Position and change the attacking monster's attack target to this card. You take no Battle Damage from battles involving this card.[/spoiler][spoiler=Sacred Bodyguard - Bullet Protector]Sacred Bodyguard - Bullet Protector
EARTH ***
Warrior / Effect
ATK 1400 / DEF 2000
If you would take damage from an opponent's card effect, you can Special Summon this card from your hand or Graveyard in face-up Defense Position. You take no damage from card effects the turn this card is Special Summoned this way.[/spoiler][spoiler=Sacred Bodyguard - Great Warrior]Sacred Bodyguard - Great Warrior
EARTH ****
Warrior / Effect
ATK 1800 / DEF 200
You take no Battle Damage from battles involving this card. Once per turn, if a monster you control would be destroyed by battle, it is not destroyed. If you activate this effect, the attacking monster's attack target is changed to this card.[/spoiler][spoiler=Sacred Bodyguard - Spellwarder]Sacred Bodyguard - Spellwarder
LIGHT ***
Spellcaster / Tuner
ATK 1200 / DEF 1300
If you would take damage from an opponent's card effect, you can Special Summon this card from your hand in face-up Attack Position. If this card is Special Summoned this way, negate the activation and effect of your opponent's card effects until the End Phase of the turn this card is Summoned. Once per turn, you can discard 1 card to negate the activation and effect of 1 card you opponent controls and destroy it.[/spoiler][spoiler=Sacred Bodyguard - Disarmer]Sacred Bodyguard - Disarmer
DARK ******
Warrior / Effect
ATK 2400 / DEF 1400
If this card would inflict Battle Damage to your opponent, you can instead place Disarm Counters on this card (max 15). For every 500 damage done to your opponent's Life Points, place 1 Disarm Counter on this card. During either player's Standby Phase, you can remove Disarm Counters from this card to reduce the ATK and DEF of all non-"Sacred Bodyguard" monsters x100 until the End Phase. If you use this effect, this card's ATK becomes 1800 until the End Phase.[/spoiler][spoiler=Sacred Bodyguard - Galactic Defender]Sacred Bodyguard - Galactic Defender
DARK ********
Warrior / Effect
ATK 2700 / DEF 2000
This card cannot be Normal Summoned or Set. When you would take damage to your Life Points, you can Special Summon this card from your Graveyard to decrease any damage you would take during the turn this card is Summoned to 0. Once per turn, when an opponent's card effect would allow them to look through their deck or Graveyard and Special Summon a monster, you can negate the effect and Special Summon 1 monster from your deck or Graveyard with the same requirements. If you cannot, negate the activated card's effect and inflict 500 damage to your opponent's Life Points for each monster they control.

I am really, really [i]really[/i] not sure if this OCG even makes sense.
If you can make sense of it, he pretty much acts like a surveillance satellite.[/spoiler][spoiler=Sacred Bodyguard - Backup Warrior]Sacred Bodyguard - Backup Warrior
EARTH ****
Warrior / Effect
ATK 1600 / DEF 1700
When your opponent inflict Battle Damage to your Life Points, you can Special Summon this card from your hand. If this card is Summoned in this way, all Battle Damage inflicted to you this turn becomes 0. This effect cannot be activated if you do not control a face-up "Sacred Bodyguard" monster.[/spoiler][spoiler=Sacred Bodyguard's Scouting Bird]Sacred Bodyguard's Scouting Bird
WIND **
Winged Beast / Tuner
ATK 800 / DEF 400
When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Sacred Bodyguard" monster from your Graveyard, except "Sacred Bodyguard's Scouting Bird". While this card is face-up on the field, all "Sacred Bodyguard" monsters you control gain 300 ATK and DEF.[/spoiler][spoiler=Sacred Bodyguard - Spellweaver]Sacred Bodyguard - Spellweaver
DARK ***
Spellcaster / Tuner
ATK 1300 / DEF 1200
When you would inflict damage to your opponent due to a card effect, you can Special Summon this card from your hand. If this card is Special Summoned this way, inflict 500 damage to your opponent's Life Points. Once per turn, when your opponent activates a card that targets 1 or more monsters you control, you can pay 500 Life Points to negate its activation and destroy it.[/spoiler][spoiler=Sacred Bodyguard - Stealth Remover]Sacred Bodyguard - Stealth Remover
EARTH ****
Warrior / Effect
ATK 1600 / DEF 1500
When this card is Normal Summoned or Special Summoned by the effect of another “Sacred Bodyguard” monster, flip all face-down monsters your opponent controls face-up (Flip Effects are not activated at this time). If this card attacks a face-down opponent’s monster, destroy it without applying Damage Calculation.[/spoiler][/spoiler][spoiler=Spell Cards][spoiler=Sacred Protection]Sacred Protection
