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.Nu-13

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[color="#FF8C00"]Emerald Gear | *4 | EARTH
[Rock/Effect]
When this card is Summoned, you can send 1 Rock-Type "Gear" monster from your Deck to the Graveyard. If this card inflicts Battle Damage to your opponent, you can add 1 Rock-Type "Gear" monster from your Graveyard to your hand.
ATK/1500 DEF/1100

Ruby Gear | *4 | EARTH
[Rock/Effect]
Once per turn, you can discard 1 card to add 1 "Gear Magnetism" or "Extremal Gear Grind" from your Deck or Graveyard to your hand. If this card is destroyed, you can add 1 Rock-Type "Gear" monster from your Deck to your hand.
ATK/1400 DEF/1000

Alexandrite Gear | *4 | EARTH
[Rock/Effect]
You can Tribute this card to Special Summon 1 Rock-Type "Gear" Fusion Monster from your Graveyard. Its effect is negated and it cannot be activated. When it is destroyed, draw 1 card.
ATK/1000 DEF/1400

Topaz Gear | *4 | EARTH
[Rock/Effect]
Once per turn, you can return 1 Rock-Type "Gear" monster from your Graveyard to your hand. You cannot Summon or Set it this turn. If this card is destroyed by battle and sent to the Graveyard, select a number of Rock-Type "Gear" monsters in your Deck equal to half the Level of the monster that destroyed this card, and send them to the Graveyard.
ATK/1200 DEF/800[/color]

[color="#9932CC"]Rare Gear Pearl | *6 | EARTH
[Rock/Fusion/Effect]
2 Rock-Type "Gear" monsters
When this card is Fusion Summoned, draw 1 card. Once per turn, you can select 1 monster your opponent controls. It cannot declare an attack, be Tributed or be used as a Synchro Material Monster during your opponent's next turn.
ATK/2200 DEF/1600

Rare Gear Amber | *6 | EARTH
[Rock/Fusion/Effect]
2 Rock-Type "Gear" monsters
When this card is Fusion Summoned, you can add 1 "Gear" Spell or Trap Card from your Deck to your hand. Once per turn, you can discard 1 "Gear" Spell or Trap Card to select up to 3 of your removed from play Rock-Type "Gear" monsters and return them to your Graveyard.
ATK/2100 DEF/1500[/color]

[color="#00FF00"]Gear Magnetism
Quick-Play Spell Card
Remove from play, from your Graveyard, Fusion Material Monsters that are listed on a Rock-Type "Gear" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon)

Polishing Gears
Normal Spell Card
Send 1 Rock-Type "Gear" monster from your Deck to the Graveayard. Add 1 Level 4 or lower Rock-Type "Gear" monster from your Deck to your hand.[/color]

[color="#FF00FF"]Grinding Gears
Continuous Trap Card
Each time a Rock-Type "Gear" monster in sent to your Graveayrd, except by the effect of "Grinding Gears", you can send 1 Rock-Type "Gear" monster from your Deck to the Graveyard for each monster sent by another card's effect.

Extremal Gear Grind
Counter Trap Card
Activate only when your opponent activates a card effect targeting a face-up Rock-Type "Gear" monster(s) you control. Return, from your Graveyard to your Deck, Fusion Material Monsters that are listed on a Rock-Type "Gear" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon) Then, destroy the monster that your opponent selected as a target of an effect.[/color]
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[quote name='Chillaccino' timestamp='1294942682' post='4932336']
Emerald Gear | *4 | EARTH
[Rock/Effect]
When this card is Summoned, you can send 1 Rock-Type "Gear" monster from your Deck to the Graveyard. If this card inflicts Battle Damage to your opponent, you can add 1 Rock-Type "Gear" monster from your Graveyard to your hand.
ATK/1500 DEF/1100

[b]Summon, mill. Attack, search. A nice beater/searcher, especially based on the Archy.[/b]

Ruby Gear | *4 | EARTH
[Rock/Effect]
Once per turn, you can discard 1 card to add 1 "Gear Magnetism" or "Extremal Gear Grind" from your Deck or Graveyard to your hand. If this card is destroyed, you can add 1 Rock-Type "Gear" monster from your Deck to your hand.
ATK/1400 DEF/1000