Quickplay Spell
This card can only be activated when an opponent’s monster declares an attack against a monster you control. Special Summon 1 “Sacred Bodyguard” monster from your hand or Graveyard, and change the attack target to the Summoned monster.[/spoiler][spoiler=Extra Protection]Extra Protection
Continuous Spell
Once per turn, you can Normal Summon 1 additional Level 4 or lower “Sacred Bodyguard” monster from your hand.[/spoiler][spoiler=Bodyguard Blitz]Bodyguard Blitz
Quickplay Spell
Activate during your opponent’s Battle Phase. Select 1 monster your opponent controls. That monster’s ATK is halved. The selected monster must attack all “Sacred Bodyguard” monsters you control once each, even if it would destroy the selected monster. During the End Phase of the turn this card is activated, increase your Life Points equal to the number of times the selected monster attacked x800. During your next Battle Phase, if the selected monster is removed from the field, increase the ATK of all “Sacred Bodyguard” monsters you control by 500.[/spoiler][/spoiler][spoiler=Trap][spoiler=Final Protection]Final Protection
Normal Trap
You can only activate this card when your Life Points would be reduced to 0. Negate the monster attack/card effect and Special Summon as many “Sacred Bodyguard” monsters from your Graveyard as possible. Inflict 400 damage to your opponent’s Life Points for each “Sacred Bodyguard” monster in your Graveyard after this effect resolves. Destroy all monsters Special Summoned by this card’s effect during your opponent’s fifth End Phase after this card’s activation. You can only activate 1 “Final Protection” each duel.[/spoiler][/spoiler][spoiler=Extra][spoiler=Sacred Bodyguard - Xantia]Sacred Bodyguard - Xantia
LIGHT *******
Spellcaster / Synchro / Effect
ATK 2500 / DEF 2100
1 Spellcaster-Type "Sacred Bodyguard" Tuner monster + 1 or more non-Tuner "Sacred Bodyguard" monsters
Once per turn, when your opponent activates a card that would inflict damage to your Life Points, you can negate and destroy the activated card. If this card destroys a card this way, this card gains the effect of the destroyed card until the End Phase. If the destroyed card increased/decreased the ATK or DEF of your opponent's monsters, negate this effect.

Again, not sure on OCG.[/spoiler][spoiler=Sacred Bodyguard - Antho]Sacred Bodyguard - Antho
EARTH ********
Warrior / Synchro / Effect
ATK 2800 / DEF 2600
1 Warrior-Type "Sacred Bodyguard" Tuner monster + 1 or more non-Tuner "Sacred Bodyguard" monsters
Once per turn, when this card is involved in battle with an opponent's monster that has higher ATK than this card, you can pay Life Points to increase the ATK or DEF of this card equal to the amount of Life Points paid.[/spoiler][spoiler=Sacred Bodyguard - Karan]Sacred Bodyguard - Karan
LIGHT *******
Warrior / Synchro / Effect
ATK 2400 / DEF 1700
1 “Sacred Bodyguard” Tuner monster + 1 or more non-Tuner “Sacred Bodyguard” monsters
Once per turn, before you attack, you can Tribute 1 “Sacred Bodyguard” monster you control to gain Life Points equal to the Tributed monster’s ATK. When this card destroys an opponent’s monster by battle and inflicts damage to your opponent’s Life Points, you can Special Summon 1 “Sacred Bodyguard” monster with DEF equal to or less than the amount of damage inflicted.[/spoiler][spoiler=Sacred Bodyguard’s Hunting Falcon - Buri] Sacred Bodyguard’s Hunting Falcon - Buri
WIND ******
Winged Beast / Synchro / Effect
ATK 2000 / DEF 1400
“Sacred Bodyguard’s Scouting Bird” + 1 non-Tuner “Sacred Bodyguard” monster
This card cannot be destroyed by battle. When this card is Synchro Summoned successfully, you can Special Summon 1 “Sacred Bodyguard” monster from your hand, Deck or Graveyard with 1800 or less ATK. While this card is face-up on the field, all face-up “Sacred Bodyguard” monsters gain 500 ATK and DEF.[/spoiler][spoiler=Sacred Bodyguard - Speed Protector Thantor]Sacred Bodyguard - Speed Protector Thantor
EARTH **********
Warrior / Synchro / Effect
ATK 3000 / DEF 2600
1 “Sacred Bodyguard” Tuner monster + 2 or more non-Tuner “Sacred Bodyguard” monsters
When your opponent declares an attack, if you control the Material Monsters to Synchro Summon this card, you can Synchro Summon this card during your opponent’s turn. If you activate this effect, you opponent ends their Battle Phase. This card’s Special Summon cannot be negated. When this card is declared an attack target while this card is in face-up Attack Position, flip a coin. If heads, this card gains 500 ATK during the Damage Step only. If tails, this card is changed to Defense Position.[/spoiler][/spoiler]
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