[b]The Fusion card search feels like it could get spammy at times, especially when it's coming from either Deck OR Grave. Like the destruct-search, though.[/b]

Alexandrite Gear | *4 | EARTH
[Rock/Effect]
You can Tribute this card to Special Summon 1 Rock-Type "Gear" Fusion Monster from your Graveyard. Its effect is negated and it cannot be activated. When it is destroyed, draw 1 card.
ATK/1000 DEF/1400

[b]Do you mean its effects can't be activated? Otherwise, it pulls a beater back. not much to say, and that's a good thing.[/b]

Topaz Gear | *4 | EARTH
[Rock/Effect]
Once per turn, you can return 1 Rock-Type "Gear" monster from your Graveyard to your hand. You cannot Summon or Set it this turn. If this card is destroyed by battle and sent to the Graveyard, select a number of Rock-Type "Gear" monsters in your Deck equal to [b]half[/b] the Level of the monster that destroyed this card [s]/2[/s], and send them to the Graveyard.
ATK/1200 DEF/800

[b]A super-miller. I like this one.[/b]

Rare Gear Pearl | *6 | EARTH
[Rock/Fusion/Effect]
2 Rock-Type "Gear" monsters
When this card is Fusion Summoned, draw 1 card. Once per turn, you can select 1 monster your opponent controls. It cannot declare an attack, be Tributed or be used as a Synchro Material Monster during your opponent's next turn.
ATK/2200 DEF/1600

[b]Make one of your opp's cards dead on their turn? Very nice. On top of that, you mitigate the advantage lost when summoning him (though, based on the cards you've provided, it'd probably balance out.
[/b]
Rare Gear Amber | *6 | EARTH
[Rock/Fusion/Effect]
2 Rock-Type "Gear" monsters
When this card is Fusion Summoned, you can add 1 "Gear" Spell or Trap Card from your Deck to your hand. Once per turn, you can discard 1 "Gear" Spell or Trap Card to select up to 3 of your removed from play Rock-Type "Gear" monsters and return them to your Graveyard.
ATK/2100 DEF/1500

[b]This kinda falls under the whole "spamming Fusion" issue, but to a lesser degree, as it's much slower on that regard. I do like the setup for more fusion spam.[/b]

Gear Magnetism
Quick-Play Spell Card
Remove from play, from your Graveyard, Fusion Material Monsters that are listed on a Rock-Type "Gear" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon)

[b]I'd be interested to see Chainable Fusion in an actual gameplay environment (that ISN'T Super Poly)[/b]

Polishing Gears
Normal Spell Card
Send 1 Rock-Type "Gear" monster from your Deck to the Graveayard. Add 1 Level 4 or lower Rock-Type "Gear" monster from your Deck to your hand.

[b]It's a less luck-based COTLB. I like this one.[/b]

Grinding Gears
Continuous Trap Card
Each time a Rock-Type "Gear" monster in sent to your Graveyard, except by the effect of "Grinding Gears", you can send 1 Rock-Type "Gear" monster from your Deck to the Graveyard for each monster sent by another card's effect.

[b]Hm. Double-mill, eh? It smells faintly of slippery slope, especially with Ruby (discard 1, mill the second, fuse into RG)[/b]

Extremal Gear Grind
Counter Trap Card
Activate only when your opponent activates a card effect targeting a face-up Rock-Type "Gear" monster(s) you control. Return, from your Graveyard to your Deck, Fusion Material Monsters that are listed on a Rock-Type "Gear" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon) Then, destroy the monster that your opponent selected as a target of an effect.

[b]Miracle Contact. Interesting timing. Cool card.[/b]
[/quote]


The way I see it, these guys so far suffer from the same problem as the Gemknights: namely their Fusions just don't cut it in terms of sheer stats. However, the Gears have something over the Gemknights: the fact that they can spam Fusions like nobody's business. Hopefully, you expand on this, I'd like to see how they develop.
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